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Takeshi Oishi

Publications and source records attributed to Takeshi Oishi.

At least 19 recordsLinked to original sources

PanoImager: Geometry-Guided Novel View Synthesis and Reconstruction from Sparse Panoramic Views

Panoramic sensing offers wide field-of-view coverage, yet 3D reconstruction from sparse panoramas remains challenging under rotation-dominant, weak-parallax motion. In such regimes, SfM/SLAM initialization is often ill-conditioned and unreliable. We present PanoImager, an SfM-free framework that combines feed-forward pose/depth priors, geometry-conditioned diffusion view completion, and depth-guided 3DGS optimization. Given only a few panoramic images, PanoImager decomposes them into local perspective views, synthesizes auxiliary observations to enrich sparse evidence, and stabilizes Gaussian optimization for improved cross-view consistency. Experiments on multiple benchmarks show improved stability under extreme sparsity, suggesting PanoImager as an offline/background component for map refinement when SfM/SLAM fails to initialize.

cs.CV↗

FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry

Streaming Visual Geometry Transformers such as StreamVGGT enable strong online 3D perception, but their KV-cache grows unbounded over long streams, limiting practical deployment. We study bounded-memory streaming geometry from the perspective of memory organization: unlike language modeling, where useful information can often be compressed at token level, geometry-driven inference relies on coherent and mutually compatible observations across views. Under fixed memory budgets, retaining history as isolated entries can progressively fragment the geometric context needed for stable long-horizon matching and fusion. We therefore propose \textbf{FrameVGGT}, a bounded-memory framework that maintains a fixed-capacity set of complementary memory units for streaming geometry. In our implementation, each unit is instantiated as a frame-wise KV segment summarized by a compact key-space prototype, together with a sparse anchor tier for persistent long-range references. Across long-sequence 3D reconstruction, video depth estimation, and camera pose estimation, FrameVGGT achieves favorable accuracy--memory trade-offs under bounded budgets while maintaining more stable geometry over long streams.

cs.CV↗

Learning Locomotion on Complex Terrain for Quadrupedal Robots with Foot Position Maps and Stability Rewards

Quadrupedal locomotion over complex terrain has been a long-standing research topic in robotics. While recent reinforcement learning-based locomotion methods improve generalizability and foot-placement precision, they rely on implicit inference of foot positions from joint angles, lacking the explicit precision and stability guarantees of optimization-based approaches. To address this, we introduce a foot position map integrated into the heightmap, and a dynamic locomotion-stability reward within an attention-based framework to achieve locomotion on complex terrain. We validate our method extensively on terrains seen during training as well as out-of-domain (OOD) terrains. Our results demonstrate that the proposed method enables precise and stable movement, resulting in improved locomotion success rates on both in-domain and OOD terrains.

cs.RO↗

ScanDP: Generalizable 3D Scanning with Diffusion Policy

Learning-based 3D Scanning plays a crucial role in enabling efficient and accurate scanning of target objects. However, recent reinforcement learning-based methods often require large-scale training data and still struggle to generalize to unseen object categories.In this work, we propose a data-efficient 3D scanning framework that uses Diffusion Policy to imitate human-like scanning strategies. To enhance robustness and generalization, we adopt the Occupancy Grid Mapping instead of direct point cloud processing, offering improved noise resilience and handling of diverse object geometries. We also introduce a hybrid approach combining a sphere-based space representation with a path optimization procedure that ensures path safety and scanning efficiency. This approach addresses limitations in conventional imitation learning, such as redundant or unpredictable behavior. We evaluate our method on diverse unseen objects in both shape and scale. Ours achieves higher coverage and shorter paths than baselines, while remaining robust to sensor noise. We further confirm practical feasibility and stable operation in real-world execution.

cs.RO↗

DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting

We propose DeMapGS, a structured Gaussian Splatting framework that jointly optimizes deformable surfaces and surface-attached 2D Gaussian splats. By anchoring splats to a deformable template mesh, our method overcomes topological inconsistencies and enhances editing flexibility, addressing limitations of prior Gaussian Splatting methods that treat points independently. The unified representation in our method supports extraction of high-fidelity diffuse, normal, and displacement maps, enabling the reconstructed mesh to inherit the photorealistic rendering quality of Gaussian Splatting. To support robust optimization, we introduce a gradient diffusion strategy that propagates supervision across the surface, along with an alternating 2D/3D rendering scheme to handle concave regions. Experiments demonstrate that DeMapGS achieves state-of-the-art mesh reconstruction quality and enables downstream applications for Gaussian splats such as editing and cross-object manipulation through a shared parametric surface.

