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Taisuke Izumi

Publications and source records attributed to Taisuke Izumi.

At least 19 recordsLinked to original sources

Beating Quadratic Time--Message Trade-off in Distributed Minimum Spanning Tree Construction

We present a new distributed algorithm for computing a minimum spanning tree (MST) in the \textsf{CONGEST-KT$_{1}$} model, where messages are limited to $O(\log n)$ bits and each vertex initially knows the identifiers of its neighbors. Our algorithm exposes a two-parameter time--message trade-off: for any $0 \leq λ\leq κ\leq 1/2$, it runs in $\tilde{O}(n^λD_G + n^{1 - κ- λ} + n^{1 - 2κ+ λ} + n^{1/2})$ rounds and uses $\tilde{O}(\min\{m, n^{1 + κ}\})$ messages, where $n$, $m$, and $D_G$ are the number of vertices, edges, and thenetwork diameter, respectively. In particular, setting $(κ, λ) = (1/3, 1/6)$ yields an MST algorithm running in $\tilde{O}(n^{1/2} + n^{1/6}D_G)$ rounds with only $\tilde{O}(n^{4/3})$ messages. Under the mild assumption $D_G = O(n^{1/3})$, this is round-optimal while improving the best known message bound of $\tilde{O}(n^{3/2})$. More broadly, our algorithm breaks the quadratic time--message trade-off barrier $\mathrm{\# rounds} \cdot \mathrm{\# messages} = \tildeΩ(n^2)$, which no previous MST algorithm in the \textsf{CONGEST-KT$_{1}$} model has been able to overcome, and it does so for almost the entire range of the diameter $D_G$. As a byproduct, we also obtain new low-message broadcast, spanning-tree, and leader-election algorithms.

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A Simple Algorithm for the Directed Multiple Source Replacement Paths Problem

In the replacement paths (RP) problem, we are given a graph $G = (V, E)$ with $n = |V|$ and $m = |E|$, together with two vertices $s, t \in V$, and are asked to compute the shortest-path distance from $s$ to $t$ in $G \setminus e$ for every failed edge $e \in E$. The multiple source replacement paths (MSRP) problem is its natural generalization: given a set $S \subseteq V$ of $σ$ sources, compute the replacement path distances for all pairs in $S \times V$. In this paper, we present a randomized combinatorial algorithm that solves MSRP on unweighted directed graphs in $\tilde{O}(m\sqrt{σn} + σn^2)$ time, with all the output distances correct with high probability. This improves the best known bound $\tilde{O}(m\min\{σ\sqrt{n}, n\} + σn^2)$ for directed graphs, which is obtained either by running the single source RP algorithm of Chechik and Magen [ICALP'20] from each source separately or by constructing and querying the all-pairs distance sensitivity oracle of Bernstein and Karger [STOC'09]. Our running time is essentially tight among combinatorial algorithms because Gupta, Jain, and Modi [PODC'20] proved a lower bound of $m{(σn)}^{1/2-o(1)}$ for such algorithms, which holds even on undirected graphs, and the additive term $σn^2$ is proportional to the time needed to write down the $Θ(σn^2)$ output distances. The algorithm is also remarkably simple.

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NP-Hardness of Connected Components Reconfiguration under Component Jumping on Caterpillar Graphs

We study the Connected Components Reconfiguration problem (CCR), in which connected components on a graph are transformed according to a specified reconfiguration rule. CCR generalizes Independent Set Reconfiguration by treating tokens not as individual vertices but as connected components of prescribed sizes. Among the variants of CCR, we focus on the component-jumping model, denoted by \CCRCJ. Nakahata.\ introduced this problem and showed that the decision problem for \CCRCJ~can be solved in $O(n^2)$ time on path graphs for arbitrary component sizes, and in polynomial time on chordal graphs when all connected components have the same size. However, the complexity on chordal graphs under a multiset size constraint remained open. In this paper, we study this multiset version of \CCRCJ~from both complexity-theoretic and algorithmic viewpoints. First, we prove that \CCRCJ~is NP-hard even on caterpillar graphs, which is a very restricted subclass of trees and chordal graphs minimally above path graphs. This result immediately implies NP-hardness for chordal graphs under a multiset size constraint, thereby resolving Nakahata's open problem on chordal graphs under multiset size constraints. Second, we revisit \CCRCJ~on path graphs. We improve the previous $O(n^2)$-time algorithm for the decision problem by giving an $O(n\log n)$-time decision algorithm. Moreover, when the instance has sufficiently large empty space, we show that there exists a reconfiguration sequence of length $O(n\log n)$, and such a sequence can be output efficiently.

