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Tamim Asfour

Publications and source records attributed to Tamim Asfour.

At least 73 records · Page 4Linked to original sources

Learning Compliance Adaptation in Contact-Rich Manipulation

Compliant robot behavior is crucial for the realization of contact-rich manipulation tasks. In such tasks, it is important to ensure a high stiffness and force tracking accuracy during normal task execution as well as rapid adaptation and complaint behavior to react to abnormal situations and changes. In this paper, we propose a novel approach for learning predictive models of force profiles required for contact-rich tasks. Such models allow detecting unexpected situations and facilitates better adaptive control. The approach combines an anomaly detection based on Bidirectional Gated Recurrent Units (Bi-GRU) and an adaptive force/impedance controller. We evaluated the approach in simulated and real world experiments on a humanoid robot.The results show that the approach allow simultaneous high tracking accuracy of desired motions and force profile as well as the adaptation to force perturbations due to physical human interaction.

cs.RO↗

Noise Regularization for Conditional Density Estimation

Modelling statistical relationships beyond the conditional mean is crucial in many settings. Conditional density estimation (CDE) aims to learn the full conditional probability density from data. Though highly expressive, neural network based CDE models can suffer from severe over-fitting when trained with the maximum likelihood objective. Due to the inherent structure of such models, classical regularization approaches in the parameter space are rendered ineffective. To address this issue, we develop a model-agnostic noise regularization method for CDE that adds random perturbations to the data during training. We demonstrate that the proposed approach corresponds to a smoothness regularization and prove its asymptotic consistency. In our experiments, noise regularization significantly and consistently outperforms other regularization methods across seven data sets and three CDE models. The effectiveness of noise regularization makes neural network based CDE the preferable method over previous non- and semi-parametric approaches, even when training data is scarce.

stat.ML↗

Learning Visual Dynamics Models of Rigid Objects using Relational Inductive Biases

Endowing robots with human-like physical reasoning abilities remains challenging. We argue that existing methods often disregard spatio-temporal relations and by using Graph Neural Networks (GNNs) that incorporate a relational inductive bias, we can shift the learning process towards exploiting relations. In this work, we learn action-conditional forward dynamics models of a simulated manipulation task from visual observations involving cluttered and irregularly shaped objects. We investigate two GNN approaches and empirically assess their capability to generalize to scenarios with novel and an increasing number of objects. The first, Graph Networks (GN) based approach, considers explicitly defined edge attributes and not only does it consistently underperform an auto-encoder baseline that we modified to predict future states, our results indicate how different edge attributes can significantly influence the predictions. Consequently, we develop the Auto-Predictor that does not rely on explicitly defined edge attributes. It outperforms the baseline and the GN-based models. Overall, our results show the sensitivity of GNN-based approaches to the task representation, the efficacy of relational inductive biases and advocate choosing lightweight approaches that implicitly reason about relations over ones that leave these decisions to human designers.

cs.LG↗

Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks

Recognizing human actions is a vital task for a humanoid robot, especially in domains like programming by demonstration. Previous approaches on action recognition primarily focused on the overall prevalent action being executed, but we argue that bimanual human motion cannot always be described sufficiently with a single action label. We present a system for frame-wise action classification and segmentation in bimanual human demonstrations. The system extracts symbolic spatial object relations from raw RGB-D video data captured from the robot's point of view in order to build graph-based scene representations. To learn object-action relations, a graph network classifier is trained using these representations together with ground truth action labels to predict the action executed by each hand. We evaluated the proposed classifier on a new RGB-D video dataset showing daily action sequences focusing on bimanual manipulation actions. It consists of 6 subjects performing 9 tasks with 10 repetitions each, which leads to 540 video recordings with 2 hours and 18 minutes total playtime and per-hand ground truth action labels for each frame. We show that the classifier is able to reliably identify (action classification macro F1-score of 0.86) the true executed action of each hand within its top 3 predictions on a frame-by-frame basis without prior temporal action segmentation.