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Stereo-LiDAR Fusion by Semi-Global Matching With Discrete Disparity-Matching Cost and Semidensification

We present a real-time, non-learning depth estimation method that fuses Light Detection and Ranging (LiDAR) data with stereo camera input. Our approach comprises three key techniques: Semi-Global Matching (SGM) stereo with Discrete Disparity-matching Cost (DDC), semidensification of LiDAR disparity, and a consistency check that combines stereo images and LiDAR data. Each of these components is designed for parallelization on a GPU to realize real-time performance. When it was evaluated on the KITTI dataset, the proposed method achieved an error rate of 2.79\%, outperforming the previous state-of-the-art real-time stereo-LiDAR fusion method, which had an error rate of 3.05\%. Furthermore, we tested the proposed method in various scenarios, including different LiDAR point densities, varying weather conditions, and indoor environments, to demonstrate its high adaptability. We believe that the real-time and non-learning nature of our method makes it highly practical for applications in robotics and automation.

cs.CV↗

Robust LiDAR-Camera Calibration with 2D Gaussian Splatting

LiDAR-camera systems have become increasingly popular in robotics recently. A critical and initial step in integrating the LiDAR and camera data is the calibration of the LiDAR-camera system. Most existing calibration methods rely on auxiliary target objects, which often involve complex manual operations, whereas targetless methods have yet to achieve practical effectiveness. Recognizing that 2D Gaussian Splatting (2DGS) can reconstruct geometric information from camera image sequences, we propose a calibration method that estimates LiDAR-camera extrinsic parameters using geometric constraints. The proposed method begins by reconstructing colorless 2DGS using LiDAR point clouds. Subsequently, we update the colors of the Gaussian splats by minimizing the photometric loss. The extrinsic parameters are optimized during this process. Additionally, we address the limitations of the photometric loss by incorporating the reprojection and triangulation losses, thereby enhancing the calibration robustness and accuracy.

cs.RO↗

NeAS: 3D Reconstruction from X-ray Images using Neural Attenuation Surface

Reconstructing three-dimensional (3D) structures from two-dimensional (2D) X-ray images is a valuable and efficient technique in medical applications that requires less radiation exposure than computed tomography scans. Recent approaches that use implicit neural representations have enabled the synthesis of novel views from sparse X-ray images. However, although image synthesis has improved the accuracy, the accuracy of surface shape estimation remains insufficient. Therefore, we propose a novel approach for reconstructing 3D scenes using a Neural Attenuation Surface (NeAS) that simultaneously captures the surface geometry and attenuation coefficient fields. NeAS incorporates a signed distance function (SDF), which defines the attenuation field and aids in extracting the 3D surface within the scene. We conducted experiments using simulated and authentic X-ray images, and the results demonstrated that NeAS could accurately extract 3D surfaces within a scene using only 2D X-ray images.

eess.IV↗

REF$^2$-NeRF: Reflection and Refraction aware Neural Radiance Field

Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on volume rendering, can model various light phenomena, and various extended methods have been proposed to accommodate different scenes and situations. However, when handling scenes with multiple glass objects, e.g., objects in a glass showcase, modeling the target scene accurately has been challenging due to the presence of multiple reflection and refraction effects. Thus, this paper proposes a NeRF-based modeling method for scenes containing a glass case. In the proposed method, refraction and reflection are modeled using elements that are dependent and independent of the viewer's perspective. This approach allows us to estimate the surfaces where refraction occurs, i.e., glass surfaces, and enables the separation and modeling of both direct and reflected light components. The proposed method requires predetermined camera poses, but accurately estimating these poses in scenes with glass objects is difficult. Therefore, we used a robotic arm with an attached camera to acquire images with known poses. Compared to existing methods, the proposed method enables more accurate modeling of both glass refraction and the overall scene.

