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Suryansh Kumar

Publications and source records attributed to Suryansh Kumar.

At least 19 recordsLinked to original sources

SSMB: Self-Supervised Local Feature Detection under Motion Blur

Keypoint detection under motion blur remains a significant challenge, as blur distorts local image structure and degrades the repeatability of feature localization. Existing approaches either rely on computationally expensive deblur-then-detect pipelines that may introduce restoration artifacts, or learn to regress the image positions of handcrafted keypoints extracted on sharp images, which reflects the assumptions of the handcrafted detector rather than what is truly repeatable under blur. We present SSMB, a deblur-free, self-supervised keypoint detector for motion-blurred images that requires neither handcrafted detectors nor external pseudo-labels. SSMB introduces the Local Discriminability Enhancement (LDE) module, which restores fine-grained local discriminability after global feature mixing. Training is performed in two stages. First, geometric pretraining on synthetic shapes bootstraps spatially discriminative keypoint detection without any external detector, just from the rendered geometry. Second, blur-aware training on real sharp-blur image pairs learns blur-invariant detection through a multi-component self-supervised objective that enforces cross-domain consistency, geometric alignment, and spatial coverage. Extensive evaluations on keypoint detection, image matching, relative pose estimation, and visual localization under motion blur demonstrate that SSMB establishes a new state-of-the-art among sparse keypoint detectors, consistently outperforming both supervised and self-supervised baselines across all tasks. Code, models, and datasets will be publicly available upon paper acceptance.

cs.CV

3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark

Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across time. In this paper, we argue that, in a synchronized multi-view (MV) setting typical of sports, the dynamic scene at each time step is already strongly geometrically constrained. We posit that the availability of calibrated, synchronized viewpoints provides sufficient spatial consistency, and therefore, explicit temporal coupling, or complex multi-body constraints seems unnecessary for retrospective NVS. To this end, we propose an approach tailored for synchronized MV dynamic scene. By initializing the SfM-derived point cloud at the start time and propagating optimized Gaussians over time, we show that efficient retrospective NVS can be achieved without imposing a temporal deformation constraint. Complementing our methodological contribution, we introduce a Dynamic MV dataset framework built on Blender for reproducible NeRF and 3DGS research. The framework generates high-quality, synchronized camera rigs and exports training-ready datasets in standard formats, eliminating inconsistencies in coordinate conventions and data pipelines. Using the framework, we construct a dynamic benchmark suite and evaluate representative NeRF and 3DGS approaches under controlled conditions. Together, we show that, under a synchronized MV setup, efficient retrospective dynamic scene NVS can be achieved using 3DGS. At the same time, the dataset-generation framework enables reproducible and principled benchmarking of dynamic NVS methods.

cs.CV

Rethinking Dense Optical Flow without Test-Time Scaling

Recent progress in dense optical flow has been driven by increasingly complex architectures and multi-step refinement for test-time scaling. While these approaches achieve strong benchmark performance, they also require substantial computation during inference. This raises a fundamental question: Is scaling test-time computation the only way to improve dense optical flow accuracy? We argue that it is not. Instead, powerful visual semantic and geometric priors encoded in modern foundation models can reduce, if not overcome, the need for computationally expensive iterative refinement at test-time. In this paper, we present a framework that estimates dense optical flow in a single forward pass, leveraging pretrained foundation representations, while avoiding iterative refinement and additional inference-time computation, thus offering an alternative to test-time scaling. Our method extracts visual semantic features from a frozen DINO-v2 backbone and combines them with geometric cues from a monocular depth foundation model. We fuse these complementary priors into a unified representation and apply a global matching formulation to estimate dense correspondences without recurrent updates or test-time optimization. Despite avoiding iterative refinement, our approach achieves strong cross-dataset generalization across challenging benchmarks. On Sintel Final, we obtain 2.81 EPE without refinement, significantly improving over state-of-the-art (SOTA) SEA-RAFT under comparable training conditions and outperforming RAFT, GMFlow (without refinement), and recent FlowSeek in the same setting. These results suggest that strong foundation priors can substitute for test-time scaling, offering a computationally efficient alternative to refinement-heavy pipelines.

