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Stefanos Zafeiriou

Publications and source records attributed to Stefanos Zafeiriou.

At least 145 records · Page 8Linked to original sources

Dense 3D Face Decoding over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders

3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutions on parametric unwrapped UV spaces leading to large networks with many parameters. In this paper, we present the first, to the best of our knowledge, non-linear 3DMMs by learning joint texture and shape auto-encoders using direct mesh convolutions. We demonstrate how these auto-encoders can be used to train very light-weight models that perform Coloured Mesh Decoding (CMD) in-the-wild at a speed of over 2500 FPS.

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GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction

In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction of the state-of-the-art methods is still not capable of modeling textures in high fidelity. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful generator of facial texture in UV space. Then, we revisit the original 3D Morphable Models (3DMMs) fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.

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MeshGAN: Non-linear 3D Morphable Models of Faces

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in particular, of human faces). However, for 3D object, GANs still fall short of the success they have had with images. One of the reasons is due to the fact that so far GANs have been applied as 3D convolutional architectures to discrete volumetric representations of 3D objects. In this paper, we propose the first intrinsic GANs architecture operating directly on 3D meshes (named as MeshGAN). Both quantitative and qualitative results are provided to show that MeshGAN can be used to generate high-fidelity 3D face with rich identities and expressions.

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Robust Conditional Generative Adversarial Networks

Conditional generative adversarial networks (cGAN) have led to large improvements in the task of conditional image generation, which lies at the heart of computer vision. The major focus so far has been on performance improvement, while there has been little effort in making cGAN more robust to noise. The regression (of the generator) might lead to arbitrarily large errors in the output, which makes cGAN unreliable for real-world applications. In this work, we introduce a novel conditional GAN model, called RoCGAN, which leverages structure in the target space of the model to address the issue. Our model augments the generator with an unsupervised pathway, which promotes the outputs of the generator to span the target manifold even in the presence of intense noise. We prove that RoCGAN share similar theoretical properties as GAN and experimentally verify that our model outperforms existing state-of-the-art cGAN architectures by a large margin in a variety of domains including images from natural scenes and faces.

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Combining 3D Morphable Models: A Large scale Face-and-Head Model

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it possible to combine two or more 3DMMs that (a) are built using different templates that perhaps only partly overlap, (b) have different representation capabilities and (c) are built from different datasets that may not be publicly-available? In answering this question, we make two contributions. First, we propose two methods for solving this problem: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Second, as an example application of our approach, we build a new face-and-head shape model that combines the variability and facial detail of the LSFM with the full head modelling of the LYHM. The resulting combined shape model achieves state-of-the-art performance and outperforms existing head models by a large margin. Finally, as an application experiment, we reconstruct full head representations from single, unconstrained images by utilizing our proposed large-scale model in conjunction with the FaceWarehouse blendshapes for handling expressions.

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The Unconstrained Ear Recognition Challenge

In this paper we present the results of the Unconstrained Ear Recognition Challenge (UERC), a group benchmarking effort centered around the problem of person recognition from ear images captured in uncontrolled conditions. The goal of the challenge was to assess the performance of existing ear recognition techniques on a challenging large-scale dataset and identify open problems that need to be addressed in the future. Five groups from three continents participated in the challenge and contributed six ear recognition techniques for the evaluation, while multiple baselines were made available for the challenge by the UERC organizers. A comprehensive analysis was conducted with all participating approaches addressing essential research questions pertaining to the sensitivity of the technology to head rotation, flipping, gallery size, large-scale recognition and others. The top performer of the UERC was found to ensure robust performance on a smaller part of the dataset (with 180 subjects) regardless of image characteristics, but still exhibited a significant performance drop when the entire dataset comprising 3,704 subjects was used for testing.

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Deep Affect Prediction in-the-wild: Aff-Wild Database and Challenge, Deep Architectures, and Beyond

Automatic understanding of human affect using visual signals is of great importance in everyday human-machine interactions. Appraising human emotional states, behaviors and reactions displayed in real-world settings, can be accomplished using latent continuous dimensions (e.g., the circumplex model of affect). Valence (i.e., how positive or negative is an emotion) & arousal (i.e., power of the activation of the emotion) constitute popular and effective affect representations. Nevertheless, the majority of collected datasets this far, although containing naturalistic emotional states, have been captured in highly controlled recording conditions. In this paper, we introduce the Aff-Wild benchmark for training and evaluating affect recognition algorithms. We also report on the results of the First Affect-in-the-wild Challenge that was organized in conjunction with CVPR 2017 on the Aff-Wild database and was the first ever challenge on the estimation of valence and arousal in-the-wild. Furthermore, we design and extensively train an end-to-end deep neural architecture which performs prediction of continuous emotion dimensions based on visual cues. The proposed deep learning architecture, AffWildNet, includes convolutional & recurrent neural network layers, exploiting the invariant properties of convolutional features, while also modeling temporal dynamics that arise in human behavior via the recurrent layers. The AffWildNet produced state-of-the-art results on the Aff-Wild Challenge. We then exploit the AffWild database for learning features, which can be used as priors for achieving best performances both for dimensional, as well as categorical emotion recognition, using the RECOLA, AFEW-VA and EmotiW datasets, compared to all other methods designed for the same goal. The database and emotion recognition models are available at http://ibug.doc.ic.ac.uk/resources/first-affect-wild-challenge.

