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Tapomayukh Bhattacharjee

Publications and source records attributed to Tapomayukh Bhattacharjee.

At least 37 records · Page 2Linked to original sources

CART-MPC: Coordinating Assistive Devices for Robot-Assisted Transferring with Multi-Agent Model Predictive Control

Bed-to-wheelchair transferring is a ubiquitous activity of daily living (ADL), but especially challenging for caregiving robots with limited payloads. We develop a novel algorithm that leverages the presence of other assistive devices: a Hoyer sling and a wheelchair for coarse manipulation of heavy loads, alongside a robot arm for fine-grained manipulation of deformable objects (Hoyer sling straps). We instrument the Hoyer sling and wheelchair with actuators and sensors so that they can become intelligent agents in the algorithm. We then focus on one subtask of the transferring ADL -- tying Hoyer sling straps to the sling bar -- that exemplifies the challenges of transfer: multi-agent planning, deformable object manipulation, and generalization to varying hook shapes, sling materials, and care recipient bodies. To address these challenges, we propose CART-MPC, a novel algorithm based on turn-taking multi-agent model predictive control that uses a learned neural dynamics model for a keypoint-based representation of the deformable Hoyer sling strap, and a novel cost function that leverages linking numbers from knot theory and neural amortization to accelerate inference. We validate it in both RCareWorld simulation and real-world environments. In simulation, CART-MPC successfully generalizes across diverse hook designs, sling materials, and care recipient body shapes. In the real world, we show zero-shot sim-to-real generalization capabilities to tie deformable Hoyer sling straps on a sling bar towards transferring a manikin from a hospital bed to a wheelchair. See our website for supplementary materials: https://emprise.cs.cornell.edu/cart-mpc/.

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Kiri-Spoon: A Kirigami Utensil for Robot-Assisted Feeding

For millions of adults with mobility limitations, eating meals is a daily challenge. A variety of robotic systems have been developed to address this societal need. Unfortunately, end-user adoption of robot-assisted feeding is limited, in part because existing devices are unable to seamlessly grasp, manipulate, and feed diverse foods. Recent works seek to address this issue by creating new algorithms for food acquisition and bite transfer. In parallel to these algorithmic developments, however, we hypothesize that mechanical intelligence will make it fundamentally easier for robot arms to feed humans. We therefore propose Kiri-Spoon, a soft utensil specifically designed for robot-assisted feeding. Kiri-Spoon consists of a spoon-shaped kirigami structure: when actuated, the kirigami sheet deforms into a bowl of increasing curvature. Robot arms equipped with Kiri-Spoon can leverage the kirigami structure to wrap-around morsels during acquisition, contain those items as the robot moves, and then compliantly release the food into the user's mouth. Overall, Kiri-Spoon combines the familiar and comfortable shape of a standard spoon with the increased capabilities of soft robotic grippers. In what follows, we first apply a stakeholder-driven design process to ensure that Kiri-Spoon meets the needs of caregivers and users with physical disabilities. We next characterize the dynamics of Kiri-Spoon, and derive a mechanics model to relate actuation force to the spoon's shape. The paper concludes with three separate experiments that evaluate (a) the mechanical advantage provided by Kiri-Spoon, (b) the ways users with disabilities perceive our system, and (c) how the mechanical intelligence of Kiri-Spoon complements state-of-the-art algorithms. Our results suggest that Kiri-Spoon advances robot-assisted feeding across diverse foods, multiple robotic platforms, and different manipulation algorithms.

