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Tatsuya Harada

Publications and source records attributed to Tatsuya Harada.

At least 91 records · Page 5Linked to original sources

Learning from Label Proportions with Instance-wise Consistency

Learning from Label Proportions (LLP) is a weakly supervised learning method that aims to perform instance classification from training data consisting of pairs of bags containing multiple instances and the class label proportions within the bags. Previous studies on multiclass LLP can be divided into two categories according to the learning task: per-instance label classification and per-bag label proportion estimation. However, these methods often results in high variance estimates of the risk when applied to complex models, or lack statistical learning theory arguments. To address this issue, we propose new learning methods based on statistical learning theory for both per-instance and per-bag policies. We demonstrate that the proposed methods are respectively risk-consistent and classifier-consistent in an instance-wise manner, and analyze the estimation error bounds. Additionally, we present a heuristic approximation method that utilizes an existing method for regressing label proportions to reduce the computational complexity of the proposed methods. Through benchmark experiments, we demonstrated the effectiveness of the proposed methods.

cs.LG↗

Interpretable Medical Image Visual Question Answering via Multi-Modal Relationship Graph Learning

Medical visual question answering (VQA) aims to answer clinically relevant questions regarding input medical images. This technique has the potential to improve the efficiency of medical professionals while relieving the burden on the public health system, particularly in resource-poor countries. Existing medical VQA methods tend to encode medical images and learn the correspondence between visual features and questions without exploiting the spatial, semantic, or medical knowledge behind them. This is partially because of the small size of the current medical VQA dataset, which often includes simple questions. Therefore, we first collected a comprehensive and large-scale medical VQA dataset, focusing on chest X-ray images. The questions involved detailed relationships, such as disease names, locations, levels, and types in our dataset. Based on this dataset, we also propose a novel baseline method by constructing three different relationship graphs: spatial relationship, semantic relationship, and implicit relationship graphs on the image regions, questions, and semantic labels. The answer and graph reasoning paths are learned for different questions.

cs.CV↗

Learning by Asking Questions for Knowledge-based Novel Object Recognition

In real-world object recognition, there are numerous object classes to be recognized. Conventional image recognition based on supervised learning can only recognize object classes that exist in the training data, and thus has limited applicability in the real world. On the other hand, humans can recognize novel objects by asking questions and acquiring knowledge about them. Inspired by this, we study a framework for acquiring external knowledge through question generation that would help the model instantly recognize novel objects. Our pipeline consists of two components: the Object Classifier, which performs knowledge-based object recognition, and the Question Generator, which generates knowledge-aware questions to acquire novel knowledge. We also propose a question generation strategy based on the confidence of the knowledge-aware prediction of the Object Classifier. To train the Question Generator, we construct a dataset that contains knowledge-aware questions about objects in the images. Our experiments show that the proposed pipeline effectively acquires knowledge about novel objects compared to several baselines.

cs.CV↗

You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction

Challenging illumination conditions (low-light, under-exposure and over-exposure) in the real world not only cast an unpleasant visual appearance but also taint the computer vision tasks. After camera captures the raw-RGB data, it renders standard sRGB images with image signal processor (ISP). By decomposing ISP pipeline into local and global image components, we propose a lightweight fast Illumination Adaptive Transformer (IAT) to restore the normal lit sRGB image from either low-light or under/over-exposure conditions. Specifically, IAT uses attention queries to represent and adjust the ISP-related parameters such as colour correction, gamma correction. With only ~90k parameters and ~0.004s processing speed, our IAT consistently achieves superior performance over SOTA on the current benchmark low-light enhancement and exposure correction datasets. Competitive experimental performance also demonstrates that our IAT significantly enhances object detection and semantic segmentation tasks under various light conditions. Training code and pretrained model is available at https://github.com/cuiziteng/Illumination-Adaptive-Transformer.