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Stacked Dense U-Nets with Dual Transformers for Robust Face Alignment

Facial landmark localisation in images captured in-the-wild is an important and challenging problem. The current state-of-the-art revolves around certain kinds of Deep Convolutional Neural Networks (DCNNs) such as stacked U-Nets and Hourglass networks. In this work, we innovatively propose stacked dense U-Nets for this task. We design a novel scale aggregation network topology structure and a channel aggregation building block to improve the model's capacity without sacrificing the computational complexity and model size. With the assistance of deformable convolutions inside the stacked dense U-Nets and coherent loss for outside data transformation, our model obtains the ability to be spatially invariant to arbitrary input face images. Extensive experiments on many in-the-wild datasets, validate the robustness of the proposed method under extreme poses, exaggerated expressions and heavy occlusions. Finally, we show that accurate 3D face alignment can assist pose-invariant face recognition where we achieve a new state-of-the-art accuracy on CFP-FP.

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Photorealistic Facial Synthesis in the Dimensional Affect Space

This paper presents a novel approach for synthesizing facial affect, which is based on our annotating 600,000 frames of the 4DFAB database in terms of valence and arousal. The input of this approach is a pair of these emotional state descriptors and a neutral 2D image of a person to whom the corresponding affect will be synthesized. Given this target pair, a set of 3D facial meshes is selected, which is used to build a blendshape model and generate the new facial affect. To synthesize the affect on the 2D neutral image, 3DMM fitting is performed and the reconstructed face is deformed to generate the target facial expressions. Last, the new face is rendered into the original image. Both qualitative and quantitative experimental studies illustrate the generation of realistic images, when the neutral image is sampled from a variety of well known databases, such as the Aff-Wild, AFEW, Multi-PIE, AFEW-VA, BU-3DFE, Bosphorus.

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Robust Kronecker Component Analysis

Dictionary learning and component analysis models are fundamental for learning compact representations that are relevant to a given task (feature extraction, dimensionality reduction, denoising, etc.). The model complexity is encoded by means of specific structure, such as sparsity, low-rankness, or nonnegativity. Unfortunately, approaches like K-SVD - that learn dictionaries for sparse coding via Singular Value Decomposition (SVD) - are hard to scale to high-volume and high-dimensional visual data, and fragile in the presence of outliers. Conversely, robust component analysis methods such as the Robust Principal Component Analysis (RPCA) are able to recover low-complexity (e.g., low-rank) representations from data corrupted with noise of unknown magnitude and support, but do not provide a dictionary that respects the structure of the data (e.g., images), and also involve expensive computations. In this paper, we propose a novel Kronecker-decomposable component analysis model, coined as Robust Kronecker Component Analysis (RKCA), that combines ideas from sparse dictionary learning and robust component analysis. RKCA has several appealing properties, including robustness to gross corruption; it can be used for low-rank modeling, and leverages separability to solve significantly smaller problems. We design an efficient learning algorithm by drawing links with a restricted form of tensor factorization, and analyze its optimality and low-rankness properties. The effectiveness of the proposed approach is demonstrated on real-world applications, namely background subtraction and image denoising and completion, by performing a thorough comparison with the current state of the art.

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Training Deep Neural Networks with Different Datasets In-the-wild: The Emotion Recognition Paradigm

A novel procedure is presented in this paper, for training a deep convolutional and recurrent neural network, taking into account both the available training data set and some information extracted from similar networks trained with other relevant data sets. This information is included in an extended loss function used for the network training, so that the network can have an improved performance when applied to the other data sets, without forgetting the learned knowledge from the original data set. Facial expression and emotion recognition in-the-wild is the test bed application that is used to demonstrate the improved performance achieved using the proposed approach. In this framework, we provide an experimental study on categorical emotion recognition using datasets from a very recent related emotion recognition challenge.

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4DFAB: A Large Scale 4D Facial Expression Database for Biometric Applications

The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes.

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DenseReg: Fully Convolutional Dense Shape Regression In-the-Wild

In this work we use deep learning to establish dense correspondences between a 3D object model and an image "in the wild". We introduce "DenseReg", a fully-convolutional neural network (F-CNN) that densely regresses at every foreground pixel a pair of U-V template coordinates in a single feedforward pass. To train DenseReg we construct a supervision signal by combining 3D deformable model fitting and 2D landmark annotations. We define the regression task in terms of the intrinsic, U-V coordinates of a 3D deformable model that is brought into correspondence with image instances at training time. A host of other object-related tasks (e.g. part segmentation, landmark localization) are shown to be by-products of this task, and to largely improve thanks to its introduction. We obtain highly-accurate regression results by combining ideas from semantic segmentation with regression networks, yielding a 'quantized regression' architecture that first obtains a quantized estimate of position through classification, and refines it through regression of the residual. We show that such networks can boost the performance of existing state-of-the-art systems for pose estimation. Firstly, we show that our system can serve as an initialization for Statistical Deformable Models, as well as an element of cascaded architectures that jointly localize landmarks and estimate dense correspondences. We also show that the obtained dense correspondence can act as a source of 'privileged information' that complements and extends the pure landmark-level annotations, accelerating and improving the training of pose estimation networks. We report state-of-the-art performance on the challenging 300W benchmark for facial landmark localization and on the MPII and LSP datasets for human pose estimation.

