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Takeshi Oishi

Publications and source records attributed to Takeshi Oishi.

20 records · Page 2Linked to original sources

Offline and Online calibration of Mobile Robot and SLAM Device for Navigation

Robot navigation technology is required to accomplish difficult tasks in various environments. In navigation, it is necessary to know the information of the external environments and the state of the robot under the environment. On the other hand, various studies have been done on SLAM technology, which is also used for navigation, but also applied to devices for Mixed Reality and the like. In this paper, we propose a robot-device calibration method for navigation with a device using SLAM technology on a robot. The calibration is performed by using the position and orientation information given by the robot and the device. In the calibration, the most efficient way of movement is clarified according to the restriction of the robot movement. Furthermore, we also show a method to dynamically correct the position and orientation of the robot so that the information of the external environment and the shape information of the robot maintain consistency in order to reduce the dynamic error occurring during navigation. Our method can be easily used for various kinds of robots and localization with sufficient precision for navigation is possible with offline calibration and online position correction. In the experiments, we confirm the parameters obtained by two types of offline calibration according to the degree of freedom of robot movement and validate the effectiveness of online correction method by plotting localized position error during robot's intense movement. Finally, we show the demonstration of navigation using SLAM device.

cs.CV↗

Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality

Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of objects in the scene. We also simultaneously calculate a foreground probability map using depth estimation derived from optical flow. Finally, we combine the segmentation result and the probability map to render the computer generated object and the real scene using a visibility-based rendering method. Our results show great improvement in handling occlusions compared to existing blending based methods.

cs.CV↗