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Thommen George Karimpanal

Publications and source records attributed to Thommen George Karimpanal.

At least 19 recordsLinked to original sources

MAGIK: Mapping to Analogous Goals via Imagination-enabled Knowledge Transfer

Humans excel at analogical reasoning - applying knowledge from one task to a related one with minimal relearning. In contrast, reinforcement learning (RL) agents typically require extensive retraining even when new tasks share structural similarities with previously learned ones. In this work, we propose MAGIK, a novel framework that enables RL agents to transfer knowledge to analogous tasks without interacting with the target environment. Our approach leverages an imagination mechanism to map entities in the target task to their analogues in the source domain, allowing the agent to reuse its original policy. Experiments on custom MiniGrid and MuJoCo tasks show that MAGIK achieves effective zero-shot transfer using only a small number of human-labelled examples. We compare our approach to related baselines and highlight how it offers a novel and effective mechanism for knowledge transfer via imagination-based analogy mapping.

cs.AI↗

Shared Latent Structures Enable Unified Backdoor Detection and Mitigation in LLMs

Backdoor attacks in large language models (LLMs) are often treated as isolated trigger-response failures, motivating defenses tailored to specific triggers or behaviors. We show this view is incomplete. Across diverse backdoor behaviors, we identify a shared latent mechanism that can be detected, causally controlled, and suppressed. Using sparse autoencoders (SAEs) on residual-stream activations, we find a small set of latent features consistently activated across jailbreaking, refusal manipulation, password-locking, bias induction, sentiment misclassification, and country-conditioned harmful advice. These features generalize across Qwen3, Gemma~3, and Llama~3.1 models from 4B to 32B parameters, and across both fine-tuning and weight-editing attacks. Through bidirectional activation steering, we show these features are causal: suppressing them reduces attack success, while amplifying them induces target behaviors on clean prompts. We further train lightweight SAE-feature classifiers that generalize zero-shot to unseen backdoors and outperform residual-stream and weight-diffing baselines. Finally, we introduce Concept Ablation Fine-Tuning (CAFT), which suppresses backdoor formation by ablating the shared latent subspace during training. Together, our results suggest that many backdoors rely on a transferable latent mechanism, enabling unified detection and mitigation.

cs.AI↗

Leveraging Human Feedback for Semantically-Relevant Skill Discovery

Unsupervised skill discovery in reinforcement learning aims to intrinsically motivate agents to discover diverse and useful behaviours. However, unconstrained approaches can produce unsafe, unethical, or misaligned behaviours. To mitigate these risks and improve the practical desireability of discovered skills, recent work grounds the discovery process by leveraging human preference feedback. However, preference-based approaches are feedback-inefficient and inherently ill-equipped to deal with skill spaces composed of a variety of different skills such as running, jumping, walking, etc. To overcome this limitation, we introduce semantic labelling, a novel and feedback-efficient approach that leverages human cognitive strengths to identify and label semantically meaningful behaviours. Based on semantic labelling, we propose Semantically Relevant Skill Discovery (SRSD), a novel human-in-the-loop approach that collects semantic labels from human feedback and learns a reward function to encourage skills to be more semantically diverse and relevant. Through our experiments in a 2D navigation environment and four locomotion environments, we demonstrate that SRSD can improve semantic diversity and discover relevant behaviours while scaling effectively to a large variety of behaviours.

cs.LG↗

ASPECT:Analogical Semantic Policy Execution via Language Conditioned Transfer

Reinforcement Learning (RL) agents often struggle to generalize knowledge to new tasks, even those structurally similar to ones they have mastered. Although recent approaches have attempted to mitigate this issue via zero-shot transfer, they are often constrained by predefined, discrete class systems, limiting their adaptability to novel or compositional task variations. We propose a significantly more generalized approach, replacing discrete latent variables with natural language conditioning via a text-conditioned Variational Autoencoder (VAE). Our core innovation utilizes a Large Language Model (LLM) as a dynamic \textit{semantic operator} at test time. Rather than relying on rigid rules, our agent queries the LLM to semantically remap the description of the current observation to align with the source task. This source-aligned caption conditions the VAE to generate an imagined state compatible with the agent's original training, enabling direct policy reuse. By harnessing the flexible reasoning capabilities of LLMs, our approach achieves zero-shot transfer across a broad spectrum of complex and truly novel analogous tasks, moving beyond the limitations of fixed category mappings. Code and videos are available \href{https://anonymous.4open.science/r/ASPECT-85C3/}{here}.

