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Thommen George Karimpanal

Publications and source records attributed to Thommen George Karimpanal.

24 records · Page 2Linked to original sources

Experience Replay Using Transition Sequences

Experience replay is one of the most commonly used approaches to improve the sample efficiency of reinforcement learning algorithms. In this work, we propose an approach to select and replay sequences of transitions in order to accelerate the learning of a reinforcement learning agent in an off-policy setting. In addition to selecting appropriate sequences, we also artificially construct transition sequences using information gathered from previous agent-environment interactions. These sequences, when replayed, allow value function information to trickle down to larger sections of the state/state-action space, thereby making the most of the agent's experience. We demonstrate our approach on modified versions of standard reinforcement learning tasks such as the mountain car and puddle world problems and empirically show that it enables better learning of value functions as compared to other forms of experience replay. Further, we briefly discuss some of the possible extensions to this work, as well as applications and situations where this approach could be particularly useful.

cs.AI↗

Self-Organizing Maps for Storage and Transfer of Knowledge in Reinforcement Learning

The idea of reusing or transferring information from previously learned tasks (source tasks) for the learning of new tasks (target tasks) has the potential to significantly improve the sample efficiency of a reinforcement learning agent. In this work, we describe a novel approach for reusing previously acquired knowledge by using it to guide the exploration of an agent while it learns new tasks. In order to do so, we employ a variant of the growing self-organizing map algorithm, which is trained using a measure of similarity that is defined directly in the space of the vectorized representations of the value functions. In addition to enabling transfer across tasks, the resulting map is simultaneously used to enable the efficient storage of previously acquired task knowledge in an adaptive and scalable manner. We empirically validate our approach in a simulated navigation environment, and also demonstrate its utility through simple experiments using a mobile micro-robotics platform. In addition, we demonstrate the scalability of this approach, and analytically examine its relation to the proposed network growth mechanism. Further, we briefly discuss some of the possible improvements and extensions to this approach, as well as its relevance to real world scenarios in the context of continual learning.

cs.AI↗

Self-Organizing Maps as a Storage and Transfer Mechanism in Reinforcement Learning

The idea of reusing information from previously learned tasks (source tasks) for the learning of new tasks (target tasks) has the potential to significantly improve the sample efficiency reinforcement learning agents. In this work, we describe an approach to concisely store and represent learned task knowledge, and reuse it by allowing it to guide the exploration of an agent while it learns new tasks. In order to do so, we use a measure of similarity that is defined directly in the space of parameterized representations of the value functions. This similarity measure is also used as a basis for a variant of the growing self-organizing map algorithm, which is simultaneously used to enable the storage of previously acquired task knowledge in an adaptive and scalable manner.We empirically validate our approach in a simulated navigation environment and discuss possible extensions to this approach along with potential applications where it could be particularly useful.

cs.LG↗

A Self-Replication Basis for Designing Complex Agents

In this work, we describe a self-replication-based mechanism for designing agents of increasing complexity. We demonstrate the validity of this approach by solving simple, standard evolutionary computation problems in simulation. In the context of these simulation results, we describe the fundamental differences of this approach when compared to traditional approaches. Further, we highlight the possible advantages of applying this approach to the problem of designing complex artificial agents, along with the potential drawbacks and issues to be addressed in the future.

cs.NE↗

Adapting Low-Cost Platforms for Robotics Research

Validation of robotics theory on real-world hardware platforms is important to prove the practical feasibility of algorithms. This paper discusses some of the lessons learned while adapting the EvoBot, a low-cost robotics platform that we designed and prototyped, for research in diverse areas in robotics. The EvoBot platform was designed to be a low cost, open source, general purpose robotics platform intended to enable testing and validation of algorithms from a wide variety of sub-fields of robotics. Throughout the paper, we outline and discuss some common failures, practical limitations and inconsistencies between theory and practice that one may encounter while adapting such low-cost platforms for robotics research. We demonstrate these aspects through four representative common robotics tasks- localization, real-time control, swarm consensus and path planning applications, performed using the EvoBots. We also propose some potential solutions to the encountered problems and try to generalize them.

cs.RO↗

Identification and Off-Policy Learning of Multiple Objectives Using Adaptive Clustering

In this work, we present a methodology that enables an agent to make efficient use of its exploratory actions by autonomously identifying possible objectives in its environment and learning them in parallel. The identification of objectives is achieved using an online and unsupervised adaptive clustering algorithm. The identified objectives are learned (at least partially) in parallel using Q-learning. Using a simulated agent and environment, it is shown that the converged or partially converged value function weights resulting from off-policy learning can be used to accumulate knowledge about multiple objectives without any additional exploration. We claim that the proposed approach could be useful in scenarios where the objectives are initially unknown or in real world scenarios where exploration is typically a time and energy intensive process. The implications and possible extensions of this work are also briefly discussed.

cs.AI↗