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Tao Mei

Publications and source records attributed to Tao Mei.

At least 73 records · Page 4Linked to original sources

Generalized One-shot Domain Adaptation of Generative Adversarial Networks

The adaptation of a Generative Adversarial Network (GAN) aims to transfer a pre-trained GAN to a target domain with limited training data. In this paper, we focus on the one-shot case, which is more challenging and rarely explored in previous works. We consider that the adaptation from a source domain to a target domain can be decoupled into two parts: the transfer of global style like texture and color, and the emergence of new entities that do not belong to the source domain. While previous works mainly focus on style transfer, we propose a novel and concise framework to address the \textit{generalized one-shot adaptation} task for both style and entity transfer, in which a reference image and its binary entity mask are provided. Our core idea is to constrain the gap between the internal distributions of the reference and syntheses by sliced Wasserstein distance. To better achieve it, style fixation is used at first to roughly obtain the exemplary style, and an auxiliary network is introduced to the generator to disentangle entity and style transfer. Besides, to realize cross-domain correspondence, we propose the variational Laplacian regularization to constrain the smoothness of the adapted generator. Both quantitative and qualitative experiments demonstrate the effectiveness of our method in various scenarios. Code is available at \url{https://github.com/zhangzc21/Generalized-One-shot-GAN-adaptation}.

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Out-of-Distribution Detection with Hilbert-Schmidt Independence Optimization

Outlier detection tasks have been playing a critical role in AI safety. There has been a great challenge to deal with this task. Observations show that deep neural network classifiers usually tend to incorrectly classify out-of-distribution (OOD) inputs into in-distribution classes with high confidence. Existing works attempt to solve the problem by explicitly imposing uncertainty on classifiers when OOD inputs are exposed to the classifier during training. In this paper, we propose an alternative probabilistic paradigm that is both practically useful and theoretically viable for the OOD detection tasks. Particularly, we impose statistical independence between inlier and outlier data during training, in order to ensure that inlier data reveals little information about OOD data to the deep estimator during training. Specifically, we estimate the statistical dependence between inlier and outlier data through the Hilbert-Schmidt Independence Criterion (HSIC), and we penalize such metric during training. We also associate our approach with a novel statistical test during the inference time coupled with our principled motivation. Empirical results show that our method is effective and robust for OOD detection on various benchmarks. In comparison to SOTA models, our approach achieves significant improvement regarding FPR95, AUROC, and AUPR metrics. Code is available: \url{https://github.com/jylins/hood}.

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Part-level Action Parsing via a Pose-guided Coarse-to-Fine Framework

Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually consider an input video as a whole and learn models, e.g., Convolutional Neural Networks (CNNs), with coarse video-level class labels. These methods can only output an action class for the video, but cannot provide fine-grained and explainable cues to answer why the video shows a specific action. Therefore, researchers start to focus on a new task, Part-level Action Parsing (PAP), which aims to not only predict the video-level action but also recognize the frame-level fine-grained actions or interactions of body parts for each person in the video. To this end, we propose a coarse-to-fine framework for this challenging task. In particular, our framework first predicts the video-level class of the input video, then localizes the body parts and predicts the part-level action. Moreover, to balance the accuracy and computation in part-level action parsing, we propose to recognize the part-level actions by segment-level features. Furthermore, to overcome the ambiguity of body parts, we propose a pose-guided positional embedding method to accurately localize body parts. Through comprehensive experiments on a large-scale dataset, i.e., Kinetics-TPS, our framework achieves state-of-the-art performance and outperforms existing methods over a 31.10% ROC score.

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A Baseline Framework for Part-level Action Parsing and Action Recognition

This technical report introduces our 2nd place solution to Kinetics-TPS Track on Part-level Action Parsing in ICCV DeeperAction Workshop 2021. Our entry is mainly based on YOLOF for instance and part detection, HRNet for human pose estimation, and CSN for video-level action recognition and frame-level part state parsing. We describe technical details for the Kinetics-TPS dataset, together with some experimental results. In the competition, we achieved 61.37% mAP on the test set of Kinetics-TPS.

