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Suryansh Kumar

Publications and source records attributed to Suryansh Kumar.

At least 37 records · Page 2Linked to original sources

Uncertainty-Driven Dense Two-View Structure from Motion

This work introduces an effective and practical solution to the dense two-view structure from motion (SfM) problem. One vital question addressed is how to mindfully use per-pixel optical flow correspondence between two frames for accurate pose estimation -- as perfect per-pixel correspondence between two images is difficult, if not impossible, to establish. With the carefully estimated camera pose and predicted per-pixel optical flow correspondences, a dense depth of the scene is computed. Later, an iterative refinement procedure is introduced to further improve optical flow matching confidence, camera pose, and depth, exploiting their inherent dependency in rigid SfM. The fundamental idea presented is to benefit from per-pixel uncertainty in the optical flow estimation and provide robustness to the dense SfM system via an online refinement. Concretely, we introduce our uncertainty-driven Dense Two-View SfM pipeline (DTV-SfM), consisting of an uncertainty-aware dense optical flow estimation approach that provides per-pixel correspondence with their confidence score of matching; a weighted dense bundle adjustment formulation that depends on optical flow uncertainty and bidirectional optical flow consistency to refine both pose and depth; a depth estimation network that considers its consistency with the estimated poses and optical flow respecting epipolar constraint. Extensive experiments show that the proposed approach achieves remarkable depth accuracy and state-of-the-art camera pose results superseding SuperPoint and SuperGlue accuracy when tested on benchmark datasets such as DeMoN, YFCC100M, and ScanNet. Code and more materials are available at http://vis.xyz/pub/dtv-sfm.

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CC-3DT: Panoramic 3D Object Tracking via Cross-Camera Fusion

To track the 3D locations and trajectories of the other traffic participants at any given time, modern autonomous vehicles are equipped with multiple cameras that cover the vehicle's full surroundings. Yet, camera-based 3D object tracking methods prioritize optimizing the single-camera setup and resort to post-hoc fusion in a multi-camera setup. In this paper, we propose a method for panoramic 3D object tracking, called CC-3DT, that associates and models object trajectories both temporally and across views, and improves the overall tracking consistency. In particular, our method fuses 3D detections from multiple cameras before association, reducing identity switches significantly and improving motion modeling. Our experiments on large-scale driving datasets show that fusion before association leads to a large margin of improvement over post-hoc fusion. We set a new state-of-the-art with 12.6% improvement in average multi-object tracking accuracy (AMOTA) among all camera-based methods on the competitive NuScenes 3D tracking benchmark, outperforming previously published methods by 6.5% in AMOTA with the same 3D detector.

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Multi-View Photometric Stereo Revisited

Multi-view photometric stereo (MVPS) is a preferred method for detailed and precise 3D acquisition of an object from images. Although popular methods for MVPS can provide outstanding results, they are often complex to execute and limited to isotropic material objects. To address such limitations, we present a simple, practical approach to MVPS, which works well for isotropic as well as other object material types such as anisotropic and glossy. The proposed approach in this paper exploits the benefit of uncertainty modeling in a deep neural network for a reliable fusion of photometric stereo (PS) and multi-view stereo (MVS) network predictions. Yet, contrary to the recently proposed state-of-the-art, we introduce neural volume rendering methodology for a trustworthy fusion of MVS and PS measurements. The advantage of introducing neural volume rendering is that it helps in the reliable modeling of objects with diverse material types, where existing MVS methods, PS methods, or both may fail. Furthermore, it allows us to work on neural 3D shape representation, which has recently shown outstanding results for many geometric processing tasks. Our suggested new loss function aims to fits the zero level set of the implicit neural function using the most certain MVS and PS network predictions coupled with weighted neural volume rendering cost. The proposed approach shows state-of-the-art results when tested extensively on several benchmark datasets.

