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Theo Gevers

Publications and source records attributed to Theo Gevers.

At least 37 records · Page 2Linked to original sources

FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training

The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gaussian Splatting became widely adopted due to its efficiency and ability to render novel views accurately. While Gaussian Splatting performs well when a sufficient amount of training images are available, its unstructured explicit representation tends to overfit in scenarios with sparse input images, resulting in poor rendering performance. To address this, we present a 3D Gaussian-based novel view synthesis method using sparse input images that can accurately render the scene from the viewpoints not covered by the training images. We propose a multi-stage training scheme with matching-based consistency constraints imposed on the novel views without relying on pre-trained depth estimation or diffusion models. This is achieved by using the matches of the available training images to supervise the generation of the novel views sampled between the training frames with color, geometry, and semantic losses. In addition, we introduce a locality preserving regularization for 3D Gaussians which removes rendering artifacts by preserving the local color structure of the scene. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance of our method in few-shot novel view synthesis compared to existing state-of-the-art methods.

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RealDiff: Real-world 3D Shape Completion using Self-Supervised Diffusion Models

Point cloud completion aims to recover the complete 3D shape of an object from partial observations. While approaches relying on synthetic shape priors achieved promising results in this domain, their applicability and generalizability to real-world data are still limited. To tackle this problem, we propose a self-supervised framework, namely RealDiff, that formulates point cloud completion as a conditional generation problem directly on real-world measurements. To better deal with noisy observations without resorting to training on synthetic data, we leverage additional geometric cues. Specifically, RealDiff simulates a diffusion process at the missing object parts while conditioning the generation on the partial input to address the multimodal nature of the task. We further regularize the training by matching object silhouettes and depth maps, predicted by our method, with the externally estimated ones. Experimental results show that our method consistently outperforms state-of-the-art methods in real-world point cloud completion.

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Ray-Distance Volume Rendering for Neural Scene Reconstruction

Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the SDF for a sampled point may not consistently reflect its real importance in volume rendering, often due to the influence of neighboring objects. To tackle this issue, our work proposes a novel approach for indoor scene reconstruction, which instead parameterizes the density function with the Signed Ray Distance Function (SRDF). Firstly, the SRDF is predicted by the network and transformed to a ray-conditioned density function for volume rendering. We argue that the ray-specific SRDF only considers the surface along the camera ray, from which the derived density function is more consistent to the real occupancy than that from the SDF. Secondly, although SRDF and SDF represent different aspects of scene geometries, their values should share the same sign indicating the underlying spatial occupancy. Therefore, this work introduces a SRDF-SDF consistency loss to constrain the signs of the SRDF and SDF outputs. Thirdly, this work proposes a self-supervised visibility task, introducing the physical visibility geometry to the reconstruction task. The visibility task combines prior from predicted SRDF and SDF as pseudo labels, and contributes to generating more accurate 3D geometry. Our method implemented with different representations has been validated on indoor datasets, achieving improved performance in both reconstruction and view synthesis.

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Geometry-guided Feature Learning and Fusion for Indoor Scene Reconstruction

In addition to color and textural information, geometry provides important cues for 3D scene reconstruction. However, current reconstruction methods only include geometry at the feature level thus not fully exploiting the geometric information. In contrast, this paper proposes a novel geometry integration mechanism for 3D scene reconstruction. Our approach incorporates 3D geometry at three levels, i.e. feature learning, feature fusion, and network supervision. First, geometry-guided feature learning encodes geometric priors to contain view-dependent information. Second, a geometry-guided adaptive feature fusion is introduced which utilizes the geometric priors as a guidance to adaptively generate weights for multiple views. Third, at the supervision level, taking the consistency between 2D and 3D normals into account, a consistent 3D normal loss is designed to add local constraints. Large-scale experiments are conducted on the ScanNet dataset, showing that volumetric methods with our geometry integration mechanism outperform state-of-the-art methods quantitatively as well as qualitatively. Volumetric methods with ours also show good generalization on the 7-Scenes and TUM RGB-D datasets.

