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Tianchen Deng

Publications and source records attributed to Tianchen Deng.

At least 37 records · Page 2Linked to original sources

Continually Evolving Skill Knowledge in Vision Language Action Model

Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation. Existing continual imitation learning (CIL) methods often rely on additional parameters or external modules, limiting scalability for large VLA models. We propose Stellar VLA, a knowledge-driven CIL framework without increasing network parameters. Two progressively extended variants are designed: T-Stellar for flat task-centric modeling and TS-Stellar for hierarchical task-skill structure. Stellar VLA enables self-evolving knowledge learning by jointly optimizing task representations and a learned knowledge space. We propose a knowledge-guided expert routing mechanism conditioned on knowledge relation and Top-K semantic embeddings, enabling task specialization without increasing model size. Experiments on the LIBERO benchmark show that Stellar VLAs achieve strong performance among both VLA and CIL baselines, using only 1 % data replay. Real-world evaluation on a dual-arm platform with distinct embodiment and scene configurations validates effective knowledge transfer. TS-Stellar excels in hierarchical manipulation, and visualizations reveal robust knowledge retention and task discovery. Project Website: https://stellarvla.github.io/

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OmniDrive-R1: Reinforcement-driven Interleaved Multi-modal Chain-of-Thought for Trustworthy Vision-Language Autonomous Driving

The deployment of Vision-Language Models (VLMs) in safety-critical domains like autonomous driving (AD) is critically hindered by reliability failures, most notably object hallucination. This failure stems from their reliance on ungrounded, text-based Chain-of-Thought (CoT) reasoning. While existing multi-modal CoT approaches attempt mitigation, they suffer from two fundamental flaws: (1) decoupled perception and reasoning stages that prevent end-to-end joint optimization, and (2) reliance on expensive, dense localization labels. Thus we introduce OmniDrive-R1, an end-to-end VLM framework designed for autonomous driving, which unifies perception and reasoning through an interleaved Multi-modal Chain-of-Thought (iMCoT) mechanism. Our core innovation is an Reinforcement-driven visual grounding capability, enabling the model to autonomously direct its attention and "zoom in" on critical regions for fine-grained analysis. This capability is enabled by our pure two-stage reinforcement learning training pipeline and Clip-GRPO algorithm. Crucially, Clip-GRPO introduces an annotation-free, process-based grounding reward. This reward not only eliminates the need for dense labels but also circumvents the instability of external tool calls by enforcing real-time cross-modal consistency between the visual focus and the textual reasoning. Extensive experiments on DriveLMM-o1 demonstrate our model's significant improvements. Compared to the baseline Qwen2.5VL-7B, OmniDrive-R1 improves the overall reasoning score from 51.77% to 80.35%, and the final answer accuracy from 37.81% to 73.62%.

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Keep It CALM: Toward Calibration-Free Kilometer-Level SLAM with Visual Geometry Foundation Models via an Assistant Eye

Visual Geometry Foundation Models (VGFMs) demonstrate remarkable zero-shot capabilities in local reconstruction. However, deploying them for kilometer-level Simultaneous Localization and Mapping (SLAM) remains challenging. In such scenarios, current approaches mainly rely on linear transforms (e.g., Sim3 and SL4) for sub-map alignment, while we argue that a single linear transform is fundamentally insufficient to model the complex, non-linear geometric distortions inherent in VGFM outputs. Forcing such rigid alignment leads to the rapid accumulation of uncorrected residuals, eventually resulting in significant trajectory drift and map divergence. To address these limitations, we present CAL2M (Calibration-free Assistant-eye based Large-scale Localization and Mapping), a plug-and-play framework compatible with arbitrary VGFMs. Distinct from traditional systems, CAL2M introduces an "assistant eye" solely to leverage the prior of constant physical spacing, effectively eliminating scale ambiguity without any temporal or spatial pre-calibration. Furthermore, leveraging the assumption of accurate feature matching, we propose an epipolar-guided intrinsic and pose correction model. Supported by an online intrinsic search module, it can effectively rectify rotation and translation errors caused by inaccurate intrinsics through fundamental matrix decomposition. Finally, to ensure accurate mapping, we introduce a globally consistent mapping strategy based on anchor propagation. By constructing and fusing anchors across the trajectory, we establish a direct local-to-global mapping relationship. This enables the application of nonlinear transformations to elastically align sub-maps, effectively eliminating geometric misalignments and ensuring a globally consistent reconstruction. The source code of CAL2M will be publicly available at https://github.com/IRMVLab/CALM.

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Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.

