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Steven M. Seitz

Publications and source records attributed to Steven M. Seitz.

24 records · Page 2Linked to original sources

Repopulating Street Scenes

We present a framework for automatically reconfiguring images of street scenes by populating, depopulating, or repopulating them with objects such as pedestrians or vehicles. Applications of this method include anonymizing images to enhance privacy, generating data augmentations for perception tasks like autonomous driving, and composing scenes to achieve a certain ambiance, such as empty streets in the early morning. At a technical level, our work has three primary contributions: (1) a method for clearing images of objects, (2) a method for estimating sun direction from a single image, and (3) a way to compose objects in scenes that respects scene geometry and illumination. Each component is learned from data with minimal ground truth annotations, by making creative use of large-numbers of short image bursts of street scenes. We demonstrate convincing results on a range of street scenes and illustrate potential applications.

cs.CV↗

Animating Pictures with Eulerian Motion Fields

In this paper, we demonstrate a fully automatic method for converting a still image into a realistic animated looping video. We target scenes with continuous fluid motion, such as flowing water and billowing smoke. Our method relies on the observation that this type of natural motion can be convincingly reproduced from a static Eulerian motion description, i.e. a single, temporally constant flow field that defines the immediate motion of a particle at a given 2D location. We use an image-to-image translation network to encode motion priors of natural scenes collected from online videos, so that for a new photo, we can synthesize a corresponding motion field. The image is then animated using the generated motion through a deep warping technique: pixels are encoded as deep features, those features are warped via Eulerian motion, and the resulting warped feature maps are decoded as images. In order to produce continuous, seamlessly looping video textures, we propose a novel video looping technique that flows features both forward and backward in time and then blends the results. We demonstrate the effectiveness and robustness of our method by applying it to a large collection of examples including beaches, waterfalls, and flowing rivers.

cs.CV↗

Scene Recomposition by Learning-based ICP

By moving a depth sensor around a room, we compute a 3D CAD model of the environment, capturing the room shape and contents such as chairs, desks, sofas, and tables. Rather than reconstructing geometry, we match, place, and align each object in the scene to thousands of CAD models of objects. In addition to the fully automatic system, the key technical contribution is a novel approach for aligning CAD models to 3D scans, based on deep reinforcement learning. This approach, which we call Learning-based ICP, outperforms prior ICP methods in the literature, by learning the best points to match and conditioning on object viewpoint. LICP learns to align using only synthetic data and does not require ground truth annotation of object pose or keypoint pair matching in real scene scans. While LICP is trained on synthetic data and without 3D real scene annotations, it outperforms both learned local deep feature matching and geometric based alignment methods in real scenes. The proposed method is evaluated on real scenes datasets of SceneNN and ScanNet as well as synthetic scenes of SUNCG. High quality results are demonstrated on a range of real world scenes, with robustness to clutter, viewpoint, and occlusion.

cs.CV↗

3D Time-lapse Reconstruction from Internet Photos

Given an Internet photo collection of a landmark, we compute a 3D time-lapse video sequence where a virtual camera moves continuously in time and space. While previous work assumed a static camera, the addition of camera motion during the time-lapse creates a very compelling impression of parallax. Achieving this goal, however, requires addressing multiple technical challenges, including solving for time-varying depth maps, regularizing 3D point color profiles over time, and reconstructing high quality, hole-free images at every frame from the projected profiles. Our results show photorealistic time-lapses of skylines and natural scenes over many years, with dramatic parallax effects.

cs.CV↗

PhotoShape: Photorealistic Materials for Large-Scale Shape Collections

Existing online 3D shape repositories contain thousands of 3D models but lack photorealistic appearance. We present an approach to automatically assign high-quality, realistic appearance models to large scale 3D shape collections. The key idea is to jointly leverage three types of online data -- shape collections, material collections, and photo collections, using the photos as reference to guide assignment of materials to shapes. By generating a large number of synthetic renderings, we train a convolutional neural network to classify materials in real photos, and employ 3D-2D alignment techniques to transfer materials to different parts of each shape model. Our system produces photorealistic, relightable, 3D shapes (PhotoShapes).

cs.GR↗

IM2CAD

Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We present a completely automatic system to address this IM2CAD problem that produces high quality results on challenging imagery from interior home design and remodeling websites. Our approach iteratively optimizes the placement and scale of objects in the room to best match scene renderings to the input photo, using image comparison metrics trained via deep convolutional neural nets. By operating jointly on the full scene at once, we account for inter-object occlusions. We also show the applicability of our method in standard scene understanding benchmarks where we obtain significant improvement.

cs.CV↗