cs.CV

A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture

Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless 4D human motion capture requires datasets that reflect the complexity of real-world human interactions. Yet, existing benchmarks often lack realistic multi-person dynamics, severe occlusions, and challenging interaction patterns, leading to a persistent domain gap. In this work, we present a new dataset and evaluation for complex 4D markerless human motion capture. Our proposed MoCap dataset captures both single and multi-person scenarios with intricate motions, frequent inter-person occlusions, rapid position exchanges between similarly dressed subjects, and varying subject distances. It includes synchronized multi-view RGB and depth sequences, accurate camera calibration, ground-truth 3D motion capture from a Vicon system, and corresponding SMPL/SMPL-X parameters. This setup ensures precise alignment between visual observations and motion ground truth. Benchmarking state-of-the-art markerless MoCap models reveals substantial performance degradation under these realistic conditions, highlighting limitations of current approaches. We further demonstrate that targeted fine-tuning improves generalization, validating the dataset's realism and value for model development. Our evaluation exposes critical gaps in existing models and provides a rigorous foundation for advancing robust markerless 4D human motion capture.

cs.CV

Time-Archival Camera Virtualization for Sports and Visual Performances

Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel viewpoints using images from a limited set of calibrated multiple static physical cameras. Despite recent advances, achieving spatially and temporally coherent and photorealistic rendering of dynamic scenes with efficient time-archival capabilities, particularly in fast-paced sports and stage performances, remains challenging for existing approaches. Recent methods based on 3D Gaussian Splatting (3DGS) for dynamic scenes could offer real-time view-synthesis results. Yet, they are hindered by their dependence on accurate 3D point clouds from the structure-from-motion method and their inability to handle large, non-rigid, rapid motions of different subjects (e.g., flips, jumps, articulations, sudden player-to-player transitions). Moreover, independent motions of multiple subjects can break the Gaussian-tracking assumptions commonly used in 4DGS, ST-GS, and other dynamic splatting variants. This paper advocates reconsidering a neural volume rendering formulation for camera virtualization and efficient time-archival capabilities, making it useful for sports broadcasting and related applications. By modeling a dynamic scene as rigid transformations across multiple synchronized camera views at a given time, our method performs neural representation learning, providing enhanced visual rendering quality at test time. A key contribution of our approach is its support for time-archival, i.e., users can revisit any past temporal instance of a dynamic scene and can perform novel view synthesis, enabling retrospective rendering for replay, analysis, and archival of live events, a functionality absent in existing neural rendering approaches and novel view synthesis...

cs.CV

Interactive Video Generation via Domain Adaptation

Text-conditioned diffusion models have emerged as powerful tools for high-quality video generation. However, enabling Interactive Video Generation (IVG), where users control motion elements such as object trajectory, remains challenging. Recent training-free approaches introduce attention masking to guide trajectory, but this often degrades perceptual quality. We identify two key failure modes in these methods, both of which we interpret as domain shift problems, and propose solutions inspired by domain adaptation. First, we attribute the perceptual degradation to internal covariate shift induced by attention masking, as pretrained models are not trained to handle masked attention. To address this, we propose mask normalization, a pre-normalization layer designed to mitigate this shift via distribution matching. Second, we address initialization gap, where the randomly sampled initial noise does not align with IVG conditioning, by introducing a temporal intrinsic diffusion prior that enforces spatio-temporal consistency at each denoising step. Extensive qualitative and quantitative evaluations demonstrate that mask normalization and temporal intrinsic denoising improve both perceptual quality and trajectory control over the existing state-of-the-art IVG techniques.