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Improved Algorithms for Local Failover Routing on Directed Graphs

The local failover routing is a mechanism that routes a packet from a source to a destination only using pre-calculated routing tables, even when several edges fail. In this paper, we study local failover schemes that minimize the number of rewritable bits in the packet header on directed graphs with $k$-arc failures. There are many studies of failover routing on undirected graphs, and it has been investigated whether routing is possible depending on the number of bits in the packet header, the type of failure, the graph properties, etc. In contrast, there is not much research on directed graphs. Van et al.~first showed the upper and lower bounds of rewritable bits in the packet header on directed graphs. However, their results showed a large gap between the upper and lower bounds. The main contribution of this paper is to close the gap between the upper and lower bounds. Specifically, we show that our scheme can route packets with $k$ faulty arcs if the packet header has $\min(k \log ( \frac{e(2n+k-3)}{k}, 2n \log ( \frac{e(2n+k-3)}{2n})))$ rewritable bits, where $n$ is the number of nodes. Moreover, any local failover routing scheme needs $Ω(k\lceil\log\frac{n}{k}\rceil)$ rewritable bits when the number of faulty arcs is equal to or less than $\frac{3(n-1)}{8}$ and $\frac{n-1}{4}$ rewritable bits when the number of faulty arc is more than $\frac{3(n-1)}{8}$. This result means our scheme is nearly optimal when the number of faulty arcs is approximately less than the number of nodes.

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Independent Set Reconfiguration Under Bounded-Hop Token

The independent set reconfiguration problem (ISReconf) is the problem of determining, for given independent sets I_s and I_t of a graph G, whether I_s can be transformed into I_t by repeatedly applying a prescribed reconfiguration rule that transforms an independent set to another. As reconfiguration rules for the ISReconf, the Token Sliding (TS) model and the Token Jumping (TJ) model are commonly considered. While the TJ model admits the addition of any vertex (as far as the addition yields an independent set), the TS model admits the addition of only a neighbor of the removed vertex. It is known that the complexity status of the ISReconf differs between the TS and TJ models for some graph classes. In this paper, we analyze how changes in reconfiguration rules affect the computational complexity of reconfiguration problems. To this end, we generalize the TS and TJ models to a unified reconfiguration rule, called the k-Jump model, which admits the addition of a vertex within distance k from the removed vertex. Then, the TS and TJ models are the 1-Jump and D(G)-Jump models, respectively, where D(G) denotes the diameter of a connected graph G. We give the following three results: First, we show that the computational complexity of the ISReconf under the k-Jump model for general graphs is equivalent for all k >= 3. Second, we present a polynomial-time algorithm to solve the ISReconf under the 2-Jump model for split graphs. We note that the ISReconf under the 1-Jump (i.e., TS) model is PSPACE-complete for split graphs, and hence the complexity status of the ISReconf differs between k = 1 and k = 2. Third, we consider the optimization variant of the ISReconf, which computes the minimum number of steps of any transformation between Is and It. We prove that this optimization variant under the k-Jump model is NP-complete for chordal graphs of diameter at most 2k + 1, for any k >=3.

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Forgetting Alternation and Blossoms: A New Framework for Fast Matching Augmentation and Its Applications to Sequential/Distributed/Streaming Computation

