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Stuart Russell

Publications and source records attributed to Stuart Russell.

At least 37 records · Page 2Linked to original sources

Reasoning by Superposition: A Theoretical Perspective on Chain of Continuous Thought

Large Language Models (LLMs) have demonstrated remarkable performance in many applications, including challenging reasoning problems via chain-of-thoughts (CoTs) techniques that generate ``thinking tokens'' before answering the questions. While existing theoretical works demonstrate that CoTs with discrete tokens boost the capability of LLMs, recent work on continuous CoTs lacks a theoretical understanding of why it outperforms discrete counterparts in various reasoning tasks such as directed graph reachability, a fundamental graph reasoning problem that includes many practical domain applications as special cases. In this paper, we prove that a two-layer transformer with $D$ steps of continuous CoTs can solve the directed graph reachability problem, where $D$ is the diameter of the graph, while the best known result of constant-depth transformers with discrete CoTs requires $O(n^2)$ decoding steps where $n$ is the number of vertices ($D<n$). In our construction, each continuous thought vector is a superposition state that encodes multiple search frontiers simultaneously (i.e., parallel breadth-first search (BFS)), while discrete CoTs must choose a single path sampled from the superposition state, which leads to sequential search that requires many more steps and may be trapped into local solutions. We also performed extensive experiments to verify that our theoretical construction aligns well with the empirical solution obtained via training dynamics. Notably, encoding of multiple search frontiers as a superposition state automatically emerges in training continuous CoTs, without explicit supervision to guide the model to explore multiple paths simultaneously.

cs.LG

International AI Safety Report 2025: First Key Update: Capabilities and Risk Implications

Since the publication of the first International AI Safety Report, AI capabilities have continued to improve across key domains. New training techniques that teach AI systems to reason step-by-step and inference-time enhancements have primarily driven these advances, rather than simply training larger models. As a result, general-purpose AI systems can solve more complex problems in a range of domains, from scientific research to software development. Their performance on benchmarks that measure performance in coding, mathematics, and answering expert-level science questions has continued to improve, though reliability challenges persist, with systems excelling on some tasks while failing completely on others. These capability improvements also have implications for multiple risks, including risks from biological weapons and cyber attacks. Finally, they pose new challenges for monitoring and controllability. This update examines how AI capabilities have improved since the first Report, then focuses on key risk areas where substantial new evidence warrants updated assessments.

cs.CY

GSM-Agent: Understanding Agentic Reasoning Using Controllable Environments

As LLMs are increasingly deployed as agents, agentic reasoning - the ability to combine tool use, especially search, and reasoning - becomes a critical skill. However, it is hard to disentangle agentic reasoning when evaluated in complex environments and tasks. Current agent benchmarks often mix agentic reasoning with challenging math reasoning, expert-level knowledge, and other advanced capabilities. To fill this gap, we build a novel benchmark, GSM-Agent, where an LLM agent is required to solve grade-school-level reasoning problems, but is only presented with the question in the prompt without the premises that contain the necessary information to solve the task, and needs to proactively collect that information using tools. Although the original tasks are grade-school math problems, we observe that even frontier models like GPT-5 only achieve 67% accuracy. To understand and analyze the agentic reasoning patterns, we propose the concept of agentic reasoning graph: cluster the environment's document embeddings into nodes, and map each tool call to its nearest node to build a reasoning path. Surprisingly, we identify that the ability to revisit a previously visited node, widely taken as a crucial pattern in static reasoning, is often missing for agentic reasoning for many models. Based on the insight, we propose a tool-augmented test-time scaling method to improve LLM's agentic reasoning performance by adding tools to encourage models to revisit. We expect our benchmark and the agentic reasoning framework to aid future studies of understanding and pushing the boundaries of agentic reasoning.

cs.AI

Forecasting Seismic Waveforms: A Deep Learning Approach for Einstein Telescope

We introduce \textit{SeismoGPT}, a transformer-based model for forecasting three-component seismic waveforms in the context of future gravitational wave detectors like the Einstein Telescope. The model is trained in an autoregressive setting and can operate on both single-station and array-based inputs. By learning temporal and spatial dependencies directly from waveform data, SeismoGPT captures realistic ground motion patterns and provides accurate short-term forecasts. Our results show that the model performs well within the immediate prediction window and gradually degrades further ahead, as expected in autoregressive systems. This approach lays the groundwork for data-driven seismic forecasting that could support Newtonian noise mitigation and real-time observatory control.