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REPeat: A Real2Sim2Real Approach for Pre-acquisition of Soft Food Items in Robot-assisted Feeding

The paper presents REPeat, a Real2Sim2Real framework designed to enhance bite acquisition in robot-assisted feeding for soft foods. It uses `pre-acquisition actions' such as pushing, cutting, and flipping to improve the success rate of bite acquisition actions such as skewering, scooping, and twirling. If the data-driven model predicts low success for direct bite acquisition, the system initiates a Real2Sim phase, reconstructing the food's geometry in a simulation. The robot explores various pre-acquisition actions in the simulation, then a Sim2Real step renders a photorealistic image to reassess success rates. If the success improves, the robot applies the action in reality. We evaluate the system on 15 diverse plates with 10 types of food items for a soft food diet, showing improvement in bite acquisition success rates by 27\% on average across all plates. See our project website at https://emprise.cs.cornell.edu/repeat.

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FLAIR: Feeding via Long-horizon AcquIsition of Realistic dishes

Robot-assisted feeding has the potential to improve the quality of life for individuals with mobility limitations who are unable to feed themselves independently. However, there exists a large gap between the homogeneous, curated plates existing feeding systems can handle, and truly in-the-wild meals. Feeding realistic plates is immensely challenging due to the sheer range of food items that a robot may encounter, each requiring specialized manipulation strategies which must be sequenced over a long horizon to feed an entire meal. An assistive feeding system should not only be able to sequence different strategies efficiently in order to feed an entire meal, but also be mindful of user preferences given the personalized nature of the task. We address this with FLAIR, a system for long-horizon feeding which leverages the commonsense and few-shot reasoning capabilities of foundation models, along with a library of parameterized skills, to plan and execute user-preferred and efficient bite sequences. In real-world evaluations across 6 realistic plates, we find that FLAIR can effectively tap into a varied library of skills for efficient food pickup, while adhering to the diverse preferences of 42 participants without mobility limitations as evaluated in a user study. We demonstrate the seamless integration of FLAIR with existing bite transfer methods [19, 28], and deploy it across 2 institutions and 3 robots, illustrating its adaptability. Finally, we illustrate the real-world efficacy of our system by successfully feeding a care recipient with severe mobility limitations. Supplementary materials and videos can be found at: https://emprise.cs.cornell.edu/flair .

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MORPHeus: a Multimodal One-armed Robot-assisted Peeling System with Human Users In-the-loop

Meal preparation is an important instrumental activity of daily living~(IADL). While existing research has explored robotic assistance in meal preparation tasks such as cutting and cooking, the crucial task of peeling has received less attention. Robot-assisted peeling, conventionally a bimanual task, is challenging to deploy in the homes of care recipients using two wheelchair-mounted robot arms due to ergonomic and transferring challenges. This paper introduces a robot-assisted peeling system utilizing a single robotic arm and an assistive cutting board, inspired by the way individuals with one functional hand prepare meals. Our system incorporates a multimodal active perception module to determine whether an area on the food is peeled, a human-in-the-loop long-horizon planner to perform task planning while catering to a user's preference for peeling coverage, and a compliant controller to peel the food items. We demonstrate the system on 12 food items representing the extremes of different shapes, sizes, skin thickness, surface textures, skin vs flesh colors, and deformability.

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CushSense: Soft, Stretchable, and Comfortable Tactile-Sensing Skin for Physical Human-Robot Interaction

Whole-arm tactile feedback is crucial for robots to ensure safe physical interaction with their surroundings. This paper introduces CushSense, a fabric-based soft and stretchable tactile-sensing skin designed for physical human-robot interaction (pHRI) tasks such as robotic caregiving. Using stretchable fabric and hyper-elastic polymer, CushSense identifies contacts by monitoring capacitive changes due to skin deformation. CushSense is cost-effective ($\sim$US\$7 per taxel) and easy to fabricate. We detail the sensor design and fabrication process and perform characterization, highlighting its high sensing accuracy (relative error of 0.58%) and durability (0.054% accuracy drop after 1000 interactions). We also present a user study underscoring its perceived safety and comfort for the assistive task of limb manipulation. We open source all sensor-related resources on https://emprise.cs.cornell.edu/cushsense.

