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Subbarao Kambhampati

Publications and source records attributed to Subbarao Kambhampati.

At least 73 records · Page 4Linked to original sources

Computing Policies That Account For The Effects Of Human Agent Uncertainty During Execution In Markov Decision Processes

When humans are given a policy to execute, there can be policy execution errors and deviations in policy if there is uncertainty in identifying a state. This can happen due to the human agent's cognitive limitations and/or perceptual errors. So an algorithm that computes a policy for a human to execute ought to consider these effects in its computations. An optimal Markov Decision Process (MDP) policy that is poorly executed (because of a human agent) maybe much worse than another policy that is suboptimal in the MDP, but considers the human-agent's execution behavior. In this paper we consider two problems that arise from state uncertainty; these are erroneous state-inference, and extra-sensing actions that a person might take as a result of their uncertainty. We present a framework to model the human agent's behavior with respect to state uncertainty, and can be used to compute MDP policies that accounts for these problems. This is followed by a hill climbing algorithm to search for good policies given our model of the human agent. We also present a branch and bound algorithm which can find the optimal policy for such problems. We show experimental results in a Gridworld domain, and warehouse-worker domain. Finally, we present human-subject studies that support our human model assumptions.

cs.AI↗

A Mental-Model Centric Landscape of Human-AI Symbiosis

There has been significant recent interest in developing AI agents capable of effectively interacting and teaming with humans. While each of these works try to tackle a problem quite central to the problem of human-AI interaction, they tend to rely on myopic formulations that obscure the possible inter-relatedness and complementarity of many of these works. The human-aware AI framework was a recent effort to provide a unified account for human-AI interaction by casting them in terms of their relationship to various mental models. Unfortunately, the current accounts of human-aware AI are insufficient to explain the landscape of the work doing in the space of human-AI interaction due to their focus on limited settings. In this paper, we aim to correct this shortcoming by introducing a significantly general version of human-aware AI interaction scheme, called generalized human-aware interaction (GHAI), that talks about (mental) models of six types. Through this paper, we will see how this new framework allows us to capture the various works done in the space of human-AI interaction and identify the fundamental behavioral patterns supported by these works. We will also use this framework to identify potential gaps in the current literature and suggest future research directions to address these shortcomings.

cs.AI↗

Minimizing Robot Navigation-Graph For Position-Based Predictability By Humans

In situations where humans and robots are moving in the same space whilst performing their own tasks, predictable paths taken by mobile robots can not only make the environment feel safer, but humans can also help with the navigation in the space by avoiding path conflicts or not blocking the way. So predictable paths become vital. The cognitive effort for the human to predict the robot's path becomes untenable as the number of robots increases. As the number of humans increase, it also makes it harder for the robots to move while considering the motion of multiple humans. Additionally, if new people are entering the space -- like in restaurants, banks, and hospitals -- they would have less familiarity with the trajectories typically taken by the robots; this further increases the needs for predictable robot motion along paths. With this in mind, we propose to minimize the navigation-graph of the robot for position-based predictability, which is predictability from just the current position of the robot. This is important since the human cannot be expected to keep track of the goals and prior actions of the robot in addition to doing their own tasks. In this paper, we define measures for position-based predictability, then present and evaluate a hill-climbing algorithm to minimize the navigation-graph (directed graph) of robot motion. This is followed by the results of our human-subject experiments which support our proposed methodology.

cs.AI↗

Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems

Despite the surprising power of many modern AI systems that often learn their own representations, there is significant discontent about their inscrutability and the attendant problems in their ability to interact with humans. While alternatives such as neuro-symbolic approaches have been proposed, there is a lack of consensus on what they are about. There are often two independent motivations (i) symbols as a lingua franca for human-AI interaction and (ii) symbols as system-produced abstractions used by the AI system in its internal reasoning. The jury is still out on whether AI systems will need to use symbols in their internal reasoning to achieve general intelligence capabilities. Whatever the answer there is, the need for (human-understandable) symbols in human-AI interaction seems quite compelling. Symbols, like emotions, may well not be sine qua non for intelligence per se, but they will be crucial for AI systems to interact with us humans -- as we can neither turn off our emotions nor get by without our symbols. In particular, in many human-designed domains, humans would be interested in providing explicit (symbolic) knowledge and advice -- and expect machine explanations in kind. This alone requires AI systems to to maintain a symbolic interface for interaction with humans. In this blue sky paper, we argue this point of view, and discuss research directions that need to be pursued to allow for this type of human-AI interaction.