cs.RO↗

A Framework for Evaluating Motion Segmentation Algorithms

There have been many proposals for algorithms segmenting human whole-body motion in the literature. However, the wide range of use cases, datasets, and quality measures that were used for the evaluation render the comparison of algorithms challenging. In this paper, we introduce a framework that puts motion segmentation algorithms on a unified testing ground and provides a possibility to allow comparing them. The testing ground features both a set of quality measures known from the literature and a novel approach tailored to the evaluation of motion segmentation algorithms, termed Integrated Kernel approach. Datasets of motion recordings, provided with a ground truth, are included as well. They are labelled in a new way, which hierarchically organises the ground truth, to cover different use cases that segmentation algorithms can possess. The framework and datasets are publicly available and are intended to represent a service for the community regarding the comparison and evaluation of existing and new motion segmentation algorithms.

cs.RO↗

Model-Based Reinforcement Learning via Meta-Policy Optimization

Model-based reinforcement learning approaches carry the promise of being data efficient. However, due to challenges in learning dynamics models that sufficiently match the real-world dynamics, they struggle to achieve the same asymptotic performance as model-free methods. We propose Model-Based Meta-Policy-Optimization (MB-MPO), an approach that foregoes the strong reliance on accurate learned dynamics models. Using an ensemble of learned dynamic models, MB-MPO meta-learns a policy that can quickly adapt to any model in the ensemble with one policy gradient step. This steers the meta-policy towards internalizing consistent dynamics predictions among the ensemble while shifting the burden of behaving optimally w.r.t. the model discrepancies towards the adaptation step. Our experiments show that MB-MPO is more robust to model imperfections than previous model-based approaches. Finally, we demonstrate that our approach is able to match the asymptotic performance of model-free methods while requiring significantly less experience.

cs.LG↗

The KIT Motion-Language Dataset

Linking human motion and natural language is of great interest for the generation of semantic representations of human activities as well as for the generation of robot activities based on natural language input. However, while there have been years of research in this area, no standardized and openly available dataset exists to support the development and evaluation of such systems. We therefore propose the KIT Motion-Language Dataset, which is large, open, and extensible. We aggregate data from multiple motion capture databases and include them in our dataset using a unified representation that is independent of the capture system or marker set, making it easy to work with the data regardless of its origin. To obtain motion annotations in natural language, we apply a crowd-sourcing approach and a web-based tool that was specifically build for this purpose, the Motion Annotation Tool. We thoroughly document the annotation process itself and discuss gamification methods that we used to keep annotators motivated. We further propose a novel method, perplexity-based selection, which systematically selects motions for further annotation that are either under-represented in our dataset or that have erroneous annotations. We show that our method mitigates the two aforementioned problems and ensures a systematic annotation process. We provide an in-depth analysis of the structure and contents of our resulting dataset, which, as of October 10, 2016, contains 3911 motions with a total duration of 11.23 hours and 6278 annotations in natural language that contain 52,903 words. We believe this makes our dataset an excellent choice that enables more transparent and comparable research in this important area.

cs.RO↗

Learning a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networks

Linking human whole-body motion and natural language is of great interest for the generation of semantic representations of observed human behaviors as well as for the generation of robot behaviors based on natural language input. While there has been a large body of research in this area, most approaches that exist today require a symbolic representation of motions (e.g. in the form of motion primitives), which have to be defined a-priori or require complex segmentation algorithms. In contrast, recent advances in the field of neural networks and especially deep learning have demonstrated that sub-symbolic representations that can be learned end-to-end usually outperform more traditional approaches, for applications such as machine translation. In this paper we propose a generative model that learns a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networks (RNNs) and sequence-to-sequence learning. Our approach does not require any segmentation or manual feature engineering and learns a distributed representation, which is shared for all motions and descriptions. We evaluate our approach on 2,846 human whole-body motions and 6,187 natural language descriptions thereof from the KIT Motion-Language Dataset. Our results clearly demonstrate the effectiveness of the proposed model: We show that our model generates a wide variety of realistic motions only from descriptions thereof in form of a single sentence. Conversely, our model is also capable of generating correct and detailed natural language descriptions from human motions.

cs.LG↗

Deep Episodic Memory: Encoding, Recalling, and Predicting Episodic Experiences for Robot Action Execution

