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Sunghyun Cho

Publications and source records attributed to Sunghyun Cho.

At least 19 recordsLinked to original sources

Depth-guided Multi-view Exposure Bracketing for HDR Robot Vision

Achieving reliable single-shot high dynamic range (HDR) imaging under extreme illumination conditions remains a long-standing challenge, yet no comprehensive benchmark exist for evaluating HDR perception in multi-sensor robotic systems. To fill this gap, we introduce a large-scale dataset collected via a custom robotic vision platform and an iPhone 13 Pro: 121 real-world scenes spanning modest and ultra-high dynamic range conditions, alongside 20 synthetic video sequences from the CARLA simulator. As a reference pipeline for this dataset, we propose Depth-guided Multi-view Exposure Bracketing (DMEB), a single-shot HDR method that distributes drastically different exposures across multi-view low-bit-depth cameras and fuses them via depth-guided confidence-aware fusion. Evaluations on our dataset show that DMEB establishes a strong reference point and highlight the promise of this sensor configuration for robust HDR perception in diverse multi-camera and depth sensor system.

cs.CV

Explicit Layer Modeling for Video Object Insertion and Layer Decomposition

Most video editing systems still lack explicit layered video representations, limiting their ability to perform realistic compositing, object reuse, and consistent manipulation. This limitation is especially pronounced in video object insertion and video layer decomposition, where existing methods rely on implicit inference or per-scene optimization due to the absence of explicit foreground-layer supervision. We introduce TriLayer, a large-scale triplet video dataset containing aligned composite, background, and foreground videos, where the foreground layers include both object appearance and associated visual effects. This explicit supervision enables models to learn layered video representations directly rather than inferring them implicitly. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models RGB composites and RGBA foreground layers through shared denoising and cross-branch interaction. We instantiate the framework in two tasks: DBL-Insert for layered object insertion, which generates explicit RGBA layers for realistic compositing and flexible post-editing, and DBL-Decompose for video layer decomposition, which recovers foreground and background layers using triplet supervision. Experiments demonstrate that explicit layer modeling substantially improves both insertion fidelity and decomposition quality.

cs.CV

Realistic Compound-Lens Defocus Blur Synthesis

Defocus blur degrades fine image structures and limits visual perception, which can adversely affect downstream vision tasks. Although recent deep learning deblurring methods have achieved strong performance, their effectiveness depends on training data and often degrades across cameras and lenses due to limited optical diversity and realism in existing datasets. In this paper, we propose a pipeline for synthesizing realistic defocus deblurring datasets for diverse compound lenses. It integrates efficient wave-optics PSF computation via Debye CZT propagation, depth-aware defocus rendering with occlusion handling, and blur synthesis in the radiometrically linear space with camera ISP simulation. This unified pipeline enables the scalable generation of photorealistic defocus datasets with diverse lens characteristics. Using our pipeline, we generate CLDefocus, a large-scale synthetic dataset containing lens-diverse defocus image pairs. We further analyze the limitations of real-captured defocus datasets and show that such imperfections can bias full-reference evaluation. Extensive experiments demonstrate that models trained on CLDefocus achieve improved cross-device generalization compared to models trained on existing real and synthetic datasets.

cs.CV

SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.

cs.GR

BFS: Back-to-Front Layered Image Synthesis via Knowledge Transfer

As generative models expand the possibilities of visual content creation, layered image synthesis has emerged as a promising direction for controllable and creative editing. However, existing methods struggle to fully realize this potential. Decomposition-based methods often struggle with clean separation, while generation-based methods suffer from difficulty in training data acquisition, reducing quality and scene diversity. In this paper, we propose BFS, a novel generation-based framework for layered image synthesis. Specifically, given a background image and user guidance, BFS synthesizes a foreground layer that incorporates not only a foreground object but also its associated visual effects, such as shadows and reflections, while seamlessly harmonizing with the background to produce a coherent composite. To enable diverse and high-quality foreground layer synthesis while overcoming data scarcity, we leverage the comparatively easy-to-learn knowledge of unlayered image synthesis for the foreground synthesis. To this end, we adopt a dual-branch diffusion framework in which two interconnected branches generate a composite image and a foreground layer, respectively, enabling bidirectional knowledge transfer. Based on this framework, we propose a two-stage training scheme that utilizes a high-quality unlayered composite image dataset to effectively enhance foreground quality. Extensive experiments, including a user study, show that BFS produces high-quality layered images, consistently outperforming prior methods.

