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Stephen Tyree

Publications and source records attributed to Stephen Tyree.

At least 19 recordsLinked to original sources

BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimation

We present the evaluation methodology, datasets and results of the BOP Challenge 2024, the 6th in a series of public competitions organized to capture the state of the art in 6D object pose estimation and related tasks. In 2024, our goal was to transition BOP from lab-like setups to real-world scenarios. First, we introduced new model-free tasks, where no 3D object models are available and methods need to onboard objects just from provided reference videos. Second, we defined a new, more practical 6D object detection task where identities of objects visible in a test image are not provided as input. Third, we introduced new BOP-H3 datasets recorded with high-resolution sensors and AR/VR headsets, closely resembling real-world scenarios. BOP-H3 include 3D models and onboarding videos to support both model-based and model-free tasks. Participants competed on seven challenge tracks. Notably, the best 2024 method for model-based 6D localization of unseen objects (FreeZeV2.1) achieves 22% higher accuracy on BOP-Classic-Core than the best 2023 method (GenFlow), and is only 4% behind the best 2023 method for seen objects (GPose2023) although being significantly slower (24.9 vs 2.7s per image). A more practical 2024 method for this task is Co-op which takes only 0.8s per image and is 13% more accurate than GenFlow. Methods have similar rankings on 6D detection as on 6D localization but higher run time. On model-based 2D detection of unseen objects, the best 2024 method (MUSE) achieves 21--29% relative improvement compared to the best 2023 method (CNOS). However, the 2D detection accuracy for unseen objects is still -35% behind the accuracy for seen objects (GDet2023), and the 2D detection stage is consequently the main bottleneck of existing pipelines for 6D localization/detection of unseen objects. The online evaluation system stays open and is available at http://bop.felk.cvut.cz/

cs.CV

RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics

Spatial understanding is a crucial capability that enables robots to perceive their surroundings, reason about their environment, and interact with it meaningfully. In modern robotics, these capabilities are increasingly provided by vision-language models. However, these models face significant challenges in spatial reasoning tasks, as their training data are based on general-purpose image datasets that often lack sophisticated spatial understanding. For example, datasets frequently do not capture reference frame comprehension, yet effective spatial reasoning requires understanding whether to reason from ego-, world-, or object-centric perspectives. To address this issue, we introduce RoboSpatial, a large-scale dataset for spatial understanding in robotics. It consists of real indoor and tabletop scenes, captured as 3D scans and egocentric images, and annotated with rich spatial information relevant to robotics. The dataset includes 1M images, 5k 3D scans, and 3M annotated spatial relationships, and the pairing of 2D egocentric images with 3D scans makes it both 2D- and 3D- ready. Our experiments show that models trained with RoboSpatial outperform baselines on downstream tasks such as spatial affordance prediction, spatial relationship prediction, and robot manipulation.

cs.CV

Diff-DOPE: Differentiable Deep Object Pose Estimation

We introduce Diff-DOPE, a 6-DoF pose refiner that takes as input an image, a 3D textured model of an object, and an initial pose of the object. The method uses differentiable rendering to update the object pose to minimize the visual error between the image and the projection of the model. We show that this simple, yet effective, idea is able to achieve state-of-the-art results on pose estimation datasets. Our approach is a departure from recent methods in which the pose refiner is a deep neural network trained on a large synthetic dataset to map inputs to refinement steps. Rather, our use of differentiable rendering allows us to avoid training altogether. Our approach performs multiple gradient descent optimizations in parallel with different random learning rates to avoid local minima from symmetric objects, similar appearances, or wrong step size. Various modalities can be used, e.g., RGB, depth, intensity edges, and object segmentation masks. We present experiments examining the effect of various choices, showing that the best results are found when the RGB image is accompanied by an object mask and depth image to guide the optimization process.

cs.CV

HANDAL: A Dataset of Real-World Manipulable Object Categories with Pose Annotations, Affordances, and Reconstructions