We present a novel deep neural network architecture for representing robot experiences in an episodic-like memory which facilitates encoding, recalling, and predicting action experiences. Our proposed unsupervised deep episodic memory model 1) encodes observed actions in a latent vector space and, based on this latent encoding, 2) infers most similar episodes previously experienced, 3) reconstructs original episodes, and 4) predicts future frames in an end-to-end fashion. Results show that conceptually similar actions are mapped into the same region of the latent vector space. Based on these results, we introduce an action matching and retrieval mechanism, benchmark its performance on two large-scale action datasets, 20BN-something-something and ActivityNet and evaluate its generalization capability in a real-world scenario on a humanoid robot.

cs.AI↗

Introducing the Simulated Flying Shapes and Simulated Planar Manipulator Datasets

We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess the sanity of deep neural network models that aim to encode, reconstruct or predict video frame sequences. The datasets each consist of 90000 videos. The Simulated Flying Shapes dataset comprises scenes showing two objects of equal shape (rectangle, triangle and circle) and size in which one object approaches its counterpart. The Simulated Planar Manipulator shows a 3-DOF planar manipulator that executes a pick-and-place task in which it has to place a size-varying circle on a squared platform. Different from other widely used datasets such as moving MNIST [1], [2], the two presented datasets involve goal-oriented tasks (e.g. the manipulator grasping an object and placing it on a platform), rather than showing random movements. This makes our datasets more suitable for testing prediction capabilities and the learning of sophisticated motions by a machine learning model. This technical document aims at providing an introduction into the usage of both datasets.

cs.CV↗

Parameter Space Noise for Exploration

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary strategies use parameter perturbations, but discard all temporal structure in the process and require significantly more samples. Combining parameter noise with traditional RL methods allows to combine the best of both worlds. We demonstrate that both off- and on-policy methods benefit from this approach through experimental comparison of DQN, DDPG, and TRPO on high-dimensional discrete action environments as well as continuous control tasks. Our results show that RL with parameter noise learns more efficiently than traditional RL with action space noise and evolutionary strategies individually.

cs.LG↗

Planning High-Quality Grasps using Mean Curvature Object Skeletons

In this work, we present a grasp planner which integrates two sources of information to generate robust grasps for a robotic hand. First, the topological information of the object model is incorporated by building the mean curvature skeleton and segmenting the object accordingly in order to identify object regions which are suitable for applying a grasp. Second, the local surface structure is investigated to construct feasible and robust grasping poses by aligning the hand according to the local object shape. We show how this information can be used to derive different grasping strategies, which also allows to distinguish between precision and power grasps. We applied the approach to a wide variety of object models of the KIT and the YCB real-world object model databases and evaluated the approach with several robotic hands. The results show that the skeleton-based grasp planner is capable to autonomously generate high-quality grasps in an efficient manner. In addition, we evaluate how robust the planned grasps are against hand positioning errors as they occur in real-world applications due to perception and actuation inaccuracies. The evaluation shows that the majority of the generated grasps are of high quality since they can be successfully applied even when the hand is not exactly positioned.

cs.RO↗

Multimodal Gaze Stabilization of a Humanoid Robot based on Reafferences

Gaze stabilization is fundamental for humanoid robots. By stabilizing vision, it enhances perception of the environment and keeps points of interest in the field of view. In this contribution, a multimodal gaze stabilization combining classic inverse kinematic control with vestibulo-ocular and optokinetic reflexes is introduced. Inspired by neuroscience, it implements a forward model that can modulate the reflexes based on the reafference principle. This principle filters self-generated movements out of the reflexive feedback loop. The versatility and effectiveness of this method are experimentally validated on the Armar-III humanoid robot. It is first demonstrated that each stabilization mechanism (inverse kinematics and reflexes) performs better than the others as a function of the type of perturbation to be stabilized. Furthermore, combining these three modalities by reafference provides a universal gaze stabilizer which can handle any kind of perturbation.

cs.RO↗

Data-Driven Grasp Synthesis - A Survey

We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.