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SceneTeller: Language-to-3D Scene Generation

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with professional software, making it hardly accessible for layman users. However, recent advances in generative AI have established solid foundation for democratizing 3D design. In this paper, we propose a pioneering approach for text-based 3D room design. Given a prompt in natural language describing the object placement in the room, our method produces a high-quality 3D scene corresponding to it. With an additional text prompt the users can change the appearance of the entire scene or of individual objects in it. Built using in-context learning, CAD model retrieval and 3D-Gaussian-Splatting-based stylization, our turnkey pipeline produces state-of-the-art 3D scenes, while being easy to use even for novices. Our project page is available at https://sceneteller.github.io/.

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Retinex-Diffusion: On Controlling Illumination Conditions in Diffusion Models via Retinex Theory

This paper introduces a novel approach to illumination manipulation in diffusion models, addressing the gap in conditional image generation with a focus on lighting conditions. We conceptualize the diffusion model as a black-box image render and strategically decompose its energy function in alignment with the image formation model. Our method effectively separates and controls illumination-related properties during the generative process. It generates images with realistic illumination effects, including cast shadow, soft shadow, and inter-reflections. Remarkably, it achieves this without the necessity for learning intrinsic decomposition, finding directions in latent space, or undergoing additional training with new datasets.

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T-MAE: Temporal Masked Autoencoders for Point Cloud Representation Learning

The scarcity of annotated data in LiDAR point cloud understanding hinders effective representation learning. Consequently, scholars have been actively investigating efficacious self-supervised pre-training paradigms. Nevertheless, temporal information, which is inherent in the LiDAR point cloud sequence, is consistently disregarded. To better utilize this property, we propose an effective pre-training strategy, namely Temporal Masked Auto-Encoders (T-MAE), which takes as input temporally adjacent frames and learns temporal dependency. A SiamWCA backbone, containing a Siamese encoder and a windowed cross-attention (WCA) module, is established for the two-frame input. Considering that the movement of an ego-vehicle alters the view of the same instance, temporal modeling also serves as a robust and natural data augmentation, enhancing the comprehension of target objects. SiamWCA is a powerful architecture but heavily relies on annotated data. Our T-MAE pre-training strategy alleviates its demand for annotated data. Comprehensive experiments demonstrate that T-MAE achieves the best performance on both Waymo and ONCE datasets among competitive self-supervised approaches. Codes will be released at https://github.com/codename1995/T-MAE

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Modeling Weather Uncertainty for Multi-weather Co-Presence Estimation

Images from outdoor scenes may be taken under various weather conditions. It is well studied that weather impacts the performance of computer vision algorithms and needs to be handled properly. However, existing algorithms model weather condition as a discrete status and estimate it using multi-label classification. The fact is that, physically, specifically in meteorology, weather are modeled as a continuous and transitional status. Instead of directly implementing hard classification as existing multi-weather classification methods do, we consider the physical formulation of multi-weather conditions and model the impact of physical-related parameter on learning from the image appearance. In this paper, we start with solid revisit of the physics definition of weather and how it can be described as a continuous machine learning and computer vision task. Namely, we propose to model the weather uncertainty, where the level of probability and co-existence of multiple weather conditions are both considered. A Gaussian mixture model is used to encapsulate the weather uncertainty and a uncertainty-aware multi-weather learning scheme is proposed based on prior-posterior learning. A novel multi-weather co-presence estimation transformer (MeFormer) is proposed. In addition, a new multi-weather co-presence estimation (MePe) dataset, along with 14 fine-grained weather categories and 16,078 samples, is proposed to benchmark both conventional multi-label weather classification task and multi-weather co-presence estimation task. Large scale experiments show that the proposed method achieves state-of-the-art performance and substantial generalization capabilities on both the conventional multi-label weather classification task and the proposed multi-weather co-presence estimation task. Besides, modeling weather uncertainty also benefits adverse-weather semantic segmentation.