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An Adaptable, Safe, and Portable Robot-Assisted Feeding System

We demonstrate a robot-assisted feeding system that enables people with mobility impairments to feed themselves. Our system design embodies Safety, Portability, and User Control, with comprehensive full-stack safety checks, the ability to be mounted on and powered by any powered wheelchair, and a custom web-app allowing care-recipients to leverage their own assistive devices for robot control. For bite acquisition, we leverage multi-modal online learning to tractably adapt to unseen food types. For bite transfer, we leverage real-time mouth perception and interaction-aware control. Co-designed with community researchers, our system has been validated through multiple end-user studies.

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Feel the Bite: Robot-Assisted Inside-Mouth Bite Transfer using Robust Mouth Perception and Physical Interaction-Aware Control

Robot-assisted feeding can greatly enhance the lives of those with mobility limitations. Modern feeding systems can pick up and position food in front of a care recipient's mouth for a bite. However, many with severe mobility constraints cannot lean forward and need direct inside-mouth food placement. This demands precision, especially for those with restricted mouth openings, and appropriately reacting to various physical interactions - incidental contacts as the utensil moves inside, impulsive contacts due to sudden muscle spasms, deliberate tongue maneuvers by the person being fed to guide the utensil, and intentional bites. In this paper, we propose an inside-mouth bite transfer system that addresses these challenges with two key components: a multi-view mouth perception pipeline robust to tool occlusion, and a control mechanism that employs multimodal time-series classification to discern and react to different physical interactions. We demonstrate the efficacy of these individual components through two ablation studies. In a full system evaluation, our system successfully fed 13 care recipients with diverse mobility challenges. Participants consistently emphasized the comfort and safety of our inside-mouth bite transfer system, and gave it high technology acceptance ratings - underscoring its transformative potential in real-world scenarios. Supplementary materials and videos can be found at http://emprise.cs.cornell.edu/bitetransfer/ .

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Human-Robot Commensality: Bite Timing Prediction for Robot-Assisted Feeding in Groups

We develop data-driven models to predict when a robot should feed during social dining scenarios. Being able to eat independently with friends and family is considered one of the most memorable and important activities for people with mobility limitations. While existing robotic systems for feeding people with mobility limitations focus on solitary dining, commensality, the act of eating together, is often the practice of choice. Sharing meals with others introduces the problem of socially appropriate bite timing for a robot, i.e. the appropriate timing for the robot to feed without disrupting the social dynamics of a shared meal. Our key insight is that bite timing strategies that take into account the delicate balance of social cues can lead to seamless interactions during robot-assisted feeding in a social dining scenario. We approach this problem by collecting a Human-Human Commensality Dataset (HHCD) containing 30 groups of three people eating together. We use this dataset to analyze human-human commensality behaviors and develop bite timing prediction models in social dining scenarios. We also transfer these models to human-robot commensality scenarios. Our user studies show that prediction improves when our algorithm uses multimodal social signaling cues between diners to model bite timing. The HHCD dataset, videos of user studies, and code are available at https://emprise.cs.cornell.edu/hrcom/

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Analyzing Material Recognition Performance of Thermal Tactile Sensing using a Large Materials Database and a Real Robot

In this paper we focus on analyzing the thermal modality of tactile sensing for material recognition using a large materials database. Many factors affect thermal recognition performance, including sensor noise, the initial temperatures of the sensor and the object, the thermal effusivities of the materials, and the duration of contact. To analyze the influence of these factors on thermal recognition, we used a semi-infinite solid based thermal model to simulate heat-transfer data from all the materials in the CES Edupack Level-1 database. We used support-vector machines (SVMs) to predict F1 scores for binary material recognition for 2346 material pairs. We also collected data using a real robot equipped with a thermal sensor and analyzed its material recognition performance on 66 real-world material pairs. Additionally, we analyzed the performance when the models were trained on the simulated data and tested on the real-robot data. Our models predicted the material recognition performance with a 0.980 F1 score for the simulated data, a 0.994 F1 score for real-world data with constant initial sensor temperatures, a 0.966 F1 score for real-world data with varied initial sensor temperatures, and a 0.815 F1 score for sim-to-real transfer. Finally, we present some guidelines on sensor design and parameter choice for thermal recognition based on the insights gained from these results that would hopefully enable robotics researchers to use this less-explored tactile sensing modality more effectively during physical human-robot and robot-object interactions. We release our simulated and real-robot datasets for further use by the robotics community.

