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Tadahiro Taniguchi

Publications and source records attributed to Tadahiro Taniguchi.

At least 73 records · Page 4Linked to original sources

Speak Like a Dog: Human to Non-human creature Voice Conversion

This paper proposes a new voice conversion (VC) task from human speech to dog-like speech while preserving linguistic information as an example of human to non-human creature voice conversion (H2NH-VC) tasks. Although most VC studies deal with human to human VC, H2NH-VC aims to convert human speech into non-human creature-like speech. Non-parallel VC allows us to develop H2NH-VC, because we cannot collect a parallel dataset that non-human creatures speak human language. In this study, we propose to use dogs as an example of a non-human creature target domain and define the "speak like a dog" task. To clarify the possibilities and characteristics of the "speak like a dog" task, we conducted a comparative experiment using existing representative non-parallel VC methods in acoustic features (Mel-cepstral coefficients and Mel-spectrograms), network architectures (five different kernel-size settings), and training criteria (variational autoencoder (VAE)- based and generative adversarial network-based). Finally, the converted voices were evaluated using mean opinion scores: dog-likeness, sound quality and intelligibility, and character error rate (CER). The experiment showed that the employment of the Mel-spectrogram improved the dog-likeness of the converted speech, while it is challenging to preserve linguistic information. Challenges and limitations of the current VC methods for H2NH-VC are highlighted.

cs.SD↗

Symbol Emergence as Inter-personal Categorization with Head-to-head Latent Word

In this study, we propose a head-to-head type (H2H-type) inter-personal multimodal Dirichlet mixture (Inter-MDM) by modifying the original Inter-MDM, which is a probabilistic generative model that represents the symbol emergence between two agents as multiagent multimodal categorization. A Metropolis--Hastings method-based naming game based on the Inter-MDM enables two agents to collaboratively perform multimodal categorization and share signs with a solid mathematical foundation of convergence. However, the conventional Inter-MDM presumes a tail-to-tail connection across a latent word variable, causing inflexibility of the further extension of Inter-MDM for modeling a more complex symbol emergence. Therefore, we propose herein a head-to-head type (H2H-type) Inter-MDM that treats a latent word variable as a child node of an internal variable of each agent in the same way as many prior studies of multimodal categorization. On the basis of the H2H-type Inter-MDM, we propose a naming game in the same way as the conventional Inter-MDM. The experimental results show that the H2H-type Inter-MDM yields almost the same performance as the conventional Inter-MDM from the viewpoint of multimodal categorization and sign sharing.

cs.LG↗

Multi-View Dreaming: Multi-View World Model with Contrastive Learning

In this paper, we propose Multi-View Dreaming, a novel reinforcement learning agent for integrated recognition and control from multi-view observations by extending Dreaming. Most current reinforcement learning method assumes a single-view observation space, and this imposes limitations on the observed data, such as lack of spatial information and occlusions. This makes obtaining ideal observational information from the environment difficult and is a bottleneck for real-world robotics applications. In this paper, we use contrastive learning to train a shared latent space between different viewpoints, and show how the Products of Experts approach can be used to integrate and control the probability distributions of latent states for multiple viewpoints. We also propose Multi-View DreamingV2, a variant of Multi-View Dreaming that uses a categorical distribution to model the latent state instead of the Gaussian distribution. Experiments show that the proposed method outperforms simple extensions of existing methods in a realistic robot control task.

cs.AI↗

DreamingV2: Reinforcement Learning with Discrete World Models without Reconstruction

The present paper proposes a novel reinforcement learning method with world models, DreamingV2, a collaborative extension of DreamerV2 and Dreaming. DreamerV2 is a cutting-edge model-based reinforcement learning from pixels that uses discrete world models to represent latent states with categorical variables. Dreaming is also a form of reinforcement learning from pixels that attempts to avoid the autoencoding process in general world model training by involving a reconstruction-free contrastive learning objective. The proposed DreamingV2 is a novel approach of adopting both the discrete representation of DreamingV2 and the reconstruction-free objective of Dreaming. Compared to DreamerV2 and other recent model-based methods without reconstruction, DreamingV2 achieves the best scores on five simulated challenging 3D robot arm tasks. We believe that DreamingV2 will be a reliable solution for robot learning since its discrete representation is suitable to describe discontinuous environments, and the reconstruction-free fashion well manages complex vision observations.

cs.LG↗

Map completion from partial observation using the global structure of multiple environmental maps

Using the spatial structure of various indoor environments as prior knowledge, the robot would construct the map more efficiently. Autonomous mobile robots generally apply simultaneous localization and mapping (SLAM) methods to understand the reachable area in newly visited environments. However, conventional mapping approaches are limited by only considering sensor observation and control signals to estimate the current environment map. This paper proposes a novel SLAM method, map completion network-based SLAM (MCN-SLAM), based on a probabilistic generative model incorporating deep neural networks for map completion. These map completion networks are primarily trained in the framework of generative adversarial networks (GANs) to extract the global structure of large amounts of existing map data. We show in experiments that the proposed method can estimate the environment map 1.3 times better than the previous SLAM methods in the situation of partial observation.