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Intrinsic Image Decomposition Using Point Cloud Representation

The purpose of intrinsic decomposition is to separate an image into its albedo (reflective properties) and shading components (illumination properties). This is challenging because it's an ill-posed problem. Conventional approaches primarily concentrate on 2D imagery and fail to fully exploit the capabilities of 3D data representation. 3D point clouds offer a more comprehensive format for representing scenes, as they combine geometric and color information effectively. To this end, in this paper, we introduce Point Intrinsic Net (PoInt-Net), which leverages 3D point cloud data to concurrently estimate albedo and shading maps. The merits of PoInt-Net include the following aspects. First, the model is efficient, achieving consistent performance across point clouds of any size with training only required on small-scale point clouds. Second, it exhibits remarkable robustness; even when trained exclusively on datasets comprising individual objects, PoInt-Net demonstrates strong generalization to unseen objects and scenes. Third, it delivers superior accuracy over conventional 2D approaches, demonstrating enhanced performance across various metrics on different datasets. (Code Released)

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Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos. To this end, we propose a novel effective strategy for seeding new Gaussians for newly explored areas and their effective online optimization that is independent of the scene size and thus scalable to larger scenes. This is achieved by organizing the scene into sub-maps which are independently optimized and do not need to be kept in memory. We further accomplish frame-to-model camera tracking by minimizing photometric and geometric losses between the input and rendered frames. The Gaussian representation allows for high-quality photo-realistic real-time rendering of real-world scenes. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance in mapping, tracking, and rendering compared to existing neural dense SLAM methods.

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Learning Content-enhanced Mask Transformer for Domain Generalized Urban-Scene Segmentation

Domain-generalized urban-scene semantic segmentation (USSS) aims to learn generalized semantic predictions across diverse urban-scene styles. Unlike domain gap challenges, USSS is unique in that the semantic categories are often similar in different urban scenes, while the styles can vary significantly due to changes in urban landscapes, weather conditions, lighting, and other factors. Existing approaches typically rely on convolutional neural networks (CNNs) to learn the content of urban scenes. In this paper, we propose a Content-enhanced Mask TransFormer (CMFormer) for domain-generalized USSS. The main idea is to enhance the focus of the fundamental component, the mask attention mechanism, in Transformer segmentation models on content information. To achieve this, we introduce a novel content-enhanced mask attention mechanism. It learns mask queries from both the image feature and its down-sampled counterpart, as lower-resolution image features usually contain more robust content information and are less sensitive to style variations. These features are fused into a Transformer decoder and integrated into a multi-resolution content-enhanced mask attention learning scheme. Extensive experiments conducted on various domain-generalized urban-scene segmentation datasets demonstrate that the proposed CMFormer significantly outperforms existing CNN-based methods for domain-generalized semantic segmentation, achieving improvements of up to 14.00\% in terms of mIoU (mean intersection over union). The source code is publicly available at \url{https://github.com/BiQiWHU/CMFormer}.

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Relational Prior Knowledge Graphs for Detection and Instance Segmentation

Humans have a remarkable ability to perceive and reason about the world around them by understanding the relationships between objects. In this paper, we investigate the effectiveness of using such relationships for object detection and instance segmentation. To this end, we propose a Relational Prior-based Feature Enhancement Model (RP-FEM), a graph transformer that enhances object proposal features using relational priors. The proposed architecture operates on top of scene graphs obtained from initial proposals and aims to concurrently learn relational context modeling for object detection and instance segmentation. Experimental evaluations on COCO show that the utilization of scene graphs, augmented with relational priors, offer benefits for object detection and instance segmentation. RP-FEM demonstrates its capacity to suppress improbable class predictions within the image while also preventing the model from generating duplicate predictions, leading to improvements over the baseline model on which it is built.

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HaarNet: Large-scale Linear-Morphological Hybrid Network for RGB-D Semantic Segmentation

Signals from different modalities each have their own combination algebra which affects their sampling processing. RGB is mostly linear; depth is a geometric signal following the operations of mathematical morphology. If a network obtaining RGB-D input has both kinds of operators available in its layers, it should be able to give effective output with fewer parameters. In this paper, morphological elements in conjunction with more familiar linear modules are used to construct a mixed linear-morphological network called HaarNet. This is the first large-scale linear-morphological hybrid, evaluated on a set of sizeable real-world datasets. In the network, morphological Haar sampling is applied to both feature channels in several layers, which splits extreme values and high-frequency information such that both can be processed to improve both modalities. Moreover, morphologically parameterised ReLU is used, and morphologically-sound up-sampling is applied to obtain a full-resolution output. Experiments show that HaarNet is competitive with a state-of-the-art CNN, implying that morphological networks are a promising research direction for geometry-based learning tasks.

