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Subbarao Kambhampati

Publications and source records attributed to Subbarao Kambhampati.

At least 91 records · Page 5Linked to original sources

Multi-agent Reinforcement Learning in Bayesian Stackelberg Markov Games for Adaptive Moving Target Defense

The field of cybersecurity has mostly been a cat-and-mouse game with the discovery of new attacks leading the way. To take away an attacker's advantage of reconnaissance, researchers have proposed proactive defense methods such as Moving Target Defense (MTD). To find good movement strategies, researchers have modeled MTD as leader-follower games between the defender and a cyber-adversary. We argue that existing models are inadequate in sequential settings when there is incomplete information about a rational adversary and yield sub-optimal movement strategies. Further, while there exists an array of work on learning defense policies in sequential settings for cyber-security, they are either unpopular due to scalability issues arising out of incomplete information or tend to ignore the strategic nature of the adversary simplifying the scenario to use single-agent reinforcement learning techniques. To address these concerns, we propose (1) a unifying game-theoretic model, called the Bayesian Stackelberg Markov Games (BSMGs), that can model uncertainty over attacker types and the nuances of an MTD system and (2) a Bayesian Strong Stackelberg Q-learning (BSS-Q) approach that can, via interaction, learn the optimal movement policy for BSMGs within a reasonable time. We situate BSMGs in the landscape of incomplete-information Markov games and characterize the notion of Strong Stackelberg Equilibrium (SSE) in them. We show that our learning approach converges to an SSE of a BSMG and then highlight that the learned movement policy (1) improves the state-of-the-art in MTD for web-application security and (2) converges to an optimal policy in MTD domains with incomplete information about adversaries even when prior information about rewards and transitions is absent.

cs.GT↗

A Survey of Moving Target Defenses for Network Security

Network defenses based on traditional tools, techniques, and procedures fail to account for the attacker's inherent advantage present due to the static nature of network services and configurations. To take away this asymmetric advantage, Moving Target Defense (MTD) continuously shifts the configuration of the underlying system, in turn reducing the success rate of cyberattacks. In this survey, we analyze the recent advancements made in the development of MTDs and define categorizations that capture the key aspects of such defenses. We first categorize these defenses into different sub-classes depending on what they move, when they move and how they move. In trying to answer the latter question, we showcase the use of domain knowledge and game-theoretic modeling can help the defender come up with effective and efficient movement strategies. Second, to understand the practicality of these defense methods, we discuss how various MTDs have been implemented and find that networking technologies such as Software Defined Networking and Network Function Virtualization act as key enablers for implementing these dynamic defenses. We then briefly highlight MTD test-beds and case-studies to aid readers who want to examine or deploy existing MTD techniques. Third, our survey categorizes proposed MTDs based on the qualitative and quantitative metrics they utilize to evaluate their effectiveness in terms of security and performance. We use well-defined metrics such as risk analysis and performance costs for qualitative evaluation and metrics based on Confidentiality, Integrity, Availability (CIA), attack representation, QoS impact, and targeted threat models for quantitative evaluation. Finally, we show that our categorization of MTDs is effective in identifying novel research areas and highlight directions for future research.

cs.CR↗

The Emerging Landscape of Explainable AI Planning and Decision Making

In this paper, we provide a comprehensive outline of the different threads of work in Explainable AI Planning (XAIP) that has emerged as a focus area in the last couple of years and contrast that with earlier efforts in the field in terms of techniques, target users, and delivery mechanisms. We hope that the survey will provide guidance to new researchers in automated planning towards the role of explanations in the effective design of human-in-the-loop systems, as well as provide the established researcher with some perspective on the evolution of the exciting world of explainable planning.

cs.AI↗

Signaling Friends and Head-Faking Enemies Simultaneously: Balancing Goal Obfuscation and Goal Legibility

In order to be useful in the real world, AI agents need to plan and act in the presence of others, who may include adversarial and cooperative entities. In this paper, we consider the problem where an autonomous agent needs to act in a manner that clarifies its objectives to cooperative entities while preventing adversarial entities from inferring those objectives. We show that this problem is solvable when cooperative entities and adversarial entities use different types of sensors and/or prior knowledge. We develop two new solution approaches for computing such plans. One approach provides an optimal solution to the problem by using an IP solver to provide maximum obfuscation for adversarial entities while providing maximum legibility for cooperative entities in the environment, whereas the other approach provides a satisficing solution using heuristic-guided forward search to achieve preset levels of obfuscation and legibility for adversarial and cooperative entities respectively. We show the feasibility and utility of our algorithms through extensive empirical evaluation on problems derived from planning benchmarks.