cs.RO↗

A Whole Brain Probabilistic Generative Model: Toward Realizing Cognitive Architectures for Developmental Robots

Building a humanlike integrative artificial cognitive system, that is, an artificial general intelligence (AGI), is the holy grail of the artificial intelligence (AI) field. Furthermore, a computational model that enables an artificial system to achieve cognitive development will be an excellent reference for brain and cognitive science. This paper describes an approach to develop a cognitive architecture by integrating elemental cognitive modules to enable the training of the modules as a whole. This approach is based on two ideas: (1) brain-inspired AI, learning human brain architecture to build human-level intelligence, and (2) a probabilistic generative model(PGM)-based cognitive system to develop a cognitive system for developmental robots by integrating PGMs. The development framework is called a whole brain PGM (WB-PGM), which differs fundamentally from existing cognitive architectures in that it can learn continuously through a system based on sensory-motor information. In this study, we describe the rationale of WB-PGM, the current status of PGM-based elemental cognitive modules, their relationship with the human brain, the approach to the integration of the cognitive modules, and future challenges. Our findings can serve as a reference for brain studies. As PGMs describe explicit informational relationships between variables, this description provides interpretable guidance from computational sciences to brain science. By providing such information, researchers in neuroscience can provide feedback to researchers in AI and robotics on what the current models lack with reference to the brain. Further, it can facilitate collaboration among researchers in neuro-cognitive sciences as well as AI and robotics.

cs.AI↗

Multiagent Multimodal Categorization for Symbol Emergence: Emergent Communication via Interpersonal Cross-modal Inference

This paper describes a computational model of multiagent multimodal categorization that realizes emergent communication. We clarify whether the computational model can reproduce the following functions in a symbol emergence system, comprising two agents with different sensory modalities playing a naming game. (1) Function for forming a shared lexical system that comprises perceptual categories and corresponding signs, formed by agents through individual learning and semiotic communication between agents. (2) Function to improve the categorization accuracy in an agent via semiotic communication with another agent, even when some sensory modalities of each agent are missing. (3) Function that an agent infers unobserved sensory information based on a sign sampled from another agent in the same manner as cross-modal inference. We propose an interpersonal multimodal Dirichlet mixture (Inter-MDM), which is derived by dividing an integrative probabilistic generative model, which is obtained by integrating two Dirichlet mixtures (DMs). The Markov chain Monte Carlo algorithm realizes emergent communication. The experimental results demonstrated that Inter-MDM enables agents to form multimodal categories and appropriately share signs between agents. It is shown that emergent communication improves categorization accuracy, even when some sensory modalities are missing. Inter-MDM enables an agent to predict unobserved information based on a shared sign.

cs.AI↗

StarGAN-VC+ASR: StarGAN-based Non-Parallel Voice Conversion Regularized by Automatic Speech Recognition

Preserving the linguistic content of input speech is essential during voice conversion (VC). The star generative adversarial network-based VC method (StarGAN-VC) is a recently developed method that allows non-parallel many-to-many VC. Although this method is powerful, it can fail to preserve the linguistic content of input speech when the number of available training samples is extremely small. To overcome this problem, we propose the use of automatic speech recognition to assist model training, to improve StarGAN-VC, especially in low-resource scenarios. Experimental results show that using our proposed method, StarGAN-VC can retain more linguistic information than vanilla StarGAN-VC.

cs.SD↗

Unsupervised Lexical Acquisition of Relative Spatial Concepts Using Spoken User Utterances

This paper proposes methods for unsupervised lexical acquisition for relative spatial concepts using spoken user utterances. A robot with a flexible spoken dialog system must be able to acquire linguistic representation and its meaning specific to an environment through interactions with humans as children do. Specifically, relative spatial concepts (e.g., front and right) are widely used in our daily lives, however, it is not obvious which object is a reference object when a robot learns relative spatial concepts. Therefore, we propose methods by which a robot without prior knowledge of words can learn relative spatial concepts. The methods are formulated using a probabilistic model to estimate the proper reference objects and distributions representing concepts simultaneously. The experimental results show that relative spatial concepts and a phoneme sequence representing each concept can be learned under the condition that the robot does not know which located object is the reference object. Additionally, we show that two processes in the proposed method improve the estimation accuracy of the concepts: generating candidate word sequences by class n-gram and selecting word sequences using location information. Furthermore, we show that clues to reference objects improve accuracy even though the number of candidate reference objects increases.