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CT-VoxelMap: Efficient Continuous-Time LiDAR-Inertial Odometry with Probabilistic Adaptive Voxel Mapping

Maintaining stable and accurate localization during fast motion or on rough terrain remains highly challenging for mobile robots with onboard resources. Currently, multi-sensor fusion methods based on continuous-time representation offer a potential and effective solution to this challenge. Among these, spline-based methods provide an efficient and intuitive approach for continuous-time representation. Previous continuous-time odometry works based on B-splines either treat control points as variables to be estimated or perform estimation in quaternion space, which introduces complexity in deriving analytical Jacobians and often overlooks the fitting error between the spline and the true trajectory over time. To address these issues, we first propose representing the increments of control points on matrix Lie groups as variables to be estimated. Leveraging the feature of the cumulative form of B-splines, we derive a more compact formulation that yields simpler analytical Jacobians without requiring additional boundary condition considerations. Second, we utilize forward propagation information from IMU measurements to estimate fitting errors online and further introduce a hybrid feature-based voxel map management strategy, enhancing system accuracy and robustness. Finally, we propose a re-estimation policy that significantly improves system computational efficiency and robustness. The proposed method is evaluated on multiple challenging public datasets, demonstrating superior performance on most sequences. Detailed ablation studies are conducted to analyze the impact of each module on the overall pose estimation system.

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UniLGL: Learning Uniform Place Recognition for FOV-limited/Panoramic LiDAR Global Localization

Existing LGL methods typically consider only partial information (e.g., geometric features) from LiDAR observations or are designed for homogeneous LiDAR sensors, overlooking the uniformity in LGL. In this work, a uniform LGL method is proposed, termed UniLGL, which simultaneously achieves spatial and material uniformity, as well as sensor-type uniformity. The key idea of the proposed method is to encode the complete point cloud, which contains both geometric and material information, into a pair of BEV images (i.e., a spatial BEV image and an intensity BEV image). An end-to-end multi-BEV fusion network is designed to extract uniform features, equipping UniLGL with spatial and material uniformity. To ensure robust LGL across heterogeneous LiDAR sensors, a viewpoint invariance hypothesis is introduced, which replaces the conventional translation equivariance assumption commonly used in existing LPR networks and supervises UniLGL to achieve sensor-type uniformity in both global descriptors and local feature representations. Finally, based on the mapping between local features on the 2D BEV image and the point cloud, a robust global pose estimator is derived that determines the global minimum of the global pose on SE(3) without requiring additional registration. To validate the effectiveness of the proposed uniform LGL, extensive benchmarks are conducted in real-world environments, and the results show that the proposed UniLGL is demonstratively competitive compared to other State-of-the-Art LGL methods. Furthermore, UniLGL has been deployed on diverse platforms, including full-size trucks and agile Micro Aerial Vehicles (MAVs), to enable high-precision localization and mapping as well as multi-MAV collaborative exploration in port and forest environments, demonstrating the applicability of UniLGL in industrial and field scenarios.

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RegFormer++: An Efficient Large-Scale 3D LiDAR Point Registration Network with Projection-Aware 2D Transformer

Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale LiDAR registration methods has been rarely explored before. Challenges mainly arise from the huge point scale, complex point distribution, and numerous outliers within outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local descriptors and then leverage robust estimators (e.g. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose a novel end-to-end differential transformer network, termed RegFormer++, for large-scale point cloud alignment without requiring any further post-processing. Specifically, a hierarchical projection-aware 2D transformer with linear complexity is proposed to project raw LiDAR points onto a cylindrical surface and extract global point features, which can improve resilience to outliers due to long-range dependencies. Because we fill original 3D coordinates into 2D projected positions, our designed transformer can benefit from both high efficiency in 2D processing and accuracy from 3D geometric information. Furthermore, to effectively reduce wrong point matching, a Bijective Association Transformer (BAT) is designed, combining both cross attention and all-to-all point gathering. To improve training stability and robustness, a feature-transformed optimal transport module is also designed for regressing the final pose transformation. Extensive experiments on KITTI, NuScenes, and Argoverse datasets demonstrate that our model achieves state-of-the-art performance in terms of both accuracy and efficiency.

