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Tao Mei

Publications and source records attributed to Tao Mei.

At least 91 records · Page 5Linked to original sources

Putting People in their Place: Monocular Regression of 3D People in Depth

Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.

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Gait Recognition in the Wild with Dense 3D Representations and A Benchmark

Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.

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A-ACT: Action Anticipation through Cycle Transformations

While action anticipation has garnered a lot of research interest recently, most of the works focus on anticipating future action directly through observed visual cues only. In this work, we take a step back to analyze how the human capability to anticipate the future can be transferred to machine learning algorithms. To incorporate this ability in intelligent systems a question worth pondering upon is how exactly do we anticipate? Is it by anticipating future actions from past experiences? Or is it by simulating possible scenarios based on cues from the present? A recent study on human psychology explains that, in anticipating an occurrence, the human brain counts on both systems. In this work, we study the impact of each system for the task of action anticipation and introduce a paradigm to integrate them in a learning framework. We believe that intelligent systems designed by leveraging the psychological anticipation models will do a more nuanced job at the task of human action prediction. Furthermore, we introduce cyclic transformation in the temporal dimension in feature and semantic label space to instill the human ability of reasoning of past actions based on the predicted future. Experiments on Epic-Kitchen, Breakfast, and 50Salads dataset demonstrate that the action anticipation model learned using a combination of the two systems along with the cycle transformation performs favorably against various state-of-the-art approaches.

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Visualizing and Understanding Patch Interactions in Vision Transformer

Vision Transformer (ViT) has become a leading tool in various computer vision tasks, owing to its unique self-attention mechanism that learns visual representations explicitly through cross-patch information interactions. Despite having good success, the literature seldom explores the explainability of vision transformer, and there is no clear picture of how the attention mechanism with respect to the correlation across comprehensive patches will impact the performance and what is the further potential. In this work, we propose a novel explainable visualization approach to analyze and interpret the crucial attention interactions among patches for vision transformer. Specifically, we first introduce a quantification indicator to measure the impact of patch interaction and verify such quantification on attention window design and indiscriminative patches removal. Then, we exploit the effective responsive field of each patch in ViT and devise a window-free transformer architecture accordingly. Extensive experiments on ImageNet demonstrate that the exquisitely designed quantitative method is shown able to facilitate ViT model learning, leading the top-1 accuracy by 4.28% at most. Moreover, the results on downstream fine-grained recognition tasks further validate the generalization of our proposal.

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Freeform Body Motion Generation from Speech

People naturally conduct spontaneous body motions to enhance their speeches while giving talks. Body motion generation from speech is inherently difficult due to the non-deterministic mapping from speech to body motions. Most existing works map speech to motion in a deterministic way by conditioning on certain styles, leading to sub-optimal results. Motivated by studies in linguistics, we decompose the co-speech motion into two complementary parts: pose modes and rhythmic dynamics. Accordingly, we introduce a novel freeform motion generation model (FreeMo) by equipping a two-stream architecture, i.e., a pose mode branch for primary posture generation, and a rhythmic motion branch for rhythmic dynamics synthesis. On one hand, diverse pose modes are generated by conditional sampling in a latent space, guided by speech semantics. On the other hand, rhythmic dynamics are synced with the speech prosody. Extensive experiments demonstrate the superior performance against several baselines, in terms of motion diversity, quality and syncing with speech. Code and pre-trained models will be publicly available through https://github.com/TheTempAccount/Co-Speech-Motion-Generation.

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Multi-Agent Semi-Siamese Training for Long-tail and Shallow Face Learning