cs.AI↗

Domain-Adversarial and Conditional State Space Model for Imitation Learning

State representation learning (SRL) in partially observable Markov decision processes has been studied to learn abstract features of data useful for robot control tasks. For SRL, acquiring domain-agnostic states is essential for achieving efficient imitation learning. Without these states, imitation learning is hampered by domain-dependent information useless for control. However, existing methods fail to remove such disturbances from the states when the data from experts and agents show large domain shifts. To overcome this issue, we propose a domain-adversarial and conditional state space model (DAC-SSM) that enables control systems to obtain domain-agnostic and task- and dynamics-aware states. DAC-SSM jointly optimizes the state inference, observation reconstruction, forward dynamics, and reward models. To remove domain-dependent information from the states, the model is trained with domain discriminators in an adversarial manner, and the reconstruction is conditioned on domain labels. We experimentally evaluated the model predictive control performance via imitation learning for continuous control of sparse reward tasks in simulators and compared it with the performance of the existing SRL method. The agents from DAC-SSM achieved performance comparable to experts and more than twice the baselines. We conclude domain-agnostic states are essential for imitation learning that has large domain shifts and can be obtained using DAC-SSM.

cs.LG↗

StarGAN-based Emotional Voice Conversion for Japanese Phrases

This paper shows that StarGAN-VC, a spectral envelope transformation method for non-parallel many-to-many voice conversion (VC), is capable of emotional VC (EVC). Although StarGAN-VC has been shown to enable speaker identity conversion, its capability for EVC for Japanese phrases has not been clarified. In this paper, we describe the direct application of StarGAN-VC to an EVC task with minimal fundamental frequency and aperiodicity processing. Through subjective evaluation experiments, we evaluated the performance of our StarGAN-EVC system in terms of its ability to achieve EVC for Japanese phrases. The subjective evaluation is conducted in terms of subjective classification and mean opinion score of neutrality and similarity. In addition, the interdependence between the source and target emotional domains was investigated from the perspective of the quality of EVC.

cs.SD↗

Double Articulation Analyzer with Prosody for Unsupervised Word and Phoneme Discovery

Infants acquire words and phonemes from unsegmented speech signals using segmentation cues, such as distributional, prosodic, and co-occurrence cues. Many pre-existing computational models that represent the process tend to focus on distributional or prosodic cues. This paper proposes a nonparametric Bayesian probabilistic generative model called the prosodic hierarchical Dirichlet process-hidden language model (Prosodic HDP-HLM). Prosodic HDP-HLM, an extension of HDP-HLM, considers both prosodic and distributional cues within a single integrative generative model. We conducted three experiments on different types of datasets, and demonstrate the validity of the proposed method. The results show that the Prosodic DAA successfully uses prosodic cues and outperforms a method that solely uses distributional cues. The main contributions of this study are as follows: 1) We develop a probabilistic generative model for time series data including prosody that potentially has a double articulation structure; 2) We propose the Prosodic DAA by deriving the inference procedure for Prosodic HDP-HLM and show that Prosodic DAA can discover words directly from continuous human speech signals using statistical information and prosodic information in an unsupervised manner; 3) We show that prosodic cues contribute to word segmentation more in naturally distributed case words, i.e., they follow Zipf's law.

cs.CL↗

Dreaming: Model-based Reinforcement Learning by Latent Imagination without Reconstruction

In the present paper, we propose a decoder-free extension of Dreamer, a leading model-based reinforcement learning (MBRL) method from pixels. Dreamer is a sample- and cost-efficient solution to robot learning, as it is used to train latent state-space models based on a variational autoencoder and to conduct policy optimization by latent trajectory imagination. However, this autoencoding based approach often causes object vanishing, in which the autoencoder fails to perceives key objects for solving control tasks, and thus significantly limiting Dreamer's potential. This work aims to relieve this Dreamer's bottleneck and enhance its performance by means of removing the decoder. For this purpose, we firstly derive a likelihood-free and InfoMax objective of contrastive learning from the evidence lower bound of Dreamer. Secondly, we incorporate two components, (i) independent linear dynamics and (ii) the random crop data augmentation, to the learning scheme so as to improve the training performance. In comparison to Dreamer and other recent model-free reinforcement learning methods, our newly devised Dreamer with InfoMax and without generative decoder (Dreaming) achieves the best scores on 5 difficult simulated robotics tasks, in which Dreamer suffers from object vanishing.

cs.LG↗

Hierarchical Bayesian Model for the Transfer of Knowledge on Spatial Concepts based on Multimodal Information