cs.RO↗

High-Accuracy Real-Time Whole-Body Human Motion Tracking Based on Constrained Nonlinear Kalman Filtering

We present a new online approach to track human whole-body motion from motion capture data, i.e., positions of labeled markers attached to the human body. Tracking in noisy data can be effectively performed with the aid of well-established recursive state estimation techniques. This allows us to systematically take noise of the marker measurements into account. However, as joint limits imposed by the human body have to be satisfied during estimation, first we transform this constrained estimation problem into an unconstrained one by using periodic functions. Then, we apply the Smart Sampling Kalman Filter to solve this unconstrained estimation problem. The proposed recursive state estimation approach makes the human motion tracking very robust to partial occlusion of markers and avoids any special treatment or reconstruction of the missed markers. A concrete implementation built on the kinematic human reference model of the Master Motor Map framework and a Vicon motion capture system is evaluated. Different captured motions show that our implementation can accurately estimate whole-body human motion in real-time and outperforms existing gradient-based approaches. In addition, we demonstrate its ability to smoothly handle incomplete marker data.

eess.SY↗

Analyzing Whole-Body Pose Transitions in Multi-Contact Motions

When executing whole-body motions, humans are able to use a large variety of support poses which not only utilize the feet, but also hands, knees and elbows to enhance stability. While there are many works analyzing the transitions involved in walking, very few works analyze human motion where more complex supports occur. In this work, we analyze complex support pose transitions in human motion involving locomotion and manipulation tasks (loco-manipulation). We have applied a method for the detection of human support contacts from motion capture data to a large-scale dataset of loco-manipulation motions involving multi-contact supports, providing a semantic representation of them. Our results provide a statistical analysis of the used support poses, their transitions and the time spent in each of them. In addition, our data partially validates our taxonomy of whole-body support poses presented in our previous work. We believe that this work extends our understanding of human motion for humanoids, with a long-term objective of developing methods for autonomous multi-contact motion planning.

cs.RO↗

A Whole-Body Pose Taxonomy for Loco-Manipulation Tasks

Exploiting interaction with the environment is a promising and powerful way to enhance stability of humanoid robots and robustness while executing locomotion and manipulation tasks. Recently some works have started to show advances in this direction considering humanoid locomotion with multi-contacts, but to be able to fully develop such abilities in a more autonomous way, we need to first understand and classify the variety of possible poses a humanoid robot can achieve to balance. To this end, we propose the adaptation of a successful idea widely used in the field of robot grasping to the field of humanoid balance with multi-contacts: a whole-body pose taxonomy classifying the set of whole-body robot configurations that use the environment to enhance stability. We have revised criteria of classification used to develop grasping taxonomies, focusing on structuring and simplifying the large number of possible poses the human body can adopt. We propose a taxonomy with 46 poses, containing three main categories, considering number and type of supports as well as possible transitions between poses. The taxonomy induces a classification of motion primitives based on the pose used for support, and a set of rules to store and generate new motions. We present preliminary results that apply known segmentation techniques to motion data from the KIT whole-body motion database. Using motion capture data with multi-contacts, we can identify support poses providing a segmentation that can distinguish between locomotion and manipulation parts of an action.

cs.RO↗

Resource-Aware Programming for Robotic Vision

Humanoid robots are designed to operate in human centered environments. They face changing, dynamic environments in which they need to fulfill a multitude of challenging tasks. Such tasks differ in complexity, resource requirements, and execution time. Latest computer architectures of humanoid robots consist of several industrial PCs containing single- or dual-core processors. According to the SIA roadmap for semiconductors, many-core chips with hundreds to thousands of cores are expected to be available in the next decade. Utilizing the full power of a chip with huge amounts of resources requires new computing paradigms and methodologies. In this paper, we analyze a resource-aware computing methodology named Invasive Computing, to address these challenges. The benefits and limitations of the new programming model is analyzed using two widely used computer vision algorithms, the Harris Corner detector and SIFT (Scale Invariant Feature Transform) feature matching. The result indicate that the new programming model together with the extensions within the application layer, makes them highly adaptable; leading to better quality in the results obtained.

cs.CV↗