cs.CV

Next-Future: Sample-Efficient Policy Learning for Robotic-Arm Tasks

Hindsight Experience Replay (HER) is widely regarded as the state-of-the-art algorithm for achieving sample-efficient multi-goal reinforcement learning (RL) in robotic manipulation tasks with binary rewards. HER facilitates learning from failed attempts by replaying trajectories with redefined goals. However, it relies on a heuristic-based replay method that lacks a principled framework. To address this limitation, we introduce a novel replay strategy, "Next-Future", which focuses on rewarding single-step transitions. This approach significantly enhances sample efficiency and accuracy in learning multi-goal Markov decision processes (MDPs), particularly under stringent accuracy requirements -- a critical aspect for performing complex and precise robotic-arm tasks. We demonstrate the efficacy of our method by highlighting how single-step learning enables improved value approximation within the multi-goal RL framework. The performance of the proposed replay strategy is evaluated across eight challenging robotic manipulation tasks, using ten random seeds for training. Our results indicate substantial improvements in sample efficiency for seven out of eight tasks and higher success rates in six tasks. Furthermore, real-world experiments validate the practical feasibility of the learned policies, demonstrating the potential of "Next-Future" in solving complex robotic-arm tasks.

cs.RO

Mobile Robotic Multi-View Photometric Stereo

Multi-View Photometric Stereo (MVPS) is a popular method for fine-detailed 3D acquisition of an object from images. Despite its outstanding results on diverse material objects, a typical MVPS experimental setup requires a well-calibrated light source and a monocular camera installed on an immovable base. This restricts the use of MVPS on a movable platform, limiting us from taking MVPS benefits in 3D acquisition for mobile robotics applications. To this end, we introduce a new mobile robotic system for MVPS. While the proposed system brings advantages, it introduces additional algorithmic challenges. Addressing them, in this paper, we further propose an incremental approach for mobile robotic MVPS. Our approach leverages a supervised learning setup to predict per-view surface normal, object depth, and per-pixel uncertainty in model-predicted results. A refined depth map per view is obtained by solving an MVPS-driven optimization problem proposed in this paper. Later, we fuse the refined depth map while tracking the camera pose w.r.t the reference frame to recover globally consistent object 3D geometry. Experimental results show the advantages of our robotic system and algorithm, featuring the local high-frequency surface detail recovery with globally consistent object shape. Our work is beyond any MVPS system yet presented, providing encouraging results on objects with unknown reflectance properties using fewer frames without a tiring calibration and installation process, enabling computationally efficient robotic automation approach to photogrammetry. The proposed approach is nearly 100 times computationally faster than the state-of-the-art MVPS methods such as [1, 2] while maintaining the similar results when tested on subjects taken from the benchmark DiLiGenT MV dataset [3].

cs.CV

Evidential Transformers for Improved Image Retrieval

We introduce the Evidential Transformer, an uncertainty-driven transformer model for improved and robust image retrieval. In this paper, we make several contributions to content-based image retrieval (CBIR). We incorporate probabilistic methods into image retrieval, achieving robust and reliable results, with evidential classification surpassing traditional training based on multiclass classification as a baseline for deep metric learning. Furthermore, we improve the state-of-the-art retrieval results on several datasets by leveraging the Global Context Vision Transformer (GC ViT) architecture. Our experimental results consistently demonstrate the reliability of our approach, setting a new benchmark in CBIR in all test settings on the Stanford Online Products (SOP) and CUB-200-2011 datasets.

cs.CV

Stereo Risk: A Continuous Modeling Approach to Stereo Matching

We introduce Stereo Risk, a new deep-learning approach to solve the classical stereo-matching problem in computer vision. As it is well-known that stereo matching boils down to a per-pixel disparity estimation problem, the popular state-of-the-art stereo-matching approaches widely rely on regressing the scene disparity values, yet via discretization of scene disparity values. Such discretization often fails to capture the nuanced, continuous nature of scene depth. Stereo Risk departs from the conventional discretization approach by formulating the scene disparity as an optimal solution to a continuous risk minimization problem, hence the name "stereo risk". We demonstrate that $L^1$ minimization of the proposed continuous risk function enhances stereo-matching performance for deep networks, particularly for disparities with multi-modal probability distributions. Furthermore, to enable the end-to-end network training of the non-differentiable $L^1$ risk optimization, we exploited the implicit function theorem, ensuring a fully differentiable network. A comprehensive analysis demonstrates our method's theoretical soundness and superior performance over the state-of-the-art methods across various benchmark datasets, including KITTI 2012, KITTI 2015, ETH3D, SceneFlow, and Middlebury 2014.