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Robustifying the Multi-Scale Representation of Neural Radiance Fields

Neural Radiance Fields (NeRF) recently emerged as a new paradigm for object representation from multi-view (MV) images. Yet, it cannot handle multi-scale (MS) images and camera pose estimation errors, which generally is the case with multi-view images captured from a day-to-day commodity camera. Although recently proposed Mip-NeRF could handle multi-scale imaging problems with NeRF, it cannot handle camera pose estimation error. On the other hand, the newly proposed BARF can solve the camera pose problem with NeRF but fails if the images are multi-scale in nature. This paper presents a robust multi-scale neural radiance fields representation approach to simultaneously overcome both real-world imaging issues. Our method handles multi-scale imaging effects and camera-pose estimation problems with NeRF-inspired approaches by leveraging the fundamentals of scene rigidity. To reduce unpleasant aliasing artifacts due to multi-scale images in the ray space, we leverage Mip-NeRF multi-scale representation. For joint estimation of robust camera pose, we propose graph-neural network-based multiple motion averaging in the neural volume rendering framework. We demonstrate, with examples, that for an accurate neural representation of an object from day-to-day acquired multi-view images, it is crucial to have precise camera-pose estimates. Without considering robustness measures in the camera pose estimation, modeling for multi-scale aliasing artifacts via conical frustum can be counterproductive. We present extensive experiments on the benchmark datasets to demonstrate that our approach provides better results than the recent NeRF-inspired approaches for such realistic settings.

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Learning Online Multi-Sensor Depth Fusion

Many hand-held or mixed reality devices are used with a single sensor for 3D reconstruction, although they often comprise multiple sensors. Multi-sensor depth fusion is able to substantially improve the robustness and accuracy of 3D reconstruction methods, but existing techniques are not robust enough to handle sensors which operate with diverse value ranges as well as noise and outlier statistics. To this end, we introduce SenFuNet, a depth fusion approach that learns sensor-specific noise and outlier statistics and combines the data streams of depth frames from different sensors in an online fashion. Our method fuses multi-sensor depth streams regardless of time synchronization and calibration and generalizes well with little training data. We conduct experiments with various sensor combinations on the real-world CoRBS and Scene3D datasets, as well as the Replica dataset. Experiments demonstrate that our fusion strategy outperforms traditional and recent online depth fusion approaches. In addition, the combination of multiple sensors yields more robust outlier handling and more precise surface reconstruction than the use of a single sensor. The source code and data are available at https://github.com/tfy14esa/SenFuNet.

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Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fields

In this paper, we tackle the problem of active robotic 3D reconstruction of an object. In particular, we study how a mobile robot with an arm-held camera can select a favorable number of views to recover an object's 3D shape efficiently. Contrary to the existing solution to this problem, we leverage the popular neural radiance fields-based object representation, which has recently shown impressive results for various computer vision tasks. However, it is not straightforward to directly reason about an object's explicit 3D geometric details using such a representation, making the next-best-view selection problem for dense 3D reconstruction challenging. This paper introduces a ray-based volumetric uncertainty estimator, which computes the entropy of the weight distribution of the color samples along each ray of the object's implicit neural representation. We show that it is possible to infer the uncertainty of the underlying 3D geometry given a novel view with the proposed estimator. We then present a next-best-view selection policy guided by the ray-based volumetric uncertainty in neural radiance fields-based representations. Encouraging experimental results on synthetic and real-world data suggest that the approach presented in this paper can enable a new research direction of using an implicit 3D object representation for the next-best-view problem in robot vision applications, distinguishing our approach from the existing approaches that rely on explicit 3D geometric modeling.

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Organic Priors in Non-Rigid Structure from Motion

This paper advocates the use of organic priors in classical non-rigid structure from motion (NRSfM). By organic priors, we mean invaluable intermediate prior information intrinsic to the NRSfM matrix factorization theory. It is shown that such priors reside in the factorized matrices, and quite surprisingly, existing methods generally disregard them. The paper's main contribution is to put forward a simple, methodical, and practical method that can effectively exploit such organic priors to solve NRSfM. The proposed method does not make assumptions other than the popular one on the low-rank shape and offers a reliable solution to NRSfM under orthographic projection. Our work reveals that the accessibility of organic priors is independent of the camera motion and shape deformation type. Besides that, the paper provides insights into the NRSfM factorization -- both in terms of shape and motion -- and is the first approach to show the benefit of single rotation averaging for NRSfM. Furthermore, we outline how to effectively recover motion and non-rigid 3D shape using the proposed organic prior based approach and demonstrate results that outperform prior-free NRSfM performance by a significant margin. Finally, we present the benefits of our method via extensive experiments and evaluations on several benchmark datasets.