With the recent development of deep convolutional neural networks and large-scale datasets, deep face recognition has made remarkable progress and been widely used in various applications. However, unlike the existing public face datasets, in many real-world scenarios of face recognition, the depth of training dataset is shallow, which means only two face images are available for each ID. With the non-uniform increase of samples, such issue is converted to a more general case, a.k.a long-tail face learning, which suffers from data imbalance and intra-class diversity dearth simultaneously. These adverse conditions damage the training and result in the decline of model performance. Based on the Semi-Siamese Training (SST), we introduce an advanced solution, named Multi-Agent Semi-Siamese Training (MASST), to address these problems. MASST includes a probe network and multiple gallery agents, the former aims to encode the probe features, and the latter constitutes a stack of networks that encode the prototypes (gallery features). For each training iteration, the gallery network, which is sequentially rotated from the stack, and the probe network form a pair of semi-siamese networks. We give the theoretical and empirical analysis that, given the long-tail (or shallow) data and training loss, MASST smooths the loss landscape and satisfies the Lipschitz continuity with the help of multiple agents and the updating gallery queue. The proposed method is out of extra-dependency, thus can be easily integrated with the existing loss functions and network architectures. It is worth noting that, although multiple gallery agents are employed for training, only the probe network is needed for inference, without increasing the inference cost. Extensive experiments and comparisons demonstrate the advantages of MASST for long-tail and shallow face learning.

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Cross-modal Contrastive Distillation for Instructional Activity Anticipation

In this study, we aim to predict the plausible future action steps given an observation of the past and study the task of instructional activity anticipation. Unlike previous anticipation tasks that aim at action label prediction, our work targets at generating natural language outputs that provide interpretable and accurate descriptions of future action steps. It is a challenging task due to the lack of semantic information extracted from the instructional videos. To overcome this challenge, we propose a novel knowledge distillation framework to exploit the related external textual knowledge to assist the visual anticipation task. However, previous knowledge distillation techniques generally transfer information within the same modality. To bridge the gap between the visual and text modalities during the distillation process, we devise a novel cross-modal contrastive distillation (CCD) scheme, which facilitates knowledge distillation between teacher and student in heterogeneous modalities with the proposed cross-modal distillation loss. We evaluate our method on the Tasty Videos dataset. CCD improves the anticipation performance of the visual-alone student model by a large margin of 40.2% relatively in BLEU4. Our approach also outperforms the state-of-the-art approaches by a large margin.

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Optimization Planning for 3D ConvNets

It is not trivial to optimally learn a 3D Convolutional Neural Networks (3D ConvNets) due to high complexity and various options of the training scheme. The most common hand-tuning process starts from learning 3D ConvNets using short video clips and then is followed by learning long-term temporal dependency using lengthy clips, while gradually decaying the learning rate from high to low as training progresses. The fact that such process comes along with several heuristic settings motivates the study to seek an optimal "path" to automate the entire training. In this paper, we decompose the path into a series of training "states" and specify the hyper-parameters, e.g., learning rate and the length of input clips, in each state. The estimation of the knee point on the performance-epoch curve triggers the transition from one state to another. We perform dynamic programming over all the candidate states to plan the optimal permutation of states, i.e., optimization path. Furthermore, we devise a new 3D ConvNets with a unique design of dual-head classifier to improve spatial and temporal discrimination. Extensive experiments on seven public video recognition benchmarks demonstrate the advantages of our proposal. With the optimization planning, our 3D ConvNets achieves superior results when comparing to the state-of-the-art recognition methods. More remarkably, we obtain the top-1 accuracy of 80.5% and 82.7% on Kinetics-400 and Kinetics-600 datasets, respectively. Source code is available at https://github.com/ZhaofanQiu/Optimization-Planning-for-3D-ConvNets.

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Condensing a Sequence to One Informative Frame for Video Recognition

Video is complex due to large variations in motion and rich content in fine-grained visual details. Abstracting useful information from such information-intensive media requires exhaustive computing resources. This paper studies a two-step alternative that first condenses the video sequence to an informative "frame" and then exploits off-the-shelf image recognition system on the synthetic frame. A valid question is how to define "useful information" and then distill it from a video sequence down to one synthetic frame. This paper presents a novel Informative Frame Synthesis (IFS) architecture that incorporates three objective tasks, i.e., appearance reconstruction, video categorization, motion estimation, and two regularizers, i.e., adversarial learning, color consistency. Each task equips the synthetic frame with one ability, while each regularizer enhances its visual quality. With these, by jointly learning the frame synthesis in an end-to-end manner, the generated frame is expected to encapsulate the required spatio-temporal information useful for video analysis. Extensive experiments are conducted on the large-scale Kinetics dataset. When comparing to baseline methods that map video sequence to a single image, IFS shows superior performance. More remarkably, IFS consistently demonstrates evident improvements on image-based 2D networks and clip-based 3D networks, and achieves comparable performance with the state-of-the-art methods with less computational cost.