cs.CV

ICGNet: A Unified Approach for Instance-Centric Grasping

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

cs.RO

Learning Robust Multi-Scale Representation for Neural Radiance Fields from Unposed Images

We introduce an improved solution to the neural image-based rendering problem in computer vision. Given a set of images taken from a freely moving camera at train time, the proposed approach could synthesize a realistic image of the scene from a novel viewpoint at test time. The key ideas presented in this paper are (i) Recovering accurate camera parameters via a robust pipeline from unposed day-to-day images is equally crucial in neural novel view synthesis problem; (ii) It is rather more practical to model object's content at different resolutions since dramatic camera motion is highly likely in day-to-day unposed images. To incorporate the key ideas, we leverage the fundamentals of scene rigidity, multi-scale neural scene representation, and single-image depth prediction. Concretely, the proposed approach makes the camera parameters as learnable in a neural fields-based modeling framework. By assuming per view depth prediction is given up to scale, we constrain the relative pose between successive frames. From the relative poses, absolute camera pose estimation is modeled via a graph-neural network-based multiple motion averaging within the multi-scale neural-fields network, leading to a single loss function. Optimizing the introduced loss function provides camera intrinsic, extrinsic, and image rendering from unposed images. We demonstrate, with examples, that for a unified framework to accurately model multiscale neural scene representation from day-to-day acquired unposed multi-view images, it is equally essential to have precise camera-pose estimates within the scene representation framework. Without considering robustness measures in the camera pose estimation pipeline, modeling for multi-scale aliasing artifacts can be counterproductive. We present extensive experiments on several benchmark datasets to demonstrate the suitability of our approach.

cs.CV

How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers

Object goal navigation is an important problem in Embodied AI that involves guiding the agent to navigate to an instance of the object category in an unknown environment -- typically an indoor scene. Unfortunately, current state-of-the-art methods for this problem rely heavily on data-driven approaches, \eg, end-to-end reinforcement learning, imitation learning, and others. Moreover, such methods are typically costly to train and difficult to debug, leading to a lack of transferability and explainability. Inspired by recent successes in combining classical and learning methods, we present a modular and training-free solution, which embraces more classic approaches, to tackle the object goal navigation problem. Our method builds a structured scene representation based on the classic visual simultaneous localization and mapping (V-SLAM) framework. We then inject semantics into geometric-based frontier exploration to reason about promising areas to search for a goal object. Our structured scene representation comprises a 2D occupancy map, semantic point cloud, and spatial scene graph. Our method propagates semantics on the scene graphs based on language priors and scene statistics to introduce semantic knowledge to the geometric frontiers. With injected semantic priors, the agent can reason about the most promising frontier to explore. The proposed pipeline shows strong experimental performance for object goal navigation on the Gibson benchmark dataset, outperforming the previous state-of-the-art. We also perform comprehensive ablation studies to identify the current bottleneck in the object navigation task.

cs.CV

Neural Implicit Dense Semantic SLAM

Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its position over time. In this paper, we propose a novel RGBD vSLAM algorithm that can learn a memory-efficient, dense 3D geometry, and semantic segmentation of an indoor scene in an online manner. Our pipeline combines classical 3D vision-based tracking and loop closing with neural fields-based mapping. The mapping network learns the SDF of the scene as well as RGB, depth, and semantic maps of any novel view using only a set of keyframes. Additionally, we extend our pipeline to large scenes by using multiple local mapping networks. Extensive experiments on well-known benchmark datasets confirm that our approach provides robust tracking, mapping, and semantic labeling even with noisy, sparse, or no input depth. Overall, our proposed algorithm can greatly enhance scene perception and assist with a range of robot control problems.