cs.AI↗

The Unintended Trade-off of AI Alignment:Balancing Hallucination Mitigation and Safety in LLMs

Hallucination in large language models (LLMs) has been widely studied in recent years, with progress in both detection and mitigation aimed at improving truthfulness. Yet, a critical side effect remains largely overlooked: enhancing truthfulness can negatively impact safety alignment. In this paper, we investigate this trade-off and show that increasing factual accuracy often comes at the cost of weakened refusal behavior. Our analysis reveals that this arises from overlapping components in the model that simultaneously encode hallucination and refusal information, leading alignment methods to suppress factual knowledge unintentionally. We further examine how fine-tuning on benign datasets, even when curated for safety, can degrade alignment for the same reason. To address this, we propose a method that disentangles refusal-related features from hallucination features using sparse autoencoders, and preserves refusal behavior during fine-tuning through subspace orthogonalization. This approach prevents hallucinations from increasing while maintaining safety alignment.We evaluate our method on commonsense reasoning tasks and harmful benchmarks (AdvBench and StrongReject). Results demonstrate that our approach preserves refusal behavior and task utility, mitigating the trade-off between truthfulness and safety.

cs.CL↗

Dynamic Policy Fusion for User Alignment Without Re-Interaction

Deep reinforcement learning (RL) policies, although optimal in terms of task rewards, may not align with the personal preferences of human users. To ensure this alignment, a naive solution would be to retrain the agent using a reward function that encodes the user's specific preferences. However, such a reward function is typically not readily available, and as such, retraining the agent from scratch can be prohibitively expensive. We propose a more practical approach - to adapt the already trained policy to user-specific needs with the help of human feedback. To this end, we infer the user's intent through trajectory-level feedback and combine it with the trained task policy via a theoretically grounded dynamic policy fusion approach. As our approach collects human feedback on the very same trajectories used to learn the task policy, it does not require any additional interactions with the environment, making it a zero-shot approach. We empirically demonstrate in a number of environments that our proposed dynamic policy fusion approach consistently achieves the intended task while simultaneously adhering to user-specific needs.

cs.AI↗

Improving Multilingual Language Models by Aligning Representations through Steering

This paper investigates how Large Language Models (LLMs) represent non-English tokens -- a question that remains underexplored despite recent progress. We propose a lightweight intervention method using representation steering, where a learned vector is added to the residual stream at a single model layer to enhance multilingual performance. Through extensive experiments across seven competitive baselines -- including prompt optimization, supervised fine-tuning (SFT), in-context learning, cross-lingual transfer, and translation-based methods-we show that our approach consistently outperforms most alternatives. In particular, it achieves performance on par with production-grade translation systems while requiring far fewer resources. We further explore the complementarity between our method and SFT, demonstrating that steering offers a direct, efficient way to realign internal representations. These findings underscore the potential of activation-level interventions as a powerful tool for improving the multilingual capabilities of LLMs.

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Beyond the Known: Decision Making with Counterfactual Reasoning Decision Transformer

Decision Transformers (DT) play a crucial role in modern reinforcement learning, leveraging offline datasets to achieve impressive results across various domains. However, DT requires high-quality, comprehensive data to perform optimally. In real-world applications, the lack of training data and the scarcity of optimal behaviours make training on offline datasets challenging, as suboptimal data can hinder performance. To address this, we propose the Counterfactual Reasoning Decision Transformer (CRDT), a novel framework inspired by counterfactual reasoning. CRDT enhances DT ability to reason beyond known data by generating and utilizing counterfactual experiences, enabling improved decision-making in unseen scenarios. Experiments across Atari and D4RL benchmarks, including scenarios with limited data and altered dynamics, demonstrate that CRDT outperforms conventional DT approaches. Additionally, reasoning counterfactually allows the DT agent to obtain stitching abilities, combining suboptimal trajectories, without architectural modifications. These results highlight the potential of counterfactual reasoning to enhance reinforcement learning agents' performance and generalization capabilities.

cs.AI↗

Human-Aligned Skill Discovery: Balancing Behaviour Exploration and Alignment

Unsupervised skill discovery in Reinforcement Learning aims to mimic humans' ability to autonomously discover diverse behaviors. However, existing methods are often unconstrained, making it difficult to find useful skills, especially in complex environments, where discovered skills are frequently unsafe or impractical. We address this issue by proposing Human-aligned Skill Discovery (HaSD), a framework that incorporates human feedback to discover safer, more aligned skills. HaSD simultaneously optimises skill diversity and alignment with human values. This approach ensures that alignment is maintained throughout the skill discovery process, eliminating the inefficiencies associated with exploring unaligned skills. We demonstrate its effectiveness in both 2D navigation and SafetyGymnasium environments, showing that HaSD discovers diverse, human-aligned skills that are safe and useful for downstream tasks. Finally, we extend HaSD by learning a range of configurable skills with varying degrees of diversity alignment trade-offs that could be useful in practical scenarios.