We present the HANDAL dataset for category-level object pose estimation and affordance prediction. Unlike previous datasets, ours is focused on robotics-ready manipulable objects that are of the proper size and shape for functional grasping by robot manipulators, such as pliers, utensils, and screwdrivers. Our annotation process is streamlined, requiring only a single off-the-shelf camera and semi-automated processing, allowing us to produce high-quality 3D annotations without crowd-sourcing. The dataset consists of 308k annotated image frames from 2.2k videos of 212 real-world objects in 17 categories. We focus on hardware and kitchen tool objects to facilitate research in practical scenarios in which a robot manipulator needs to interact with the environment beyond simple pushing or indiscriminate grasping. We outline the usefulness of our dataset for 6-DoF category-level pose+scale estimation and related tasks. We also provide 3D reconstructed meshes of all objects, and we outline some of the bottlenecks to be addressed for democratizing the collection of datasets like this one.

cs.RO

BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects

We present a near real-time method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the object. Our method works for arbitrary rigid objects, even when visual texture is largely absent. The object is assumed to be segmented in the first frame only. No additional information is required, and no assumption is made about the interaction agent. Key to our method is a Neural Object Field that is learned concurrently with a pose graph optimization process in order to robustly accumulate information into a consistent 3D representation capturing both geometry and appearance. A dynamic pool of posed memory frames is automatically maintained to facilitate communication between these threads. Our approach handles challenging sequences with large pose changes, partial and full occlusion, untextured surfaces, and specular highlights. We show results on HO3D, YCBInEOAT, and BEHAVE datasets, demonstrating that our method significantly outperforms existing approaches. Project page: https://bundlesdf.github.io

cs.CV

MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare

We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.

cs.CV

RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control

We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab.

cs.RO

Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation

We present a parallelized optimization method based on fast Neural Radiance Fields (NeRF) for estimating 6-DoF pose of a camera with respect to an object or scene. Given a single observed RGB image of the target, we can predict the translation and rotation of the camera by minimizing the residual between pixels rendered from a fast NeRF model and pixels in the observed image. We integrate a momentum-based camera extrinsic optimization procedure into Instant Neural Graphics Primitives, a recent exceptionally fast NeRF implementation. By introducing parallel Monte Carlo sampling into the pose estimation task, our method overcomes local minima and improves efficiency in a more extensive search space. We also show the importance of adopting a more robust pixel-based loss function to reduce error. Experiments demonstrate that our method can achieve improved generalization and robustness on both synthetic and real-world benchmarks.

cs.CV

Keypoint-Based Category-Level Object Pose Tracking from an RGB Sequence with Uncertainty Estimation

We propose a single-stage, category-level 6-DoF pose estimation algorithm that simultaneously detects and tracks instances of objects within a known category. Our method takes as input the previous and current frame from a monocular RGB video, as well as predictions from the previous frame, to predict the bounding cuboid and 6-DoF pose (up to scale). Internally, a deep network predicts distributions over object keypoints (vertices of the bounding cuboid) in image coordinates, after which a novel probabilistic filtering process integrates across estimates before computing the final pose using PnP. Our framework allows the system to take previous uncertainties into consideration when predicting the current frame, resulting in predictions that are more accurate and stable than single frame methods. Extensive experiments show that our method outperforms existing approaches on the challenging Objectron benchmark of annotated object videos. We also demonstrate the usability of our work in an augmented reality setting.