cs.CV↗

Grouped self-attention mechanism for a memory-efficient Transformer

Time-series data analysis is important because numerous real-world tasks such as forecasting weather, electricity consumption, and stock market involve predicting data that vary over time. Time-series data are generally recorded over a long period of observation with long sequences owing to their periodic characteristics and long-range dependencies over time. Thus, capturing long-range dependency is an important factor in time-series data forecasting. To solve these problems, we proposed two novel modules, Grouped Self-Attention (GSA) and Compressed Cross-Attention (CCA). With both modules, we achieved a computational space and time complexity of order $O(l)$ with a sequence length $l$ under small hyperparameter limitations, and can capture locality while considering global information. The results of experiments conducted on time-series datasets show that our proposed model efficiently exhibited reduced computational complexity and performance comparable to or better than existing methods.

cs.LG↗

Non-rigid Point Cloud Registration with Neural Deformation Pyramid

Non-rigid point cloud registration is a key component in many computer vision and computer graphics applications. The high complexity of the unknown non-rigid motion make this task a challenging problem. In this paper, we break down this problem via hierarchical motion decomposition. Our method called Neural Deformation Pyramid (NDP) represents non-rigid motion using a pyramid architecture. Each pyramid level, denoted by a Multi-Layer Perception (MLP), takes as input a sinusoidally encoded 3D point and outputs its motion increments from the previous level. The sinusoidal function starts with a low input frequency and gradually increases when the pyramid level goes down. This allows a multi-level rigid to nonrigid motion decomposition and also speeds up the solving by 50 times compared to the existing MLP-based approach. Our method achieves advanced partialto-partial non-rigid point cloud registration results on the 4DMatch/4DLoMatch benchmark under both no-learned and supervised settings.

cs.CV↗

Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representations

We propose an unsupervised method for 3D geometry-aware representation learning of articulated objects, in which no image-pose pairs or foreground masks are used for training. Though photorealistic images of articulated objects can be rendered with explicit pose control through existing 3D neural representations, these methods require ground truth 3D pose and foreground masks for training, which are expensive to obtain. We obviate this need by learning the representations with GAN training. The generator is trained to produce realistic images of articulated objects from random poses and latent vectors by adversarial training. To avoid a high computational cost for GAN training, we propose an efficient neural representation for articulated objects based on tri-planes and then present a GAN-based framework for its unsupervised training. Experiments demonstrate the efficiency of our method and show that GAN-based training enables the learning of controllable 3D representations without paired supervision.

cs.CV↗

Memory Efficient Temporal & Visual Graph Model for Unsupervised Video Domain Adaptation

Existing video domain adaption (DA) methods need to store all temporal combinations of video frames or pair the source and target videos, which are memory cost expensive and can't scale up to long videos. To address these limitations, we propose a memory-efficient graph-based video DA approach as follows. At first our method models each source or target video by a graph: nodes represent video frames and edges represent the temporal or visual similarity relationship between frames. We use a graph attention network to learn the weight of individual frames and simultaneously align the source and target video into a domain-invariant graph feature space. Instead of storing a large number of sub-videos, our method only constructs one graph with a graph attention mechanism for one video, reducing the memory cost substantially. The extensive experiments show that, compared with the state-of-art methods, we achieved superior performance while reducing the memory cost significantly.

cs.CV↗

Exploring Resolution and Degradation Clues as Self-supervised Signal for Low Quality Object Detection

Image restoration algorithms such as super resolution (SR) are indispensable pre-processing modules for object detection in low quality images. Most of these algorithms assume the degradation is fixed and known a priori. However, in practical, either the real degradation or optimal up-sampling ratio rate is unknown or differs from assumption, leading to a deteriorating performance for both the pre-processing module and the consequent high-level task such as object detection. Here, we propose a novel self-supervised framework to detect objects in degraded low resolution images. We utilizes the downsampling degradation as a kind of transformation for self-supervised signals to explore the equivariant representation against various resolutions and other degradation conditions. The Auto Encoding Resolution in Self-supervision (AERIS) framework could further take the advantage of advanced SR architectures with an arbitrary resolution restoring decoder to reconstruct the original correspondence from the degraded input image. Both the representation learning and object detection are optimized jointly in an end-to-end training fashion. The generic AERIS framework could be implemented on various mainstream object detection architectures with different backbones. The extensive experiments show that our methods has achieved superior performance compared with existing methods when facing variant degradation situations. Code would be released at https://github.com/cuiziteng/ECCV_AERIS.