cs.CV↗

CAPT: Category-level Articulation Estimation from a Single Point Cloud Using Transformer

The ability to estimate joint parameters is essential for various applications in robotics and computer vision. In this paper, we propose CAPT: category-level articulation estimation from a point cloud using Transformer. CAPT uses an end-to-end transformer-based architecture for joint parameter and state estimation of articulated objects from a single point cloud. The proposed CAPT methods accurately estimate joint parameters and states for various articulated objects with high precision and robustness. The paper also introduces a motion loss approach, which improves articulation estimation performance by emphasizing the dynamic features of articulated objects. Additionally, the paper presents a double voting strategy to provide the framework with coarse-to-fine parameter estimation. Experimental results on several category datasets demonstrate that our methods outperform existing alternatives for articulation estimation. Our research provides a promising solution for applying Transformer-based architectures in articulated object analysis.

cs.CV↗

INF: Implicit Neural Fusion for LiDAR and Camera

Sensor fusion has become a popular topic in robotics. However, conventional fusion methods encounter many difficulties, such as data representation differences, sensor variations, and extrinsic calibration. For example, the calibration methods used for LiDAR-camera fusion often require manual operation and auxiliary calibration targets. Implicit neural representations (INRs) have been developed for 3D scenes, and the volume density distribution involved in an INR unifies the scene information obtained by different types of sensors. Therefore, we propose implicit neural fusion (INF) for LiDAR and camera. INF first trains a neural density field of the target scene using LiDAR frames. Then, a separate neural color field is trained using camera images and the trained neural density field. Along with the training process, INF both estimates LiDAR poses and optimizes extrinsic parameters. Our experiments demonstrate the high accuracy and stable performance of the proposed method.

cs.CV↗

Non-learning Stereo-aided Depth Completion under Mis-projection via Selective Stereo Matching

We propose a non-learning depth completion method for a sparse depth map captured using a light detection and ranging (LiDAR) sensor guided by a pair of stereo images. Generally, conventional stereo-aided depth completion methods have two limiations. (i) They assume the given sparse depth map is accurately aligned to the input image, whereas the alignment is difficult to achieve in practice. (ii) They have limited accuracy in the long range because the depth is estimated by pixel disparity. To solve the abovementioned limitations, we propose selective stereo matching (SSM) that searches the most appropriate depth value for each image pixel from its neighborly projected LiDAR points based on an energy minimization framework. This depth selection approach can handle any type of mis-projection. Moreover, SSM has an advantage in terms of long-range depth accuracy because it directly uses the LiDAR measurement rather than the depth acquired from the stereo. SSM is a discrete process; thus, we apply variational smoothing with binary anisotropic diffusion tensor (B-ADT) to generate a continuous depth map while preserving depth discontinuity across object boundaries. Experimentally, compared with the previous state-of-the-art stereo-aided depth completion, the proposed method reduced the mean absolute error (MAE) of the depth estimation to 0.65 times and demonstrated approximately twice more accurate estimation in the long range. Moreover, under various LiDAR-camera calibration errors, the proposed method reduced the depth estimation MAE to 0.34-0.93 times from previous depth completion methods.

cs.CV↗

Learning 6DoF Grasping Using Reward-Consistent Demonstration

As the number of the robot's degrees of freedom increases, the implementation of robot motion becomes more complex and difficult. In this study, we focus on learning 6DOF-grasping motion and consider dividing the grasping motion into multiple tasks. We propose to combine imitation and reinforcement learning in order to facilitate a more efficient learning of the desired motion. In order to collect demonstration data as teacher data for the imitation learning, we created a virtual reality (VR) interface that allows humans to operate the robot intuitively. Moreover, by dividing the motion into simpler tasks, we simplify the design of reward functions for reinforcement learning and show in our experiments a reduction in the steps required to learn the grasping motion.