cs.CV

6-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmark

We present a new dataset for 6-DoF pose estimation of known objects, with a focus on robotic manipulation research. We propose a set of toy grocery objects, whose physical instantiations are readily available for purchase and are appropriately sized for robotic grasping and manipulation. We provide 3D scanned textured models of these objects, suitable for generating synthetic training data, as well as RGBD images of the objects in challenging, cluttered scenes exhibiting partial occlusion, extreme lighting variations, multiple instances per image, and a large variety of poses. Using semi-automated RGBD-to-model texture correspondences, the images are annotated with ground truth poses accurate within a few millimeters. We also propose a new pose evaluation metric called ADD-H based on the Hungarian assignment algorithm that is robust to symmetries in object geometry without requiring their explicit enumeration. We share pre-trained pose estimators for all the toy grocery objects, along with their baseline performance on both validation and test sets. We offer this dataset to the community to help connect the efforts of computer vision researchers with the needs of roboticists.

cs.RO

Single-Stage Keypoint-Based Category-Level Object Pose Estimation from an RGB Image

Prior work on 6-DoF object pose estimation has largely focused on instance-level processing, in which a textured CAD model is available for each object being detected. Category-level 6-DoF pose estimation represents an important step toward developing robotic vision systems that operate in unstructured, real-world scenarios. In this work, we propose a single-stage, keypoint-based approach for category-level object pose estimation that operates on unknown object instances within a known category using a single RGB image as input. The proposed network performs 2D object detection, detects 2D keypoints, estimates 6-DoF pose, and regresses relative bounding cuboid dimensions. These quantities are estimated in a sequential fashion, leveraging the recent idea of convGRU for propagating information from easier tasks to those that are more difficult. We favor simplicity in our design choices: generic cuboid vertex coordinates, single-stage network, and monocular RGB input. We conduct extensive experiments on the challenging Objectron benchmark, outperforming state-of-the-art methods on the 3D IoU metric (27.6% higher than the MobilePose single-stage approach and 7.1% higher than the related two-stage approach).

cs.CV

NViSII: A Scriptable Tool for Photorealistic Image Generation

We present a Python-based renderer built on NVIDIA's OptiX ray tracing engine and the OptiX AI denoiser, designed to generate high-quality synthetic images for research in computer vision and deep learning. Our tool enables the description and manipulation of complex dynamic 3D scenes containing object meshes, materials, textures, lighting, volumetric data (e.g., smoke), and backgrounds. Metadata, such as 2D/3D bounding boxes, segmentation masks, depth maps, normal maps, material properties, and optical flow vectors, can also be generated. In this work, we discuss design goals, architecture, and performance. We demonstrate the use of data generated by path tracing for training an object detector and pose estimator, showing improved performance in sim-to-real transfer in situations that are difficult for traditional raster-based renderers. We offer this tool as an easy-to-use, performant, high-quality renderer for advancing research in synthetic data generation and deep learning.

cs.CV

Multi-View Fusion for Multi-Level Robotic Scene Understanding

We present a system for multi-level scene awareness for robotic manipulation. Given a sequence of camera-in-hand RGB images, the system calculates three types of information: 1) a point cloud representation of all the surfaces in the scene, for the purpose of obstacle avoidance; 2) the rough pose of unknown objects from categories corresponding to primitive shapes (e.g., cuboids and cylinders); and 3) full 6-DoF pose of known objects. By developing and fusing recent techniques in these domains, we provide a rich scene representation for robot awareness. We demonstrate the importance of each of these modules, their complementary nature, and the potential benefits of the system in the context of robotic manipulation.

cs.RO

Indirect Object-to-Robot Pose Estimation from an External Monocular RGB Camera

We present a robotic grasping system that uses a single external monocular RGB camera as input. The object-to-robot pose is computed indirectly by combining the output of two neural networks: one that estimates the object-to-camera pose, and another that estimates the robot-to-camera pose. Both networks are trained entirely on synthetic data, relying on domain randomization to bridge the sim-to-real gap. Because the latter network performs online camera calibration, the camera can be moved freely during execution without affecting the quality of the grasp. Experimental results analyze the effect of camera placement, image resolution, and pose refinement in the context of grasping several household objects. We also present results on a new set of 28 textured household toy grocery objects, which have been selected to be accessible to other researchers. To aid reproducibility of the research, we offer 3D scanned textured models, along with pre-trained weights for pose estimation.

cs.RO

How to Close Sim-Real Gap? Transfer with Segmentation!