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Generative Flows with Invertible Attentions

Flow-based generative models have shown an excellent ability to explicitly learn the probability density function of data via a sequence of invertible transformations. Yet, learning attentions in generative flows remains understudied, while it has made breakthroughs in other domains. To fill the gap, this paper introduces two types of invertible attention mechanisms, i.e., map-based and transformer-based attentions, for both unconditional and conditional generative flows. The key idea is to exploit a masked scheme of these two attentions to learn long-range data dependencies in the context of generative flows. The masked scheme allows for invertible attention modules with tractable Jacobian determinants, enabling its seamless integration at any positions of the flow-based models. The proposed attention mechanisms lead to more efficient generative flows, due to their capability of modeling the long-term data dependencies. Evaluation on multiple image synthesis tasks shows that the proposed attention flows result in efficient models and compare favorably against the state-of-the-art unconditional and conditional generative flows.

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Uncertainty-Aware Deep Multi-View Photometric Stereo

This paper presents a simple and effective solution to the longstanding classical multi-view photometric stereo (MVPS) problem. It is well-known that photometric stereo (PS) is excellent at recovering high-frequency surface details, whereas multi-view stereo (MVS) can help remove the low-frequency distortion due to PS and retain the global geometry of the shape. This paper proposes an approach that can effectively utilize such complementary strengths of PS and MVS. Our key idea is to combine them suitably while considering the per-pixel uncertainty of their estimates. To this end, we estimate per-pixel surface normals and depth using an uncertainty-aware deep-PS network and deep-MVS network, respectively. Uncertainty modeling helps select reliable surface normal and depth estimates at each pixel which then act as a true representative of the dense surface geometry. At each pixel, our approach either selects or discards deep-PS and deep-MVS network prediction depending on the prediction uncertainty measure. For dense, detailed, and precise inference of the object's surface profile, we propose to learn the implicit neural shape representation via a multilayer perceptron (MLP). Our approach encourages the MLP to converge to a natural zero-level set surface using the confident prediction from deep-PS and deep-MVS networks, providing superior dense surface reconstruction. Extensive experiments on the DiLiGenT-MV benchmark dataset show that our method provides high-quality shape recovery with a much lower memory footprint while outperforming almost all of the existing approaches.

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A Real-Time Online Learning Framework for Joint 3D Reconstruction and Semantic Segmentation of Indoor Scenes

This paper presents a real-time online vision framework to jointly recover an indoor scene's 3D structure and semantic label. Given noisy depth maps, a camera trajectory, and 2D semantic labels at train time, the proposed deep neural network based approach learns to fuse the depth over frames with suitable semantic labels in the scene space. Our approach exploits the joint volumetric representation of the depth and semantics in the scene feature space to solve this task. For a compelling online fusion of the semantic labels and geometry in real-time, we introduce an efficient vortex pooling block while dropping the use of routing network in online depth fusion to preserve high-frequency surface details. We show that the context information provided by the semantics of the scene helps the depth fusion network learn noise-resistant features. Not only that, it helps overcome the shortcomings of the current online depth fusion method in dealing with thin object structures, thickening artifacts, and false surfaces. Experimental evaluation on the Replica dataset shows that our approach can perform depth fusion at 37 and 10 frames per second with an average reconstruction F-score of 88% and 91%, respectively, depending on the depth map resolution. Moreover, our model shows an average IoU score of 0.515 on the ScanNet 3D semantic benchmark leaderboard.