cs.LG↗

LaGR-SEQ: Language-Guided Reinforcement Learning with Sample-Efficient Querying

Large language models (LLMs) have recently demonstrated their impressive ability to provide context-aware responses via text. This ability could potentially be used to predict plausible solutions in sequential decision making tasks pertaining to pattern completion. For example, by observing a partial stack of cubes, LLMs can predict the correct sequence in which the remaining cubes should be stacked by extrapolating the observed patterns (e.g., cube sizes, colors or other attributes) in the partial stack. In this work, we introduce LaGR (Language-Guided Reinforcement learning), which uses this predictive ability of LLMs to propose solutions to tasks that have been partially completed by a primary reinforcement learning (RL) agent, in order to subsequently guide the latter's training. However, as RL training is generally not sample-efficient, deploying this approach would inherently imply that the LLM be repeatedly queried for solutions; a process that can be expensive and infeasible. To address this issue, we introduce SEQ (sample efficient querying), where we simultaneously train a secondary RL agent to decide when the LLM should be queried for solutions. Specifically, we use the quality of the solutions emanating from the LLM as the reward to train this agent. We show that our proposed framework LaGR-SEQ enables more efficient primary RL training, while simultaneously minimizing the number of queries to the LLM. We demonstrate our approach on a series of tasks and highlight the advantages of our approach, along with its limitations and potential future research directions.

cs.AI↗

Controlled Diversity with Preference : Towards Learning a Diverse Set of Desired Skills

Autonomously learning diverse behaviors without an extrinsic reward signal has been a problem of interest in reinforcement learning. However, the nature of learning in such mechanisms is unconstrained, often resulting in the accumulation of several unusable, unsafe or misaligned skills. In order to avoid such issues and ensure the discovery of safe and human-aligned skills, it is necessary to incorporate humans into the unsupervised training process, which remains a largely unexplored research area. In this work, we propose Controlled Diversity with Preference (CDP), a novel, collaborative human-guided mechanism for an agent to learn a set of skills that is diverse as well as desirable. The key principle is to restrict the discovery of skills to those regions that are deemed to be desirable as per a preference model trained using human preference labels on trajectory pairs. We evaluate our approach on 2D navigation and Mujoco environments and demonstrate the ability to discover diverse, yet desirable skills.

cs.LG↗

Zero-shot Sim2Real Adaptation Across Environments

Simulation based learning often provides a cost-efficient recourse to reinforcement learning applications in robotics. However, simulators are generally incapable of accurately replicating real-world dynamics, and thus bridging the sim2real gap is an important problem in simulation based learning. Current solutions to bridge the sim2real gap involve hybrid simulators that are augmented with neural residual models. Unfortunately, they require a separate residual model for each individual environment configuration (i.e., a fixed setting of environment variables such as mass, friction etc.), and thus are not transferable to new environments quickly. To address this issue, we propose a Reverse Action Transformation (RAT) policy which learns to imitate simulated policies in the real-world. Once learnt from a single environment, RAT can then be deployed on top of a Universal Policy Network to achieve zero-shot adaptation to new environments. We empirically evaluate our approach in a set of continuous control tasks and observe its advantage as a few-shot and zero-shot learner over competing baselines.

cs.LG↗

Intuitive Physics Guided Exploration for Sample Efficient Sim2real Transfer

Physics-based reinforcement learning tasks can benefit from simplified physics simulators as they potentially allow near-optimal policies to be learned in simulation. However, such simulators require the latent factors (e.g. mass, friction coefficient etc.) of the associated objects and other environment-specific factors (e.g. wind speed, air density etc.) to be accurately specified, without which, it could take considerable additional learning effort to adapt the learned simulation policy to the real environment. As such a complete specification can be impractical, in this paper, we instead, focus on learning task-specific estimates of latent factors which allow the approximation of real world trajectories in an ideal simulation environment. Specifically, we propose two new concepts: a) action grouping - the idea that certain types of actions are closely associated with the estimation of certain latent factors, and; b) partial grounding - the idea that simulation of task-specific dynamics may not need precise estimation of all the latent factors. We first introduce intuitive action groupings based on human physics knowledge and experience, which is then used to design novel strategies for interacting with the real environment. Next, we describe how prior knowledge of a task in a given environment can be used to extract the relative importance of different latent factors, and how this can be used to inform partial grounding, which enables efficient learning of the task in any arbitrary environment. We demonstrate our approach in a range of physics based tasks, and show that it achieves superior performance relative to other baselines, using only a limited number of real-world interactions.

