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Sunghyun Cho

Publications and source records attributed to Sunghyun Cho.

At least 37 records · Page 2Linked to original sources

Addressing Text Embedding Leakage in Diffusion-based Image Editing

Text-based image editing, powered by generative diffusion models, lets users modify images through natural-language prompts and has dramatically simplified traditional workflows. Despite these advances, current methods still suffer from a critical problem: attribute leakage, where edits meant for specific objects unintentionally affect unrelated regions or other target objects. Our analysis reveals the root cause as the semantic entanglement inherent in End-of-Sequence (EOS) embeddings generated by autoregressive text encoders, which indiscriminately aggregate attributes across prompts. To address this issue, we introduce Attribute-Leakage-free Editing (ALE), a framework that tackles attribute leakage at its source. ALE combines Object-Restricted Embeddings (ORE) to disentangle text embeddings, Region-Guided Blending for Cross-Attention Masking (RGB-CAM) for spatially precise attention, and Background Blending (BB) to preserve non-edited content. To quantitatively evaluate attribute leakage across various editing methods, we propose the Attribute-Leakage Evaluation Benchmark (ALE-Bench), featuring comprehensive editing scenarios and new metrics. Extensive experiments show that ALE reduces attribute leakage by large margins, thereby enabling accurate, multi-object, text-driven image editing while faithfully preserving non-target content.

cs.CV↗

Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model

High-quality 3D assets are essential for various applications in computer graphics and 3D vision but remain scarce due to significant acquisition costs. To address this shortage, we introduce Elevate3D, a novel framework that transforms readily accessible low-quality 3D assets into higher quality. At the core of Elevate3D is HFS-SDEdit, a specialized texture enhancement method that significantly improves texture quality while preserving the appearance and geometry while fixing its degradations. Furthermore, Elevate3D operates in a view-by-view manner, alternating between texture and geometry refinement. Unlike previous methods that have largely overlooked geometry refinement, our framework leverages geometric cues from images refined with HFS-SDEdit by employing state-of-the-art monocular geometry predictors. This approach ensures detailed and accurate geometry that aligns seamlessly with the enhanced texture. Elevate3D outperforms recent competitors by achieving state-of-the-art quality in 3D model refinement, effectively addressing the scarcity of high-quality open-source 3D assets.

cs.GR↗

DC-VSR: Spatially and Temporally Consistent Video Super-Resolution with Video Diffusion Prior

Video super-resolution (VSR) aims to reconstruct a high-resolution (HR) video from a low-resolution (LR) counterpart. Achieving successful VSR requires producing realistic HR details and ensuring both spatial and temporal consistency. To restore realistic details, diffusion-based VSR approaches have recently been proposed. However, the inherent randomness of diffusion, combined with their tile-based approach, often leads to spatio-temporal inconsistencies. In this paper, we propose DC-VSR, a novel VSR approach to produce spatially and temporally consistent VSR results with realistic textures. To achieve spatial and temporal consistency, DC-VSR adopts a novel Spatial Attention Propagation (SAP) scheme and a Temporal Attention Propagation (TAP) scheme that propagate information across spatio-temporal tiles based on the self-attention mechanism. To enhance high-frequency details, we also introduce Detail-Suppression Self-Attention Guidance (DSSAG), a novel diffusion guidance scheme. Comprehensive experiments demonstrate that DC-VSR achieves spatially and temporally consistent, high-quality VSR results, outperforming previous approaches.

eess.IV↗

Gyro-based Neural Single Image Deblurring

In this paper, we present GyroDeblurNet, a novel single-image deblurring method that utilizes a gyro sensor to resolve the ill-posedness of image deblurring. The gyro sensor provides valuable information about camera motion that can improve deblurring quality. However, exploiting real-world gyro data is challenging due to errors from various sources. To handle these errors, GyroDeblurNet is equipped with two novel neural network blocks: a gyro refinement block and a gyro deblurring block. The gyro refinement block refines the erroneous gyro data using the blur information from the input image. The gyro deblurring block removes blur from the input image using the refined gyro data and further compensates for gyro error by leveraging the blur information from the input image. For training a neural network with erroneous gyro data, we propose a training strategy based on the curriculum learning. We also introduce a novel gyro data embedding scheme to represent real-world intricate camera shakes. Finally, we present both synthetic and real-world datasets for training and evaluating gyro-based single image deblurring. Our experiments demonstrate that our approach achieves state-of-the-art deblurring quality by effectively utilizing erroneous gyro data.