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Neural Radiance Fields Approach to Deep Multi-View Photometric Stereo

We present a modern solution to the multi-view photometric stereo problem (MVPS). Our work suitably exploits the image formation model in a MVPS experimental setup to recover the dense 3D reconstruction of an object from images. We procure the surface orientation using a photometric stereo (PS) image formation model and blend it with a multi-view neural radiance field representation to recover the object's surface geometry. Contrary to the previous multi-staged framework to MVPS, where the position, iso-depth contours, or orientation measurements are estimated independently and then fused later, our method is simple to implement and realize. Our method performs neural rendering of multi-view images while utilizing surface normals estimated by a deep photometric stereo network. We render the MVPS images by considering the object's surface normals for each 3D sample point along the viewing direction rather than explicitly using the density gradient in the volume space via 3D occupancy information. We optimize the proposed neural radiance field representation for the MVPS setup efficiently using a fully connected deep network to recover the 3D geometry of an object. Extensive evaluation on the DiLiGenT-MV benchmark dataset shows that our method performs better than the approaches that perform only PS or only multi-view stereo (MVS) and provides comparable results against the state-of-the-art multi-stage fusion methods.

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Neural Architecture Search for Efficient Uncalibrated Deep Photometric Stereo

We present an automated machine learning approach for uncalibrated photometric stereo (PS). Our work aims at discovering lightweight and computationally efficient PS neural networks with excellent surface normal accuracy. Unlike previous uncalibrated deep PS networks, which are handcrafted and carefully tuned, we leverage differentiable neural architecture search (NAS) strategy to find uncalibrated PS architecture automatically. We begin by defining a discrete search space for a light calibration network and a normal estimation network, respectively. We then perform a continuous relaxation of this search space and present a gradient-based optimization strategy to find an efficient light calibration and normal estimation network. Directly applying the NAS methodology to uncalibrated PS is not straightforward as certain task-specific constraints must be satisfied, which we impose explicitly. Moreover, we search for and train the two networks separately to account for the Generalized Bas-Relief (GBR) ambiguity. Extensive experiments on the DiLiGenT dataset show that the automatically searched neural architectures performance compares favorably with the state-of-the-art uncalibrated PS methods while having a lower memory footprint.

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Neural Architecture Search of SPD Manifold Networks

In this paper, we propose a new neural architecture search (NAS) problem of Symmetric Positive Definite (SPD) manifold networks, aiming to automate the design of SPD neural architectures. To address this problem, we first introduce a geometrically rich and diverse SPD neural architecture search space for an efficient SPD cell design. Further, we model our new NAS problem with a one-shot training process of a single supernet. Based on the supernet modeling, we exploit a differentiable NAS algorithm on our relaxed continuous search space for SPD neural architecture search. Statistical evaluation of our method on drone, action, and emotion recognition tasks mostly provides better results than the state-of-the-art SPD networks and traditional NAS algorithms. Empirical results show that our algorithm excels in discovering better performing SPD network design and provides models that are more than three times lighter than searched by the state-of-the-art NAS algorithms.

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Trilevel Neural Architecture Search for Efficient Single Image Super-Resolution

Modern solutions to the single image super-resolution (SISR) problem using deep neural networks aim not only at better performance accuracy but also at a lighter and computationally efficient model. To that end, recently, neural architecture search (NAS) approaches have shown some tremendous potential. Following the same underlying, in this paper, we suggest a novel trilevel NAS method that provides a better balance between different efficiency metrics and performance to solve SISR. Unlike available NAS, our search is more complete, and therefore it leads to an efficient, optimized, and compressed architecture. We innovatively introduce a trilevel search space modeling, i.e., hierarchical modeling on network-, cell-, and kernel-level structures. To make the search on trilevel spaces differentiable and efficient, we exploit a new sparsestmax technique that is excellent at generating sparse distributions of individual neural architecture candidates so that they can be better disentangled for the final selection from the enlarged search space. We further introduce the sorting technique to the sparsestmax relaxation for better network-level compression. The proposed NAS optimization additionally facilitates simultaneous search and training in a single phase, reducing search time and train time. Comprehensive evaluations on the benchmark datasets show our method's clear superiority over the state-of-the-art NAS in terms of a good trade-off between model size, performance, and efficiency.