Finding a maximum cardinality matching in a graph is one of the most fundamental problems. An algorithm proposed by Micali and Vazirani (1980) is well-known to solve the problem in $O(m\sqrt{n})$ time, which is still one of the fastest algorithms in general. While the MV algorithm itself is not so complicated and is indeed convincing, its correctness proof is extremely challenging, which can be seen from the history: after the first algorithm paper had appeared in 1980, Vazirani has made several attempts to give a complete proof for more than 40 years. It seems, roughly speaking, caused by the nice but highly complex structure of the shortest alternating paths in general graphs that are deeply intertwined with the so-called (nested) blossoms. In this paper, we propose a new structure theorem on the shortest alternating paths in general graphs without taking into the details of blossoms. The high-level idea is to forget the alternation (of matching and non-matching edges) as early as possible. A key ingredient is a notion of alternating base trees (ABTs) introduced by Izumi, Kitamura, and Yamaguchi (2024) to develop a nearly linear-time distributed algorithm. Our structure theorem refines the properties of ABTs exploited in their algorithm, and we also give simpler alternative proofs for them. Based on our structure theorem, we propose a new algorithm, which is slightly slower but more implementable and much easier to confirm its correctness than the MV algorithm. As applications of our framework, we also present new $(1 - ε)$-approximation algorithms in the distributed and semi-streaming settings. Both algorithms are deterministic, and substantially improve the best known upper bounds on the running time. The algorithms are built on the top of a novel framework of amplifying approximation factors of given matchings, which is of independent interest.

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A Nearly Linear-Time Distributed Algorithm for Maximum Cardinality Matching

In this paper, we propose a randomized $\tilde{O}(μ(G))$-round algorithm for the maximum cardinality matching problem in the CONGEST model, where $μ(G)$ means the maximum size of a matching of the input graph $G$. The proposed algorithm substantially improves the current best worst-case running time. The key technical ingredient is a new randomized algorithm of finding an augmenting path of length $\ell$ with high probability within $\tilde{O}(\ell)$ rounds, which positively settles an open problem left in the prior work by Ahmadi and Kuhn [DISC'20]. The idea of our augmenting path algorithm is based on a recent result by Kitamura and Izumi [IEICE Trans.'22], which efficiently identifies a sparse substructure of the input graph containing an augmenting path, following a new concept called \emph{alternating base trees}. Their algorithm, however, resorts in part to a centralized approach of collecting the entire information of the substructure into a single vertex for constructing a long augmenting path. The technical highlight of this paper is to provide a fully-decentralized counterpart of such a centralized method. To develop the algorithm, we prove several new structural properties of alternating base trees, which are of independent interest.

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Fully Adaptive Self-Stabilizing Transformer for LCL Problems

The first generic self-stabilizing transformer for local problems in a constrained bandwidth model is introduced. This transformer can be applied to a wide class of locally checkable labeling (LCL) problems, converting a given fault free synchronous algorithm that satisfies certain conditions into a self-stabilizing synchronous algorithm for the same problem. The resulting self-stabilizing algorithms are anonymous, size-uniform, and \emph{fully adaptive} in the sense that their time complexity is bounded as a function of the number $k$ of nodes that suffered faults (possibly at different times) since the last legal configuration. Specifically, for graphs whose degrees are up-bounded by $Δ$, the algorithms produced by the transformer stabilize in time proportional to $\log (k + Δ)$ in expectation, independently of the number of nodes in the graph. As such, the transformer is applicable also for infinite graphs (with degree bound $Δ$). Another appealing feature of the transformer is its small message size overhead. The transformer is applied to known algorithms (or simple variants thereof) for some classic LCL problems, producing the first anonymous size-uniform self-stabilizing algorithms for these problems that are provably fully adaptive. From a technical point of view, the transformer's key design feature is a novel probabilistic tool that allows different nodes to act in synchrony even though their clocks may have been adversarially manipulated.

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A Nearly Linear Time Construction of Approximate Single-Source Distance Sensitivity Oracles

An \emph{$α$-approximate vertex fault-tolerant distance sensitivity oracle} (\emph{$α$-VSDO}) for a weighted input graph $G=(V, E, w)$ and a source vertex $s \in V$ is the data structure answering an $α$-approximate distance from $s$ to $t$ in $G-x$ for any given query $(x, t) \in V \times V$. It is a data structure version of the so-called single-source replacement path problem (SSRP). In this paper, we present a new \emph{nearly linear-time} algorithm of constructing a $(1 + ε)$-VSDO for any directed input graph with polynomially bounded integer edge weights. More precisely, the presented oracle attains $\tilde{O}(m \log (nW)/ ε+ n \log^2 (nW)/ε^2)$ construction time, $\tilde{O}(n \log (nW) / ε)$ size, and $\tilde{O}(1/ε)$ query time, where $n$ is the number of vertices, $m$ is the number of edges, and $W$ is the maximum edge weight. These bounds are all optimal up to polylogarithmic factors. To the best of our knowledge, this is the first non-trivial algorithm for SSRP/VSDO beating $\tilde{O}(mn)$ computation time for directed graphs with general edge weight functions, and also the first nearly linear-time construction breaking approximation factor 3. Such a construction has been unknown even for undirected and unweighted graphs. In addition, our result implies that the known conditional lower bounds for the exact SSRP computation does not apply to the case of approximation.