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SPARCS: Structuring Physically Assistive Robotics for Caregiving with Stakeholders-in-the-loop

Existing work in physical robot caregiving is limited in its ability to provide long-term assistance. This is majorly due to (i) lack of well-defined problems, (ii) diversity of tasks, and (iii) limited access to stakeholders from the caregiving community. We propose Structuring Physically Assistive Robotics for Caregiving with Stakeholders-in-the-loop (SPARCS) to address these challenges. SPARCS is a framework for physical robot caregiving comprising (i) Building Blocks, models that define physical robot caregiving scenarios, (ii) Structured Workflows, hierarchical workflows that enable us to answer the Whats and Hows of physical robot caregiving, and (iii) SPARCS-Box, a web-based platform to facilitate dialogue between all stakeholders. We collect clinical data for six care recipients with varying disabilities and demonstrate the use of SPARCS in designing well-defined caregiving scenarios and identifying their care requirements. All the data and workflows are available on SPARCS-Box. We demonstrate the utility of SPARCS in building a robot-assisted feeding system for one of the care recipients. We also perform experiments to show the adaptability of this system to different caregiving scenarios. Finally, we identify open challenges in physical robot caregiving by consulting care recipients and caregivers. Supplementary material can be found at https://emprise.cs.cornell.edu/sparcs/.

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RCareWorld: A Human-centric Simulation World for Caregiving Robots

We present RCareWorld, a human-centric simulation world for physical and social robotic caregiving designed with inputs from stakeholders, including care recipients, caregivers, occupational therapists, and roboticists. RCareWorld has realistic human models of care recipients with mobility limitations and caregivers, home environments with multiple levels of accessibility and assistive devices, and robots commonly used for caregiving. It interfaces with various physics engines to model diverse material types necessary for simulating caregiving scenarios, and provides the capability to plan, control, and learn both human and robot control policies by integrating with state-of-the-art external planning and learning libraries, and VR devices. We propose a set of realistic caregiving tasks in RCareWorld as a benchmark for physical robotic caregiving and provide baseline control policies for them. We illustrate the high-fidelity simulation capabilities of RCareWorld by demonstrating the execution of a policy learnt in simulation for one of these tasks on a real-world setup. Additionally, we perform a real-world social robotic caregiving experiment using behaviors modeled in RCareWorld. Robotic caregiving, though potentially impactful towards enhancing the quality of life of care recipients and caregivers, is a field with many barriers to entry due to its interdisciplinary facets. RCareWorld takes the first step towards building a realistic simulation world for robotic caregiving that would enable researchers worldwide to contribute to this impactful field. Demo videos and supplementary materials can be found at: https://emprise.cs.cornell.edu/rcareworld/.

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Robotic Dough Shaping

Robotic manipulation of deformable objects gains great attention due to its wide applications including medical surgery, home assistance, and automatic food preparation. The ability to deform soft objects remains a great challenge for robots due to difficulties in defining the problem mathematically. In this paper, we address the problem of shaping a piece of dough-like deformable material into a 2D target shape presented upfront. We use a 6 degree-of-freedom WidowX-250 Robot Arm equipped with a rolling pin and information collected from an RGB-D camera and a tactile sensor. We present and compare several control policies, including a dough shrinking action, in extensive experiments across three kinds of deformable materials and across three target dough shape sizes, achieving the intersection over union (IoU) of 0.90. Our results show that: i) rolling dough from the highest dough point is more efficient than from the 2D/3D dough centroid; ii) it might be better to stop the roll movement at the current dough boundary as opposed to the target shape outline; iii) the shrink action might be beneficial only if properly tuned with respect to the expand action; and iv) the Play-Doh material is easier to shape to a target shape as compared to Plasticine or Kinetic sand. Video demonstrations of our work are available at https://youtu.be/ZzLMxuITdt4