cs.LG

Observation Interference in Partially Observable Assistance Games

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a qualitatively new phenomenon made possible by partial observability: would an AI assistant ever have an incentive to interfere with the human's observations? First, we prove that sometimes an optimal assistant must take observation-interfering actions, even when the human is playing optimally, and even when there are otherwise-equivalent actions available that do not interfere with observations. Though this result seems to contradict the classic theorem from single-agent decision making that the value of information is nonnegative, we resolve this seeming contradiction by developing a notion of interference defined on entire policies. This can be viewed as an extension of the classic result that the value of information is nonnegative into the cooperative multiagent setting. Second, we prove that if the human is simply making decisions based on their immediate outcomes, the assistant might need to interfere with observations as a way to query the human's preferences. We show that this incentive for interference goes away if the human is playing optimally, or if we introduce a communication channel for the human to communicate their preferences to the assistant. Third, we show that if the human acts according to the Boltzmann model of irrationality, this can create an incentive for the assistant to interfere with observations. Finally, we use an experimental model to analyze tradeoffs faced by the AI assistant in practice when considering whether or not to take observation-interfering actions.

cs.AI

Avoiding Catastrophe in Online Learning by Asking for Help

Most learning algorithms with formal regret guarantees assume that all mistakes are recoverable and essentially rely on trying all possible behaviors. This approach is problematic when some mistakes are "catastrophic", i.e., irreparable. We propose an online learning problem where the goal is to minimize the chance of catastrophe. Specifically, we assume that the payoff in each round represents the chance of avoiding catastrophe in that round and try to maximize the product of payoffs (the overall chance of avoiding catastrophe) while allowing a limited number of queries to a mentor. We also assume that the agent can transfer knowledge between similar inputs. We first show that in general, any algorithm either queries the mentor at a linear rate or is nearly guaranteed to cause catastrophe. However, in settings where the mentor policy class is learnable in the standard online model, we provide an algorithm whose regret and rate of querying the mentor both approach 0 as the time horizon grows. Although our focus is the product of payoffs, we provide matching bounds for the typical additive regret. Conceptually, if a policy class is learnable in the absence of catastrophic risk, it is learnable in the presence of catastrophic risk if the agent can ask for help.

cs.LG

The Singapore Consensus on Global AI Safety Research Priorities

Rapidly improving AI capabilities and autonomy hold significant promise of transformation, but are also driving vigorous debate on how to ensure that AI is safe, i.e., trustworthy, reliable, and secure. Building a trusted ecosystem is therefore essential -- it helps people embrace AI with confidence and gives maximal space for innovation while avoiding backlash. The "2025 Singapore Conference on AI (SCAI): International Scientific Exchange on AI Safety" aimed to support research in this space by bringing together AI scientists across geographies to identify and synthesise research priorities in AI safety. This resulting report builds on the International AI Safety Report chaired by Yoshua Bengio and backed by 33 governments. By adopting a defence-in-depth model, this report organises AI safety research domains into three types: challenges with creating trustworthy AI systems (Development), challenges with evaluating their risks (Assessment), and challenges with monitoring and intervening after deployment (Control).

cs.AI

AssistanceZero: Scalably Solving Assistance Games

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.

cs.AI

How Do LLMs Perform Two-Hop Reasoning in Context?

``Socrates is human. All humans are mortal. Therefore, Socrates is mortal.'' This form of argument illustrates a typical pattern of two-hop reasoning. Formally, two-hop reasoning refers to the process of inferring a conclusion by making two logical steps, each connecting adjacent concepts, such that the final conclusion depends on the integration of both steps. It is one of the most fundamental components of human reasoning and plays a crucial role in both formal logic and everyday decision-making. Despite recent progress in large language models (LLMs), we surprisingly find that they can fail at solving simple two-hop reasoning problems when distractors are present. We observe on a synthetic dataset that pre-trained LLMs often resort to random guessing among all plausible conclusions. However, after few steps of fine-tuning, models achieve near-perfect accuracy and exhibit strong length generalization. To understand the underlying mechanisms, we train a 3-layer Transformer from scratch on a synthetic two-hop reasoning task and reverse-engineer its internal information flow. We observe a clear progression in the attention logits throughout training. This pictures a sharp phase transition from an initial stage of random guessing to the emergence of a structured sequential query mechanism, where the model first retrieves the preceding and the bridge concepts in the early layers and then uses them to infer the final answer. Finally, we show that these dynamics can be captured by a minimal three-parameter attention-only network.

cs.CL

Extractive Structures Learned in Pretraining Enable Generalization on Finetuned Facts

