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Thomas P. Hayes

Publications and source records attributed to Thomas P. Hayes.

25 records · Page 2Linked to original sources

Lower Bounds on the Critical Density in the Hard Disk Model via Optimized Metrics

We prove a new lower bound on the critical density $ρ_c$ of the hard disk model, i.e., the density below which it is possible to efficiently sample random configurations of $n$ non-overlapping disks in a unit torus. We use a classic Markov chain which moves one disk at a time, but with an improved path coupling analysis. Our main tool is an optimized metric on neighboring pairs of configurations, i.e., configurations that differ in the position of a single disk: we define a metric that depends on the difference in these positions, and which approaches zero continuously as they coincide. This improves the previous lower bound $ρ_c \ge 1/8$ to $ρ_c \ge 0.154$.

cs.CC↗

Block Coordinate Descent for Sparse NMF

Nonnegative matrix factorization (NMF) has become a ubiquitous tool for data analysis. An important variant is the sparse NMF problem which arises when we explicitly require the learnt features to be sparse. A natural measure of sparsity is the L$_0$ norm, however its optimization is NP-hard. Mixed norms, such as L$_1$/L$_2$ measure, have been shown to model sparsity robustly, based on intuitive attributes that such measures need to satisfy. This is in contrast to computationally cheaper alternatives such as the plain L$_1$ norm. However, present algorithms designed for optimizing the mixed norm L$_1$/L$_2$ are slow and other formulations for sparse NMF have been proposed such as those based on L$_1$ and L$_0$ norms. Our proposed algorithm allows us to solve the mixed norm sparsity constraints while not sacrificing computation time. We present experimental evidence on real-world datasets that shows our new algorithm performs an order of magnitude faster compared to the current state-of-the-art solvers optimizing the mixed norm and is suitable for large-scale datasets.

cs.LG↗

How Not to Win a Million Dollars: A Counterexample to a Conjecture of L. Breiman

Consider a gambling game in which we are allowed to repeatedly bet a portion of our bankroll at favorable odds. We investigate the question of how to minimize the expected number of rounds needed to increase our bankroll to a given target amount. Specifically, we disprove a 50-year old conjecture of L. Breiman, that there exists a threshold strategy that optimizes the expected number of rounds; that is, a strategy that always bets to try to win in one round whenever the bankroll is at least a certain threshold, and that makes Kelly bets (a simple proportional betting scheme) whenever the bankroll is below the threshold.

math.PR↗

Randomly coloring planar graphs with fewer colors than the maximum degree

We study Markov chains for randomly sampling $k$-colorings of a graph with maximum degree $Δ$. Our main result is a polynomial upper bound on the mixing time of the single-site update chain known as the Glauber dynamics for planar graphs when $k=Ω(Δ/\logΔ)$. Our results can be partially extended to the more general case where the maximum eigenvalue of the adjacency matrix of the graph is at most $Δ^{1-\eps}$, for fixed $\eps > 0$. The main challenge when $k \le Δ+ 1$ is the possibility of "frozen" vertices, that is, vertices for which only one color is possible, conditioned on the colors of its neighbors. Indeed, when $Δ= O(1)$, even a typical coloring can have a constant fraction of the vertices frozen. Our proofs rely on recent advances in techniques for bounding mixing time using "local uniformity" properties.

math.PR↗

A general lower bound for mixing of single-site dynamics on graphs

We prove that any Markov chain that performs local, reversible updates on randomly chosen vertices of a bounded-degree graph necessarily has mixing time at least $Ω(n\log n)$, where $n$ is the number of vertices. Our bound applies to the so-called ``Glauber dynamics'' that has been used extensively in algorithms for the Ising model, independent sets, graph colorings and other structures in computer science and statistical physics, and demonstrates that many of these algorithms are optimal up to constant factors within their class. Previously, no superlinear lower bound was known for this class of algorithms. Though widely conjectured, such a bound had been proved previously only in very restricted circumstances, such as for the empty graph and the path. We also show that the assumption of bounded degree is necessary by giving a family of dynamics on graphs of unbounded degree with mixing time O(n).

math.PR↗

Coupling with the stationary distribution and improved sampling for colorings and independent sets

We present an improved coupling technique for analyzing the mixing time of Markov chains. Using our technique, we simplify and extend previous results for sampling colorings and independent sets. Our approach uses properties of the stationary distribution to avoid worst-case configurations which arise in the traditional approach. As an application, we show that for $k/Δ>1.764$, the Glauber dynamics on $k$-colorings of a graph on $n$ vertices with maximum degree $Δ$ converges in $O(n\log n)$ steps, assuming $Δ=Ω(\log n)$ and that the graph is triangle-free. Previously, girth $\ge 5$ was needed. As a second application, we give a polynomial-time algorithm for sampling weighted independent sets from the Gibbs distribution of the hard-core lattice gas model at fugacity $λ<(1-ε)e/Δ$, on a regular graph $G$ on $n$ vertices of degree $Δ=Ω(\log n)$ and girth $\ge 6$. The best known algorithm for general graphs currently assumes $λ<2/(Δ-2)$.

math.PR↗

How to Beat the Adaptive Multi-Armed Bandit

The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of $K$ arms of a slot machine, without any foreknowledge of their payouts, except that they are uniformly bounded. A standard objective is to minimize the gambler's regret, defined as the gambler's total payout minus the largest payout which would have been achieved by any fixed arm, in hindsight. Note that the gambler is only told the payout for the arm actually chosen, not for the unchosen arms. Almost all previous work on this problem assumed the payouts to be non-adaptive, in the sense that the distribution of the payout of arm $j$ in round $i$ is completely independent of the choices made by the gambler on rounds $1, \dots, i-1$. In the more general model of adaptive payouts, the payouts in round $i$ may depend arbitrarily on the history of past choices made by the algorithm. We present a new algorithm for this problem, and prove nearly optimal guarantees for the regret against both non-adaptive and adaptive adversaries. After $T$ rounds, our algorithm has regret $O(\sqrt{T})$ with high probability (the tail probability decays exponentially). This dependence on $T$ is best possible, and matches that of the full-information version of the problem, in which the gambler is told the payouts for all $K$ arms after each round. Previously, even for non-adaptive payouts, the best high-probability bounds known were $O(T^{2/3})$, due to Auer, Cesa-Bianchi, Freund and Schapire. The expected regret of their algorithm is $O(T^{1/2}) for non-adaptive payouts, but as we show, $Ω(T^{2/3})$ for adaptive payouts.

cs.DS↗