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Sunghyun Cho

Publications and source records attributed to Sunghyun Cho.

At least 55 records · Page 3Linked to original sources

Neural Spectro-polarimetric Fields

Modeling the spatial radiance distribution of light rays in a scene has been extensively explored for applications, including view synthesis. Spectrum and polarization, the wave properties of light, are often neglected due to their integration into three RGB spectral bands and their non-perceptibility to human vision. However, these properties are known to encompass substantial material and geometric information about a scene. Here, we propose to model spectro-polarimetric fields, the spatial Stokes-vector distribution of any light ray at an arbitrary wavelength. We present Neural Spectro-polarimetric Fields (NeSpoF), a neural representation that models the physically-valid Stokes vector at given continuous variables of position, direction, and wavelength. NeSpoF manages inherently noisy raw measurements, showcases memory efficiency, and preserves physically vital signals - factors that are crucial for representing the high-dimensional signal of a spectro-polarimetric field. To validate NeSpoF, we introduce the first multi-view hyperspectral-polarimetric image dataset, comprised of both synthetic and real-world scenes. These were captured using our compact hyperspectral-polarimetric imaging system, which has been calibrated for robustness against system imperfections. We demonstrate the capabilities of NeSpoF on diverse scenes.

cs.CV↗

360$^\circ$ Reconstruction From a Single Image Using Space Carved Outpainting

We introduce POP3D, a novel framework that creates a full $360^\circ$-view 3D model from a single image. POP3D resolves two prominent issues that limit the single-view reconstruction. Firstly, POP3D offers substantial generalizability to arbitrary categories, a trait that previous methods struggle to achieve. Secondly, POP3D further improves reconstruction fidelity and naturalness, a crucial aspect that concurrent works fall short of. Our approach marries the strengths of four primary components: (1) a monocular depth and normal predictor that serves to predict crucial geometric cues, (2) a space carving method capable of demarcating the potentially unseen portions of the target object, (3) a generative model pre-trained on a large-scale image dataset that can complete unseen regions of the target, and (4) a neural implicit surface reconstruction method tailored in reconstructing objects using RGB images along with monocular geometric cues. The combination of these components enables POP3D to readily generalize across various in-the-wild images and generate state-of-the-art reconstructions, outperforming similar works by a significant margin. Project page: \url{http://cg.postech.ac.kr/research/POP3D}

cs.CV↗

SideGAN: 3D-Aware Generative Model for Improved Side-View Image Synthesis

While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.

cs.CV↗

On the Spatial-Wideband Effects in Millimeter-Wave Cell-Free Massive MIMO

In this paper, we investigate the spatial-wideband effects in cell-free massive MIMO (CF-mMIMO) systems in mmWave bands. The utilization of mmWave frequencies brings challenges such as signal attenuation and the need for denser networks like ultra-dense networks (UDN) to maintain communication performance. CF-mMIMO is introduced as a solution, where distributed access points (APs) transmit signals to a central processing unit (CPU) for joint processing. CF-mMIMO offers advantages in reducing non-line-of-sight (NLOS) conditions and overcoming signal blockage. We investigate the synchronization problem in CF-mMIMO due to time delays between APs. It proposes a minimum cyclic prefix length to mitigate inter-symbol interference (ISI) in OFDM systems. Furthermore, the spatial correlations of channel responses are analyzed in the frequency-phase domain. The impact of these correlations on system performance is examined. The findings contribute to improving the performance of CF-mMIMO systems and enhancing the effective utilization of mmWave communication.

cs.IT↗

Migrant Laborer's Optimization Mechanism Under Employment Permit System(EPS): Introducing and Analyzing 'Skill-Relevance-Self Selection' Model