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MAPLE: Masked Pseudo-Labeling autoEncoder for Semi-supervised Point Cloud Action Recognition

Recognizing human actions from point cloud videos has attracted tremendous attention from both academia and industry due to its wide applications like automatic driving, robotics, and so on. However, current methods for point cloud action recognition usually require a huge amount of data with manual annotations and a complex backbone network with high computation costs, which makes it impractical for real-world applications. Therefore, this paper considers the task of semi-supervised point cloud action recognition. We propose a Masked Pseudo-Labeling autoEncoder (\textbf{MAPLE}) framework to learn effective representations with much fewer annotations for point cloud action recognition. In particular, we design a novel and efficient \textbf{De}coupled \textbf{s}patial-\textbf{t}emporal Trans\textbf{Former} (\textbf{DestFormer}) as the backbone of MAPLE. In DestFormer, the spatial and temporal dimensions of the 4D point cloud videos are decoupled to achieve efficient self-attention for learning both long-term and short-term features. Moreover, to learn discriminative features from fewer annotations, we design a masked pseudo-labeling autoencoder structure to guide the DestFormer to reconstruct features of masked frames from the available frames. More importantly, for unlabeled data, we exploit the pseudo-labels from the classification head as the supervision signal for the reconstruction of features from the masked frames. Finally, comprehensive experiments demonstrate that MAPLE achieves superior results on three public benchmarks and outperforms the state-of-the-art method by 8.08\% accuracy on the MSR-Action3D dataset.

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Lightweight and Progressively-Scalable Networks for Semantic Segmentation

Multi-scale learning frameworks have been regarded as a capable class of models to boost semantic segmentation. The problem nevertheless is not trivial especially for the real-world deployments, which often demand high efficiency in inference latency. In this paper, we thoroughly analyze the design of convolutional blocks (the type of convolutions and the number of channels in convolutions), and the ways of interactions across multiple scales, all from lightweight standpoint for semantic segmentation. With such in-depth comparisons, we conclude three principles, and accordingly devise Lightweight and Progressively-Scalable Networks (LPS-Net) that novelly expands the network complexity in a greedy manner. Technically, LPS-Net first capitalizes on the principles to build a tiny network. Then, LPS-Net progressively scales the tiny network to larger ones by expanding a single dimension (the number of convolutional blocks, the number of channels, or the input resolution) at one time to meet the best speed/accuracy tradeoff. Extensive experiments conducted on three datasets consistently demonstrate the superiority of LPS-Net over several efficient semantic segmentation methods. More remarkably, our LPS-Net achieves 73.4% mIoU on Cityscapes test set, with the speed of 413.5FPS on an NVIDIA GTX 1080Ti, leading to a performance improvement by 1.5% and a 65% speed-up against the state-of-the-art STDC. Code is available at \url{https://github.com/YihengZhang-CV/LPS-Net}.

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Responsive Listening Head Generation: A Benchmark Dataset and Baseline

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

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Dual Vision Transformer

Prior works have proposed several strategies to reduce the computational cost of self-attention mechanism. Many of these works consider decomposing the self-attention procedure into regional and local feature extraction procedures that each incurs a much smaller computational complexity. However, regional information is typically only achieved at the expense of undesirable information lost owing to down-sampling. In this paper, we propose a novel Transformer architecture that aims to mitigate the cost issue, named Dual Vision Transformer (Dual-ViT). The new architecture incorporates a critical semantic pathway that can more efficiently compress token vectors into global semantics with reduced order of complexity. Such compressed global semantics then serve as useful prior information in learning finer pixel level details, through another constructed pixel pathway. The semantic pathway and pixel pathway are then integrated together and are jointly trained, spreading the enhanced self-attention information in parallel through both of the pathways. Dual-ViT is henceforth able to reduce the computational complexity without compromising much accuracy. We empirically demonstrate that Dual-ViT provides superior accuracy than SOTA Transformer architectures with reduced training complexity. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.