cs.AI↗

Expectation-Aware Planning: A Unifying Framework for Synthesizing and Executing Self-Explaining Plans for Human-Aware Planning

In this work, we present a new planning formalism called Expectation-Aware planning for decision making with humans in the loop where the human's expectations about an agent may differ from the agent's own model. We show how this formulation allows agents to not only leverage existing strategies for handling model differences but can also exhibit novel behaviors that are generated through the combination of these different strategies. Our formulation also reveals a deep connection to existing approaches in epistemic planning. Specifically, we show how we can leverage classical planning compilations for epistemic planning to solve Expectation-Aware planning problems. To the best of our knowledge, the proposed formulation is the first complete solution to decision-making in the presence of diverging user expectations that is amenable to a classical planning compilation while successfully combining previous works on explanation and explicability. We empirically show how our approach provides a computational advantage over existing approximate approaches that unnecessarily try to search in the space of models while also failing to facilitate the full gamut of behaviors enabled by our framework.

cs.AI↗

Challenges of Human-Aware AI Systems

From its inception, AI has had a rather ambivalent relationship to humans---swinging between their augmentation and replacement. Now, as AI technologies enter our everyday lives at an ever increasing pace, there is a greater need for AI systems to work synergistically with humans. To do this effectively, AI systems must pay more attention to aspects of intelligence that helped humans work with each other---including social intelligence. I will discuss the research challenges in designing such human-aware AI systems, including modeling the mental states of humans in the loop, recognizing their desires and intentions, providing proactive support, exhibiting explicable behavior, giving cogent explanations on demand, and engendering trust. I will survey the progress made so far on these challenges, and highlight some promising directions. I will also touch on the additional ethical quandaries that such systems pose. I will end by arguing that the quest for human-aware AI systems broadens the scope of AI enterprise, necessitates and facilitates true inter-disciplinary collaborations, and can go a long way towards increasing public acceptance of AI technologies.

cs.AI↗

Learning Action Models from Disordered and Noisy Plan Traces

There is increasing awareness in the planning community that the burden of specifying complete domain models is too high, which impedes the applicability of planning technology in many real-world domains. Although there have many learning systems that help automatically learning domain models, most existing work assumes that the input traces are completely correct. A more realistic situation is that the plan traces are disordered and noisy, such as plan traces described by natural language. In this paper we propose and evaluate an approach for doing this. Our approach takes as input a set of plan traces with disordered actions and noise and outputs action models that can best explain the plan traces. We use a MAX-SAT framework for learning, where the constraints are derived from the given plan traces. Unlike traditional action models learners, the states in plan traces can be partially observable and noisy as well as the actions in plan traces can be disordered and parallel. We demonstrate the effectiveness of our approach through a systematic empirical evaluation with both IPC domains and the real-world dataset extracted from natural language documents.

cs.AI↗

MTDeep: Boosting the Security of Deep Neural Nets Against Adversarial Attacks with Moving Target Defense

Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still remains a challenging problem. In this paper, we draw inspiration from the fields of cybersecurity and multi-agent systems and propose to leverage the concept of Moving Target Defense (MTD) in designing a meta-defense for 'boosting' the robustness of an ensemble of deep neural networks (DNNs) for visual classification tasks against such adversarial attacks. To classify an input image, a trained network is picked randomly from this set of networks by formulating the interaction between a Defender (who hosts the classification networks) and their (Legitimate and Malicious) users as a Bayesian Stackelberg Game (BSG). We empirically show that this approach, MTDeep, reduces misclassification on perturbed images in various datasets such as MNIST, FashionMNIST, and ImageNet while maintaining high classification accuracy on legitimate test images. We then demonstrate that our framework, being the first meta-defense technique, can be used in conjunction with any existing defense mechanism to provide more resilience against adversarial attacks that can be afforded by these defense mechanisms. Lastly, to quantify the increase in robustness of an ensemble-based classification system when we use MTDeep, we analyze the properties of a set of DNNs and introduce the concept of differential immunity that formalizes the notion of attack transferability.

cs.LG↗

Why Couldn't You do that? Explaining Unsolvability of Classical Planning Problems in the Presence of Plan Advice