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APNet: Urban-level Scene Segmentation of Aerial Images and Point Clouds

In this paper, we focus on semantic segmentation method for point clouds of urban scenes. Our fundamental concept revolves around the collaborative utilization of diverse scene representations to benefit from different context information and network architectures. To this end, the proposed network architecture, called APNet, is split into two branches: a point cloud branch and an aerial image branch which input is generated from a point cloud. To leverage the different properties of each branch, we employ a geometry-aware fusion module that is learned to combine the results of each branch. Additional separate losses for each branch avoid that one branch dominates the results, ensure the best performance for each branch individually and explicitly define the input domain of the fusion network assuring it only performs data fusion. Our experiments demonstrate that the fusion output consistently outperforms the individual network branches and that APNet achieves state-of-the-art performance of 65.2 mIoU on the SensatUrban dataset. Upon acceptance, the source code will be made accessible.

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MorphPool: Efficient Non-linear Pooling & Unpooling in CNNs

Pooling is essentially an operation from the field of Mathematical Morphology, with max pooling as a limited special case. The more general setting of MorphPooling greatly extends the tool set for building neural networks. In addition to pooling operations, encoder-decoder networks used for pixel-level predictions also require unpooling. It is common to combine unpooling with convolution or deconvolution for up-sampling. However, using its morphological properties, unpooling can be generalised and improved. Extensive experimentation on two tasks and three large-scale datasets shows that morphological pooling and unpooling lead to improved predictive performance at much reduced parameter counts.

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SIGNet: Intrinsic Image Decomposition by a Semantic and Invariant Gradient Driven Network for Indoor Scenes

Intrinsic image decomposition (IID) is an under-constrained problem. Therefore, traditional approaches use hand crafted priors to constrain the problem. However, these constraints are limited when coping with complex scenes. Deep learning-based approaches learn these constraints implicitly through the data, but they often suffer from dataset biases (due to not being able to include all possible imaging conditions). In this paper, a combination of the two is proposed. Component specific priors like semantics and invariant features are exploited to obtain semantically and physically plausible reflectance transitions. These transitions are used to steer a progressive CNN with implicit homogeneity constraints to decompose reflectance and shading maps. An ablation study is conducted showing that the use of the proposed priors and progressive CNN increase the IID performance. State of the art performance on both our proposed dataset and the standard real-world IIW dataset shows the effectiveness of the proposed method. Code is made available at https://github.com/Morpheus3000/SIGNet

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PIE-Net: Photometric Invariant Edge Guided Network for Intrinsic Image Decomposition

Intrinsic image decomposition is the process of recovering the image formation components (reflectance and shading) from an image. Previous methods employ either explicit priors to constrain the problem or implicit constraints as formulated by their losses (deep learning). These methods can be negatively influenced by strong illumination conditions causing shading-reflectance leakages. Therefore, in this paper, an end-to-end edge-driven hybrid CNN approach is proposed for intrinsic image decomposition. Edges correspond to illumination invariant gradients. To handle hard negative illumination transitions, a hierarchical approach is taken including global and local refinement layers. We make use of attention layers to further strengthen the learning process. An extensive ablation study and large scale experiments are conducted showing that it is beneficial for edge-driven hybrid IID networks to make use of illumination invariant descriptors and that separating global and local cues helps in improving the performance of the network. Finally, it is shown that the proposed method obtains state of the art performance and is able to generalise well to real world images. The project page with pretrained models, finetuned models and network code can be found at https://ivi.fnwi.uva.nl/cv/pienet/.

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Invariant Descriptors for Intrinsic Reflectance Optimization

Intrinsic image decomposition aims to factorize an image into albedo (reflectance) and shading (illumination) sub-components. Being ill-posed and under-constrained, it is a very challenging computer vision problem. There are infinite pairs of reflectance and shading images that can reconstruct the same input. To address the problem, Intrinsic Images in the Wild provides an optimization framework based on a dense conditional random field (CRF) formulation that considers long-range material relations. We improve upon their model by introducing illumination invariant image descriptors: color ratios. The color ratios and the reflectance intrinsic are both invariant to illumination and thus are highly correlated. Through detailed experiments, we provide ways to inject the color ratios into the dense CRF optimization. Our approach is physics-based, learning-free and leads to more accurate and robust reflectance decompositions.

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