cs.AI↗

Not all Failure Modes are Created Equal: Training Deep Neural Networks for Explicable (Mis)Classification

Deep Neural Networks are often brittle on image classification tasks and known to misclassify inputs. While these misclassifications may be inevitable, all failure modes cannot be considered equal. Certain misclassifications (eg. classifying the image of a dog to an airplane) can perplex humans and result in the loss of human trust in the system. Even worse, these errors (eg. a person misclassified as a primate) can have odious societal impacts. Thus, in this work, we aim to reduce inexplicable errors. To address this challenge, we first discuss methods to obtain the class-level semantics that capture the human's expectation ($M^h$) regarding which classes are semantically close {\em vs.} ones that are far away. We show that for popular image benchmarks (like CIFAR-10, CIFAR-100, ImageNet), class-level semantics can be readily obtained by leveraging either human subject studies or publicly available human-curated knowledge bases. Second, we propose the use of Weighted Loss Functions (WLFs) to penalize misclassifications by the weight of their inexplicability. Finally, we show that training (or fine-tuning) existing classifiers with the proposed methods lead to Deep Neural Networks that have (1) comparable top-1 accuracy, (2) more explicable failure modes on both in-distribution and out-of-distribution (OOD) test data, and (3) incur significantly less cost in the gathering of additional human labels compared to existing works.

cs.LG↗

Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation

Human explanation (e.g., in terms of feature importance) has been recently used to extend the communication channel between human and agent in interactive machine learning. Under this setting, human trainers provide not only the ground truth but also some form of explanation. However, this kind of human guidance was only investigated in supervised learning tasks, and it remains unclear how to best incorporate this type of human knowledge into deep reinforcement learning. In this paper, we present the first study of using human visual explanations in human-in-the-loop reinforcement learning (HRL). We focus on the task of learning from feedback, in which the human trainer not only gives binary evaluative "good" or "bad" feedback for queried state-action pairs, but also provides a visual explanation by annotating relevant features in images. We propose EXPAND (EXPlanation AugmeNted feeDback) to encourage the model to encode task-relevant features through a context-aware data augmentation that only perturbs irrelevant features in human salient information. We choose five tasks, namely Pixel-Taxi and four Atari games, to evaluate the performance and sample efficiency of this approach. We show that our method significantly outperforms methods leveraging human explanation that are adapted from supervised learning, and Human-in-the-loop RL baselines that only utilize evaluative feedback.

cs.AI↗

Plan-Recognition-Driven Attention Modeling for Visual Recognition

Human visual recognition of activities or external agents involves an interplay between high-level plan recognition and low-level perception. Given that, a natural question to ask is: can low-level perception be improved by high-level plan recognition? We formulate the problem of leveraging recognized plans to generate better top-down attention maps \cite{gazzaniga2009,baluch2011} to improve the perception performance. We call these top-down attention maps specifically as plan-recognition-driven attention maps. To address this problem, we introduce the Pixel Dynamics Network. Pixel Dynamics Network serves as an observation model, which predicts next states of object points at each pixel location given observation of pixels and pixel-level action feature. This is like internally learning a pixel-level dynamics model. Pixel Dynamics Network is a kind of Convolutional Neural Network (ConvNet), with specially-designed architecture. Therefore, Pixel Dynamics Network could take the advantage of parallel computation of ConvNets, while learning the pixel-level dynamics model. We further prove the equivalence between Pixel Dynamics Network as an observation model, and the belief update in partially observable Markov decision process (POMDP) framework. We evaluate our Pixel Dynamics Network in event recognition tasks. We build an event recognition system, ER-PRN, which takes Pixel Dynamics Network as a subroutine, to recognize events based on observations augmented by plan-recognition-driven attention.