cs.CV

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.

cs.CV

Relaxation of Projected Prior with Continuous Gap Shrinkage

Projected priors were originally introduced to accommodate parameter constraints, but have recently regained popularity due to their ability to assign probability mass to low-dimensional parameter sets, such as the spaces of sparse vectors, directed acyclic graphs, or transport plans. When employed as a transformation of random variables, projection is especially useful, since its contraction property not only preserves probability concentration, but also often preserves differentiability for gradient-based posterior computation. On the other hand, unless the projection can be obtained by some non-iterative algorithm, posterior computation can be expensive because it requires nesting an iterative optimization routine within each Markov chain Monte Carlo iteration. In this article, inspired by the success of continuous shrinkage models as replacements for discrete spike-and-slab priors, we propose a continuous relaxation of projected priors. The key idea is to quantify the duality gap between the primal projection loss and the dual objective, and impose a probabilistic prior that shrinks this gap toward zero. The resulting gap-shrinkage prior has a tractable form, does not require running an optimization subroutine inside each posterior update, and puts probability mass near the exact projection. We demonstrate useful properties of gap-shrinkage priors, including connections to global-local shrinkage priors, broad applicability to generalized projection functions, and competitive performance in posterior contraction. We apply the gap-shrinkage model to a marketing data analysis aimed at identifying important predictor effects on multivariate grocery-shopping decisions.

stat.ME

EPIC: Efficient Predicate-Guided Inference-Time Control for Compositional Text-to-Image Generation

Recent text-to-image (T2I) generators can synthesize realistic images, but still struggle with compositional prompts involving multiple objects, counts, attributes, and relations. We introduce EPIC (Efficient Predicate-Guided Inference-Time Control), a training-free inference-time refinement framework for compositional T2I generation. EPIC casts refinement as predicate-guided search: it parses the original prompt once into a fixed visual program of object variables and typed predicates, covering checkable conditions such as object presence, counts, attributes, and relations. Each generated or edited image is verified against this program using visual evidence extracted from that image. An image is judged to satisfy the prompt only when all predicates are satisfied; otherwise, failed predicates decide the next step, routing local failures to targeted editing and global failures to resampling while the fixed visual program remains unchanged. On GenEval2, EPIC improves prompt-level accuracy from 34.16% for single-pass generation with the base generator to 71.46%. Under the same generator/editor setting and maximum image-model execution budget, EPIC outperforms the strongest prior refinement baseline by 19.23 points while reducing realized cost by 31% in image-model executions, 72% in MLLM calls, and 81% in MLLM tokens per prompt.

cs.CV

CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays

Light field displays (LFDs) require rendering an interlaced image that encodes many view-dependent observations. This multi-view requirement introduces substantial computational overhead, making real-time rendering difficult to achieve. While 3D Gaussian Splatting (3DGS) is efficient for single-view rendering on 2D displays, directly extending it to LFDs is computationally expensive. Moreover, prior accelerations either suffer from GPU inefficiency under spatially incoherent subpixel layouts or rely on computationally heavy multi-plane intermediates. In this paper, we propose CoherentRaster, a 3DGS-based light field rendering framework that performs subpixel-level rasterization. Our method employs Cross-view Coherent Attribute Reuse to eliminate redundant computation across neighboring viewpoints and applies View-coherent Remapping to restore warp-level memory efficiency degraded by the interlaced subpixel layout. Together, CoherentRaster provides an efficient pipeline for real-time, high-quality light field synthesis on consumer-grade hardware.

cs.GR

POS-ISP: Pipeline Optimization at the Sequence Level for Task-aware ISP

Recent work has explored optimizing image signal processing (ISP) pipelines for various tasks by composing predefined modules and adapting them to task-specific objectives. However, jointly optimizing module sequences and parameters remains challenging. Existing approaches rely on neural architecture search (NAS) or step-wise reinforcement learning (RL), but NAS suffers from a training-inference mismatch, while step-wise RL leads to unstable training and high computational overhead due to stage-wise decision-making. We propose POS-ISP, a sequence-level RL framework that formulates modular ISP optimization as a global sequence prediction problem. Our method predicts the entire module sequence and its parameters in a single forward pass and optimizes the pipeline using a terminal task reward, eliminating the need for intermediate supervision and redundant executions. Experiments across multiple downstream tasks show that POS-ISP improves task performance while reducing computational cost, highlighting sequence-level optimization as a stable and efficient paradigm for task-aware ISP. The project page is available at https://w1jyun.github.io/POS-ISP

cs.CV

DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.