cs.CV↗

FloVD: Optical Flow Meets Video Diffusion Model for Enhanced Camera-Controlled Video Synthesis

We present FloVD, a novel video diffusion model for camera-controllable video generation. FloVD leverages optical flow to represent the motions of the camera and moving objects. This approach offers two key benefits. Since optical flow can be directly estimated from videos, our approach allows for the use of arbitrary training videos without ground-truth camera parameters. Moreover, as background optical flow encodes 3D correlation across different viewpoints, our method enables detailed camera control by leveraging the background motion. To synthesize natural object motion while supporting detailed camera control, our framework adopts a two-stage video synthesis pipeline consisting of optical flow generation and flow-conditioned video synthesis. Extensive experiments demonstrate the superiority of our method over previous approaches in terms of accurate camera control and natural object motion synthesis.

cs.CV↗

Exploiting Deblurring Networks for Radiance Fields

In this paper, we propose DeepDeblurRF, a novel radiance field deblurring approach that can synthesize high-quality novel views from blurred training views with significantly reduced training time. DeepDeblurRF leverages deep neural network (DNN)-based deblurring modules to enjoy their deblurring performance and computational efficiency. To effectively combine DNN-based deblurring and radiance field construction, we propose a novel radiance field (RF)-guided deblurring and an iterative framework that performs RF-guided deblurring and radiance field construction in an alternating manner. Moreover, DeepDeblurRF is compatible with various scene representations, such as voxel grids and 3D Gaussians, expanding its applicability. We also present BlurRF-Synth, the first large-scale synthetic dataset for training radiance field deblurring frameworks. We conduct extensive experiments on both camera motion blur and defocus blur, demonstrating that DeepDeblurRF achieves state-of-the-art novel-view synthesis quality with significantly reduced training time.

cs.CV↗

Locality-aware Gaussian Compression for Fast and High-quality Rendering

We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.

cs.CV↗

LayeringDiff: Layered Image Synthesis via Generation, then Disassembly with Generative Knowledge

Layers have become indispensable tools for professional artists, allowing them to build a hierarchical structure that enables independent control over individual visual elements. In this paper, we propose LayeringDiff, a novel pipeline for the synthesis of layered images, which begins by generating a composite image using an off-the-shelf image generative model, followed by disassembling the image into its constituent foreground and background layers. By extracting layers from a composite image, rather than generating them from scratch, LayeringDiff bypasses the need for large-scale training to develop generative capabilities for individual layers. Furthermore, by utilizing a pretrained off-the-shelf generative model, our method can produce diverse contents and object scales in synthesized layers. For effective layer decomposition, we adapt a large-scale pretrained generative prior to estimate foreground and background layers. We also propose high-frequency alignment modules to refine the fine-details of the estimated layers. Our comprehensive experiments demonstrate that our approach effectively synthesizes layered images and supports various practical applications.

cs.CV↗

Diffusion Model Compression for Image-to-Image Translation

As recent advances in large-scale Text-to-Image (T2I) diffusion models have yielded remarkable high-quality image generation, diverse downstream Image-to-Image (I2I) applications have emerged. Despite the impressive results achieved by these I2I models, their practical utility is hampered by their large model size and the computational burden of the iterative denoising process. In this paper, we propose a novel compression method tailored for diffusion-based I2I models. Based on the observations that the image conditions of I2I models already provide rich information on image structures, and that the time steps with a larger impact tend to be biased, we develop surprisingly simple yet effective approaches for reducing the model size and latency. We validate the effectiveness of our method on three representative I2I tasks: InstructPix2Pix for image editing, StableSR for image restoration, and ControlNet for image-conditional image generation. Our approach achieves satisfactory output quality with 39.2%, 56.4% and 39.2% reduction in model footprint, as well as 81.4%, 68.7% and 31.1% decrease in latency to InstructPix2Pix, StableSR and ControlNet, respectively.