Migrant laborers subject to ROK's Employment Permit System(EPS) must strike a balance between host country's high wage and 'Depreciation of skill-relevance entailed by immigration', whilst taking account of the 'migration costs'. This study modelizes the optimization mechanism of migrant workers and the firms hiring them -- then induces the solution of the very model, namely, 'Subgame Perfect Nash Equilibrium(SPNE)', by utilizing game theory's 'backward induction' method. Analyzing the dynamics between variables at SPNE state, the attained stylized facts are what as follows; [1]Host nation's skill-relevance and wage differential have positive correlation. [2]Emigrating nation's skill-relevance and wage differential have negative correlation. Both stylized facts -- [1,2] -- are operationalized into 'Host nation skill-relevance hypothesis(H1)' and 'Emigrating nation skill-relevance hypothesis(H2)', respectively; of which are thoroughly tested by OLS linear regression analysis. In all sex/gender parameters(Total/Men/Women), test results support both hypotheses with statistical significance, thereby inductively substantiating the constructed model. This paper contributes to existing labor immigration literature in three following aspects: (1)Stimulate the economic approach to migrant labor analysis, and by such means, break away from the overflow of sociology, anthropology, political science, and jurisprudence in prior studies; (2)Shed a light on the EPS's microeconomic interaction process, of which was left undisclosed as a 'black box'; (3)Seek a complementary synthesis of two grand strands of research methodology -- that is, deductive modeling and inductive statistics.

econ.GN↗

Intranational Skill-relevance Model of the Immigrant's Self-selection: Further Evidence of the Stylized Fact from the E-9 Employment Permit System (EPS)

This study expands upon the foundation of 'Skill-Relevance-Self Selection' model on labor immigration, introduced by our previous study (Lee, Lim, & Cho, 2022). In detail, we seek an empirical confirmation of the model by providing evidence of the attained -- however, yet to be tested -- stylized fact: 'as the discount of intranational skill-relevance by immigration is intensified, the wage differential of international labor immigration is diminished'. Utilizing the hypothesis and data meticulously formulated and selected in consideration of Employment Permit System (EPS) and the typology of host nations, OLS linear regression results reasonably support all hypotheses with statistical significance, thereby inductively substantiating our constructed model. This paper contributes to existing labor immigration economics literature in three following aspects: (1) Acknowledge the previously overlooked factor of 'skill relevance discount' in labor immigration as an independent parameter, separate from the 'Moving cost' of Borjas model (1987; 1991); (2) Demonstrate the down-to-earth economic implications of host nation typology, thereby establishing a taxonomy in existence, rather than an ideal classification; (3) Seek a complementary synthesis of two grand strands of research methodology -- that is, deductive mathematical modeling and inductive statistical testing.

econ.GN↗

Human Pose Estimation in Extremely Low-Light Conditions

We study human pose estimation in extremely low-light images. This task is challenging due to the difficulty of collecting real low-light images with accurate labels, and severely corrupted inputs that degrade prediction quality significantly. To address the first issue, we develop a dedicated camera system and build a new dataset of real low-light images with accurate pose labels. Thanks to our camera system, each low-light image in our dataset is coupled with an aligned well-lit image, which enables accurate pose labeling and is used as privileged information during training. We also propose a new model and a new training strategy that fully exploit the privileged information to learn representation insensitive to lighting conditions. Our method demonstrates outstanding performance on real extremely low light images, and extensive analyses validate that both of our model and dataset contribute to the success.

cs.CV↗

Dr.3D: Adapting 3D GANs to Artistic Drawings

While 3D GANs have recently demonstrated the high-quality synthesis of multi-view consistent images and 3D shapes, they are mainly restricted to photo-realistic human portraits. This paper aims to extend 3D GANs to a different, but meaningful visual form: artistic portrait drawings. However, extending existing 3D GANs to drawings is challenging due to the inevitable geometric ambiguity present in drawings. To tackle this, we present Dr.3D, a novel adaptation approach that adapts an existing 3D GAN to artistic drawings. Dr.3D is equipped with three novel components to handle the geometric ambiguity: a deformation-aware 3D synthesis network, an alternating adaptation of pose estimation and image synthesis, and geometric priors. Experiments show that our approach can successfully adapt 3D GANs to drawings and enable multi-view consistent semantic editing of drawings.

cs.CV↗

DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains

Few-shot domain adaptation to multiple domains aims to learn a complex image distribution across multiple domains from a few training images. A naïve solution here is to train a separate model for each domain using few-shot domain adaptation methods. Unfortunately, this approach mandates linearly-scaled computational resources both in memory and computation time and, more importantly, such separate models cannot exploit the shared knowledge between target domains. In this paper, we propose DynaGAN, a novel few-shot domain-adaptation method for multiple target domains. DynaGAN has an adaptation module, which is a hyper-network that dynamically adapts a pretrained GAN model into the multiple target domains. Hence, we can fully exploit the shared knowledge across target domains and avoid the linearly-scaled computational requirements. As it is still computationally challenging to adapt a large-size GAN model, we design our adaptation module light-weight using the rank-1 tensor decomposition. Lastly, we propose a contrastive-adaptation loss suitable for multi-domain few-shot adaptation. We validate the effectiveness of our method through extensive qualitative and quantitative evaluations.