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An Efficient LiDAR-Camera Fusion Network for Multi-Class 3D Dynamic Object Detection and Trajectory Prediction

Service mobile robots are often required to avoid dynamic objects while performing their tasks, but they usually have only limited computational resources. To further advance the practical application of service robots in complex dynamic environments, we propose an efficient multi-modal framework for 3D object detection and trajectory prediction, which synergistically integrates LiDAR and camera inputs to achieve real-time perception of pedestrians, vehicles, and riders in 3D space.The framework incorporates two novel models: 1) a Unified modality detector with Mamba and Transformer (UniMT) for object detection, which achieves high-accuracy object detection with fast inference speed, and 2) a Reference Trajectory-based Multi-Class Transformer (RTMCT) for efficient and diverse trajectory prediction of multi-class objects with flexible-length trajectories. Evaluations on the CODa benchmark demonstrate that our method outperforms existing ones in both detection (+3.71\% in mAP) and trajectory prediction (-0.408m in minADE$_5$ of pedestrians) metrics. Furthermore, on the challenging nuScenes detection benchmark, our detection model achieves competitive performance among LiDAR-camera fusion methods, with a mAP of 72.7\% and NDS of 75.3\%. Remarkably, the system demonstrates exceptional generalizability and practical deployment potential. When transferred and implemented on a wheelchair robot with an entry-level NVIDIA RTX 3060 GPU, it achieves real-time inference at 13.9 frames per second (FPS) with satisfactory accuracy. To facilitate reproducibility and practical deployment, we release the related code of the method at \href{https://github.com/TossherO/3D_Perception}{https://github.com/TossherO/3D\_Perception} and its ROS inference version at \href{https://github.com/TossherO/ros_packages}{https://github.com/TossherO/ros\_packages}.

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CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping

Recent advances in neural radiation fields (NeRF) and 3D Gaussian-based SLAM have achieved impressive localization accuracy and high-quality dense mapping in static scenes. However, these methods remain challenged in dynamic environments, where moving objects violate the static-world assumption and introduce inconsistent observations that degrade both camera tracking and map reconstruction. This motivates two fundamental problems: robustly identifying dynamic objects and modeling them online. To address these limitations, we propose CAD-SLAM, a Consistency-Aware Dynamic SLAM framework with dynamic-static decoupled mapping. Our key insight is that dynamic objects inherently violate cross-view and cross-time scene consistency. We detect object motion by analyzing geometric and texture discrepancies between historical map renderings and real-world observations. Once a moving object is identified, we perform bidirectional dynamic object tracking (both backward and forward in time) to achieve complete sequence-wise dynamic recognition. Our consistency-aware dynamic detection model achieves category-agnostic, instantaneous dynamic identification, which effectively mitigates motion-induced interference during localization and mapping. In addition, we introduce a dynamic-static decoupled mapping strategy that employs a temporal Gaussian model for online incremental dynamic modeling. Experiments conducted on multiple dynamic datasets demonstrate the flexible and accurate dynamic segmentation capabilities of our method, along with the state-of-the-art performance in both localization and mapping.

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MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis

Gaussian Splatting SLAMs have made significant advancements in improving the efficiency and fidelity of real-time reconstructions. However, these systems often encounter incomplete reconstructions in complex indoor environments, characterized by substantial holes due to unobserved geometry caused by obstacles or limited view angles. To address this challenge, we present Manhattan Gaussian SLAM, an RGB-D system that leverages the Manhattan World hypothesis to enhance geometric accuracy and completeness. By seamlessly integrating fused line segments derived from structured scenes, our method ensures robust tracking in textureless indoor areas. Moreover, The extracted lines and planar surface assumption allow strategic interpolation of new Gaussians in regions of missing geometry, enabling efficient scene completion. Extensive experiments conducted on both synthetic and real-world scenes demonstrate that these advancements enable our method to achieve state-of-the-art performance, marking a substantial improvement in the capabilities of Gaussian SLAM systems.

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VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

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What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

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ReCCur: A Recursive Corner-Case Curation Framework for Robust Vision-Language Understanding in Open and Edge Scenarios

Corner cases are rare or extreme scenarios that drive real-world failures, but they are difficult to curate at scale: web data are noisy, labels are brittle, and edge deployments preclude large retraining. We present ReCCur (Recursive Corner-Case Curation), a low-compute framework that converts noisy web imagery into auditable fine-grained labels via a multi-agent recursive pipeline. First, large-scale data acquisition and filtering expands a domain vocabulary with a vision-language model (VLM), crawls the web, and enforces tri-modal (image, description, keyword) consistency with light human spot checks to yield refined candidates. Next, mixture-of-experts knowledge distillation uses complementary encoders (e.g., CLIP, DINOv2, BEiT) for kNN voting with dual-confidence activation and uncertainty sampling, converging to a high-precision set. Finally, region-evidence VLM adversarial labeling pairs a proposer (multi-granularity regions and semantic cues) with a validator (global and local chained consistency) to produce explainable labels and close the loop. On realistic corner-case scenarios (e.g., flooded-car inspection), ReCCur runs on consumer-grade GPUs, steadily improves purity and separability, and requires minimal human supervision, providing a practical substrate for downstream training and evaluation under resource constraints. Code and dataset will be released.