cs.CV↗

RNA: Video Editing with ROI-based Neural Atlas

With the recent growth of video-based Social Network Service (SNS) platforms, the demand for video editing among common users has increased. However, video editing can be challenging due to the temporally-varying factors such as camera movement and moving objects. While modern atlas-based video editing methods have addressed these issues, they often fail to edit videos including complex motion or multiple moving objects, and demand excessive computational cost, even for very simple edits. In this paper, we propose a novel region-of-interest (ROI)-based video editing framework: ROI-based Neural Atlas (RNA). Unlike prior work, RNA allows users to specify editing regions, simplifying the editing process by removing the need for foreground separation and atlas modeling for foreground objects. However, this simplification presents a unique challenge: acquiring a mask that effectively handles occlusions in the edited area caused by moving objects, without relying on an additional segmentation model. To tackle this, we propose a novel mask refinement approach designed for this specific challenge. Moreover, we introduce a soft neural atlas model for video reconstruction to ensure high-quality editing results. Extensive experiments show that RNA offers a more practical and efficient editing solution, applicable to a wider range of videos with superior quality compared to prior methods.

cs.CV↗

Communication-Efficient Diffusion Strategy for Performance Improvement of Federated Learning with Non-IID Data

In 6G mobile communication systems, various AI-based network functions and applications have been standardized. Federated learning (FL) is adopted as the core learning architecture for 6G systems to avoid privacy leakage from mobile user data. However, in FL, users with non-independent and identically distributed (non-IID) datasets can deteriorate the performance of the global model because the convergence direction of the gradient for each dataset is different, thereby inducing a weight divergence problem. To address this problem, we propose a novel diffusion strategy for machine learning (ML) models (FedDif) to maximize the performance of the global model with non-IID data. FedDif enables the local model to learn different distributions before parameter aggregation by passing the local models through users via device-to-device communication. Furthermore, we theoretically demonstrate that FedDif can circumvent the weight-divergence problem. Based on this theory, we propose a communication-efficient diffusion strategy for ML models that can determine the trade-off between learning performance and communication cost using auction theory. The experimental results show that FedDif improves the top-1 test accuracy by up to 34.89\% and reduces communication costs by 14.6% to a maximum of 63.49%.

cs.DC↗

Deep Hybrid Camera Deblurring for Smartphone Cameras

Mobile cameras, despite their significant advancements, still have difficulty in low-light imaging due to compact sensors and lenses, leading to longer exposures and motion blur. Traditional blind deconvolution methods and learning-based deblurring methods can be potential solutions to remove blur. However, achieving practical performance still remains a challenge. To address this, we propose a learning-based deblurring framework for smartphones, utilizing wide and ultra-wide cameras as a hybrid camera system. We simultaneously capture a long-exposure wide image and short-exposure burst ultra-wide images, and utilize the burst images to deblur the wide image. To fully exploit burst ultra-wide images, we present HCDeblur, a practical deblurring framework that includes novel deblurring networks, HC-DNet and HC-FNet. HC-DNet utilizes motion information extracted from burst images to deblur a wide image, and HC-FNet leverages burst images as reference images to further enhance a deblurred output. For training and evaluating the proposed method, we introduce the HCBlur dataset, which consists of synthetic and real-world datasets. Our experiments demonstrate that HCDeblur achieves state-of-the-art deblurring quality. Code and datasets are available at https://cg.postech.ac.kr/research/HCDeblur.

cs.CV↗

Burst Image Super-Resolution with Base Frame Selection

Burst image super-resolution has been a topic of active research in recent years due to its ability to obtain a high-resolution image by using complementary information between multiple frames in the burst. In this work, we explore using burst shots with non-uniform exposures to confront real-world practical scenarios by introducing a new benchmark dataset, dubbed Non-uniformly Exposed Burst Image (NEBI), that includes the burst frames at varying exposure times to obtain a broader range of irradiance and motion characteristics within a scene. As burst shots with non-uniform exposures exhibit varying levels of degradation, fusing information of the burst shots into the first frame as a base frame may not result in optimal image quality. To address this limitation, we propose a Frame Selection Network (FSN) for non-uniform scenarios. This network seamlessly integrates into existing super-resolution methods in a plug-and-play manner with low computational costs. The comparative analysis reveals the effectiveness of the nonuniform setting for the practical scenario and our FSN on synthetic-/real- NEBI datasets.

cs.CV↗

Generalizable Novel-View Synthesis using a Stereo Camera

In this paper, we propose the first generalizable view synthesis approach that specifically targets multi-view stereo-camera images. Since recent stereo matching has demonstrated accurate geometry prediction, we introduce stereo matching into novel-view synthesis for high-quality geometry reconstruction. To this end, this paper proposes a novel framework, dubbed StereoNeRF, which integrates stereo matching into a NeRF-based generalizable view synthesis approach. StereoNeRF is equipped with three key components to effectively exploit stereo matching in novel-view synthesis: a stereo feature extractor, a depth-guided plane-sweeping, and a stereo depth loss. Moreover, we propose the StereoNVS dataset, the first multi-view dataset of stereo-camera images, encompassing a wide variety of both real and synthetic scenes. Our experimental results demonstrate that StereoNeRF surpasses previous approaches in generalizable view synthesis.