cs.CV↗

Real-Time Video Deblurring via Lightweight Motion Compensation

While motion compensation greatly improves video deblurring quality, separately performing motion compensation and video deblurring demands huge computational overhead. This paper proposes a real-time video deblurring framework consisting of a lightweight multi-task unit that supports both video deblurring and motion compensation in an efficient way. The multi-task unit is specifically designed to handle large portions of the two tasks using a single shared network, and consists of a multi-task detail network and simple networks for deblurring and motion compensation. The multi-task unit minimizes the cost of incorporating motion compensation into video deblurring and enables real-time deblurring. Moreover, by stacking multiple multi-task units, our framework provides flexible control between the cost and deblurring quality. We experimentally validate the state-of-the-art deblurring quality of our approach, which runs at a much faster speed compared to previous methods, and show practical real-time performance (30.99dB@30fps measured in the DVD dataset).

cs.CV↗

Realistic Blur Synthesis for Learning Image Deblurring

Training learning-based deblurring methods demands a tremendous amount of blurred and sharp image pairs. Unfortunately, existing synthetic datasets are not realistic enough, and deblurring models trained on them cannot handle real blurred images effectively. While real datasets have recently been proposed, they provide limited diversity of scenes and camera settings, and capturing real datasets for diverse settings is still challenging. To resolve this, this paper analyzes various factors that introduce differences between real and synthetic blurred images. To this end, we present RSBlur, a novel dataset with real blurred images and the corresponding sharp image sequences to enable a detailed analysis of the difference between real and synthetic blur. With the dataset, we reveal the effects of different factors in the blur generation process. Based on the analysis, we also present a novel blur synthesis pipeline to synthesize more realistic blur. We show that our synthesis pipeline can improve the deblurring performance on real blurred images.

cs.CV↗

BigColor: Colorization using a Generative Color Prior for Natural Images

For realistic and vivid colorization, generative priors have recently been exploited. However, such generative priors often fail for in-the-wild complex images due to their limited representation space. In this paper, we propose BigColor, a novel colorization approach that provides vivid colorization for diverse in-the-wild images with complex structures. While previous generative priors are trained to synthesize both image structures and colors, we learn a generative color prior to focus on color synthesis given the spatial structure of an image. In this way, we reduce the burden of synthesizing image structures from the generative prior and expand its representation space to cover diverse images. To this end, we propose a BigGAN-inspired encoder-generator network that uses a spatial feature map instead of a spatially-flattened BigGAN latent code, resulting in an enlarged representation space. Our method enables robust colorization for diverse inputs in a single forward pass, supports arbitrary input resolutions, and provides multi-modal colorization results. We demonstrate that BigColor significantly outperforms existing methods especially on in-the-wild images with complex structures.

cs.CV↗

MSSNet: Multi-Scale-Stage Network for Single Image Deblurring

Most of traditional single image deblurring methods before deep learning adopt a coarse-to-fine scheme that estimates a sharp image at a coarse scale and progressively refines it at finer scales. While this scheme has also been adopted to several deep learning-based approaches, recently a number of single-scale approaches have been introduced showing superior performance to previous coarse-to-fine approaches both in quality and computation time. In this paper, we revisit the coarse-to-fine scheme, and analyze defects of previous coarse-to-fine approaches that degrade their performance. Based on the analysis, we propose Multi-Scale-Stage Network (MSSNet), a novel deep learning-based approach to single image deblurring that adopts our remedies to the defects. Specifically, MSSNet adopts three novel technical components: stage configuration reflecting blur scales, an inter-scale information propagation scheme, and a pixel-shuffle-based multi-scale scheme. Our experiments show that MSSNet achieves the state-of-the-art performance in terms of quality, network size, and computation time.