cs.CV↗

Deforming Radiance Fields with Cages

Recent advances in radiance fields enable photorealistic rendering of static or dynamic 3D scenes, but still do not support explicit deformation that is used for scene manipulation or animation. In this paper, we propose a method that enables a new type of deformation of the radiance field: free-form radiance field deformation. We use a triangular mesh that encloses the foreground object called cage as an interface, and by manipulating the cage vertices, our approach enables the free-form deformation of the radiance field. The core of our approach is cage-based deformation which is commonly used in mesh deformation. We propose a novel formulation to extend it to the radiance field, which maps the position and the view direction of the sampling points from the deformed space to the canonical space, thus enabling the rendering of the deformed scene. The deformation results of the synthetic datasets and the real-world datasets demonstrate the effectiveness of our approach.

cs.CV↗

SATTS: Speaker Attractor Text to Speech, Learning to Speak by Learning to Separate

The mapping of text to speech (TTS) is non-deterministic, letters may be pronounced differently based on context, or phonemes can vary depending on various physiological and stylistic factors like gender, age, accent, emotions, etc. Neural speaker embeddings, trained to identify or verify speakers are typically used to represent and transfer such characteristics from reference speech to synthesized speech. Speech separation on the other hand is the challenging task of separating individual speakers from an overlapping mixed signal of various speakers. Speaker attractors are high-dimensional embedding vectors that pull the time-frequency bins of each speaker's speech towards themselves while repelling those belonging to other speakers. In this work, we explore the possibility of using these powerful speaker attractors for zero-shot speaker adaptation in multi-speaker TTS synthesis and propose speaker attractor text to speech (SATTS). Through various experiments, we show that SATTS can synthesize natural speech from text from an unseen target speaker's reference signal which might have less than ideal recording conditions, i.e. reverberations or mixed with other speakers.

eess.AS↗

Computational Storytelling and Emotions: A Survey

Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators to determine the way of producing good stories. The deep relationship between stories and emotions is a prime example. With the advancement in deep learning technology, computers are expected to understand and generate stories. This survey paper is intended to summarize and further contribute to the development of research being conducted on the relationship between stories and emotions. We believe creativity research is not to replace humans with computers, but to find a way of collaboration between humans and computers to enhance the creativity. With the intention of creating a new intersection between computational storytelling research and human creative writing, we introduced creative techniques used by professional storytellers.

cs.CL↗

Multitask AET with Orthogonal Tangent Regularity for Dark Object Detection

Dark environment becomes a challenge for computer vision algorithms owing to insufficient photons and undesirable noise. To enhance object detection in a dark environment, we propose a novel multitask auto encoding transformation (MAET) model which is able to explore the intrinsic pattern behind illumination translation. In a self-supervision manner, the MAET learns the intrinsic visual structure by encoding and decoding the realistic illumination-degrading transformation considering the physical noise model and image signal processing (ISP). Based on this representation, we achieve the object detection task by decoding the bounding box coordinates and classes. To avoid the over-entanglement of two tasks, our MAET disentangles the object and degrading features by imposing an orthogonal tangent regularity. This forms a parametric manifold along which multitask predictions can be geometrically formulated by maximizing the orthogonality between the tangents along the outputs of respective tasks. Our framework can be implemented based on the mainstream object detection architecture and directly trained end-to-end using normal target detection datasets, such as VOC and COCO. We have achieved the state-of-the-art performance using synthetic and real-world datasets. Code is available at https://github.com/cuiziteng/MAET.

