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Thomas Bläsius

Publications and source records attributed to Thomas Bläsius.

At least 37 records · Page 2Linked to original sources

On the Giant Component of Geometric Inhomogeneous Random Graphs

In this paper we study the threshold model of \emph{geometric inhomogeneous random graphs} (GIRGs); a generative random graph model that is closely related to \emph{hyperbolic random graphs} (HRGs). These models have been observed to capture complex real-world networks well with respect to the structural and algorithmic properties. Following comprehensive studies regarding their \emph{connectivity}, i.e., which parts of the graphs are connected, we have a good understanding under which circumstances a \emph{giant} component (containing a constant fraction of the graph) emerges. While previous results are rather technical and challenging to work with, the goal of this paper is to provide more accessible proofs. At the same time we significantly improve the previously known probabilistic guarantees, showing that GIRGs contain a giant component with probability $1 - \exp(-Ω(n^{(3-τ)/2}))$ for graph size $n$ and a degree distribution with power-law exponent $τ\in (2, 3)$. Based on that we additionally derive insights about the connectivity of certain induced subgraphs of GIRGs.

cs.DM↗

Deterministic Performance Guarantees for Bidirectional BFS on Real-World Networks

A common technique to speed up shortest path queries in graphs is to use a bidirectional search, i.e., performing a forward search from the start and a backward search from the destination until a common vertex on a shortest path is found. In practice, this has a tremendous impact on the performance on some real-world networks, while it only seems to save a constant factor on other types of networks. Even though finding shortest paths is a ubiquitous problem, there are only few studies attempting to understand the apparently asymptotic speedups on some networks, using average case analysis on certain models for real-world networks. In this paper we give a new perspective on this, by analyzing deterministic properties that permit theoretical analysis and that can easily be checked on any particular instance. We prove that these parameters imply sublinear running time for the bidirectional breadth-first search in several regimes, some of which are tight. Moreover, we perform experiments on a large set of real-world networks showing that our parameters capture the concept of practical running time well.

cs.DS↗

Partitioning the Bags of a Tree Decomposition Into Cliques

We consider a variant of treewidth that we call clique-partitioned treewidth in which each bag is partitioned into cliques. This is motivated by the recent development of FPT-algorithms based on similar parameters for various problems. With this paper, we take a first step towards computing clique-partitioned tree decompositions. Our focus lies on the subproblem of computing clique partitions, i.e., for each bag of a given tree decomposition, we compute an optimal partition of the induced subgraph into cliques. The goal here is to minimize the product of the clique sizes (plus 1). We show that this problem is NP-hard. We also describe four heuristic approaches as well as an exact branch-and-bound algorithm. Our evaluation shows that the branch-and-bound solver is sufficiently efficient to serve as a good baseline. Moreover, our heuristics yield solutions close to the optimum. As a bonus, our algorithms allow us to compute first upper bounds for the clique-partitioned treewidth of real-world networks. A comparison to traditional treewidth indicates that clique-partitioned treewidth is a promising parameter for graphs with high clustering.

cs.DS↗

Dynamic Flows with Time-Dependent Capacities

Dynamic network flows, sometimes called flows over time, extend the notion of network flows to include a transit time for each edge. While Ford and Fulkerson showed that certain dynamic flow problems can be solved via a reduction to static flows, many advanced models considering congestion and time-dependent networks result in NP-hard problems. To increase understanding of these advanced dynamic flow settings we study the structural and computational complexity of the canonical extensions that have time-dependent capacities or time-dependent transit times. If the considered time interval is finite, we show that already a single edge changing capacity or transit time once makes the dynamic flow problem weakly NP-hard. In case of infinite considered time, one change in transit time or two changes in capacity make the problem weakly NP-hard. For just one capacity change, we conjecture that the problem can be solved in polynomial time. Additionally, we show the structural property that dynamic cuts and flows can become exponentially complex in the above settings where the problem is NP-hard. We further show that, despite the duality between cuts and flows, their complexities can be exponentially far apart.

cs.DM↗

Recognizing Unit Disk Graphs in Hyperbolic Geometry is $\exists\mathbb{R}$-Complete

A graph G is a (Euclidean) unit disk graph if it is the intersection graph of unit disks in the Euclidean plane $\mathbb{R}^2$. Recognizing them is known to be $\exists\mathbb{R}$-complete, i.e., as hard as solving a system of polynomial inequalities. In this note we describe a simple framework to translate $\exists\mathbb{R}$-hardness reductions from the Euclidean plane $\mathbb{R}^2$ to the hyperbolic plane $\mathbb{H}^2$. We apply our framework to prove that the recognition of unit disk graphs in the hyperbolic plane is also $\exists\mathbb{R}$-complete.