cs.CV↗

Iterative Filter Adaptive Network for Single Image Defocus Deblurring

We propose a novel end-to-end learning-based approach for single image defocus deblurring. The proposed approach is equipped with a novel Iterative Filter Adaptive Network (IFAN) that is specifically designed to handle spatially-varying and large defocus blur. For adaptively handling spatially-varying blur, IFAN predicts pixel-wise deblurring filters, which are applied to defocused features of an input image to generate deblurred features. For effectively managing large blur, IFAN models deblurring filters as stacks of small-sized separable filters. Predicted separable deblurring filters are applied to defocused features using a novel Iterative Adaptive Convolution (IAC) layer. We also propose a training scheme based on defocus disparity estimation and reblurring, which significantly boosts the deblurring quality. We demonstrate that our method achieves state-of-the-art performance both quantitatively and qualitatively on real-world images.

cs.CV↗

Reference-based Video Super-Resolution Using Multi-Camera Video Triplets

We propose the first reference-based video super-resolution (RefVSR) approach that utilizes reference videos for high-fidelity results. We focus on RefVSR in a triple-camera setting, where we aim at super-resolving a low-resolution ultra-wide video utilizing wide-angle and telephoto videos. We introduce the first RefVSR network that recurrently aligns and propagates temporal reference features fused with features extracted from low-resolution frames. To facilitate the fusion and propagation of temporal reference features, we propose a propagative temporal fusion module. For learning and evaluation of our network, we present the first RefVSR dataset consisting of triplets of ultra-wide, wide-angle, and telephoto videos concurrently taken from triple cameras of a smartphone. We also propose a two-stage training strategy fully utilizing video triplets in the proposed dataset for real-world 4x video super-resolution. We extensively evaluate our method, and the result shows the state-of-the-art performance in 4x super-resolution.

cs.CV↗

CTRL-C: Camera calibration TRansformer with Line-Classification

Single image camera calibration is the task of estimating the camera parameters from a single input image, such as the vanishing points, focal length, and horizon line. In this work, we propose Camera calibration TRansformer with Line-Classification (CTRL-C), an end-to-end neural network-based approach to single image camera calibration, which directly estimates the camera parameters from an image and a set of line segments. Our network adopts the transformer architecture to capture the global structure of an image with multi-modal inputs in an end-to-end manner. We also propose an auxiliary task of line classification to train the network to extract the global geometric information from lines effectively. Our experiments demonstrate that CTRL-C outperforms the previous state-of-the-art methods on the Google Street View and SUN360 benchmark datasets.

cs.CV↗

Realistic Image Synthesis with Configurable 3D Scene Layouts

Recent conditional image synthesis approaches provide high-quality synthesized images. However, it is still challenging to accurately adjust image contents such as the positions and orientations of objects, and synthesized images often have geometrically invalid contents. To provide users with rich controllability on synthesized images in the aspect of 3D geometry, we propose a novel approach to realistic-looking image synthesis based on a configurable 3D scene layout. Our approach takes a 3D scene with semantic class labels as input and trains a 3D scene painting network that synthesizes color values for the input 3D scene. With the trained painting network, realistic-looking images for the input 3D scene can be rendered and manipulated. To train the painting network without 3D color supervision, we exploit an off-the-shelf 2D semantic image synthesis method. In experiments, we show that our approach produces images with geometrically correct structures and supports geometric manipulation such as the change of the viewpoint and object poses as well as manipulation of the painting style.

cs.CV↗

Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes

For the success of video deblurring, it is essential to utilize information from neighboring frames. Most state-of-the-art video deblurring methods adopt motion compensation between video frames to aggregate information from multiple frames that can help deblur a target frame. However, the motion compensation methods adopted by previous deblurring methods are not blur-invariant, and consequently, their accuracy is limited for blurry frames with different blur amounts. To alleviate this problem, we propose two novel approaches to deblur videos by effectively aggregating information from multiple video frames. First, we present blur-invariant motion estimation learning to improve motion estimation accuracy between blurry frames. Second, for motion compensation, instead of aligning frames by warping with estimated motions, we use a pixel volume that contains candidate sharp pixels to resolve motion estimation errors. We combine these two processes to propose an effective recurrent video deblurring network that fully exploits deblurred previous frames. Experiments show that our method achieves the state-of-the-art performance both quantitatively and qualitatively compared to recent methods that use deep learning.

cs.CV↗