Explainable planning is widely accepted as a prerequisite for autonomous agents to successfully work with humans. While there has been a lot of research on generating explanations of solutions to planning problems, explaining the absence of solutions remains an open and under-studied problem, even though such situations can be the hardest to understand or debug. In this paper, we show that hierarchical abstractions can be used to efficiently generate reasons for unsolvability of planning problems. In contrast to related work on computing certificates of unsolvability, we show that these methods can generate compact, human-understandable reasons for unsolvability. Empirical analysis and user studies show the validity of our methods as well as their computational efficacy on a number of benchmark planning domains.

cs.AI↗

Model-Free Model Reconciliation

Designing agents capable of explaining complex sequential decisions remain a significant open problem in automated decision-making. Recently, there has been a lot of interest in developing approaches for generating such explanations for various decision-making paradigms. One such approach has been the idea of {\em explanation as model-reconciliation}. The framework hypothesizes that one of the common reasons for the user's confusion could be the mismatch between the user's model of the task and the one used by the system to generate the decisions. While this is a general framework, most works that have been explicitly built on this explanatory philosophy have focused on settings where the model of user's knowledge is available in a declarative form. Our goal in this paper is to adapt the model reconciliation approach to the cases where such user models are no longer explicitly provided. We present a simple and easy to learn labeling model that can help an explainer decide what information could help achieve model reconciliation between the user and the agent.

cs.AI↗

Explicablility as Minimizing Distance from Expected Behavior

In order to have effective human-AI collaboration, it is necessary to address how the AI agent's behavior is being perceived by the humans-in-the-loop. When the agent's task plans are generated without such considerations, they may often demonstrate inexplicable behavior from the human's point of view. This problem may arise due to the human's partial or inaccurate understanding of the agent's planning model. This may have serious implications from increased cognitive load to more serious concerns of safety around a physical agent. In this paper, we address this issue by modeling plan explicability as a function of the distance between a plan that agent makes and the plan that human expects it to make. We learn a regression model for mapping the plan distances to explicability scores of plans and develop an anytime search algorithm that can use this model as a heuristic to come up with progressively explicable plans. We evaluate the effectiveness of our approach in a simulated autonomous car domain and a physical robot domain.

cs.AI↗

Markov Game Modeling of Moving Target Defense for Strategic Detection of Threats in Cloud Networks

The processing and storage of critical data in large-scale cloud networks necessitate the need for scalable security solutions. It has been shown that deploying all possible security measures incurs a cost on performance by using up valuable computing and networking resources which are the primary selling points for cloud service providers. Thus, there has been a recent interest in developing Moving Target Defense (MTD) mechanisms that helps one optimize the joint objective of maximizing security while ensuring that the impact on performance is minimized. Often, these techniques model the problem of multi-stage attacks by stealthy adversaries as a single-step attack detection game using graph connectivity measures as a heuristic to measure performance, thereby (1) losing out on valuable information that is inherently present in graph-theoretic models designed for large cloud networks, and (2) coming up with certain strategies that have asymmetric impacts on performance. In this work, we leverage knowledge in attack graphs of a cloud network in formulating a zero-sum Markov Game and use the Common Vulnerability Scoring System (CVSS) to come up with meaningful utility values for this game. Then, we show that the optimal strategy of placing detecting mechanisms against an adversary is equivalent to computing the mixed Min-max Equilibrium of the Markov Game. We compare the gains obtained by using our method to other techniques presently used in cloud network security, thereby showing its effectiveness. Finally, we highlight how the method was used for a small real-world cloud system.

cs.AI↗

Recognizing Plans by Learning Embeddings from Observed Action Distributions

Recent advances in visual activity recognition have raised the possibility of applications such as automated video surveillance. Effective approaches for such problems however require the ability to recognize the plans of agents from video information. Although traditional plan recognition algorithms depend on access to sophisticated planning domain models, one recent promising direction involves learning approximated (or shallow) domain models directly from the observed activity sequences DUP. One limitation is that such approaches expect observed action sequences as inputs. In many cases involving vision/sensing from raw data, there is considerable uncertainty about the specific action at any given time point. The most we can expect in such cases is probabilistic information about the action at that point. The input will then be sequences of such observed action distributions. In this work, we address the problem of constructing an effective data-interface that allows a plan recognition module to directly handle such observation distributions. Such an interface works like a bridge between the low-level perception module, and the high-level plan recognition module. We propose two approaches. The first involves resampling the distribution sequences to single action sequences, from which we could learn an action affinity model based on learned action (word) embeddings for plan recognition. The second is to directly learn action distribution embeddings by our proposed Distr2vec (distribution to vector) model, to construct an affinity model for plan recognition.