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Wave-ViT: Unifying Wavelet and Transformers for Visual Representation Learning

Multi-scale Vision Transformer (ViT) has emerged as a powerful backbone for computer vision tasks, while the self-attention computation in Transformer scales quadratically w.r.t. the input patch number. Thus, existing solutions commonly employ down-sampling operations (e.g., average pooling) over keys/values to dramatically reduce the computational cost. In this work, we argue that such over-aggressive down-sampling design is not invertible and inevitably causes information dropping especially for high-frequency components in objects (e.g., texture details). Motivated by the wavelet theory, we construct a new Wavelet Vision Transformer (\textbf{Wave-ViT}) that formulates the invertible down-sampling with wavelet transforms and self-attention learning in a unified way. This proposal enables self-attention learning with lossless down-sampling over keys/values, facilitating the pursuing of a better efficiency-vs-accuracy trade-off. Furthermore, inverse wavelet transforms are leveraged to strengthen self-attention outputs by aggregating local contexts with enlarged receptive field. We validate the superiority of Wave-ViT through extensive experiments over multiple vision tasks (e.g., image recognition, object detection and instance segmentation). Its performances surpass state-of-the-art ViT backbones with comparable FLOPs. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.

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Video2StyleGAN: Encoding Video in Latent Space for Manipulation

Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2) their application is limited by their processing speed on videos, and 3) they cannot accurately encode details of face motion and expression. To this end, we propose a novel network to encode face videos into the latent space of StyleGAN for semantic face video manipulation. Based on the vision transformer, our network reuses the high-resolution portion of the latent vector to enforce temporal consistency. To capture subtle face motions and expressions, we design novel losses that involve sparse facial landmarks and dense 3D face mesh. We have thoroughly evaluated our approach and successfully demonstrated its application to various face video manipulations. Particularly, we propose a novel network for pose/expression control in a 3D coordinate system. Both qualitative and quantitative results have shown that our approach can significantly outperform existing single image methods, while achieving real-time (66 fps) speed.

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Bi-Calibration Networks for Weakly-Supervised Video Representation Learning

The leverage of large volumes of web videos paired with the searched queries or surrounding texts (e.g., title) offers an economic and extensible alternative to supervised video representation learning. Nevertheless, modeling such weakly visual-textual connection is not trivial due to query polysemy (i.e., many possible meanings for a query) and text isomorphism (i.e., same syntactic structure of different text). In this paper, we introduce a new design of mutual calibration between query and text to boost weakly-supervised video representation learning. Specifically, we present Bi-Calibration Networks (BCN) that novelly couples two calibrations to learn the amendment from text to query and vice versa. Technically, BCN executes clustering on all the titles of the videos searched by an identical query and takes the centroid of each cluster as a text prototype. The query vocabulary is built directly on query words. The video-to-text/video-to-query projections over text prototypes/query vocabulary then start the text-to-query or query-to-text calibration to estimate the amendment to query or text. We also devise a selection scheme to balance the two corrections. Two large-scale web video datasets paired with query and title for each video are newly collected for weakly-supervised video representation learning, which are named as YOVO-3M and YOVO-10M, respectively. The video features of BCN learnt on 3M web videos obtain superior results under linear model protocol on downstream tasks. More remarkably, BCN trained on the larger set of 10M web videos with further fine-tuning leads to 1.6%, and 1.8% gains in top-1 accuracy on Kinetics-400, and Something-Something V2 datasets over the state-of-the-art TDN, and ACTION-Net methods with ImageNet pre-training. Source code and datasets are available at \url{https://github.com/FuchenUSTC/BCN}.

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Comprehending and Ordering Semantics for Image Captioning

Comprehending the rich semantics in an image and ordering them in linguistic order are essential to compose a visually-grounded and linguistically coherent description for image captioning. Modern techniques commonly capitalize on a pre-trained object detector/classifier to mine the semantics in an image, while leaving the inherent linguistic ordering of semantics under-exploited. In this paper, we propose a new recipe of Transformer-style structure, namely Comprehending and Ordering Semantics Networks (COS-Net), that novelly unifies an enriched semantic comprehending and a learnable semantic ordering processes into a single architecture. Technically, we initially utilize a cross-modal retrieval model to search the relevant sentences of each image, and all words in the searched sentences are taken as primary semantic cues. Next, a novel semantic comprehender is devised to filter out the irrelevant semantic words in primary semantic cues, and meanwhile infer the missing relevant semantic words visually grounded in the image. After that, we feed all the screened and enriched semantic words into a semantic ranker, which learns to allocate all semantic words in linguistic order as humans. Such sequence of ordered semantic words are further integrated with visual tokens of images to trigger sentence generation. Empirical evidences show that COS-Net clearly surpasses the state-of-the-art approaches on COCO and achieves to-date the best CIDEr score of 141.1% on Karpathy test split. Source code is available at \url{https://github.com/YehLi/xmodaler/tree/master/configs/image_caption/cosnet}.