cs.CV↗

ViNTER: Image Narrative Generation with Emotion-Arc-Aware Transformer

Image narrative generation is a task to create a story from an image with a subjective viewpoint. Given the importance of the subjective feelings of writers, readers, and characters in storytelling, an image narrative generation method should consider human emotion. In this study, we propose a novel method of image narrative generation called ViNTER (Visual Narrative Transformer with Emotion arc Representation), which takes "emotion arc" as input to capture a sequence of emotional changes. Since emotion arcs represent the trajectory of emotional change, it is expected that we can include detailed information about the emotional changes in the story to the model. We present experimental results of both automatic and manual evaluations on the Image Narrative dataset and demonstrate the effectiveness of the proposed approach.

cs.CV↗

Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects

Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure, that is, its joints and how they interact with each other. Unfortunately, assuming the structure to be known, as existing methods do, precludes the ability to work on new object categories. We propose to learn both the appearance and the structure of previously unseen articulated objects by observing them move from multiple views, with no joints annotation supervision, or information about the structure. We observe that 3D points that are static relative to one another should belong to the same part, and that adjacent parts that move relative to each other must be connected by a joint. To leverage this insight, we model the object parts in 3D as ellipsoids, which allows us to identify joints. We combine this explicit representation with an implicit one that compensates for the approximation introduced. We show that our method works for different structures, from quadrupeds, to single-arm robots, to humans.

cs.CV↗

Revisiting Domain Generalized Stereo Matching Networks from a Feature Consistency Perspective

Despite recent stereo matching networks achieving impressive performance given sufficient training data, they suffer from domain shifts and generalize poorly to unseen domains. We argue that maintaining feature consistency between matching pixels is a vital factor for promoting the generalization capability of stereo matching networks, which has not been adequately considered. Here we address this issue by proposing a simple pixel-wise contrastive learning across the viewpoints. The stereo contrastive feature loss function explicitly constrains the consistency between learned features of matching pixel pairs which are observations of the same 3D points. A stereo selective whitening loss is further introduced to better preserve the stereo feature consistency across domains, which decorrelates stereo features from stereo viewpoint-specific style information. Counter-intuitively, the generalization of feature consistency between two viewpoints in the same scene translates to the generalization of stereo matching performance to unseen domains. Our method is generic in nature as it can be easily embedded into existing stereo networks and does not require access to the samples in the target domain. When trained on synthetic data and generalized to four real-world testing sets, our method achieves superior performance over several state-of-the-art networks.

cs.CV↗

K-VQG: Knowledge-aware Visual Question Generation for Common-sense Acquisition

Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question generation from answers or question categories, overlooking the objectives of knowledge acquisition. To introduce a knowledge acquisition perspective into VQG, we constructed a novel knowledge-aware VQG dataset called K-VQG. This is the first large, humanly annotated dataset in which questions regarding images are tied to structured knowledge. We also developed a new VQG model that can encode and use knowledge as the target for a question. The experiment results show that our model outperforms existing models on the K-VQG dataset.

cs.CV↗

Lepard: Learning partial point cloud matching in rigid and deformable scenes

We present Lepard, a Learning based approach for partial point cloud matching in rigid and deformable scenes. The key characteristics are the following techniques that exploit 3D positional knowledge for point cloud matching: 1) An architecture that disentangles point cloud representation into feature space and 3D position space. 2) A position encoding method that explicitly reveals 3D relative distance information through the dot product of vectors. 3) A repositioning technique that modifies the crosspoint-cloud relative positions. Ablation studies demonstrate the effectiveness of the above techniques. In rigid cases, Lepard combined with RANSAC and ICP demonstrates state-of-the-art registration recall of 93.9% / 71.3% on the 3DMatch / 3DLoMatch. In deformable cases, Lepard achieves +27.1% / +34.8% higher non-rigid feature matching recall than the prior art on our newly constructed 4DMatch / 4DLoMatch benchmark.

cs.CV↗