Pretrained language models (LMs) can generalize to implications of facts that they are finetuned on. For example, if finetuned on ``John Doe lives in Tokyo," LMs can correctly answer ``What language do the people in John Doe's city speak?'' with ``Japanese''. However, little is known about the mechanisms that enable this generalization or how they are learned during pretraining. We introduce extractive structures as a framework for describing how components in LMs (e.g., MLPs or attention heads) coordinate to enable this generalization. The structures consist of informative components that store training facts as weight changes, and upstream and downstream extractive components that query and process the stored information to produce the correct implication. We hypothesize that extractive structures are learned during pretraining when encountering implications of previously known facts. This yields two predictions: a data ordering effect where extractive structures can be learned only if facts precede their implications, and a weight grafting effect where extractive structures can be transferred to predict counterfactual implications. We empirically demonstrate these phenomena in the OLMo-7b, Llama 3-8b, Gemma 2-9b, and Qwen 2-7b models. Of independent interest, our results also indicate that fact learning can occur at both early and late layers, which lead to different forms of generalization.

cs.LG

International Scientific Report on the Safety of Advanced AI (Interim Report)

This is the interim publication of the first International Scientific Report on the Safety of Advanced AI. The report synthesises the scientific understanding of general-purpose AI -- AI that can perform a wide variety of tasks -- with a focus on understanding and managing its risks. A diverse group of 75 AI experts contributed to this report, including an international Expert Advisory Panel nominated by 30 countries, the EU, and the UN. Led by the Chair, these independent experts collectively had full discretion over the report's content. The final report is available at arXiv:2501.17805

cs.CY

BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping

Intrinsic motivation and reward shaping guide reinforcement learning (RL) agents by adding pseudo-rewards, which can lead to useful emergent behaviors. However, they can also encourage counterproductive exploits, e.g., fixation with noisy TV screens. Here we provide a theoretical model which anticipates these behaviors, and provides broad criteria under which adverse effects can be bounded. We characterize all pseudo-rewards as reward shaping in Bayes-Adaptive Markov Decision Processes (BAMDPs), which formulates the problem of learning in MDPs as an MDP over the agent's knowledge. Optimal exploration maximizes BAMDP state value, which we decompose into the value of the information gathered and the prior value of the physical state. Psuedo-rewards guide RL agents by rewarding behavior that increases these value components, while they hinder exploration when they align poorly with the actual value. We extend potential-based shaping theory to prove BAMDP Potential-based shaping Functions (BAMPFs) are immune to reward-hacking (convergence to behaviors maximizing composite rewards to the detriment of real rewards) in meta-RL, and show empirically how a BAMPF helps a meta-RL agent learn optimal RL algorithms for a Bernoulli Bandit domain. We finally prove that BAMPFs with bounded monotone increasing potentials also resist reward-hacking in the regular RL setting. We show that it is straightforward to retrofit or design new pseudo-reward terms in this form, and provide an empirical demonstration in the Mountain Car environment.

cs.LG

ALMANACS: A Simulatability Benchmark for Language Model Explainability

How do we measure the efficacy of language model explainability methods? While many explainability methods have been developed, they are typically evaluated on bespoke tasks, preventing an apples-to-apples comparison. To help fill this gap, we present ALMANACS, a language model explainability benchmark. ALMANACS scores explainability methods on simulatability, i.e., how well the explanations improve behavior prediction on new inputs. The ALMANACS scenarios span twelve safety-relevant topics such as ethical reasoning and advanced AI behaviors; they have idiosyncratic premises to invoke model-specific behavior; and they have a train-test distributional shift to encourage faithful explanations. By using another language model to predict behavior based on the explanations, ALMANACS is a fully automated benchmark. While not a replacement for human evaluations, we aim for ALMANACS to be a complementary, automated tool that allows for fast, scalable evaluation. Using ALMANACS, we evaluate counterfactual, rationalization, attention, and Integrated Gradients explanations. Our results are sobering: when averaged across all topics, no explanation method outperforms the explanation-free control. We conclude that despite modest successes in prior work, developing an explanation method that aids simulatability in ALMANACS remains an open challenge.

cs.LG

International AI Safety Report

The first International AI Safety Report comprehensively synthesizes the current evidence on the capabilities, risks, and safety of advanced AI systems. The report was mandated by the nations attending the AI Safety Summit in Bletchley, UK. Thirty nations, the UN, the OECD, and the EU each nominated a representative to the report's Expert Advisory Panel. A total of 100 AI experts contributed, representing diverse perspectives and disciplines. Led by the report's Chair, these independent experts collectively had full discretion over the report's content.