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Balancing Efficiency and Comfort in Robot-Assisted Bite Transfer

Robot-assisted feeding in household environments is challenging because it requires robots to generate trajectories that effectively bring food items of varying shapes and sizes into the mouth while making sure the user is comfortable. Our key insight is that in order to solve this challenge, robots must balance the efficiency of feeding a food item with the comfort of each individual bite. We formalize comfort and efficiency as heuristics to incorporate in motion planning. We present an approach based on heuristics-guided bi-directional Rapidly-exploring Random Trees (h-BiRRT) that selects bite transfer trajectories of arbitrary food item geometries and shapes using our developed bite efficiency and comfort heuristics and a learned constraint model. Real-robot evaluations show that optimizing both comfort and efficiency significantly outperforms a fixed-pose based method, and users preferred our method significantly more than that of a method that maximizes only user comfort. Videos and Appendices are found on our website: https://sites.google.com/view/comfortbitetransfer-icra22/home.

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Real Robot Challenge: A Robotics Competition in the Cloud

Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.

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Real Robot Challenge 2021: Cartesian Position Control with Triangle Grasp and Trajectory Interpolation

We present our runner-up approach for the Real Robot Challenge 2021. We build upon our previous approach used in Real Robot Challenge 2020. To solve the task of sequential goal-reaching we focus on two aspects to achieving near-optimal trajectory: Grasp stability and Controller performance. In the RRC 2021 simulated challenge, our method relied on a hand-designed Pinch grasp combined with Trajectory Interpolation for better stability during the motion for fast goal-reaching. In Stage 1, we observe reverting to a Triangular grasp to provide a more stable grasp when combined with Trajectory Interpolation, possibly due to the sim2real gap. The video demonstration for our approach is available at https://youtu.be/dlOueoaRWrM. The code is publicly available at https://github.com/madan96/benchmark-rrc.

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Benchmarking Structured Policies and Policy Optimization for Real-World Dexterous Object Manipulation

Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. This inclusion of inductive biases facilitates sample efficiency, interpretability, reliability and high performance. The key aspects of this benchmarking is validation of the baselines across both simulation and the real system, thorough ablation study over the core features of each solution, and a retrospective analysis of the challenge as a manipulation benchmark. The code and demo videos for this work can be found on our website (https://sites.google.com/view/benchmark-rrc).

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Desk Organization: Effect of Multimodal Inputs on Spatial Relational Learning

For robots to operate in a three dimensional world and interact with humans, learning spatial relationships among objects in the surrounding is necessary. Reasoning about the state of the world requires inputs from many different sensory modalities including vision ($V$) and haptics ($H$). We examine the problem of desk organization: learning how humans spatially position different objects on a planar surface according to organizational ''preference''. We model this problem by examining how humans position objects given multiple features received from vision and haptic modalities. However, organizational habits vary greatly between people both in structure and adherence. To deal with user organizational preferences, we add an additional modality, ''utility'' ($U$), which informs on a particular human's perceived usefulness of a given object. Models were trained as generalized (over many different people) or tailored (per person). We use two types of models: random forests, which focus on precise multi-task classification, and Markov logic networks, which provide an easily interpretable insight into organizational habits. The models were applied to both synthetic data, which proved to be learnable when using fixed organizational constraints, and human-study data, on which the random forest achieved over 90% accuracy. Over all combinations of $\{H, U, V\}$ modalities, $UV$ and $HUV$ were the most informative for organization. In a follow-up study, we gauged participants preference of desk organizations by a generalized random forest organization vs. by a random model. On average, participants rated the random forest models as 4.15 on a 5-point Likert scale compared to 1.84 for the random model

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