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Boosting Video Representation Learning with Multi-Faceted Integration

Video content is multifaceted, consisting of objects, scenes, interactions or actions. The existing datasets mostly label only one of the facets for model training, resulting in the video representation that biases to only one facet depending on the training dataset. There is no study yet on how to learn a video representation from multifaceted labels, and whether multifaceted information is helpful for video representation learning. In this paper, we propose a new learning framework, MUlti-Faceted Integration (MUFI), to aggregate facets from different datasets for learning a representation that could reflect the full spectrum of video content. Technically, MUFI formulates the problem as visual-semantic embedding learning, which explicitly maps video representation into a rich semantic embedding space, and jointly optimizes video representation from two perspectives. One is to capitalize on the intra-facet supervision between each video and its own label descriptions, and the second predicts the "semantic representation" of each video from the facets of other datasets as the inter-facet supervision. Extensive experiments demonstrate that learning 3D CNN via our MUFI framework on a union of four large-scale video datasets plus two image datasets leads to superior capability of video representation. The pre-learnt 3D CNN with MUFI also shows clear improvements over other approaches on several downstream video applications. More remarkably, MUFI achieves 98.1%/80.9% on UCF101/HMDB51 for action recognition and 101.5% in terms of CIDEr-D score on MSVD for video captioning.

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Smart Director: An Event-Driven Directing System for Live Broadcasting

Live video broadcasting normally requires a multitude of skills and expertise with domain knowledge to enable multi-camera productions. As the number of cameras keep increasing, directing a live sports broadcast has now become more complicated and challenging than ever before. The broadcast directors need to be much more concentrated, responsive, and knowledgeable, during the production. To relieve the directors from their intensive efforts, we develop an innovative automated sports broadcast directing system, called Smart Director, which aims at mimicking the typical human-in-the-loop broadcasting process to automatically create near-professional broadcasting programs in real-time by using a set of advanced multi-view video analysis algorithms. Inspired by the so-called "three-event" construction of sports broadcast, we build our system with an event-driven pipeline consisting of three consecutive novel components: 1) the Multi-view Event Localization to detect events by modeling multi-view correlations, 2) the Multi-view Highlight Detection to rank camera views by the visual importance for view selection, 3) the Auto-Broadcasting Scheduler to control the production of broadcasting videos. To our best knowledge, our system is the first end-to-end automated directing system for multi-camera sports broadcasting, completely driven by the semantic understanding of sports events. It is also the first system to solve the novel problem of multi-view joint event detection by cross-view relation modeling. We conduct both objective and subjective evaluations on a real-world multi-camera soccer dataset, which demonstrate the quality of our auto-generated videos is comparable to that of the human-directed. Thanks to its faster response, our system is able to capture more fast-passing and short-duration events which are usually missed by human directors.

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Uni-EDEN: Universal Encoder-Decoder Network by Multi-Granular Vision-Language Pre-training

Vision-language pre-training has been an emerging and fast-developing research topic, which transfers multi-modal knowledge from rich-resource pre-training task to limited-resource downstream tasks. Unlike existing works that predominantly learn a single generic encoder, we present a pre-trainable Universal Encoder-DEcoder Network (Uni-EDEN) to facilitate both vision-language perception (e.g., visual question answering) and generation (e.g., image captioning). Uni-EDEN is a two-stream Transformer based structure, consisting of three modules: object and sentence encoders that separately learns the representations of each modality, and sentence decoder that enables both multi-modal reasoning and sentence generation via inter-modal interaction. Considering that the linguistic representations of each image can span different granularities in this hierarchy including, from simple to comprehensive, individual label, a phrase, and a natural sentence, we pre-train Uni-EDEN through multi-granular vision-language proxy tasks: Masked Object Classification (MOC), Masked Region Phrase Generation (MRPG), Image-Sentence Matching (ISM), and Masked Sentence Generation (MSG). In this way, Uni-EDEN is endowed with the power of both multi-modal representation extraction and language modeling. Extensive experiments demonstrate the compelling generalizability of Uni-EDEN by fine-tuning it to four vision-language perception and generation downstream tasks.