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Motion deblurring of faces

Face analysis is a core part of computer vision, in which remarkable progress has been observed in the past decades. Current methods achieve recognition and tracking with invariance to fundamental modes of variation such as illumination, 3D pose, expressions. Notwithstanding, a much less standing mode of variation is motion deblurring, which however presents substantial challenges in face analysis. Recent approaches either make oversimplifying assumptions, e.g. in cases of joint optimization with other tasks, or fail to preserve the highly structured shape/identity information. Therefore, we propose a data-driven method that encourages identity preservation. The proposed model includes two parallel streams (sub-networks): the first deblurs the image, the second implicitly extracts and projects the identity of both the sharp and the blurred image in similar subspaces. We devise a method for creating realistic motion blur by averaging a variable number of frames to train our model. The averaged images originate from a 2MF2 dataset with 10 million facial frames, which we introduce for the task. Considering deblurring as an intermediate step, we utilize the deblurred outputs to conduct a thorough experimentation on high-level face analysis tasks, i.e. landmark localization and face verification. The experimental evaluation demonstrates the superiority of our method.

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An Adversarial Neuro-Tensorial Approach For Learning Disentangled Representations

Several factors contribute to the appearance of an object in a visual scene, including pose, illumination, and deformation, among others. Each factor accounts for a source of variability in the data, while the multiplicative interactions of these factors emulate the entangled variability, giving rise to the rich structure of visual object appearance. Disentangling such unobserved factors from visual data is a challenging task, especially when the data have been captured in uncontrolled recording conditions (also referred to as "in-the-wild") and label information is not available. In this paper, we propose the first unsupervised deep learning method (with pseudo-supervision) for disentangling multiple latent factors of variation in face images captured in-the-wild. To this end, we propose a deep latent variable model, where the multiplicative interactions of multiple latent factors of variation are explicitly modelled by means of multilinear (tensor) structure. We demonstrate that the proposed approach indeed learns disentangled representations of facial expressions and pose, which can be used in various applications, including face editing, as well as 3D face reconstruction and classification of facial expression, identity and pose.

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End2You -- The Imperial Toolkit for Multimodal Profiling by End-to-End Learning

We introduce End2You -- the Imperial College London toolkit for multimodal profiling by end-to-end deep learning. End2You is an open-source toolkit implemented in Python and is based on Tensorflow. It provides capabilities to train and evaluate models in an end-to-end manner, i.e., using raw input. It supports input from raw audio, visual, physiological or other types of information or combination of those, and the output can be of an arbitrary representation, for either classification or regression tasks. To our knowledge, this is the first toolkit that provides generic end-to-end learning for profiling capabilities in either unimodal or multimodal cases. To test our toolkit, we utilise the RECOLA database as was used in the AVEC 2016 challenge. Experimental results indicate that End2You can provide comparable results to state-of-the-art methods despite no need of expert-alike feature representations, but self-learning these from the data "end to end".

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Visual Data Augmentation through Learning

The rapid progress in machine learning methods has been empowered by i) huge datasets that have been collected and annotated, ii) improved engineering (e.g. data pre-processing/normalization). The existing datasets typically include several million samples, which constitutes their extension a colossal task. In addition, the state-of-the-art data-driven methods demand a vast amount of data, hence a standard engineering trick employed is artificial data augmentation for instance by adding into the data cropped and (affinely) transformed images. However, this approach does not correspond to any change in the natural 3D scene. We propose instead to perform data augmentation through learning realistic local transformations. We learn a forward and an inverse transformation that maps an image from the high-dimensional space of pixel intensities to a latent space which varies (approximately) linearly with the latent space of a realistically transformed version of the image. Such transformed images can be considered two successive frames in a video. Next, we utilize these transformations to learn a linear model that modifies the latent spaces and then use the inverse transformation to synthesize a new image. We argue that the this procedure produces powerful invariant representations. We perform both qualitative and quantitative experiments that demonstrate our proposed method creates new realistic images.

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Side Information for Face Completion: a Robust PCA Approach

Robust principal component analysis (RPCA) is a powerful method for learning low-rank feature representation of various visual data. However, for certain types as well as significant amount of error corruption, it fails to yield satisfactory results; a drawback that can be alleviated by exploiting domain-dependent prior knowledge or information. In this paper, we propose two models for the RPCA that take into account such side information, even in the presence of missing values. We apply this framework to the task of UV completion which is widely used in pose-invariant face recognition. Moreover, we construct a generative adversarial network (GAN) to extract side information as well as subspaces. These subspaces not only assist in the recovery but also speed up the process in case of large-scale data. We quantitatively and qualitatively evaluate the proposed approaches through both synthetic data and five real-world datasets to verify their effectiveness.

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