cs.CV↗

ParamISP: Learned Forward and Inverse ISPs using Camera Parameters

RAW images are rarely shared mainly due to its excessive data size compared to their sRGB counterparts obtained by camera ISPs. Learning the forward and inverse processes of camera ISPs has been recently demonstrated, enabling physically-meaningful RAW-level image processing on input sRGB images. However, existing learning-based ISP methods fail to handle the large variations in the ISP processes with respect to camera parameters such as ISO and exposure time, and have limitations when used for various applications. In this paper, we propose ParamISP, a learning-based method for forward and inverse conversion between sRGB and RAW images, that adopts a novel neural-network module to utilize camera parameters, which is dubbed as ParamNet. Given the camera parameters provided in the EXIF data, ParamNet converts them into a feature vector to control the ISP networks. Extensive experiments demonstrate that ParamISP achieve superior RAW and sRGB reconstruction results compared to previous methods and it can be effectively used for a variety of applications such as deblurring dataset synthesis, raw deblurring, HDR reconstruction, and camera-to-camera transfer.

eess.IV↗

CLIPtone: Unsupervised Learning for Text-based Image Tone Adjustment

Recent image tone adjustment (or enhancement) approaches have predominantly adopted supervised learning for learning human-centric perceptual assessment. However, these approaches are constrained by intrinsic challenges of supervised learning. Primarily, the requirement for expertly-curated or retouched images escalates the data acquisition expenses. Moreover, their coverage of target style is confined to stylistic variants inferred from the training data. To surmount the above challenges, we propose an unsupervised learning-based approach for text-based image tone adjustment method, CLIPtone, that extends an existing image enhancement method to accommodate natural language descriptions. Specifically, we design a hyper-network to adaptively modulate the pretrained parameters of the backbone model based on text description. To assess whether the adjusted image aligns with the text description without ground truth image, we utilize CLIP, which is trained on a vast set of language-image pairs and thus encompasses knowledge of human perception. The major advantages of our approach are three fold: (i) minimal data collection expenses, (ii) support for a range of adjustments, and (iii) the ability to handle novel text descriptions unseen in training. Our approach's efficacy is demonstrated through comprehensive experiments, including a user study.

cs.CV↗

ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images

We present ExBluRF, a novel view synthesis method for extreme motion blurred images based on efficient radiance fields optimization. Our approach consists of two main components: 6-DOF camera trajectory-based motion blur formulation and voxel-based radiance fields. From extremely blurred images, we optimize the sharp radiance fields by jointly estimating the camera trajectories that generate the blurry images. In training, multiple rays along the camera trajectory are accumulated to reconstruct single blurry color, which is equivalent to the physical motion blur operation. We minimize the photo-consistency loss on blurred image space and obtain the sharp radiance fields with camera trajectories that explain the blur of all images. The joint optimization on the blurred image space demands painfully increasing computation and resources proportional to the blur size. Our method solves this problem by replacing the MLP-based framework to low-dimensional 6-DOF camera poses and voxel-based radiance fields. Compared with the existing works, our approach restores much sharper 3D scenes from challenging motion blurred views with the order of 10 times less training time and GPU memory consumption.

cs.CV↗

UGPNet: Universal Generative Prior for Image Restoration

Recent image restoration methods can be broadly categorized into two classes: (1) regression methods that recover the rough structure of the original image without synthesizing high-frequency details and (2) generative methods that synthesize perceptually-realistic high-frequency details even though the resulting image deviates from the original structure of the input. While both directions have been extensively studied in isolation, merging their benefits with a single framework has been rarely studied. In this paper, we propose UGPNet, a universal image restoration framework that can effectively achieve the benefits of both approaches by simply adopting a pair of an existing regression model and a generative model. UGPNet first restores the image structure of a degraded input using a regression model and synthesizes a perceptually-realistic image with a generative model on top of the regressed output. UGPNet then combines the regressed output and the synthesized output, resulting in a final result that faithfully reconstructs the structure of the original image in addition to perceptually-realistic textures. Our extensive experiments on deblurring, denoising, and super-resolution demonstrate that UGPNet can successfully exploit both regression and generative methods for high-fidelity image restoration.

cs.CV↗