cs.LG↗

Fast Model-based Policy Search for Universal Policy Networks

Adapting an agent's behaviour to new environments has been one of the primary focus areas of physics based reinforcement learning. Although recent approaches such as universal policy networks partially address this issue by enabling the storage of multiple policies trained in simulation on a wide range of dynamic/latent factors, efficiently identifying the most appropriate policy for a given environment remains a challenge. In this work, we propose a Gaussian Process-based prior learned in simulation, that captures the likely performance of a policy when transferred to a previously unseen environment. We integrate this prior with a Bayesian Optimisation-based policy search process to improve the efficiency of identifying the most appropriate policy from the universal policy network. We empirically evaluate our approach in a range of continuous and discrete control environments, and show that it outperforms other competing baselines.

cs.LG↗

Uncertainty Aware System Identification with Universal Policies

Sim2real transfer is primarily concerned with transferring policies trained in simulation to potentially noisy real world environments. A common problem associated with sim2real transfer is estimating the real-world environmental parameters to ground the simulated environment to. Although existing methods such as Domain Randomisation (DR) can produce robust policies by sampling from a distribution of parameters during training, there is no established method for identifying the parameters of the corresponding distribution for a given real-world setting. In this work, we propose Uncertainty-aware policy search (UncAPS), where we use Universal Policy Network (UPN) to store simulation-trained task-specific policies across the full range of environmental parameters and then subsequently employ robust Bayesian optimisation to craft robust policies for the given environment by combining relevant UPN policies in a DR like fashion. Such policy-driven grounding is expected to be more efficient as it estimates only task-relevant sets of parameters. Further, we also account for the estimation uncertainties in the search process to produce policies that are robust against both aleatoric and epistemic uncertainties. We empirically evaluate our approach in a range of noisy, continuous control environments, and show its improved performance compared to competing baselines.

cs.LG↗

Balanced Q-learning: Combining the Influence of Optimistic and Pessimistic Targets

The optimistic nature of the Q-learning target leads to an overestimation bias, which is an inherent problem associated with standard $Q-$learning. Such a bias fails to account for the possibility of low returns, particularly in risky scenarios. However, the existence of biases, whether overestimation or underestimation, need not necessarily be undesirable. In this paper, we analytically examine the utility of biased learning, and show that specific types of biases may be preferable, depending on the scenario. Based on this finding, we design a novel reinforcement learning algorithm, Balanced Q-learning, in which the target is modified to be a convex combination of a pessimistic and an optimistic term, whose associated weights are determined online, analytically. We prove the convergence of this algorithm in a tabular setting, and empirically demonstrate its superior learning performance in various environments.

cs.LG↗

Learning Transferable Domain Priors for Safe Exploration in Reinforcement Learning

Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be experienced during learning. In this work, we identify consistently undesirable actions in a set of previously learned tasks, and use pseudo-rewards associated with them to learn a prior policy. In addition to enabling safer exploratory behaviors in subsequent tasks in the domain, we show that these priors are transferable to similar environments, and can be learned off-policy and in parallel with the learning of other tasks in the domain. We compare our approach to established, state-of-the-art algorithms in both discrete as well as continuous environments, and demonstrate that it exhibits a safer exploratory behavior while learning to perform arbitrary tasks in the domain. We also present a theoretical analysis to support these results, and briefly discuss the implications and some alternative formulations of this approach, which could also be useful in certain scenarios.

cs.AI↗

Neuro-evolutionary Frameworks for Generalized Learning Agents

The recent successes of deep learning and deep reinforcement learning have firmly established their statuses as state-of-the-art artificial learning techniques. However, longstanding drawbacks of these approaches, such as their poor sample efficiencies and limited generalization capabilities point to a need for re-thinking the way such systems are designed and deployed. In this paper, we emphasize how the use of these learning systems, in conjunction with a specific variation of evolutionary algorithms could lead to the emergence of unique characteristics such as the automated acquisition of a variety of desirable behaviors and useful sets of behavior priors. This could pave the way for learning to occur in a generalized and continual manner, with minimal interactions with the environment. We discuss the anticipated improvements from such neuro-evolutionary frameworks, along with the associated challenges, as well as its potential for application to a number of research areas.

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