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Stand-Alone Inter-Frame Attention in Video Models

Motion, as the uniqueness of a video, has been critical to the development of video understanding models. Modern deep learning models leverage motion by either executing spatio-temporal 3D convolutions, factorizing 3D convolutions into spatial and temporal convolutions separately, or computing self-attention along temporal dimension. The implicit assumption behind such successes is that the feature maps across consecutive frames can be nicely aggregated. Nevertheless, the assumption may not always hold especially for the regions with large deformation. In this paper, we present a new recipe of inter-frame attention block, namely Stand-alone Inter-Frame Attention (SIFA), that novelly delves into the deformation across frames to estimate local self-attention on each spatial location. Technically, SIFA remoulds the deformable design via re-scaling the offset predictions by the difference between two frames. Taking each spatial location in the current frame as the query, the locally deformable neighbors in the next frame are regarded as the keys/values. Then, SIFA measures the similarity between query and keys as stand-alone attention to weighted average the values for temporal aggregation. We further plug SIFA block into ConvNets and Vision Transformer, respectively, to devise SIFA-Net and SIFA-Transformer. Extensive experiments conducted on four video datasets demonstrate the superiority of SIFA-Net and SIFA-Transformer as stronger backbones. More remarkably, SIFA-Transformer achieves an accuracy of 83.1% on Kinetics-400 dataset. Source code is available at \url{https://github.com/FuchenUSTC/SIFA}.

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Silver-Bullet-3D at ManiSkill 2021: Learning-from-Demonstrations and Heuristic Rule-based Methods for Object Manipulation

This paper presents an overview and comparative analysis of our systems designed for the following two tracks in SAPIEN ManiSkill Challenge 2021: No Interaction Track: The No Interaction track targets for learning policies from pre-collected demonstration trajectories. We investigate both imitation learning-based approach, i.e., imitating the observed behavior using classical supervised learning techniques, and offline reinforcement learning-based approaches, for this track. Moreover, the geometry and texture structures of objects and robotic arms are exploited via Transformer-based networks to facilitate imitation learning. No Restriction Track: In this track, we design a Heuristic Rule-based Method (HRM) to trigger high-quality object manipulation by decomposing the task into a series of sub-tasks. For each sub-task, the simple rule-based controlling strategies are adopted to predict actions that can be applied to robotic arms. To ease the implementations of our systems, all the source codes and pre-trained models are available at \url{https://github.com/caiqi/Silver-Bullet-3D/}.

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Exploring Structure-aware Transformer over Interaction Proposals for Human-Object Interaction Detection

Recent high-performing Human-Object Interaction (HOI) detection techniques have been highly influenced by Transformer-based object detector (i.e., DETR). Nevertheless, most of them directly map parametric interaction queries into a set of HOI predictions through vanilla Transformer in a one-stage manner. This leaves rich inter- or intra-interaction structure under-exploited. In this work, we design a novel Transformer-style HOI detector, i.e., Structure-aware Transformer over Interaction Proposals (STIP), for HOI detection. Such design decomposes the process of HOI set prediction into two subsequent phases, i.e., an interaction proposal generation is first performed, and then followed by transforming the non-parametric interaction proposals into HOI predictions via a structure-aware Transformer. The structure-aware Transformer upgrades vanilla Transformer by encoding additionally the holistically semantic structure among interaction proposals as well as the locally spatial structure of human/object within each interaction proposal, so as to strengthen HOI predictions. Extensive experiments conducted on V-COCO and HICO-DET benchmarks have demonstrated the effectiveness of STIP, and superior results are reported when comparing with the state-of-the-art HOI detectors. Source code is available at \url{https://github.com/zyong812/STIP}.