cs.CY

The Partially Observable Off-Switch Game

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In practice, however, humans have only limited information. Moreover, in many of the settings where the shutdown problem is most concerning, AIs might have vast amounts of private information. To capture these differences in knowledge, we introduce the Partially Observable Off-Switch Game (PO-OSG), a game-theoretic model of the shutdown problem with asymmetric information. Unlike when the human has full observability, we find that in optimal play, even AI agents assisting perfectly rational humans sometimes avoid shutdown. As expected, increasing the amount of communication or information available always increases (or leaves unchanged) the agents' expected common payoff. But counterintuitively, introducing bounded communication can make the AI defer to the human less in optimal play even though communication mitigates information asymmetry. In particular, communication sometimes enables new optimal behavior requiring strategic AI deference to achieve outcomes that were previously inaccessible. Thus, designing safe artificial agents in the presence of asymmetric information requires careful consideration of the tradeoffs between maximizing payoffs (potentially myopically) and maintaining AIs' incentives to defer to humans.

cs.GT

Monitoring Latent World States in Language Models with Propositional Probes

Language models are susceptible to bias, sycophancy, backdoors, and other tendencies that lead to unfaithful responses to the input context. Interpreting internal states of language models could help monitor and correct unfaithful behavior. We hypothesize that language models represent their input contexts in a latent world model, and seek to extract this latent world state from the activations. We do so with 'propositional probes', which compositionally probe tokens for lexical information and bind them into logical propositions representing the world state. For example, given the input context ''Greg is a nurse. Laura is a physicist.'', we decode the propositions ''WorksAs(Greg, nurse)'' and ''WorksAs(Laura, physicist)'' from the model's activations. Key to this is identifying a 'binding subspace' in which bound tokens have high similarity (''Greg'' and ''nurse'') but unbound ones do not (''Greg'' and ''physicist''). We validate propositional probes in a closed-world setting with finitely many predicates and properties. Despite being trained on simple templated contexts, propositional probes generalize to contexts rewritten as short stories and translated to Spanish. Moreover, we find that in three settings where language models respond unfaithfully to the input context -- prompt injections, backdoor attacks, and gender bias -- the decoded propositions remain faithful. This suggests that language models often encode a faithful world model but decode it unfaithfully, which motivates the search for better interpretability tools for monitoring LMs.

cs.CL

When Your AIs Deceive You: Challenges of Partial Observability in Reinforcement Learning from Human Feedback

Past analyses of reinforcement learning from human feedback (RLHF) assume that the human evaluators fully observe the environment. What happens when human feedback is based only on partial observations? We formally define two failure cases: deceptive inflation and overjustification. Modeling the human as Boltzmann-rational w.r.t. a belief over trajectories, we prove conditions under which RLHF is guaranteed to result in policies that deceptively inflate their performance, overjustify their behavior to make an impression, or both. Under the new assumption that the human's partial observability is known and accounted for, we then analyze how much information the feedback process provides about the return function. We show that sometimes, the human's feedback determines the return function uniquely up to an additive constant, but in other realistic cases, there is irreducible ambiguity. We propose exploratory research directions to help tackle these challenges, experimentally validate both the theoretical concerns and potential mitigations, and caution against blindly applying RLHF in partially observable settings.

cs.LG

Towards a Theoretical Understanding of the 'Reversal Curse' via Training Dynamics

Auto-regressive large language models (LLMs) show impressive capacities to solve many complex reasoning tasks while struggling with some simple logical reasoning tasks such as inverse search: when trained on '$A \to B$' (e.g., 'Tom is the parent of John'), LLM fails to directly conclude '$B \gets A$' (e.g., 'John is the child of Tom') during inference even if the two sentences are semantically identical, which is known as the 'reversal curse'. In this paper, we theoretically analyze the reversal curse via the training dynamics of (stochastic) gradient descent for two auto-regressive models: (1) a bilinear model that can be viewed as a simplification of a one-layer transformer; (2) one-layer transformers under certain assumptions. Our analysis reveals that for both models, the reversal curse is a consequence of the (effective) model weights 'asymmetry', i.e., the increase of weights from a token $A$ to token $B$ during training does not necessarily cause the increase of the weights from $B$ to $A$, which is caused by the training dynamics under certain choice of loss function and the optimization space of model parameters. Moreover, our analysis can be naturally applied to other logical reasoning tasks such as chain-of-thought (COT), which provides a new perspective different from previous work that focuses on expressivity. Finally, we conduct experiments to validate our theory on multi-layer transformers under different settings. Our code is available at https://github.com/marlo-z/reversal_curse_analysis/.

cs.LG