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Representing Videos as Discriminative Sub-graphs for Action Recognition

Human actions are typically of combinatorial structures or patterns, i.e., subjects, objects, plus spatio-temporal interactions in between. Discovering such structures is therefore a rewarding way to reason about the dynamics of interactions and recognize the actions. In this paper, we introduce a new design of sub-graphs to represent and encode the discriminative patterns of each action in the videos. Specifically, we present MUlti-scale Sub-graph LEarning (MUSLE) framework that novelly builds space-time graphs and clusters the graphs into compact sub-graphs on each scale with respect to the number of nodes. Technically, MUSLE produces 3D bounding boxes, i.e., tubelets, in each video clip, as graph nodes and takes dense connectivity as graph edges between tubelets. For each action category, we execute online clustering to decompose the graph into sub-graphs on each scale through learning Gaussian Mixture Layer and select the discriminative sub-graphs as action prototypes for recognition. Extensive experiments are conducted on both Something-Something V1 & V2 and Kinetics-400 datasets, and superior results are reported when comparing to state-of-the-art methods. More remarkably, our MUSLE achieves to-date the best reported accuracy of 65.0% on Something-Something V2 validation set.

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Motion-Focused Contrastive Learning of Video Representations

Motion, as the most distinct phenomenon in a video to involve the changes over time, has been unique and critical to the development of video representation learning. In this paper, we ask the question: how important is the motion particularly for self-supervised video representation learning. To this end, we compose a duet of exploiting the motion for data augmentation and feature learning in the regime of contrastive learning. Specifically, we present a Motion-focused Contrastive Learning (MCL) method that regards such duet as the foundation. On one hand, MCL capitalizes on optical flow of each frame in a video to temporally and spatially sample the tubelets (i.e., sequences of associated frame patches across time) as data augmentations. On the other hand, MCL further aligns gradient maps of the convolutional layers to optical flow maps from spatial, temporal and spatio-temporal perspectives, in order to ground motion information in feature learning. Extensive experiments conducted on R(2+1)D backbone demonstrate the effectiveness of our MCL. On UCF101, the linear classifier trained on the representations learnt by MCL achieves 81.91% top-1 accuracy, outperforming ImageNet supervised pre-training by 6.78%. On Kinetics-400, MCL achieves 66.62% top-1 accuracy under the linear protocol. Code is available at https://github.com/YihengZhang-CV/MCL-Motion-Focused-Contrastive-Learning.

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The Elements of End-to-end Deep Face Recognition: A Survey of Recent Advances

Face recognition is one of the most popular and long-standing topics in computer vision. With the recent development of deep learning techniques and large-scale datasets, deep face recognition has made remarkable progress and been widely used in many real-world applications. Given a natural image or video frame as input, an end-to-end deep face recognition system outputs the face feature for recognition. To achieve this, a typical end-to-end system is built with three key elements: face detection, face alignment, and face representation. The face detection locates faces in the image or frame. Then, the face alignment is proceeded to calibrate the faces to the canonical view and crop them with a normalized pixel size. Finally, in the stage of face representation, the discriminative features are extracted from the aligned face for recognition. Nowadays, all of the three elements are fulfilled by the technique of deep convolutional neural network. In this survey article, we present a comprehensive review about the recent advance of each element. To start with, we present an overview of the end-to-end deep face recognition. Then, we review the advance of each element, respectively, covering many aspects such as the to-date algorithm designs, evaluation metrics, datasets, performance comparison, existing challenges, and promising directions for future research. Also, we provide a detailed discussion about the effect of each element on its subsequent elements and the holistic system. Through this survey, we wish to bring contributions in two aspects: first, readers can conveniently identify the methods which are quite strong-baseline style in the subcategory for further exploration; second, one can also employ suitable methods for establishing a state-of-the-art end-to-end face recognition system from scratch.