cs.AI↗

TGE-viz : Transition Graph Embedding for Visualization of Plan Traces and Domains

Existing work for plan trace visualization in automated planning uses pipeline-style visualizations, similar to plans in Gantt charts. Such visualization do not capture the domain structure or dependencies between the various fluents and actions. Additionally, plan traces in such visualizations cannot be easily compared with one another without parsing the details of individual actions, which imposes a higher cognitive load. We introduce TGE-viz, a technique to visualize plan traces within an embedding of the entire transition graph of a domain in low dimensional space. TGE-viz allows users to visualize and criticize plans more intuitively for mixed-initiative planning. It also allows users to visually appraise the structure of domains and the dependencies in it.

cs.AI↗

Explicability? Legibility? Predictability? Transparency? Privacy? Security? The Emerging Landscape of Interpretable Agent Behavior

There has been significant interest of late in generating behavior of agents that is interpretable to the human (observer) in the loop. However, the work in this area has typically lacked coherence on the topic, with proposed solutions for "explicable", "legible", "predictable" and "transparent" planning with overlapping, and sometimes conflicting, semantics all aimed at some notion of understanding what intentions the observer will ascribe to an agent by observing its behavior. This is also true for the recent works on "security" and "privacy" of plans which are also trying to answer the same question, but from the opposite point of view -- i.e. when the agent is trying to hide instead of revealing its intentions. This paper attempts to provide a workable taxonomy of relevant concepts in this exciting and emerging field of inquiry.

cs.AI↗

Imagining an Engineer: On GAN-Based Data Augmentation Perpetuating Biases

The use of synthetic data generated by Generative Adversarial Networks (GANs) has become quite a popular method to do data augmentation for many applications. While practitioners celebrate this as an economical way to get more synthetic data that can be used to train downstream classifiers, it is not clear that they recognize the inherent pitfalls of this technique. In this paper, we aim to exhort practitioners against deriving any false sense of security against data biases based on data augmentation. To drive this point home, we show that starting with a dataset consisting of head-shots of engineering researchers, GAN-based augmentation "imagines" synthetic engineers, most of whom have masculine features and white skin color (inferred from a human subject study conducted on Amazon Mechanical Turk). This demonstrates how biases inherent in the training data are reinforced, and sometimes even amplified, by GAN-based data augmentation; it should serve as a cautionary tale for the lay practitioners.

cs.LG↗

A Unified Framework for Planning in Adversarial and Cooperative Environments

Users of AI systems may rely upon them to produce plans for achieving desired objectives. Such AI systems should be able to compute obfuscated plans whose execution in adversarial situations protects privacy, as well as legible plans which are easy for team members to understand in cooperative situations. We develop a unified framework that addresses these dual problems by computing plans with a desired level of comprehensibility from the point of view of a partially informed observer. For adversarial settings, our approach produces obfuscated plans with observations that are consistent with at least k goals from a set of decoy goals. By slightly varying our framework, we present an approach for goal legibility in cooperative settings which produces plans that achieve a goal while being consistent with at most j goals from a set of confounding goals. In addition, we show how the observability of the observer can be controlled to either obfuscate or clarify the next actions in a plan when the goal is known to the observer. We present theoretical results on the complexity analysis of our problems. We demonstrate the execution of obfuscated and legible plans in a cooking domain using a physical robot Fetch. We also provide an empirical evaluation to show the feasibility and usefulness of our approaches using IPC domains.

cs.AI↗

Extracting Action Sequences from Texts Based on Deep Reinforcement Learning

Extracting action sequences from natural language texts is challenging, as it requires commonsense inferences based on world knowledge. Although there has been work on extracting action scripts, instructions, navigation actions, etc., they require that either the set of candidate actions be provided in advance, or that action descriptions are restricted to a specific form, e.g., description templates. In this paper, we aim to extract action sequences from texts in free natural language, i.e., without any restricted templates, provided the candidate set of actions is unknown. We propose to extract action sequences from texts based on the deep reinforcement learning framework. Specifically, we view "selecting" or "eliminating" words from texts as "actions", and the texts associated with actions as "states". We then build Q-networks to learn the policy of extracting actions and extract plans from the labeled texts. We demonstrate the effectiveness of our approach on several datasets with comparison to state-of-the-art approaches, including online experiments interacting with humans.

cs.AI↗