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Deterministic Fault-Tolerant Connectivity Labeling Scheme

The \emph{$f$-fault-tolerant connectivity labeling} ($f$-FTC labeling) is a scheme of assigning each vertex and edge with a small-size label such that one can determine the connectivity of two vertices $s$ and $t$ under the presence of at most $f$ faulty edges only from the labels of $s$, $t$, and the faulty edges. This paper presents a new deterministic $f$-FTC labeling scheme attaining $O(f^2 \mathrm{polylog}(n))$-bit label size and a polynomial construction time, which settles the open problem left by Dory and Parter [PODC'21]. The key ingredient of our construction is to develop a deterministic counterpart of the graph sketch technique by Ahn, Guha, and McGreger [SODA'12], via some natural connection with the theory of error-correcting codes. This technique removes one major obstacle in de-randomizing the Dory-Parter scheme. The whole scheme is obtained by combining this technique with a new deterministic graph sparsification algorithm derived from the seminal $ε$-net theory, which is also of independent interest. As byproducts, our result deduces the first deterministic fault-tolerant approximate distance labeling scheme with a non-trivial performance guarantee and an improved deterministic fault-tolerant compact routing. The authors believe that our new technique is potentially useful in the future exploration of more efficient FTC labeling schemes and other related applications based on graph sketches.

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Computational Power of a Single Oblivious Mobile Agent in Two-Edge-Connected Graphs

We investigated the computational power of a single mobile agent in an $n$-node graph with storage (i.e., node memory). Generally, a system with one-bit agent memory and $O(1)$-bit storage is as powerful as that with $O(n)$-bit agent memory and $O(1)$-bit storage. Thus, we focus on the difference between one-bit memory and oblivious (i.e., zero-bit memory) agents. Although their computational powers are not equivalent, all the known results exhibiting such a difference rely on the fact that oblivious agents cannot transfer any information from one side to the other across the bridge edge. Hence, our main question is as follows: Are the computational powers of one-bit memory and oblivious agents equivalent in 2-edge-connected graphs or not? The main contribution of this study is to answer this question under the relaxed assumption that each node has $O(\logΔ)$-bit storage (where $Δ$ is the maximum degree of the graph). We present an algorithm for simulating any algorithm for a single one-bit memory agent using an oblivious agent with $O(n^2)$-time overhead per round. Our results imply that the topological structure of graphs differentiating the computational powers of oblivious and non-oblivious agents is completely characterized by the existence of bridge edges.

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Deciding a Graph Property by a Single Mobile Agent: One-Bit Memory Suffices

We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs, i.e., the task is defined as a subset $\mathcal{T}$ of all possible input graphs, and the agent must decide if the network belongs to $\mathcal{T}$ or not. We focus on the class of the decision problems which are solvable in a polynomial number of movements, and polynomial-time local computation. The contribution of this paper is the computational power of the very weak system with one-bit agent memory and $O(1)$-bit storage (i.e. node memory) is equivalent to the one with $O(n)$-bit agent memory and $O(1)$-bit storage. We also show that the one-bit agent memory is crucial to lead this equivalence: There exists a decision task which can be solved by the one-bit memory agent but cannot be solved by the zero-bit memory (i.e., oblivious) agent. Our result is deduced by the algorithm of simulating the $O(n)$-bit memory agent by the one-bit memory agent with polynomial-time overhead, which is developed by two novel technical tools. The first one is a dynamic $s$-$t$ path maintenance mechanism which uses only $O(1)$-bit storage per node. The second one is a new lexicographically-ordered DFS algorithm for the mobile agent system with $O(1)$-bit memory and $O(1)$-bit storage per node. These tools are of independent interest.

