SearcharxivSearch

arXiv subjects

Steven M. Seitz

Publications and source records attributed to Steven M. Seitz.

At least 19 recordsLinked to original sources

MicroZoom: Structure-Preserving Detail Synthesis at Extreme Scale

We introduce MicroZoom, a generative framework for gigapixel image synthesis at the microscopic scale. Given a standard photograph and a sparse set of consumer-grade microscope close-ups, MicroZoom synthesizes a seamless, gigapixel-resolution image grounded in the material character of the real references, enabling exploratory visualization of microscopic texture across the full spatial extent of an object. Our goal is plausible synthesis, not exact reconstruction. We focus on full-image, reference-based, extreme-scale super-resolution at magnification levels of up to 350x, a setting that introduces two major challenges: (1) recovering texture-specific detail from highly lossy inputs near ambiguous material boundaries, and (2) preserving correct large-scale pattern structure, such as the repeating geometry of a fabric weave, across millions of local predictions. We address these with a two-stage cascaded design, where the first stage recovers global pattern coherence and the second refines local texture detail, supplemented by a segmentation mask to guide synthesis at ambiguous boundaries. We verify our approach on a collection of self-captured everyday objects and demonstrate globally coherent, materially grounded gigapixel imagery.

cs.CV

Online Neural Space Time Memory for Dynamic Novel View Synthesis

Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.

cs.CV

GarmentZoom: Generating Zoomable Images from Garment Listings

Online product listings for garments often include an overview photo and a close-up to show garment details. However, each photo focuses on either field of view or garment detail, forcing users to alternate between views and breaking browsing continuity. We present GarmentZoom, a system that enhances the full-view photo to match the fidelity of its accompanying close-up, enabling seamless zoom-and-pan exploration. Unlike standard reference-based super-resolution, our setting involves close-up references that are spatially unaligned with the full view, and scale factors that vary substantially across garments 3-20$\times$. Prior work typically relies on alignment to transfer details or requires per-instance fine-tuning to memorize them. Instead, we train a single model that supports a continuous range of scales across diverse garments. Our approach synthesizes details without requiring spatial alignment and matches the quality of per-instance methods with a fraction of the training cost.

cs.CV

UltraZoom: Generating Gigapixel Images from Regular Photos

We present UltraZoom, a system for generating gigapixel-resolution images of objects from casually captured inputs, such as handheld phone photos. Given a full-shot image (global, low-detail) and one or more close-ups (local, high-detail), UltraZoom upscales the full image to match the fine detail and scale of the close-up examples. To achieve this, we construct a per-instance paired dataset from the close-ups and adapt a pretrained generative model to learn object-specific low-to-high resolution mappings. At inference, we apply the model in a sliding window fashion over the full image. Constructing these pairs is non-trivial: it requires registering the close-ups within the full image for scale estimation and degradation alignment. We introduce a simple, robust method for getting registration on arbitrary materials in casual, in-the-wild captures. Together, these components form a system that enables seamless pan and zoom across the entire object, producing consistent, photorealistic gigapixel imagery from minimal input.

cs.CV

Generating Fit Check Videos with a Handheld Camera

Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile devices. Our approach takes as input two static photos (front and back) of you in a mirror, along with an IMU motion reference that you perform while holding your mobile phone, and synthesizes a realistic video of you performing a similar target motion. We enable rendering into a new scene, with consistent illumination and shadows. We propose a novel video diffusion-based model to achieve this. Specifically, we propose a parameter-free frame generation strategy and a multi-reference attention mechanism to effectively integrate appearance information from both the front and back selfies into the video diffusion model. Further, we introduce an image-based fine-tuning strategy to enhance frame sharpness and improve shadows and reflections generation for more realistic human-scene composition.

cs.CV

MusicInfuser: Making Video Diffusion Listen and Dance

We introduce MusicInfuser, an approach that aligns pre-trained text-to-video diffusion models to generate high-quality dance videos synchronized with specified music tracks. Rather than training a multimodal audio-video or audio-motion model from scratch, our method demonstrates how existing video diffusion models can be efficiently adapted to align with musical inputs. We propose a novel layer-wise adaptability criterion based on a guidance-inspired constructive influence function to select adaptable layers, significantly reducing training costs while preserving rich prior knowledge, even with limited, specialized datasets. Experiments show that MusicInfuser effectively bridges the gap between music and video, generating novel and diverse dance movements that respond dynamically to music. Furthermore, our framework generalizes well to unseen music tracks, longer video sequences, and unconventional subjects, outperforming baseline models in consistency and synchronization. All of this is achieved without requiring motion data, with training completed on a single GPU within a day.