cs.CV

Quantum Annealing for Single Image Super-Resolution

This paper proposes a quantum computing-based algorithm to solve the single image super-resolution (SISR) problem. One of the well-known classical approaches for SISR relies on the well-established patch-wise sparse modeling of the problem. Yet, this field's current state of affairs is that deep neural networks (DNNs) have demonstrated far superior results than traditional approaches. Nevertheless, quantum computing is expected to become increasingly prominent for machine learning problems soon. As a result, in this work, we take the privilege to perform an early exploration of applying a quantum computing algorithm to this important image enhancement problem, i.e., SISR. Among the two paradigms of quantum computing, namely universal gate quantum computing and adiabatic quantum computing (AQC), the latter has been successfully applied to practical computer vision problems, in which quantum parallelism has been exploited to solve combinatorial optimization efficiently. This work demonstrates formulating quantum SISR as a sparse coding optimization problem, which is solved using quantum annealers accessed via the D-Wave Leap platform. The proposed AQC-based algorithm is demonstrated to achieve improved speed-up over a classical analog while maintaining comparable SISR accuracy.

cs.CV

Single Image Depth Prediction Made Better: A Multivariate Gaussian Take

Neural-network-based single image depth prediction (SIDP) is a challenging task where the goal is to predict the scene's per-pixel depth at test time. Since the problem, by definition, is ill-posed, the fundamental goal is to come up with an approach that can reliably model the scene depth from a set of training examples. In the pursuit of perfect depth estimation, most existing state-of-the-art learning techniques predict a single scalar depth value per-pixel. Yet, it is well-known that the trained model has accuracy limits and can predict imprecise depth. Therefore, an SIDP approach must be mindful of the expected depth variations in the model's prediction at test time. Accordingly, we introduce an approach that performs continuous modeling of per-pixel depth, where we can predict and reason about the per-pixel depth and its distribution. To this end, we model per-pixel scene depth using a multivariate Gaussian distribution. Moreover, contrary to the existing uncertainty modeling methods -- in the same spirit, where per-pixel depth is assumed to be independent, we introduce per-pixel covariance modeling that encodes its depth dependency w.r.t all the scene points. Unfortunately, per-pixel depth covariance modeling leads to a computationally expensive continuous loss function, which we solve efficiently using the learned low-rank approximation of the overall covariance matrix. Notably, when tested on benchmark datasets such as KITTI, NYU, and SUN-RGB-D, the SIDP model obtained by optimizing our loss function shows state-of-the-art results. Our method's accuracy (named MG) is among the top on the KITTI depth-prediction benchmark leaderboard.

cs.CV

Enhanced Stable View Synthesis

We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.

cs.CV

VA-DepthNet: A Variational Approach to Single Image Depth Prediction

We introduce VA-DepthNet, a simple, effective, and accurate deep neural network approach for the single-image depth prediction (SIDP) problem. The proposed approach advocates using classical first-order variational constraints for this problem. While state-of-the-art deep neural network methods for SIDP learn the scene depth from images in a supervised setting, they often overlook the invaluable invariances and priors in the rigid scene space, such as the regularity of the scene. The paper's main contribution is to reveal the benefit of classical and well-founded variational constraints in the neural network design for the SIDP task. It is shown that imposing first-order variational constraints in the scene space together with popular encoder-decoder-based network architecture design provides excellent results for the supervised SIDP task. The imposed first-order variational constraint makes the network aware of the depth gradient in the scene space, i.e., regularity. The paper demonstrates the usefulness of the proposed approach via extensive evaluation and ablation analysis over several benchmark datasets, such as KITTI, NYU Depth V2, and SUN RGB-D. The VA-DepthNet at test time shows considerable improvements in depth prediction accuracy compared to the prior art and is accurate also at high-frequency regions in the scene space. At the time of writing this paper, our method -- labeled as VA-DepthNet, when tested on the KITTI depth-prediction evaluation set benchmarks, shows state-of-the-art results, and is the top-performing published approach.

cs.CV