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Tamim Asfour

Publications and source records attributed to Tamim Asfour.

At least 55 records · Page 3Linked to original sources

Uncertainty-aware Risk Assessment of Robotic Systems via Importance Sampling

In this paper, we introduce a probabilistic approach to risk assessment of robot systems by focusing on the impact of uncertainties. While various approaches to identifying systematic hazards (e.g., bugs, design flaws, etc.) can be found in current literature, little attention has been devoted to evaluating risks in robot systems in a probabilistic manner. Existing methods rely on discrete notions for dangerous events and assume that the consequences of these can be described by simple logical operations. In this work, we consider measurement uncertainties as one main contributor to the evolvement of risks. Specifically, we study the impact of temporal and spatial uncertainties on the occurrence probability of dangerous failures, thereby deriving an approach for an uncertainty-aware risk assessment. Secondly, we introduce a method to improve the statistical significance of our results: While the rare occurrence of hazardous events makes it challenging to draw conclusions with reliable accuracy, we show that importance sampling -- a technique that successively generates samples in regions with sparse probability densities -- allows for overcoming this issue. We demonstrate the validity of our novel uncertainty-aware risk assessment method in three simulation scenarios from the domain of human-robot collaboration. Finally, we show how the results can be used to evaluate arbitrary safety limits of robot systems.

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On the Design of Region-Avoiding Metrics for Collision-Safe Motion Generation on Riemannian Manifolds

The generation of energy-efficient and dynamic-aware robot motions that satisfy constraints such as joint limits, self-collisions, and collisions with the environment remains a challenge. In this context, Riemannian geometry offers promising solutions by identifying robot motions with geodesics on the so-called configuration space manifold. While this manifold naturally considers the intrinsic robot dynamics, constraints such as joint limits, self-collisions, and collisions with the environment remain overlooked. In this paper, we propose a modification of the Riemannian metric of the configuration space manifold allowing for the generation of robot motions as geodesics that efficiently avoid given regions. We introduce a class of Riemannian metrics based on barrier functions that guarantee strict region avoidance by systematically generating accelerations away from no-go regions in joint and task space. We evaluate the proposed Riemannian metric to generate energy-efficient, dynamic-aware, and collision-free motions of a humanoid robot as geodesics and sequences thereof.

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K-VIL: Keypoints-based Visual Imitation Learning

Visual imitation learning provides efficient and intuitive solutions for robotic systems to acquire novel manipulation skills. However, simultaneously learning geometric task constraints and control policies from visual inputs alone remains a challenging problem. In this paper, we propose an approach for keypoint-based visual imitation (K-VIL) that automatically extracts sparse, object-centric, and embodiment-independent task representations from a small number of human demonstration videos. The task representation is composed of keypoint-based geometric constraints on principal manifolds, their associated local frames, and the movement primitives that are then needed for the task execution. Our approach is capable of extracting such task representations from a single demonstration video, and of incrementally updating them when new demonstrations become available. To reproduce manipulation skills using the learned set of prioritized geometric constraints in novel scenes, we introduce a novel keypoint-based admittance controller. We evaluate our approach in several real-world applications, showcasing its ability to deal with cluttered scenes, viewpoint mismatch, new instances of categorical objects, and large object pose and shape variations, as well as its efficiency and robustness in both one-shot and few-shot imitation learning settings. Videos and source code are available at https://sites.google.com/view/k-vil.

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Interactive and Incremental Learning of Spatial Object Relations from Human Demonstrations

Humans use semantic concepts such as spatial relations between objects to describe scenes and communicate tasks such as "Put the tea to the right of the cup" or "Move the plate between the fork and the spoon." Just as children, assistive robots must be able to learn the sub-symbolic meaning of such concepts from human demonstrations and instructions. We address the problem of incrementally learning geometric models of spatial relations from few demonstrations collected online during interaction with a human. Such models enable a robot to manipulate objects in order to fulfill desired spatial relations specified by verbal instructions. At the start, we assume the robot has no geometric model of spatial relations. Given a task as above, the robot requests the user to demonstrate the task once in order to create a model from a single demonstration, leveraging cylindrical probability distribution as generative representation of spatial relations. We show how this model can be updated incrementally with each new demonstration without access to past examples in a sample-efficient way using incremental maximum likelihood estimation, and demonstrate the approach on a real humanoid robot.