cs.CV

Linearly Constrained Diffusion Implicit Models

We introduce Linearly Constrained Diffusion Implicit Models (CDIM), a fast and accurate approach to solving noisy linear inverse problems using diffusion models. Traditional diffusion-based inverse methods rely on numerous projection steps to enforce measurement consistency in addition to unconditional denoising steps. CDIM achieves a 10-50x reduction in projection steps by dynamically adjusting the number and size of projection steps to align a residual measurement energy with its theoretical distribution under the forward diffusion process. This adaptive alignment preserves measurement consistency while substantially accelerating constrained inference. For noise-free linear inverse problems, CDIM exactly satisfies the measurement constraints with few projection steps, even when existing methods fail. We demonstrate CDIM's effectiveness across a range of applications, including super-resolution, denoising, inpainting, deblurring, and 3D point cloud reprojection. Code and an interactive demo can be found on our project website.

cs.LG

Inverse Painting: Reconstructing The Painting Process

Given an input painting, we reconstruct a time-lapse video of how it may have been painted. We formulate this as an autoregressive image generation problem, in which an initially blank "canvas" is iteratively updated. The model learns from real artists by training on many painting videos. Our approach incorporates text and region understanding to define a set of painting "instructions" and updates the canvas with a novel diffusion-based renderer. The method extrapolates beyond the limited, acrylic style paintings on which it has been trained, showing plausible results for a wide range of artistic styles and genres.

cs.CV

Generative Inbetweening: Adapting Image-to-Video Models for Keyframe Interpolation

We present a method for generating video sequences with coherent motion between a pair of input key frames. We adapt a pretrained large-scale image-to-video diffusion model (originally trained to generate videos moving forward in time from a single input image) for key frame interpolation, i.e., to produce a video in between two input frames. We accomplish this adaptation through a lightweight fine-tuning technique that produces a version of the model that instead predicts videos moving backwards in time from a single input image. This model (along with the original forward-moving model) is subsequently used in a dual-directional diffusion sampling process that combines the overlapping model estimates starting from each of the two keyframes. Our experiments show that our method outperforms both existing diffusion-based methods and traditional frame interpolation techniques.

cs.CV

Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis

We present Infinite Texture, a method for generating arbitrarily large texture images from a text prompt. Our approach fine-tunes a diffusion model on a single texture, and learns to embed that statistical distribution in the output domain of the model. We seed this fine-tuning process with a sample texture patch, which can be optionally generated from a text-to-image model like DALL-E 2. At generation time, our fine-tuned diffusion model is used through a score aggregation strategy to generate output texture images of arbitrary resolution on a single GPU. We compare synthesized textures from our method to existing work in patch-based and deep learning texture synthesis methods. We also showcase two applications of our generated textures in 3D rendering and texture transfer.

cs.CV

Don't Look at the Camera: Achieving Perceived Eye Contact

We consider the question of how to best achieve the perception of eye contact when a person is captured by camera and then rendered on a 2D display. For single subjects photographed by a camera, conventional wisdom tells us that looking directly into the camera achieves eye contact. Through empirical user studies, we show that it is instead preferable to {\em look just below the camera lens}. We quantitatively assess where subjects should direct their gaze relative to a camera lens to optimize the perception that they are making eye contact.

cs.HC

HRTF Estimation in the Wild

Head Related Transfer Functions (HRTFs) play a crucial role in creating immersive spatial audio experiences. However, HRTFs differ significantly from person to person, and traditional methods for estimating personalized HRTFs are expensive, time-consuming, and require specialized equipment. We imagine a world where your personalized HRTF can be determined by capturing data through earbuds in everyday environments. In this paper, we propose a novel approach for deriving personalized HRTFs that only relies on in-the-wild binaural recordings and head tracking data. By analyzing how sounds change as the user rotates their head through different environments with different noise sources, we can accurately estimate their personalized HRTF. Our results show that our predicted HRTFs closely match ground-truth HRTFs measured in an anechoic chamber. Furthermore, listening studies demonstrate that our personalized HRTFs significantly improve sound localization and reduce front-back confusion in virtual environments. Our approach offers an efficient and accessible method for deriving personalized HRTFs and has the potential to greatly improve spatial audio experiences.

eess.AS

Total Selfie: Generating Full-Body Selfies

We present a method to generate full-body selfies from photographs originally taken at arms length. Because self-captured photos are typically taken close up, they have limited field of view and exaggerated perspective that distorts facial shapes. We instead seek to generate the photo some one else would take of you from a few feet away. Our approach takes as input four selfies of your face and body, a background image, and generates a full-body selfie in a desired target pose. We introduce a novel diffusion-based approach to combine all of this information into high-quality, well-composed photos of you with the desired pose and background.