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Fully Polynomial-Time Distributed Computation in Low-Treewidth Graphs

We consider global problems, i.e. problems that take at least diameter time, even when the bandwidth is not restricted. We show that all problems considered admit efficient solutions in low-treewidth graphs. By ``efficient'' we mean that the running time has polynomial dependence on the treewidth, a linear dependence on the diameter (which is unavoidable), and only a polylogarithmic dependence on $n$, the number of nodes in the graph. We present the algorithms solving the following problems in the CONGEST model which all attain $\tilde{O(τ^{O(1)}D)}$-round complexity (where $τ$ and $D$ denote the treewidth and diameter of the graph, respectively): (1) Exact single-source shortest paths (actually, the more general problem of computing a distance labeling scheme) for weighted and directed graphs, (2) exact bipartite unweighted maximum matching, and (3) the weighted girth for both directed and undirected graphs. We derive all of our results using a single unified framework, which consists of two novel technical ingredients, The first is a fully polynomial-time distributed tree decomposition algorithm, which outputs a decomposition of width $O(τ^2\log n)$ in $\tilde{O}(τ^{O(1)}D)$ rounds (where $n$ is the number of nodes in the graph). The second ingredient, and the technical highlight of this paper, is the novel concept of a \emph{stateful walk constraint}, which naturally defines a set of feasible walks in the input graph based on their local properties (e.g., augmenting paths). Given a stateful walk constraint, the constrained version of the shortest paths problem (or distance labeling) requires the algorithm to output the shortest \emph{constrained} walk (or its distance) for a given source and sink vertices. We show that this problem can be efficiently solved in the CONGEST model by reducing it to an \emph{unconstrained} version of the problem.

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Fast Neighborhood Rendezvous

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the agents are initially located at two adjacent vertices. While this problem can be trivially solved in $O(Δ)$ rounds ($Δ$ is the maximum degree of the graph), it is highly challenging to reveal whether that problem can be solved in $o(Δ)$ rounds, even assuming the rich computational capability of agents. The only known result is that the time complexity of $O(\sqrt{n})$ rounds is achievable if the graph is complete and agents are probabilistic, asymmetric, and can use whiteboards placed at vertices. Our main contribution is to clarify the situation (with respect to computational models and graph classes) admitting such a sublinear-time rendezvous algorithm. More precisely, we present two algorithms achieving fast rendezvous additionally assuming bounded minimum degree, unique vertex identifier, accessibility to neighborhood IDs, and randomization. The first algorithm runs within $\tilde{O}(\sqrt{nΔ/δ} + n/δ)$ rounds for graphs of the minimum degree larger than $\sqrt{n}$, where $n$ is the number of vertices in the graph, and $δ$ is the minimum degree of the graph. The second algorithm assumes that the largest vertex ID is $O(n)$, and achieves $\tilde{O}\left( \frac{n}{\sqrtδ} \right)$-round time complexity without using whiteboards. These algorithms attain $o(Δ)$-round complexity in the case of $δ= ω(\sqrt{n} \log n)$ and $δ= ω(n^{2/3} \log^{4/3} n)$ respectively.

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A Subquadratic-Time Distributed Algorithm for Exact Maximum Matching

For a graph G=(V,E), finding a set of disjoint edges that do not share any vertices is called a matching problem, and finding the maximum matching is a fundamental problem in the theory of distributed graph algorithms. Although local algorithms for the approximate maximum matching problem have been widely studied, exact algorithms has not been much studied. In fact, no exact maximum matching algorithm that is faster than the trivial upper bound of O(n^2) rounds is known for the general instance. In this paper, we propose a randomized O(s_{max}^{3/2}+log n)-round algorithm in the CONGEST model, where s_{\max} is the size of maximum matching. This is the first exact maximum matching algorithm in o(n^2) rounds for general instances in the CONGEST model. The key technical ingredient of our result is a distributed algorithms of finding an augmenting path in O(s_{\max}) rounds, which is based on a novel technique of constructing a sparse certificate of augmenting paths, which is a subgraph of the input graph preserving at least one augmenting path. To establish a highly parallel construction of sparse certificates, we also propose a new characterization of sparse certificates, which might also be of independent interest.