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Deep Learning Approaches to Grasp Synthesis: A Review

Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep-learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all 6 degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches. Additionally, we found two `supporting methods` around grasping that use deep-learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research. An online version of the survey is available at https://rhys-newbury.github.io/projects/6dof/

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Geometry-aware Bayesian Optimization in Robotics using Riemannian Matérn Kernels

Bayesian optimization is a data-efficient technique which can be used for control parameter tuning, parametric policy adaptation, and structure design in robotics. Many of these problems require optimization of functions defined on non-Euclidean domains like spheres, rotation groups, or spaces of positive-definite matrices. To do so, one must place a Gaussian process prior, or equivalently define a kernel, on the space of interest. Effective kernels typically reflect the geometry of the spaces they are defined on, but designing them is generally non-trivial. Recent work on the Riemannian Matérn kernels, based on stochastic partial differential equations and spectral theory of the Laplace-Beltrami operator, offers promising avenues towards constructing such geometry-aware kernels. In this paper, we study techniques for implementing these kernels on manifolds of interest in robotics, demonstrate their performance on a set of artificial benchmark functions, and illustrate geometry-aware Bayesian optimization for a variety of robotic applications, covering orientation control, manipulability optimization, and motion planning, while showing its improved performance.

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Object and Relation Centric Representations for Push Effect Prediction

Pushing is an essential non-prehensile manipulation skill used for tasks ranging from pre-grasp manipulation to scene rearrangement, reasoning about object relations in the scene, and thus pushing actions have been widely studied in robotics. The effective use of pushing actions often requires an understanding of the dynamics of the manipulated objects and adaptation to the discrepancies between prediction and reality. For this reason, effect prediction and parameter estimation with pushing actions have been heavily investigated in the literature. However, current approaches are limited because they either model systems with a fixed number of objects or use image-based representations whose outputs are not very interpretable and quickly accumulate errors. In this paper, we propose a graph neural network based framework for effect prediction and parameter estimation of pushing actions by modeling object relations based on contacts or articulations. Our framework is validated both in real and simulated environments containing different shaped multi-part objects connected via different types of joints and objects with different masses, and it outperforms image-based representations on physics prediction. Our approach enables the robot to predict and adapt the effect of a pushing action as it observes the scene. It can also be used for tool manipulation with never-seen tools. Further, we demonstrate 6D effect prediction in the lever-up action in the context of robot-based hard-disk disassembly.

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Virtual Reality via Object Pose Estimation and Active Learning: Realizing Telepresence Robots with Aerial Manipulation Capabilities

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides real-time 3D displays of the robot's workspace as well as a haptic guidance to its remotely located operator. To realize this, multiple sensors namely a LiDAR, cameras and IMUs are utilized. For processing of the acquired sensory data, pose estimation pipelines are devised for industrial objects of both known and unknown geometries. We further propose an active learning pipeline in order to increase the sample efficiency of a pipeline component that relies on Deep Neural Networks (DNNs) based object detection. All these algorithms jointly address various challenges encountered during the execution of perception tasks in industrial scenarios. In the experiments, exhaustive ablation studies are provided to validate the proposed pipelines. Methodologically, these results commonly suggest how an awareness of the algorithms' own failures and uncertainty (`introspection') can be used tackle the encountered problems. Moreover, outdoor experiments are conducted to evaluate the effectiveness of the overall system in enhancing aerial manipulation capabilities. In particular, with flight campaigns over days and nights, from spring to winter, and with different users and locations, we demonstrate over 70 robust executions of pick-and-place, force application and peg-in-hole tasks with the DLR cable-Suspended Aerial Manipulator (SAM). As a result, we show the viability of the proposed system in future industrial applications.

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A Memory System of a Robot Cognitive Architecture and its Implementation in ArmarX

Cognitive agents such as humans and robots perceive their environment through an abundance of sensors producing streams of data that need to be processed to generate intelligent behavior. A key question of cognition-enabled and AI-driven robotics is how to organize and manage knowledge efficiently in a cognitive robot control architecture. We argue, that memory is a central active component of such architectures that mediates between semantic and sensorimotor representations, orchestrates the flow of data streams and events between different processes and provides the components of a cognitive architecture with data-driven services for the abstraction of semantics from sensorimotor data, the parametrization of symbolic plans for execution and prediction of action effects. Based on related work, and the experience gained in developing our ARMAR humanoid robot systems, we identified conceptual and technical requirements of a memory system as central component of cognitive robot control architecture that facilitate the realization of high-level cognitive abilities such as explaining, reasoning, prospection, simulation and augmentation. Conceptually, a memory should be active, support multi-modal data representations, associate knowledge, be introspective, and have an inherently episodic structure. Technically, the memory should support a distributed design, be access-efficient and capable of long-term data storage. We introduce the memory system for our cognitive robot control architecture and its implementation in the robot software framework ArmarX. We evaluate the efficiency of the memory system with respect to transfer speeds, compression, reproduction and prediction capabilities.