cs.CV

Dynamic Exposure Burst Image Restoration

Burst image restoration aims to reconstruct a high-quality image from burst images, which are typically captured using manually designed exposure settings. Although these exposure settings significantly influence the final restoration performance, the problem of finding optimal exposure settings has been overlooked. In this paper, we present Dynamic Exposure Burst Image Restoration (DEBIR), a novel burst image restoration pipeline that enhances restoration quality by dynamically predicting exposure times tailored to the shooting environment. In our pipeline, Burst Auto-Exposure Network (BAENet) estimates the optimal exposure time for each burst image based on a preview image, as well as motion magnitude and gain. Subsequently, a burst image restoration network reconstructs a high-quality image from burst images captured using these optimal exposure times. For training, we introduce a differentiable burst simulator and a three-stage training strategy. Our experiments demonstrate that our pipeline achieves state-of-the-art restoration quality. Furthermore, we validate the effectiveness of our approach on a real-world camera system, demonstrating its practicality.

cs.CV

Habilis-$β$: A Fast-Motion and Long-Lasting On-Device Vision-Language-Action Model

We introduce Habilis-$β$, a fast-motion and long-lasting on-device vision-language-action (VLA) model designed for real-world deployment. Current VLA evaluation remains largely confined to single-trial success rates under curated resets, which fails to capture the fast-motion and long-lasting capabilities essential for practical operation. To address this, we introduce the Productivity-Reliability Plane (PRP), which evaluates performance through Tasks per Hour (TPH) and Mean Time Between Intervention (MTBI) under a continuous-run protocol that demands both high-speed execution and sustained robustness. Habilis-$β$ achieves high performance by integrating language-free pre-training on large-scale play data for robust interaction priors with post-training on cyclic task demonstrations that capture state drift across consecutive task iterations. The system further employs ESPADA for phase-adaptive motion shaping to accelerate free-space transit, utilizes rectified-flow distillation to enable high-frequency control on edge devices, and incorporates classifier-free guidance (CFG) as a deployment-time knob to dynamically balance instruction adherence and learned interaction priors. In 1-hour continuous-run evaluations, Habilis-$β$ achieves strong performance under the PRP metrics, compared to $π_{0.5}$ in both simulation and real-world environments. In simulation, Habilis-$β$ achieves 572.6 TPH and 39.2 s MTBI (vs. 120.5 TPH and 30.5 s for $π_{0.5}$), while in a real-world humanoid logistics workflow it achieves 124 TPH and 137.4 s MTBI (vs. 19 TPH and 46.1 s for $π_{0.5}$). Finally, Habilis-$β$ achieves the highest reported performance on the standard RoboTwin 2.0 leaderboard across representative tasks, validating its effectiveness in complex manipulation scenarios.

cs.RO

Edge-Aware Image Manipulation via Diffusion Models with a Novel Structure-Preservation Loss

Recent advances in image editing leverage latent diffusion models (LDMs) for versatile, text-prompt-driven edits across diverse tasks. Yet, maintaining pixel-level edge structures-crucial for tasks such as photorealistic style transfer or image tone adjustment-remains as a challenge for latent-diffusion-based editing. To overcome this limitation, we propose a novel Structure Preservation Loss (SPL) that leverages local linear models to quantify structural differences between input and edited images. Our training-free approach integrates SPL directly into the diffusion model's generative process to ensure structural fidelity. This core mechanism is complemented by a post-processing step to mitigate LDM decoding distortions, a masking strategy for precise edit localization, and a color preservation loss to preserve hues in unedited areas. Experiments confirm SPL enhances structural fidelity, delivering state-of-the-art performance in latent-diffusion-based image editing. Our code will be publicly released at https://github.com/gongms00/SPL.