cs.CV↗

Planning for Proactive Assistance in Environments with Partial Observability

This paper addresses the problem of synthesizing the behavior of an AI agent that provides proactive task assistance to a human in settings like factory floors where they may coexist in a common environment. Unlike in the case of requested assistance, the human may not be expecting proactive assistance and hence it is crucial for the agent to ensure that the human is aware of how the assistance affects her task. This becomes harder when there is a possibility that the human may neither have full knowledge of the AI agent's capabilities nor have full observability of its activities. Therefore, our \textit{proactive assistant} is guided by the following three principles: \textbf{(1)} its activity decreases the human's cost towards her goal; \textbf{(2)} the human is able to recognize the potential reduction in her cost; \textbf{(3)} its activity optimizes the human's overall cost (time/resources) of achieving her goal. Through empirical evaluation and user studies, we demonstrate the usefulness of our approach.

cs.AI↗

Integrating Planning, Execution and Monitoring in the presence of Open World Novelties: Case Study of an Open World Monopoly Solver

The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of randomness from dice rolls, card-draws, and adversaries' strategies. This unpredictability is made worse when unknown novelties are added during gameplay. Given these challenges, Monopoly was one of the test beds chosen for the DARPA-SAILON program which aims to create agents that can detect and accommodate novelties. To handle the game complexities, we developed an agent that eschews complete plans, and adapts it's policy online as the game evolves. In the most recent independent evaluation in the SAILON program, our agent was the best performing agent on most measures. We herein present our approach and results.

cs.AI↗

Not all users are the same: Providing personalized explanations for sequential decision making problems

There is a growing interest in designing autonomous agents that can work alongside humans. Such agents will undoubtedly be expected to explain their behavior and decisions. While generating explanations is an actively researched topic, most works tend to focus on methods that generate explanations that are one size fits all. As in the specifics of the user-model are completely ignored. The handful of works that look at tailoring their explanation to the user's background rely on having specific models of the users (either analytic models or learned labeling models). The goal of this work is thus to propose an end-to-end adaptive explanation generation system that begins by learning the different types of users that the agent could interact with. Then during the interaction with the target user, it is tasked with identifying the type on the fly and adjust its explanations accordingly. The former is achieved by a data-driven clustering approach while for the latter, we compile our explanation generation problem into a POMDP. We demonstrate the usefulness of our system on two domains using state-of-the-art POMDP solvers. We also report the results of a user study that investigates the benefits of providing personalized explanations in a human-robot interaction setting.

cs.AI↗

Imperfect ImaGANation: Implications of GANs Exacerbating Biases on Facial Data Augmentation and Snapchat Selfie Lenses

In this paper, we show that popular Generative Adversarial Networks (GANs) exacerbate biases along the axes of gender and skin tone when given a skewed distribution of face-shots. While practitioners celebrate synthetic data generation using GANs as an economical way to augment data for training data-hungry machine learning models, it is unclear whether they recognize the perils of such techniques when applied to real world datasets biased along latent dimensions. Specifically, we show that (1) traditional GANs further skew the distribution of a dataset consisting of engineering faculty headshots, generating minority modes less often and of worse quality and (2) image-to-image translation (conditional) GANs also exacerbate biases by lightening skin color of non-white faces and transforming female facial features to be masculine when generating faces of engineering professors. Thus, our study is meant to serve as a cautionary tale.

cs.LG↗

GPT3-to-plan: Extracting plans from text using GPT-3

Operations in many essential industries including finance and banking are often characterized by the need to perform repetitive sequential tasks. Despite their criticality to the business, workflows are rarely fully automated or even formally specified, though there may exist a number of natural language documents describing these procedures for the employees of the company. Plan extraction methods provide us with the possibility of extracting structure plans from such natural language descriptions of the plans/workflows, which could then be leveraged by an automated system. In this paper, we investigate the utility of generalized language models in performing such extractions directly from such texts. Such models have already been shown to be quite effective in multiple translation tasks, and our initial results seem to point to their effectiveness also in the context of plan extractions. Particularly, we show that GPT-3 is able to generate plan extraction results that are comparable to many of the current state of the art plan extraction methods.