This paper proposes a hierarchical Bayesian model based on spatial concepts that enables a robot to transfer the knowledge of places from experienced environments to a new environment. The transfer of knowledge based on spatial concepts is modeled as the calculation process of the posterior distribution based on the observations obtained in each environment with the parameters of spatial concepts generalized to environments as prior knowledge. We conducted experiments to evaluate the generalization performance of spatial knowledge for general places such as kitchens and the adaptive performance of spatial knowledge for unique places such as `Emma's room' in a new environment. In the experiments, the accuracies of the proposed method and conventional methods were compared in the prediction task of location names from an image and a position, and the prediction task of positions from a location name. The experimental results demonstrated that the proposed method has a higher prediction accuracy of location names and positions than the conventional method owing to the transfer of knowledge.

cs.RO↗

Autonomous Planning Based on Spatial Concepts to Tidy Up Home Environments with Service Robots

Tidy-up tasks by service robots in home environments are challenging in robotics applications because they involve various interactions with the environment. In particular, robots are required not only to grasp, move, and release various home objects but also to plan the order and positions for placing the objects. In this paper, we propose a novel planning method that can efficiently estimate the order and positions of the objects to be tidied up by learning the parameters of a probabilistic generative model. The model allows a robot to learn the distributions of the co-occurrence probability of the objects and places to tidy up using the multimodal sensor information collected in a tidied environment. Additionally, we develop an autonomous robotic system to perform the tidy-up operation. We evaluate the effectiveness of the proposed method by an experimental simulation that reproduces the conditions of the Tidy Up Here task of the World Robot Summit 2018 international robotics competition. The simulation results show that the proposed method enables the robot to successively tidy up several objects and achieves the best task score among the considered baseline tidy-up methods.

cs.RO↗

Spatial Concept-Based Navigation with Human Speech Instructions via Probabilistic Inference on Bayesian Generative Model

Robots are required to not only learn spatial concepts autonomously but also utilize such knowledge for various tasks in a domestic environment. Spatial concept represents a multimodal place category acquired from the robot's spatial experience including vision, speech-language, and self-position. The aim of this study is to enable a mobile robot to perform navigational tasks with human speech instructions, such as `Go to the kitchen', via probabilistic inference on a Bayesian generative model using spatial concepts. Specifically, path planning was formalized as the maximization of probabilistic distribution on the path-trajectory under speech instruction, based on a control-as-inference framework. Furthermore, we described the relationship between probabilistic inference based on the Bayesian generative model and control problem including reinforcement learning. We demonstrated path planning based on human instruction using acquired spatial concepts to verify the usefulness of the proposed approach in the simulator and in real environments. Experimentally, places instructed by the user's speech commands showed high probability values, and the trajectory toward the target place was correctly estimated. Our approach, based on probabilistic inference concerning decision-making, can lead to further improvement in robot autonomy.

cs.RO↗

Visual Exploration System for Analyzing Trends in Annual Recruitment Using Time-varying Graphs

Annual recruitment data of new graduates are manually analyzed by human resources specialists (HR) in industries, which signifies the need to evaluate the recruitment strategy of HR specialists. Every year, different applicants send in job applications to companies. The relationships between applicants' attributes (e.g., English skill or academic credential) can be used to analyze the changes in recruitment trends across multiple years' data. However, most attributes are unnormalized and thus require thorough preprocessing. Such unnormalized data hinder the effective comparison of the relationship between applicants in the early stage of data analysis. Thus, a visual exploration system is highly needed to gain insight from the overview of the relationship between applicants across multiple years. In this study, we propose the Polarizing Attributes for Network Analysis of Correlation on Entities Association (Panacea) visualization system. The proposed system integrates a time-varying graph model and dynamic graph visualization for heterogeneous tabular data. Using this system, human resource specialists can interactively inspect the relationships between two attributes of prospective employees across multiple years. Further, we demonstrate the usability of Panacea with representative examples for finding hidden trends in real-world datasets and then describe HR specialists' feedback obtained throughout Panacea's development. The proposed Panacea system enables HR specialists to visually explore the annual recruitment of new graduates.

cs.HC↗

Graph Convolutional Network-based Suspicious Communication Pair Estimation for Industrial Control Systems

Whitelisting is considered an effective security monitoring method for networks used in industrial control systems, where the whitelists consist of observed tuples of the IP address of the server, the TCP/UDP port number, and IP address of the client (communication triplets). However, this method causes frequent false detections. To reduce false positives due to a simple whitelist-based judgment, we propose a new framework for scoring communications to judge whether the communications not present in whitelists are normal or anomalous. To solve this problem, we developed a graph convolutional network-based suspicious communication pair estimation using relational graph convolution networks, and evaluated its performance. For this, we collected the network traffic of three factories owned by Panasonic Corporation, Japan. The proposed method achieved a receiver operating characteristic area under the curve of 0.957, which outperforms baseline approaches such as DistMult, a method that directly optimizes the node embeddings, and heuristics, which score the triplets using first- and second-order proximities of multigraphs. This method enables security operators to concentrate on significant alerts.

cs.CR↗