One fundamental difficulty in robotic learning is the sim-real gap problem. In this work, we propose to use segmentation as the interface between perception and control, as a domain-invariant state representation. We identify two sources of sim-real gap, one is dynamics sim-real gap, the other is visual sim-real gap. To close dynamics sim-real gap, we propose to use closed-loop control. For complex task with segmentation mask input, we further propose to learn a closed-loop model-free control policy with deep neural network using imitation learning. To close visual sim-real gap, we propose to learn a perception model in real environment using simulated target plus real background image, without using any real world supervision. We demonstrate this methodology in eye-in-hand grasping task. We train a closed-loop control policy model that taking the segmentation as input using simulation. We show that this control policy is able to transfer from simulation to real environment. The closed-loop control policy is not only robust with respect to discrepancies between the dynamic model of the simulated and real robot, but also is able to generalize to unseen scenarios where the target is moving and even learns to recover from failures. We train the perception segmentation model using training data generated by composing real background images with simulated images of the target. Combining the control policy learned from simulation with the perception model, we achieve an impressive $\bf{88\%}$ success rate in grasping a tiny sphere with a real robot.

cs.RO

Importance Estimation for Neural Network Pruning

Structural pruning of neural network parameters reduces computation, energy, and memory transfer costs during inference. We propose a novel method that estimates the contribution of a neuron (filter) to the final loss and iteratively removes those with smaller scores. We describe two variations of our method using the first and second-order Taylor expansions to approximate a filter's contribution. Both methods scale consistently across any network layer without requiring per-layer sensitivity analysis and can be applied to any kind of layer, including skip connections. For modern networks trained on ImageNet, we measured experimentally a high (>93%) correlation between the contribution computed by our methods and a reliable estimate of the true importance. Pruning with the proposed methods leads to an improvement over state-of-the-art in terms of accuracy, FLOPs, and parameter reduction. On ResNet-101, we achieve a 40% FLOPS reduction by removing 30% of the parameters, with a loss of 0.02% in the top-1 accuracy on ImageNet. Code is available at https://github.com/NVlabs/Taylor_pruning.

cs.LG

Exact Gaussian Processes on a Million Data Points

Gaussian processes (GPs) are flexible non-parametric models, with a capacity that grows with the available data. However, computational constraints with standard inference procedures have limited exact GPs to problems with fewer than about ten thousand training points, necessitating approximations for larger datasets. In this paper, we develop a scalable approach for exact GPs that leverages multi-GPU parallelization and methods like linear conjugate gradients, accessing the kernel matrix only through matrix multiplication. By partitioning and distributing kernel matrix multiplies, we demonstrate that an exact GP can be trained on over a million points, a task previously thought to be impossible with current computing hardware, in less than 2 hours. Moreover, our approach is generally applicable, without constraints to grid data or specific kernel classes. Enabled by this scalability, we perform the first-ever comparison of exact GPs against scalable GP approximations on datasets with $10^4 \!-\! 10^6$ data points, showing dramatic performance improvements.

cs.LG

Synthetically Trained Neural Networks for Learning Human-Readable Plans from Real-World Demonstrations

We present a system to infer and execute a human-readable program from a real-world demonstration. The system consists of a series of neural networks to perform perception, program generation, and program execution. Leveraging convolutional pose machines, the perception network reliably detects the bounding cuboids of objects in real images even when severely occluded, after training only on synthetic images using domain randomization. To increase the applicability of the perception network to new scenarios, the network is formulated to predict in image space rather than in world space. Additional networks detect relationships between objects, generate plans, and determine actions to reproduce a real-world demonstration. The networks are trained entirely in simulation, and the system is tested in the real world on the pick-and-place problem of stacking colored cubes using a Baxter robot.

cs.RO