cs.CG↗

Strongly Hyperbolic Unit Disk Graphs

The class of Euclidean unit disk graphs is one of the most fundamental and well-studied graph classes with underlying geometry. In this paper, we identify this class as a special case in the broader class of hyperbolic unit disk graphs and introduce strongly hyperbolic unit disk graphs as a natural counterpart to the Euclidean variant. In contrast to the grid-like structures exhibited by Euclidean unit disk graphs, strongly hyperbolic networks feature hierarchical structures, which are also observed in complex real-world networks. We investigate basic properties of strongly hyperbolic unit disk graphs, including adjacencies and the formation of cliques, and utilize the derived insights to demonstrate that the class is useful for the development and analysis of graph algorithms. Specifically, we develop a simple greedy routing scheme and analyze its performance on strongly hyperbolic unit disk graphs in order to prove that routing can be performed more efficiently on such networks than in general.

cs.DS↗

Efficient Shortest Paths in Scale-Free Networks with Underlying Hyperbolic Geometry

A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, which simultaneously explores the graph from the start and the destination. It has been observed recently that this strategy performs particularly well on scale-free real-world networks. Such networks typically have a heterogeneous degree distribution (e.g., a power-law distribution) and high clustering (i.e., vertices with a common neighbor are likely to be connected themselves). These two properties can be obtained by assuming an underlying hyperbolic geometry. To explain the observed behavior of the bidirectional search, we analyze its running time on hyperbolic random graphs and prove that it is $\mathcal {\tilde O}(n^{2 - 1/α} + n^{1/(2α)} + δ_{\max})$ with high probability, where $α\in (0.5, 1)$ controls the power-law exponent of the degree distribution, and $δ_{\max}$ is the maximum degree. This bound is sublinear, improving the obvious worst-case linear bound. Although our analysis depends on the underlying geometry, the algorithm itself is oblivious to it.

cs.DS↗

The Impact of Heterogeneity and Geometry on the Proof Complexity of Random Satisfiability

Satisfiability is considered the canonical NP-complete problem and is used as a starting point for hardness reductions in theory, while in practice heuristic SAT solving algorithms can solve large-scale industrial SAT instances very efficiently. This disparity between theory and practice is believed to be a result of inherent properties of industrial SAT instances that make them tractable. Two characteristic properties seem to be prevalent in the majority of real-world SAT instances, heterogeneous degree distribution and locality. To understand the impact of these two properties on SAT, we study the proof complexity of random k-SAT models that allow to control heterogeneity and locality. Our findings show that heterogeneity alone does not make SAT easy as heterogeneous random k-SAT instances have superpolynomial resolution size. This implies intractability of these instances for modern SAT-solvers. On the other hand, modeling locality with an underlying geometry leads to small unsatisfiable subformulas, which can be found within polynomial time. A key ingredient for the result on geometric random k-SAT can be found in the complexity of higher-order Voronoi diagrams. As an additional technical contribution, we show a linear upper bound on the number of non-empty Voronoi regions, that holds for points with random positions in a very general setting. In particular, it covers arbitrary p-norms, higher dimensions, and weights affecting the area of influence of each point multiplicatively. This is in stark contrast to quadratic lower bounds for the worst case.

cs.CC↗

Efficiently Enumerating Hitting Sets of Hypergraphs Arising in Data Profiling

The transversal hypergraph problem is the task of enumerating the minimal hitting sets of a hypergraph. It is a long-standing open question whether this can be done in output-polynomial time. For hypergraphs whose solutions have bounded size, Eiter and Gottlob [SICOMP 1995] gave an algorithm that runs in output-polynomial time, but whose space requirement also scales with the output size. We improve this to polynomial delay and polynomial space. More generally, we present an algorithm that on $n$-vertex, $m$-edge hypergraphs has delay $O(m^{k^*+1} n^2)$ and uses $O(mn)$ space, where $k^*$ is the maximum size of any minimal hitting set. Our algorithm is oblivious to $k^*$, a quantity that is hard to compute or even approximate. Central to our approach is the extension problem for minimal hitting sets, deciding for a set $X$ of vertices whether it is contained in any solution. With $|X|$ as parameter, we show that this is one of the first natural problems to be complete for the complexity class $W[3]$. We give an algorithm for the extension problem running in time $O(m^{|X|+1} n)$. We also prove a conditional lower bound under the Strong Exponential Time Hypothesis, showing that this is close to optimal. We apply our enumeration method to the discovery problem of minimal unique column combinations from data profiling. Our empirical evaluation suggests that the algorithm outperforms its worst-case guarantees on hypergraphs stemming from real-world databases.