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Low-Congestion Shortcuts without Embedding

Distributed optimization algorithms are frequently faced with solving sub-problems on disjoint connected parts of a network. Unfortunately, the diameter of these parts can be significantly larger than the diameter of the underlying network, leading to slow running times. Recent work by [Ghaffari and Hauepler; SODA'16] showed that this phenomenon can be seen as the broad underlying reason for the pervasive $Ω(\sqrt{n} + D)$ lower bounds that apply to most optimization problems in the CONGEST model. On the positive side, this work also introduced low-congestion shortcuts as an elegant solution to circumvent this problem in certain topologies of interest. Particularly, they showed that there exist good shortcuts for any planar network and more generally any bounded genus network. This directly leads to fast $O(D \log^{O(1)} n)$ distributed algorithms for MST and Min-Cut approximation, given that one can efficiently construct these shortcuts in a distributed manner. Unfortunately, the shortcut construction of [Ghaffari and Hauepler; SODA'16] relies heavily on having access to a genus embedding of the network. Computing such an embedding distributedly, however, is a hard problem - even for planar networks. No distributed embedding algorithm for bounded genus graphs is in sight. In this work, we side-step this problem by defining a restricted and more structured form of shortcuts and giving a novel construction algorithm which efficiently finds a shortcut which is, up to a logarithmic factor, as good as the best shortcut that exists for a given network. This new construction algorithm directly leads to an $O(D \log^{O(1)} n)$-round algorithm for solving optimization problems like MST for any topology for which good restricted shortcuts exist - without the need to compute any embedding. This includes the first efficient algorithm for bounded genus graphs.

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Time-optimal Loosely-stabilizing Leader Election in Population Protocols

We consider the leader election problem in population protocol models. In pragmatic settings of population protocols, self-stabilization is a highly desired feature owing to its fault resilience and the benefit of initialization freedom. However, the design of self-stabilizing leader election is possible only under a strong assumption (i.e. the knowledge of the \emph{exact} size of a network) and rich computational resources (i.e. the number of states). Loose-stabilization, introduced by Sudo et al [Theoretical Computer Science, 2012], is a promising relaxed concept of self-stabilization to address the aforementioned issue. Loose-stabilization guarantees that starting from any configuration, the network will reach a safe configuration where a single leader exists within a short time, and thereafter it will maintain the single leader for a long time, but not forever. The main contribution of the paper is a time-optimal loosely-stabilizing leader election protocol. While the shortest convergence time achieved so far in loosely-stabilizing leader election is $O(\log^3 n)$ parallel time, the proposed protocol with design parameter $τ\ge 1$ attains $O(τ\log n)$ parallel convergence time and $Ω(n^τ)$ parallel holding time (i.e. the length of the period keeping the unique leader), both in expectation. This protocol is time-optimal in the sense of both the convergence and holding times in expectation because any loosely-stabilizing leader election protocol with the same length of the holding time is known to require $Ω(τ\log n)$ parallel time.

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Quantum Distributed Algorithm for Triangle Finding in the CONGEST Model

This paper considers the triangle finding problem in the CONGEST model of distributed computing. Recent works by Izumi and Le Gall (PODC'17), Chang, Pettie and Zhang (SODA'19) and Chang and Saranurak (PODC'19) have successively reduced the classical round complexity of triangle finding (as well as triangle listing) from the trivial upper bound $O(n)$ to $\tilde O(n^{1/3})$, where~$n$ denotes the number of vertices in the graph. In this paper we present a quantum distributed algorithm that solves the triangle finding problem in $\tilde O(n^{1/4})$ rounds in the CONGEST model. This gives another example of quantum algorithm beating the best known classical algorithms in distributed computing. Our result also exhibits an interesting phenomenon: while in the classical setting the best known upper bounds for the triangle finding and listing problems are identical, in the quantum setting the round complexities of these two problems are now $\tilde O(n^{1/4})$ and $\tilde Θ(n^{1/3})$, respectively. Our result thus shows that triangle finding is easier than triangle listing in the quantum CONGEST model.

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