cs.CV

Leveraging Learned Image Prior for 3D Gaussian Compression

Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack of learned priors restricts further advances in the rate-distortion trade-off for 3DGS compression tasks. To address this, we introduce a novel 3DGS compression framework that leverages the powerful representational capacity of learned image priors to recover compression-induced quality degradation. Built upon initially compressed Gaussians, our restoration network effectively models the compression artifacts in the image space between degraded and original Gaussians. To enhance the rate-distortion performance, we provide coarse rendering residuals into the restoration network as side information. By leveraging the supervision of restored images, the compressed Gaussians are refined, resulting in a highly compact representation with enhanced rendering performance. Our framework is designed to be compatible with existing Gaussian compression methods, making it broadly applicable across different baselines. Extensive experiments validate the effectiveness of our framework, demonstrating superior rate-distortion performance and outperforming the rendering quality of state-of-the-art 3DGS compression methods while requiring substantially less storage.

cs.CV

Efficient Real-World Deblurring using Single Images: AIM 2025 Challenge Report

This paper reviews the AIM 2025 Efficient Real-World Deblurring using Single Images Challenge, which aims to advance in efficient real-blur restoration. The challenge is based on a new test set based on the well known RSBlur dataset. Pairs of blur and degraded images in this dataset are captured using a double-camera system. Participant were tasked with developing solutions to effectively deblur these type of images while fulfilling strict efficiency constraints: fewer than 5 million model parameters and a computational budget under 200 GMACs. A total of 71 participants registered, with 4 teams finally submitting valid solutions. The top-performing approach achieved a PSNR of 31.1298 dB, showcasing the potential of efficient methods in this domain. This paper provides a comprehensive overview of the challenge, compares the proposed solutions, and serves as a valuable reference for researchers in efficient real-world image deblurring.

cs.CV

VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models

In this paper, we propose VideoFrom3D, a novel framework for synthesizing high-quality 3D scene videos from coarse geometry, a camera trajectory, and a reference image. Our approach streamlines the 3D graphic design workflow, enabling flexible design exploration and rapid production of deliverables. A straightforward approach to synthesizing a video from coarse geometry might condition a video diffusion model on geometric structure. However, existing video diffusion models struggle to generate high-fidelity results for complex scenes due to the difficulty of jointly modeling visual quality, motion, and temporal consistency. To address this, we propose a generative framework that leverages the complementary strengths of image and video diffusion models. Specifically, our framework consists of a Sparse Anchor-view Generation (SAG) and a Geometry-guided Generative Inbetweening (GGI) module. The SAG module generates high-quality, cross-view consistent anchor views using an image diffusion model, aided by Sparse Appearance-guided Sampling. Building on these anchor views, GGI module faithfully interpolates intermediate frames using a video diffusion model, enhanced by flow-based camera control and structural guidance. Notably, both modules operate without any paired dataset of 3D scene models and natural images, which is extremely difficult to obtain. Comprehensive experiments show that our method produces high-quality, style-consistent scene videos under diverse and challenging scenarios, outperforming simple and extended baselines.

cs.GR

Addressing Text Embedding Leakage in Diffusion-based Image Editing

Text-based image editing, powered by generative diffusion models, lets users modify images through natural-language prompts and has dramatically simplified traditional workflows. Despite these advances, current methods still suffer from a critical problem: attribute leakage, where edits meant for specific objects unintentionally affect unrelated regions or other target objects. Our analysis reveals the root cause as the semantic entanglement inherent in End-of-Sequence (EOS) embeddings generated by autoregressive text encoders, which indiscriminately aggregate attributes across prompts. To address this issue, we introduce Attribute-Leakage-free Editing (ALE), a framework that tackles attribute leakage at its source. ALE combines Object-Restricted Embeddings (ORE) to disentangle text embeddings, Region-Guided Blending for Cross-Attention Masking (RGB-CAM) for spatially precise attention, and Background Blending (BB) to preserve non-edited content. To quantitatively evaluate attribute leakage across various editing methods, we propose the Attribute-Leakage Evaluation Benchmark (ALE-Bench), featuring comprehensive editing scenarios and new metrics. Extensive experiments show that ALE reduces attribute leakage by large margins, thereby enabling accurate, multi-object, text-driven image editing while faithfully preserving non-target content.

cs.CV