cs.DS↗

Synchronized Planarity with Applications to Constrained Planarity Problems

We introduce the problem Synchronized Planarity. Roughly speaking, its input is a loop-free multi-graph together with synchronization constraints that, e.g., match pairs of vertices of equal degree by providing a bijection between their edges. Synchronized Planarity then asks whether the graph admits a crossing-free embedding into the plane such that the orders of edges around synchronized vertices are consistent. We show, on the one hand, that Synchronized Planarity can be solved in quadratic time, and, on the other hand, that it serves as a powerful modeling language that lets us easily formulate several constrained planarity problems as instances of Synchronized Planarity. In particular, this lets us solve Clustered Planarity in quadratic time, where the most efficient previously known algorithm has an upper bound of $O(n^{8})$.

cs.DS↗

The Complexity of Dependency Detection and Discovery in Relational Databases

Multi-column dependencies in relational databases come associated with two different computational tasks. The detection problem is to decide whether a dependency of a certain type and size holds in a given database, the discovery problem asks to enumerate all valid dependencies of that type. We settle the complexity of both of these problems for unique column combinations (UCCs), functional dependencies (FDs), and inclusion dependencies (INDs). We show that the detection of UCCs and FDs is W[2]-complete when parameterized by the solution size. The discovery of inclusion-wise minimal UCCs is proven to be equivalent under parsimonious reductions to the transversal hypergraph problem of enumerating the minimal hitting sets of a hypergraph. The discovery of FDs is equivalent to the simultaneous enumeration of the hitting sets of multiple input hypergraphs. We further identify the detection of INDs as one of the first natural W[3]-complete problems. The discovery of maximal INDs is shown to be equivalent to enumerating the maximal satisfying assignments of antimonotone, 3-normalized Boolean formulas.

cs.DS↗

The Flip Schelling Process on Random Geometric and Erdös-Rényi Graphs

Schelling's classical segregation model gives a coherent explanation for the wide-spread phenomenon of residential segregation. We consider an agent-based saturated open-city variant, the Flip Schelling Process (FSP), in which agents, placed on a graph, have one out of two types and, based on the predominant type in their neighborhood, decide whether to changes their types; similar to a new agent arriving as soon as another agent leaves the vertex. We investigate the probability that an edge $\{u,v\}$ is monochrome, i.e., that both vertices $u$ and $v$ have the same type in the FSP, and we provide a general framework for analyzing the influence of the underlying graph topology on residential segregation. In particular, for two adjacent vertices, we show that a highly decisive common neighborhood, i.e., a common neighborhood where the absolute value of the difference between the number of vertices with different types is high, supports segregation and moreover, that large common neighborhoods are more decisive. As an application, we study the expected behavior of the FSP on two common random graph models with and without geometry: (1) For random geometric graphs, we show that the existence of an edge $\{u,v\}$ makes a highly decisive common neighborhood for $u$ and $v$ more likely. Based on this, we prove the existence of a constant $c > 0$ such that the expected fraction of monochrome edges after the FSP is at least $1/2 + c$. (2) For Erdös-Rényi graphs we show that large common neighborhoods are unlikely and that the expected fraction of monochrome edges after the FSP is at most $1/2 + o(1)$. Our results indicate that the cluster structure of the underlying graph has a significant impact on the obtained segregation strength.

math.PR↗

The Minimization of Random Hypergraphs

We investigate the maximum-entropy model $\mathcal{B}_{n,m,p}$ for random $n$-vertex, $m$-edge multi-hypergraphs with expected edge size $pn$. We show that the expected size of the minimization of $\mathcal{B}_{n,m,p}$, i.e., the number of its inclusion-wise minimal edges, undergoes a phase transition with respect to $m$. If $m$ is at most $1/(1-p)^{(1-p)n}$, then the minimization is of size $Θ(m)$. Beyond that point, for $α$ such that $m = 1/(1-p)^{αn}$ and $\mathrm{H}$ being the entropy function, it is $Θ(1) \cdot \min\!\left(1, \, \frac{1}{(α\,{-}\,(1-p)) \sqrt{(1\,{-}\,α) n}}\right) \cdot 2^{(\mathrm{H}(α) + (1-α) \log_2 p) n}.$ This implies that the maximum expected size over all $m$ is $Θ((1+p)^n/\sqrt{n})$. Our structural findings have algorithmic implications for minimizing an input hypergraph, which in turn has applications in the profiling of relational databases as well as for the Orthogonal Vectors problem studied in fine-grained complexity. The main technical tool is an improvement of the Chernoff--Hoeffding inequality, which we make tight up to constant factors. We show that for a binomial variable $X \sim \mathrm{Bin}(n,p)$ and real number $0 < x \le p$, it holds that $\mathrm{P}[X \le xn] = Θ(1) \cdot \min\!\left(1, \, \frac{1}{(p-x) \sqrt{xn}}\right) \cdot 2^{-\!\mathrm{D}(x \,{\|}\, p) n}$, where $\mathrm{D}$ denotes the Kullback--Leibler divergence between Bernoulli distributions. The result remains true if $x$ depends on $n$ as long as it is bounded away from $0$.