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Improving Self-supervised Learning with Automated Unsupervised Outlier Arbitration

Our work reveals a structured shortcoming of the existing mainstream self-supervised learning methods. Whereas self-supervised learning frameworks usually take the prevailing perfect instance level invariance hypothesis for granted, we carefully investigate the pitfalls behind. Particularly, we argue that the existing augmentation pipeline for generating multiple positive views naturally introduces out-of-distribution (OOD) samples that undermine the learning of the downstream tasks. Generating diverse positive augmentations on the input does not always pay off in benefiting downstream tasks. To overcome this inherent deficiency, we introduce a lightweight latent variable model UOTA, targeting the view sampling issue for self-supervised learning. UOTA adaptively searches for the most important sampling region to produce views, and provides viable choice for outlier-robust self-supervised learning approaches. Our method directly generalizes to many mainstream self-supervised learning approaches, regardless of the loss's nature contrastive or not. We empirically show UOTA's advantage over the state-of-the-art self-supervised paradigms with evident margin, which well justifies the existence of the OOD sample issue embedded in the existing approaches. Especially, we theoretically prove that the merits of the proposal boil down to guaranteed estimator variance and bias reduction. Code is available: at https://github.com/ssl-codelab/uota.

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CoCo-BERT: Improving Video-Language Pre-training with Contrastive Cross-modal Matching and Denoising

BERT-type structure has led to the revolution of vision-language pre-training and the achievement of state-of-the-art results on numerous vision-language downstream tasks. Existing solutions dominantly capitalize on the multi-modal inputs with mask tokens to trigger mask-based proxy pre-training tasks (e.g., masked language modeling and masked object/frame prediction). In this work, we argue that such masked inputs would inevitably introduce noise for cross-modal matching proxy task, and thus leave the inherent vision-language association under-explored. As an alternative, we derive a particular form of cross-modal proxy objective for video-language pre-training, i.e., Contrastive Cross-modal matching and denoising (CoCo). By viewing the masked frame/word sequences as the noisy augmentation of primary unmasked ones, CoCo strengthens video-language association by simultaneously pursuing inter-modal matching and intra-modal denoising between masked and unmasked inputs in a contrastive manner. Our CoCo proxy objective can be further integrated into any BERT-type encoder-decoder structure for video-language pre-training, named as Contrastive Cross-modal BERT (CoCo-BERT). We pre-train CoCo-BERT on TV dataset and a newly collected large-scale GIF video dataset (ACTION). Through extensive experiments over a wide range of downstream tasks (e.g., cross-modal retrieval, video question answering, and video captioning), we demonstrate the superiority of CoCo-BERT as a pre-trained structure.

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Transferrable Contrastive Learning for Visual Domain Adaptation

Self-supervised learning (SSL) has recently become the favorite among feature learning methodologies. It is therefore appealing for domain adaptation approaches to consider incorporating SSL. The intuition is to enforce instance-level feature consistency such that the predictor becomes somehow invariant across domains. However, most existing SSL methods in the regime of domain adaptation usually are treated as standalone auxiliary components, leaving the signatures of domain adaptation unattended. Actually, the optimal region where the domain gap vanishes and the instance level constraint that SSL peruses may not coincide at all. From this point, we present a particular paradigm of self-supervised learning tailored for domain adaptation, i.e., Transferrable Contrastive Learning (TCL), which links the SSL and the desired cross-domain transferability congruently. We find contrastive learning intrinsically a suitable candidate for domain adaptation, as its instance invariance assumption can be conveniently promoted to cross-domain class-level invariance favored by domain adaptation tasks. Based on particular memory bank constructions and pseudo label strategies, TCL then penalizes cross-domain intra-class domain discrepancy between source and target through a clean and novel contrastive loss. The free lunch is, thanks to the incorporation of contrastive learning, TCL relies on a moving-averaged key encoder that naturally achieves a temporally ensembled version of pseudo labels for target data, which avoids pseudo label error propagation at no extra cost. TCL therefore efficiently reduces cross-domain gaps. Through extensive experiments on benchmarks (Office-Home, VisDA-2017, Digits-five, PACS and DomainNet) for both single-source and multi-source domain adaptation tasks, TCL has demonstrated state-of-the-art performances.

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