cs.RO↗

Relative Drone-Ground Vehicle Localization using LiDAR and Fisheye Cameras through Direct and Indirect Observations

Estimating the pose of an unmanned aerial vehicle (UAV) or drone is a challenging task. It is useful for many applications such as navigation, surveillance, tracking objects on the ground, and 3D reconstruction. In this work, we present a LiDAR-camera-based relative pose estimation method between a drone and a ground vehicle, using a LiDAR sensor and a fisheye camera on the vehicle's roof and another fisheye camera mounted under the drone. The LiDAR sensor directly observes the drone and measures its position, and the two cameras estimate the relative orientation using indirect observation of the surrounding objects. We propose a dynamically adaptive kernel-based method for drone detection and tracking using the LiDAR. We detect vanishing points in both cameras and find their correspondences to estimate the relative orientation. Additionally, we propose a rotation correction technique by relying on the observed motion of the drone through the LiDAR. In our experiments, we were able to achieve very fast initial detection and real-time tracking of the drone. Our method is fully automatic.

cs.RO↗

Discontinuous and Smooth Depth Completion with Binary Anisotropic Diffusion Tensor

We propose an unsupervised real-time dense depth completion from a sparse depth map guided by a single image. Our method generates a smooth depth map while preserving discontinuity between different objects. Our key idea is a Binary Anisotropic Diffusion Tensor (B-ADT) which can completely eliminate smoothness constraint at intended positions and directions by applying it to variational regularization. We also propose an Image-guided Nearest Neighbor Search (IGNNS) to derive a piecewise constant depth map which is used for B-ADT derivation and in the data term of the variational energy. Our experiments show that our method can outperform previous unsupervised and semi-supervised depth completion methods in terms of accuracy. Moreover, since our resulting depth map preserves the discontinuity between objects, the result can be converted to a visually plausible point cloud. This is remarkable since previous methods generate unnatural surface-like artifacts between discontinuous objects.

cs.CV↗

A Hand Motion-guided Articulation and Segmentation Estimation

In this paper, we present a method for simultaneous articulation model estimation and segmentation of an articulated object in RGB-D images using human hand motion. Our method uses the hand motion in the processes of the initial articulation model estimation, ICP-based model parameter optimization, and region selection of the target object. The hand motion gives an initial guess of the articulation model: prismatic or revolute joint. The method estimates the joint parameters by aligning the RGB-D images with the constraint of the hand motion. Finally, the target regions are selected from the cluster regions which move symmetrically along with the articulation model. Our experimental results show the robustness of the proposed method for the various objects.

cs.RO↗

Real-Time Variational Fisheye Stereo without Rectification and Undistortion

Dense 3D maps from wide-angle cameras is beneficial to robotics applications such as navigation and autonomous driving. In this work, we propose a real-time dense 3D mapping method for fisheye cameras without explicit rectification and undistortion. We extend the conventional variational stereo method by constraining the correspondence search along the epipolar curve using a trajectory field induced by camera motion. We also propose a fast way of generating the trajectory field without increasing the processing time compared to conventional rectified methods. With our implementation, we were able to achieve real-time processing using modern GPUs. Our results show the advantages of our non-rectified dense mapping approach compared to rectified variational methods and non-rectified discrete stereo matching methods.

cs.RO↗

LiDAR and Camera Calibration using Motion Estimated by Sensor Fusion Odometry

In this paper, we propose a method of targetless and automatic Camera-LiDAR calibration. Our approach is an extension of hand-eye calibration framework to 2D-3D calibration. By using the sensor fusion odometry method, the scaled camera motions are calculated with high accuracy. In addition to this, we clarify the suitable motion for this calibration method. The proposed method only requires the three-dimensional point cloud and the camera image and does not need other information such as reflectance of LiDAR and to give initial extrinsic parameter. In the experiments, we demonstrate our method using several sensor configurations in indoor and outdoor scenes to verify the effectiveness. The accuracy of our method achieves more than other comparable state-of-the-art methods.

cs.CV↗