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MLP-3D: A MLP-like 3D Architecture with Grouped Time Mixing

Convolutional Neural Networks (CNNs) have been regarded as the go-to models for visual recognition. More recently, convolution-free networks, based on multi-head self-attention (MSA) or multi-layer perceptrons (MLPs), become more and more popular. Nevertheless, it is not trivial when utilizing these newly-minted networks for video recognition due to the large variations and complexities in video data. In this paper, we present MLP-3D networks, a novel MLP-like 3D architecture for video recognition. Specifically, the architecture consists of MLP-3D blocks, where each block contains one MLP applied across tokens (i.e., token-mixing MLP) and one MLP applied independently to each token (i.e., channel MLP). By deriving the novel grouped time mixing (GTM) operations, we equip the basic token-mixing MLP with the ability of temporal modeling. GTM divides the input tokens into several temporal groups and linearly maps the tokens in each group with the shared projection matrix. Furthermore, we devise several variants of GTM with different grouping strategies, and compose each variant in different blocks of MLP-3D network by greedy architecture search. Without the dependence on convolutions or attention mechanisms, our MLP-3D networks achieves 68.5\%/81.4\% top-1 accuracy on Something-Something V2 and Kinetics-400 datasets, respectively. Despite with fewer computations, the results are comparable to state-of-the-art widely-used 3D CNNs and video transformers. Source code is available at https://github.com/ZhaofanQiu/MLP-3D.

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Structured Two-stream Attention Network for Video Question Answering

To date, visual question answering (VQA) (i.e., image QA and video QA) is still a holy grail in vision and language understanding, especially for video QA. Compared with image QA that focuses primarily on understanding the associations between image region-level details and corresponding questions, video QA requires a model to jointly reason across both spatial and long-range temporal structures of a video as well as text to provide an accurate answer. In this paper, we specifically tackle the problem of video QA by proposing a Structured Two-stream Attention network, namely STA, to answer a free-form or open-ended natural language question about the content of a given video. First, we infer rich long-range temporal structures in videos using our structured segment component and encode text features. Then, our structured two-stream attention component simultaneously localizes important visual instance, reduces the influence of background video and focuses on the relevant text. Finally, the structured two-stream fusion component incorporates different segments of query and video aware context representation and infers the answers. Experiments on the large-scale video QA dataset \textit{TGIF-QA} show that our proposed method significantly surpasses the best counterpart (i.e., with one representation for the video input) by 13.0%, 13.5%, 11.0% and 0.3 for Action, Trans., TrameQA and Count tasks. It also outperforms the best competitor (i.e., with two representations) on the Action, Trans., TrameQA tasks by 4.1%, 4.7%, and 5.1%.

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VehicleNet: Learning Robust Visual Representation for Vehicle Re-identification

One fundamental challenge of vehicle re-identification (re-id) is to learn robust and discriminative visual representation, given the significant intra-class vehicle variations across different camera views. As the existing vehicle datasets are limited in terms of training images and viewpoints, we propose to build a unique large-scale vehicle dataset (called VehicleNet) by harnessing four public vehicle datasets, and design a simple yet effective two-stage progressive approach to learning more robust visual representation from VehicleNet. The first stage of our approach is to learn the generic representation for all domains (i.e., source vehicle datasets) by training with the conventional classification loss. This stage relaxes the full alignment between the training and testing domains, as it is agnostic to the target vehicle domain. The second stage is to fine-tune the trained model purely based on the target vehicle set, by minimizing the distribution discrepancy between our VehicleNet and any target domain. We discuss our proposed multi-source dataset VehicleNet and evaluate the effectiveness of the two-stage progressive representation learning through extensive experiments. We achieve the state-of-art accuracy of 86.07% mAP on the private test set of AICity Challenge, and competitive results on two other public vehicle re-id datasets, i.e., VeRi-776 and VehicleID. We hope this new VehicleNet dataset and the learned robust representations can pave the way for vehicle re-id in the real-world environments.

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