cs.DM↗

Efficiently Computing Maximum Flows in Scale-Free Networks

We study the maximum-flow/minimum-cut problem on scale-free networks, i.e., graphs whose degree distribution follows a power-law. We propose a simple algorithm that capitalizes on the fact that often only a small fraction of such a network is relevant for the flow. At its core, our algorithm augments Dinitz's algorithm with a balanced bidirectional search. Our experiments on a scale-free random network model indicate sublinear run time. On scale-free real-world networks, we outperform the commonly used highest-label Push-Relabel implementation by up to two orders of magnitude. Compared to Dinitz's original algorithm, our modifications reduce the search space, e.g., by a factor of 275 on an autonomous systems graph. Beyond these good run times, our algorithm has an additional advantage compared to Push-Relabel. The latter computes a preflow, which makes the extraction of a minimum cut potentially more difficult. This is relevant, for example, for the computation of Gomory-Hu trees. On a social network with 70000 nodes, our algorithm computes the Gomory-Hu tree in 3 seconds compared to 12 minutes when using Push-Relabel.

cs.DS↗

A Strategic Routing Framework and Algorithms for Computing Alternative Paths

Traditional navigation services find the fastest route for a single driver. Though always using the fastest route seems desirable for every individual, selfish behavior can have undesirable effects such as higher energy consumption and avoidable congestion, even leading to higher overall and individual travel times. In contrast, strategic routing aims at optimizing the traffic for all agents regarding a global optimization goal. We introduce a framework to formalize real-world strategic routing scenarios as algorithmic problems and study one of them, which we call Single Alternative Path (SAP), in detail. There, we are given an original route between a single origin--destination pair. The goal is to suggest an alternative route to all agents that optimizes the overall travel time under the assumption that the agents distribute among both routes according to a psychological model, for which we introduce the concept of Pareto-conformity. We show that the SAP problem is NP-complete, even for such models. Nonetheless, assuming Pareto-conformity, we give multiple algorithms for different variants of SAP, using multi-criteria shortest path algorithms as subroutines. Moreover, we prove that several natural models are in fact Pareto-conform. The implementation of our algorithms serves as a proof of concept, showing that SAP can be solved in reasonable time even though the algorithms have exponential running time in the worst case.

cs.DS↗

Solving Vertex Cover in Polynomial Time on Hyperbolic Random Graphs

The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on many real-world networks the run time to solve VertexCover is way smaller than even the best known FPT-approaches can explain. Similarly, greedy algorithms deliver very good approximations to the optimal solution in practice. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that, on real instances, this leads to better approximations than the standard greedy approach within reasonable time.

cs.DS↗

Efficiently Generating Geometric Inhomogeneous and Hyperbolic Random Graphs

Hyperbolic random graphs (HRG) and geometric inhomogeneous random graphs (GIRG) are two similar generative network models that were designed to resemble complex real world networks. In particular, they have a power-law degree distribution with controllable exponent $β$, and high clustering that can be controlled via the temperature $T$. We present the first implementation of an efficient GIRG generator running in expected linear time. Besides varying temperatures, it also supports underlying geometries of higher dimensions. It is capable of generating graphs with ten million edges in under a second on commodity hardware. The algorithm can be adapted to HRGs. Our resulting implementation is the fastest sequential HRG generator, despite the fact that we support non-zero temperatures. Though non-zero temperatures are crucial for many applications, most existing generators are restricted to $T = 0$. Our generators support parallelization, although this is not the focus of this paper. We note that our generators draw from the correct probability distribution, i.e., they involve no approximation. Besides the generators themselves, we also provide an efficient algorithm to determine the non-trivial dependency between the average degree of the resulting graph and the input parameters of the GIRG model. This makes it possible to specify the expected average degree as input. Moreover, we investigate the differences between HRGs and GIRGs, shedding new light on the nature of the relation between the two models. Although HRGs represent, in a certain sense, a special case of the GIRG model, we find that a straight-forward inclusion does not hold in practice. However, the difference is negligible for most use cases.

cs.DS↗

Understanding the Effectiveness of Data Reduction in Public Transportation Networks

Given a public transportation network of stations and connections, we want to find a minimum subset of stations such that each connection runs through a selected station. Although this problem is NP-hard in general, real-world instances are regularly solved almost completely by a set of simple reduction rules. To explain this behavior, we view transportation networks as hitting set instances and identify two characteristic properties, locality and heterogeneity. We then devise a randomized model to generate hitting set instances with adjustable properties. While the heterogeneity does influence the effectiveness of the reduction rules, the generated instances show that locality is the significant factor. Beyond that, we prove that the effectiveness of the reduction rules is independent of the underlying graph structure. Finally, we show that high locality is also prevalent in instances from other domains, facilitating a fast computation of minimum hitting sets.

cs.SI↗