cs.CV

ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement

We present ClearBuds, the first hardware and software system that utilizes a neural network to enhance speech streamed from two wireless earbuds. Real-time speech enhancement for wireless earbuds requires high-quality sound separation and background cancellation, operating in real-time and on a mobile phone. Clear-Buds bridges state-of-the-art deep learning for blind audio source separation and in-ear mobile systems by making two key technical contributions: 1) a new wireless earbud design capable of operating as a synchronized, binaural microphone array, and 2) a lightweight dual-channel speech enhancement neural network that runs on a mobile device. Our neural network has a novel cascaded architecture that combines a time-domain conventional neural network with a spectrogram-based frequency masking neural network to reduce the artifacts in the audio output. Results show that our wireless earbuds achieve a synchronization error less than 64 microseconds and our network has a runtime of 21.4 milliseconds on an accompanying mobile phone. In-the-wild evaluation with eight users in previously unseen indoor and outdoor multipath scenarios demonstrates that our neural network generalizes to learn both spatial and acoustic cues to perform noise suppression and background speech removal. In a user-study with 37 participants who spent over 15.4 hours rating 1041 audio samples collected in-the-wild, our system achieves improved mean opinion score and background noise suppression. Project page with demos: https://clearbuds.cs.washington.edu

cs.SD

Time-Travel Rephotography

Many historical people were only ever captured by old, faded, black and white photos, that are distorted due to the limitations of early cameras and the passage of time. This paper simulates traveling back in time with a modern camera to rephotograph famous subjects. Unlike conventional image restoration filters which apply independent operations like denoising, colorization, and superresolution, we leverage the StyleGAN2 framework to project old photos into the space of modern high-resolution photos, achieving all of these effects in a unified framework. A unique challenge with this approach is retaining the identity and pose of the subject in the original photo, while discarding the many artifacts frequently seen in low-quality antique photos. Our comparisons to current state-of-the-art restoration filters show significant improvements and compelling results for a variety of important historical people.

cs.CV

Nonprehensile Riemannian Motion Predictive Control

Nonprehensile manipulation involves long horizon underactuated object interactions and physical contact with different objects that can inherently introduce a high degree of uncertainty. In this work, we introduce a novel Real-to-Sim reward analysis technique, called Riemannian Motion Predictive Control (RMPC), to reliably imagine and predict the outcome of taking possible actions for a real robotic platform. Our proposed RMPC benefits from Riemannian motion policy and second order dynamic model to compute the acceleration command and control the robot at every location on the surface. Our approach creates a 3D object-level recomposed model of the real scene where we can simulate the effect of different trajectories. We produce a closed-loop controller to reactively push objects in a continuous action space. We evaluate the performance of our RMPC approach by conducting experiments on a real robot platform as well as simulation and compare against several baselines. We observe that RMPC is robust in cluttered as well as occluded environments and outperforms the baselines.

cs.RO

Nerfies: Deformable Neural Radiance Fields

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point into a canonical 5D NeRF. We observe that these NeRF-like deformation fields are prone to local minima, and propose a coarse-to-fine optimization method for coordinate-based models that allows for more robust optimization. By adapting principles from geometry processing and physical simulation to NeRF-like models, we propose an elastic regularization of the deformation field that further improves robustness. We show that our method can turn casually captured selfie photos/videos into deformable NeRF models that allow for photorealistic renderings of the subject from arbitrary viewpoints, which we dub "nerfies." We evaluate our method by collecting time-synchronized data using a rig with two mobile phones, yielding train/validation images of the same pose at different viewpoints. We show that our method faithfully reconstructs non-rigidly deforming scenes and reproduces unseen views with high fidelity.

cs.CV

HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each input image into a canonical template coordinate space. However, these deformation-based approaches struggle to model changes in topology, as topological changes require a discontinuity in the deformation field, but these deformation fields are necessarily continuous. We address this limitation by lifting NeRFs into a higher dimensional space, and by representing the 5D radiance field corresponding to each individual input image as a slice through this "hyper-space". Our method is inspired by level set methods, which model the evolution of surfaces as slices through a higher dimensional surface. We evaluate our method on two tasks: (i) interpolating smoothly between "moments", i.e., configurations of the scene, seen in the input images while maintaining visual plausibility, and (ii) novel-view synthesis at fixed moments. We show that our method, which we dub HyperNeRF, outperforms existing methods on both tasks. Compared to Nerfies, HyperNeRF reduces average error rates by 4.1% for interpolation and 8.6% for novel-view synthesis, as measured by LPIPS. Additional videos, results, and visualizations are available at https://hypernerf.github.io.

cs.CV