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DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods.

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SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion

Monocular 3D Semantic Scene Completion (SSC) is a challenging yet promising task that aims to infer dense geometric and semantic descriptions of a scene from a single image. While recent object-centric paradigms significantly improve efficiency by leveraging flexible 3D Gaussian primitives, they still rely heavily on a large number of randomly initialized primitives, which inevitably leads to 1) inefficient primitive initialization and 2) outlier primitives that introduce erroneous artifacts. In this paper, we propose SplatSSC, a novel framework that resolves these limitations with a depth-guided initialization strategy and a principled Gaussian aggregator. Instead of random initialization, SplatSSC utilizes a dedicated depth branch composed of a Group-wise Multi-scale Fusion (GMF) module, which integrates multi-scale image and depth features to generate a sparse yet representative set of initial Gaussian primitives. To mitigate noise from outlier primitives, we develop the Decoupled Gaussian Aggregator (DGA), which enhances robustness by decomposing geometric and semantic predictions during the Gaussian-to-voxel splatting process. Complemented with a specialized Probability Scale Loss, our method achieves state-of-the-art performance on the Occ-ScanNet dataset, outperforming prior approaches by over 6.3% in IoU and 4.1% in mIoU, while reducing both latency and memory cost by more than 9.3%.

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Guided Diffusion-based Generation of Adversarial Objects for Real-World Monocular Depth Estimation Attacks

Monocular Depth Estimation (MDE) serves as a core perception module in autonomous driving systems, but it remains highly susceptible to adversarial attacks. Errors in depth estimation may propagate through downstream decision making and influence overall traffic safety. Existing physical attacks primarily rely on texture-based patches, which impose strict placement constraints and exhibit limited realism, thereby reducing their effectiveness in complex driving environments. To overcome these limitations, this work introduces a training-free generative adversarial attack framework that generates naturalistic, scene-consistent adversarial objects via a diffusion-based conditional generation process. The framework incorporates a Salient Region Selection module that identifies regions most influential to MDE and a Jacobian Vector Product Guidance mechanism that steers adversarial gradients toward update directions supported by the pre-trained diffusion model. This formulation enables the generation of physically plausible adversarial objects capable of inducing substantial adversarial depth shifts. Extensive digital and physical experiments demonstrate that our method significantly outperforms existing attacks in effectiveness, stealthiness, and physical deployability, underscoring its strong practical implications for autonomous driving safety assessment.

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Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a late-fusion strategy to obtain absolute pose estimates. However, the late motion average is often insufficient for effectively integrating spatial information, and its accuracy degrades in complex environments. In this paper, we present the first visual localization framework that performs multi-view spatial integration through an early-fusion mechanism, enabling robust operation in both structured and unstructured environments. Our framework is built upon the VGGT backbone, which encodes multi-view 3D geometry, and we introduce a pose tokenizer and projection module to more effectively exploit spatial relationships from multiple database views. Furthermore, we propose a novel sparse mask attention strategy that reduces computational cost by avoiding the quadratic complexity of global attention, thereby enabling real-time performance at scale. Trained on approximately eight million posed image pairs, Reloc-VGGT demonstrates strong accuracy and remarkable generalization ability. Extensive experiments across diverse public datasets consistently validate the effectiveness and efficiency of our approach, delivering high-quality camera pose estimates in real time while maintaining robustness to unseen environments. Our code and models will be publicly released upon acceptance.https://github.com/dtc111111/Reloc-VGGT.

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MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction

Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions corrupt attention propagation between the spatial memory and image feature. By analyzing the internal behaviors of the state and image token updating mechanism, we find that aggregating self-attention maps across layers reveals a consistent pattern: dynamic regions are naturally down-weighted, exposing an implicit motion cue that the pretrained transformer already encodes but never explicitly uses. Motivated by this observation, we introduce MUT3R, a training-free framework that applies the attention-derived motion cue to suppress dynamic content in the early layers of the transformer during inference. Our attention-level gating module suppresses the influence of dynamic regions before their artifacts propagate through the feature hierarchy. Notably, we do not retrain or fine-tune the model; we let the pretrained transformer diagnose its own motion cues and correct itself. This early regulation stabilizes geometric reasoning in streaming scenarios and leads to improvements in temporal consistency and camera pose robustness across multiple dynamic benchmarks, offering a simple and training-free pathway toward motion-aware streaming reconstruction.

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