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Riemannian geometry as a unifying theory for robot motion learning and control

Riemannian geometry is a mathematical field which has been the cornerstone of revolutionary scientific discoveries such as the theory of general relativity. Despite early uses in robot design and recent applications for exploiting data with specific geometries, it mostly remains overlooked in robotics. With this blue sky paper, we argue that Riemannian geometry provides the most suitable tools to analyze and generate well-coordinated, energy-efficient motions of robots with many degrees of freedom. Via preliminary solutions and novel research directions, we discuss how Riemannian geometry may be leveraged to design and combine physically-meaningful synergies for robotics, and how this theory also opens the door to coupling motion synergies with perceptual inputs.

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SpeedFolding: Learning Efficient Bimanual Folding of Garments

Folding garments reliably and efficiently is a long standing challenge in robotic manipulation due to the complex dynamics and high dimensional configuration space of garments. An intuitive approach is to initially manipulate the garment to a canonical smooth configuration before folding. In this work, we develop SpeedFolding, a reliable and efficient bimanual system, which given user-defined instructions as folding lines, manipulates an initially crumpled garment to (1) a smoothed and (2) a folded configuration. Our primary contribution is a novel neural network architecture that is able to predict pairs of gripper poses to parameterize a diverse set of bimanual action primitives. After learning from 4300 human-annotated and self-supervised actions, the robot is able to fold garments from a random initial configuration in under 120s on average with a success rate of 93%. Real-world experiments show that the system is able to generalize to unseen garments of different color, shape, and stiffness. While prior work achieved 3-6 Folds Per Hour (FPH), SpeedFolding achieves 30-40 FPH.

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A Riemannian Take on Human Motion Analysis and Retargeting

Dynamic motions of humans and robots are widely driven by posture-dependent nonlinear interactions between their degrees of freedom. However, these dynamical effects remain mostly overlooked when studying the mechanisms of human movement generation. Inspired by recent works, we hypothesize that human motions are planned as sequences of geodesic synergies, and thus correspond to coordinated joint movements achieved with piecewise minimum energy. The underlying computational model is built on Riemannian geometry to account for the inertial characteristics of the body. Through the analysis of various human arm motions, we find that our model segments motions into geodesic synergies, and successfully predicts observed arm postures, hand trajectories, as well as their respective velocity profiles. Moreover, we show that our analysis can further be exploited to transfer arm motions to robots by reproducing individual human synergies as geodesic paths in the robot configuration space.

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Learning to Sequence and Blend Robot Skills via Differentiable Optimization

In contrast to humans and animals who naturally execute seamless motions, learning and smoothly executing sequences of actions remains a challenge in robotics. This paper introduces a novel skill-agnostic framework that learns to sequence and blend skills based on differentiable optimization. Our approach encodes sequences of previously-defined skills as quadratic programs (QP), whose parameters determine the relative importance of skills along the task. Seamless skill sequences are then learned from demonstrations by exploiting differentiable optimization layers and a tailored loss formulated from the QP optimality conditions. Via the use of differentiable optimization, our work offers novel perspectives on multitask control. We validate our approach in a pick-and-place scenario with planar robots, a pouring experiment with a real humanoid robot, and a bimanual sweeping task with a human model.

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ProMP: Proximal Meta-Policy Search

Credit assignment in Meta-reinforcement learning (Meta-RL) is still poorly understood. Existing methods either neglect credit assignment to pre-adaptation behavior or implement it naively. This leads to poor sample-efficiency during meta-training as well as ineffective task identification strategies. This paper provides a theoretical analysis of credit assignment in gradient-based Meta-RL. Building on the gained insights we develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients. By controlling the statistical distance of both pre-adaptation and adapted policies during meta-policy search, the proposed algorithm endows efficient and stable meta-learning. Our approach leads to superior pre-adaptation policy behavior and consistently outperforms previous Meta-RL algorithms in sample-efficiency, wall-clock time, and asymptotic performance.

