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Takuro Yonezawa

Publications and source records attributed to Takuro Yonezawa.

4 recordsLinked to original sources

CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses

Logistics warehouses have struggled with labor shortages, but the inbound processes remain particularly human-powered. Worker location data is a key to higher productivity in such cases. Fixed cameras are a promising tool for localization, as they also offer valuable environmental information such as package status. However, identifying individuals from visual data alone is often impractical. To enable identity-aware localization, prior studies have attempted to identify people in videos by associating their trajectories with wearable sensor measurements. Although this appearance-independent approach has several advantages, existing methods may fail under real-world conditions. Therefore, we propose CorVS+, a novel data-driven person identification framework based on the correspondence between visual tracking trajectories and sensor measurements. Firstly, our deep learning model predicts the correspondence probabilities and reliabilities for every pair of a trajectory and sensor measurements. Secondly, our algorithm matches the pairs over time based on the model predictions. We developed a dataset comprising 27 hours of sensor measurements and 38 km of trajectories in a warehouse. This dataset covers actual activities and challenging situations, such as multiple stationary workers inspecting items. The evaluation indicated the superiority of CorVS+ over existing methods and the effectiveness of its unique designs for industrial-scale settings. The model and dataset will be available at https://doi.org/10.5281/zenodo.17745683.

cs.LG↗

Multi-Camera Worker Tracking in Logistics Warehouse Considering Wide-Angle Distortion

With the spread of e-commerce, the logistics market is growing around the world. Therefore, improving the efficiency of warehouse operations is essential. To achieve this, various approaches have been explored, and among them, the use of digital twins is gaining attention. To make this approach possible, it is necessary to accurately collect the positions of workers in a warehouse and reflect them in a virtual space. However, a single camera has limitations in its field of view, therefore sensing with multiple cameras is necessary. In this study, we explored a method to track workers using 19 wide-angle cameras installed on the ceiling, looking down at the floor of the logistics warehouse. To understand the relationship between the camera coordinates and the actual positions in the warehouse, we performed alignment based on the floor surface. However, due to the characteristics of wide-angle cameras, significant distortion occurs at the edges of the image, particularly in the vertical direction. To address this, the detected worker positions from each camera were aligned based on foot positions, reducing the effects of image distortion, and enabling accurate position alignment across cameras. As a result, we confirmed an improvement of over 20% in tracking accuracy. Furthermore, we compared multiple methods for utilizing appearance features and validated the effectiveness of the proposed approach.

cs.CV↗

OpenUAS: Embeddings of Cities in Japan with Anchor Data for Cross-city Analysis of Area Usage Patterns

We publicly release OpenUAS, a dataset of area embeddings based on urban usage patterns, including embeddings for over 1.3 million 50-meter square meshes covering a total area of 3,300 square kilometers. This dataset is valuable for analyzing area functions in fields such as market analysis, urban planning, transportation infrastructure, and infection prediction. It captures the characteristics of each area in the city, such as office districts and residential areas, by employing an area embedding technique that utilizes location information typically obtained by GPS. Numerous area embedding techniques have been proposed, and while the public release of such embedding datasets is technically feasible, it has not been realized. One reason for this is that previous methods could not embed areas from different cities and periods into the same embedding space without sharing raw location data. We address this issue by developing an anchoring method that establishes anchors within a shared embedding space. We publicly release this anchor dataset along with area embedding datasets from several periods in eight major Japanese cities.

cs.LG↗

Area Modeling using Stay Information for Large-Scale Users and Analysis for Influence of COVID-19

Understanding how people use area in a city can be a valuable information in a wide range of fields, from marketing to urban planning. Area usage is subject to change over time due to various events including seasonal shifts and pandemics. Before the spread of smartphones, this data had been collected through questionnaire survey. However, this is not a sustainable approach in terms of time to results and cost. There are many existing studies on area modeling, which characterize an area with some kind of information, using Point of Interest (POI) or inter-area movement data. However, since POI is data that is statically tied to space, and inter-area movement data ignores the behavior of people within an area, existing methods are not sufficient in terms of capturing area usage changes. In this paper, we propose a novel area modeling method named Area2Vec, inspired by Word2Vec, which models areas based on people's location data. This method is based on the discovery that it is possible to characterize an area based on its usage by using people's stay information in the area. And it is a novel method that can reflect the dynamically changing people's behavior in an area in the modeling results. We validated Area2vec by performing a functional classification of areas in a district of Japan. The results show that Area2Vec can be usable in general area analysis. We also investigated area usage changes due to COVID-19 in two districts in Japan. We could find that COVID-19 made people refrain from unnecessary going out, such as visiting entertainment areas.

cs.LG↗