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Uncalibrated Neural Inverse Rendering for Photometric Stereo of General Surfaces

This paper presents an uncalibrated deep neural network framework for the photometric stereo problem. For training models to solve the problem, existing neural network-based methods either require exact light directions or ground-truth surface normals of the object or both. However, in practice, it is challenging to procure both of this information precisely, which restricts the broader adoption of photometric stereo algorithms for vision application. To bypass this difficulty, we propose an uncalibrated neural inverse rendering approach to this problem. Our method first estimates the light directions from the input images and then optimizes an image reconstruction loss to calculate the surface normals, bidirectional reflectance distribution function value, and depth. Additionally, our formulation explicitly models the concave and convex parts of a complex surface to consider the effects of interreflections in the image formation process. Extensive evaluation of the proposed method on the challenging subjects generally shows comparable or better results than the supervised and classical approaches.

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Dense Non-Rigid Structure from Motion: A Manifold Viewpoint

Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and, ignore the local non-linearities of the shape deformation, and therefore, struggles to reliably model non-linear deformations. Furthermore, available dense NRSfM algorithms are often hurdled by scalability, computations, noisy measurements and, restricted to model just global deformation. In this paper, we propose algorithms that can overcome these limitations with the previous methods and, at the same time, can recover a reliable dense 3D structure of a non-rigid object with higher accuracy. Assuming that a deforming shape is composed of a union of local linear subspace and, span a global low-rank space over multiple frames enables us to efficiently model complex non-rigid deformations. To that end, each local linear subspace is represented using Grassmannians and, the global 3D shape across multiple frames is represented using a low-rank representation. We show that our approach significantly improves accuracy, scalability, and robustness against noise. Also, our representation naturally allows for simultaneous reconstruction and clustering framework which in general is observed to be more suitable for NRSfM problems. Our method currently achieves leading performance on the standard benchmark datasets.

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Non-Rigid Structure from Motion: Prior-Free Factorization Method Revisited

A simple prior free factorization algorithm \cite{dai2014simple} is quite often cited work in the field of Non-Rigid Structure from Motion (NRSfM). The benefit of this work lies in its simplicity of implementation, strong theoretical justification to the motion and structure estimation, and its invincible originality. Despite this, the prevailing view is, that it performs exceedingly inferior to other methods on several benchmark datasets \cite{jensen2018benchmark,akhter2009nonrigid}. However, our subtle investigation provides some empirical statistics which made us think against such views. The statistical results we obtained supersedes Dai {\it{et al.}}\cite{dai2014simple} originally reported results on the benchmark datasets by a significant margin under some elementary changes in their core algorithmic idea \cite{dai2014simple}. Now, these results not only exposes some unrevealed areas for research in NRSfM but also give rise to new mathematical challenges for NRSfM researchers. We argue that by \textbf{properly} utilizing the well-established assumptions about a non-rigidly deforming shape i.e, it deforms smoothly over frames \cite{rabaud2008re} and it spans a low-rank space, the simple prior-free idea can provide results which is comparable to the best available algorithms. In this paper, we explore some of the hidden intricacies missed by Dai {\it{et. al.}} work \cite{dai2014simple} and how some elementary measures and modifications can enhance its performance, as high as approx. 18\% on the benchmark dataset. The improved performance is justified and empirically verified by extensive experiments on several datasets. We believe our work has both practical and theoretical importance for the development of better NRSfM algorithms.

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Superpixel Soup: Monocular Dense 3D Reconstruction of a Complex Dynamic Scene

This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our model of a dynamic scene reduces to a soup of planar structures and rigid motion of these local planar structures. Using planar over-segmentation of the scene, we reduce this task to solving a "3D jigsaw puzzle" problem. Hence, the task boils down to correctly assemble each rigid piece to construct a 3D shape that complies with the geometry of the scene under the ARAP assumption. Further, we show that our approach provides an effective solution to the inherent scale-ambiguity in structure-from-motion under perspective projection. We provide extensive experimental results and evaluation on several benchmark datasets. Quantitative comparison with competing approaches shows state-of-the-art performance.

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