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Uncertainty-aware Contact-safe Model-based Reinforcement Learning

This letter presents contact-safe Model-based Reinforcement Learning (MBRL) for robot applications that achieves contact-safe behaviors in the learning process. In typical MBRL, we cannot expect the data-driven model to generate accurate and reliable policies to the intended robotic tasks during the learning process due to sample scarcity. Operating these unreliable policies in a contact-rich environment could cause damage to the robot and its surroundings. To alleviate the risk of causing damage through unexpected intensive physical contacts, we present the contact-safe MBRL that associates the probabilistic Model Predictive Control's (pMPC) control limits with the model uncertainty so that the allowed acceleration of controlled behavior is adjusted according to learning progress. Control planning with such uncertainty-aware control limits is formulated as a deterministic MPC problem using a computation-efficient approximated GP dynamics and an approximated inference technique. Our approach's effectiveness is evaluated through bowl mixing tasks with simulated and real robots, scooping tasks with a real robot as examples of contact-rich manipulation skills. (video: https://youtu.be/sdhHP3NhYi0)

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Graph-based Task-specific Prediction Models for Interactions between Deformable and Rigid Objects

Capturing scene dynamics and predicting the future scene state is challenging but essential for robotic manipulation tasks, especially when the scene contains both rigid and deformable objects. In this work, we contribute a simulation environment and generate a novel dataset for task-specific manipulation, involving interactions between rigid objects and a deformable bag. The dataset incorporates a rich variety of scenarios including different object sizes, object numbers and manipulation actions. We approach dynamics learning by proposing an object-centric graph representation and two modules which are Active Prediction Module (APM) and Position Prediction Module (PPM) based on graph neural networks with an encode-process-decode architecture. At the inference stage, we build a two-stage model based on the learned modules for single time step prediction. We combine modules with different prediction horizons into a mixed-horizon model which addresses long-term prediction. In an ablation study, we show the benefits of the two-stage model for single time step prediction and the effectiveness of the mixed-horizon model for long-term prediction tasks. Supplementary material is available at https://github.com/wengzehang/deformable_rigid_interaction_prediction

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Learning to Shift Attention for Motion Generation

One challenge of motion generation using robot learning from demonstration techniques is that human demonstrations follow a distribution with multiple modes for one task query. Previous approaches fail to capture all modes or tend to average modes of the demonstrations and thus generate invalid trajectories. The other difficulty is the small number of demonstrations that cannot cover the entire working space. To overcome this problem, a motion generation model with extrapolation ability is needed. Previous works restrict task queries as local frames and learn representations in local frames. We propose a model to solve both problems. For multiple modes, we suggest to learn local latent representations of motion trajectories with a density estimation method based on real-valued non-volume preserving (RealNVP) transformations that provides a set of powerful, stably invertible, and learnable transformations. To improve the extrapolation ability, we propose to shift the attention of the robot from one local frame to another during the task execution. In experiments, we consider the docking problem used also in previous works where a trajectory has to be generated to connect two dockers without collision. We increase complexity of the task and show that the proposed method outperforms other approaches. In addition, we evaluate the approach in real robot experiments.

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A Soft Humanoid Hand with In-Finger Visual Perception

We present a novel underactued humanoid five finger soft hand, the KIT \softhand, which is equipped with cameras in the fingertips and integrates a high performance embedded system for visual processing and control. We describe the actuation mechanism of the hand and the tendon-driven soft finger design with internally routed high-bandwidth flat-flex cables. For efficient on-board parallel processing of visual data from the cameras in each fingertip, we present a hybrid embedded architecture consisting of a field programmable logic array (FPGA) and a microcontroller that allows the realization of visual object segmentation based on convolutional neural networks. We evaluate the hand design by conducting durability experiments with one finger and quantify the grasp performance in terms of grasping force, speed and grasp success. The results show that the hand exhibits a grasp force of 31.8 N and a mechanical durability of the finger of more than 15.000 closing cycles. Finally, we evaluate the accuracy of visual object segmentation during the different phases of the grasping process using five different objects. Hereby, an accuracy above 90 % can be achieved.

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