cs.CL↗

A Unifying Bayesian Formulation of Measures of Interpretability in Human-AI

Existing approaches for generating human-aware agent behaviors have considered different measures of interpretability in isolation. Further, these measures have been studied under differing assumptions, thus precluding the possibility of designing a single framework that captures these measures under the same assumptions. In this paper, we present a unifying Bayesian framework that models a human observer's evolving beliefs about an agent and thereby define the problem of Generalized Human-Aware Planning. We will show that the definitions of interpretability measures like explicability, legibility and predictability from the prior literature fall out as special cases of our general framework. Through this framework, we also bring a previously ignored fact to light that the human-robot interactions are in effect open-world problems, particularly as a result of modeling the human's beliefs over the agent. Since the human may not only hold beliefs unknown to the agent but may also form new hypotheses about the agent when presented with novel or unexpected behaviors.

cs.AI↗

Human-AI Symbiosis: A Survey of Current Approaches

In this paper, we aim at providing a comprehensive outline of the different threads of work in human-AI collaboration. By highlighting various aspects of works on the human-AI team such as the flow of complementing, task horizon, model representation, knowledge level, and teaming goal, we make a taxonomy of recent works according to these dimensions. We hope that the survey will provide a more clear connection between the works in the human-AI team and guidance to new researchers in this area.

cs.AI↗

Model Elicitation through Direct Questioning

The future will be replete with scenarios where humans are robots will be working together in complex environments. Teammates interact, and the robot's interaction has to be about getting useful information about the human's (teammate's) model. There are many challenges before a robot can interact, such as incorporating the structural differences in the human's model, ensuring simpler responses, etc. In this paper, we investigate how a robot can interact to localize the human model from a set of models. We show how to generate questions to refine the robot's understanding of the teammate's model. We evaluate the method in various planning domains. The evaluation shows that these questions can be generated offline, and can help refine the model through simple answers.

cs.AI↗

A Bayesian Account of Measures of Interpretability in Human-AI Interaction

Existing approaches for the design of interpretable agent behavior consider different measures of interpretability in isolation. In this paper we posit that, in the design and deployment of human-aware agents in the real world, notions of interpretability are just some among many considerations; and the techniques developed in isolation lack two key properties to be useful when considered together: they need to be able to 1) deal with their mutually competing properties; and 2) an open world where the human is not just there to interpret behavior in one specific form. To this end, we consider three well-known instances of interpretable behavior studied in existing literature -- namely, explicability, legibility, and predictability -- and propose a revised model where all these behaviors can be meaningfully modeled together. We will highlight interesting consequences of this unified model and motivate, through results of a user study, why this revision is necessary.

cs.AI↗

Moving Target Defense for Robust Monitoring of Electric Grid Transformers in Adversarial Environments

Electric power grid components, such as high voltage transformers (HVTs), generating stations, substations, etc. are expensive to maintain and, in the event of failure, replace. Thus, regularly monitoring the behavior of such components is of utmost importance. Furthermore, the recent increase in the number of cyberattacks on such systems demands that such monitoring strategies should be robust. In this paper, we draw inspiration from work in Moving Target Defense (MTD) and consider a dynamic monitoring strategy that makes it difficult for an attacker to prevent unique identification of behavioral signals that indicate the status of HVTs. We first formulate the problem of finding a differentially immune configuration set for an MTD in the context of power grids and then propose algorithms to compute it. To find the optimal movement strategy, we model the MTD as a two-player game and consider the Stackelberg strategy. With the help of IEEE test cases, we show the efficacy and scalability of our proposed approaches.

cs.GT↗

Designing Environments Conducive to Interpretable Robot Behavior

Designing robots capable of generating interpretable behavior is a prerequisite for achieving effective human-robot collaboration. This means that the robots need to be capable of generating behavior that aligns with human expectations and, when required, provide explanations to the humans in the loop. However, exhibiting such behavior in arbitrary environments could be quite expensive for robots, and in some cases, the robot may not even be able to exhibit the expected behavior. Given structured environments (like warehouses and restaurants), it may be possible to design the environment so as to boost the interpretability of the robot's behavior or to shape the human's expectations of the robot's behavior. In this paper, we investigate the opportunities and limitations of environment design as a tool to promote a type of interpretable behavior -- known in the literature as explicable behavior. We formulate a novel environment design framework that considers design over multiple tasks and over a time horizon. In addition, we explore the longitudinal aspect of explicable behavior and the trade-off that arises between the cost of design and the cost of generating explicable behavior over a time horizon.

cs.AI↗