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Tianchen Deng

Publications and source records attributed to Tianchen Deng.

At least 55 records · Page 3Linked to original sources

TGSFormer: Scalable Temporal Gaussian Splatting for Embodied Semantic Scene Completion

Embodied 3D Semantic Scene Completion (SSC) infers dense geometry and semantics from continuous egocentric observations. Most existing Gaussian-based methods rely on random initialization of many primitives within predefined spatial bounds, resulting in redundancy and poor scalability to unbounded scenes. Recent depth-guided approach alleviates this issue but remains local, suffering from latency and memory overhead as scale increases. To overcome these challenges, we propose TGSFormer, a scalable Temporal Gaussian Splatting framework for embodied SSC. It maintains a persistent Gaussian memory for temporal prediction, without relying on image coherence or frame caches. For temporal fusion, a Dual Temporal Encoder jointly processes current and historical Gaussian features through confidence-aware cross-attention. Subsequently, a Confidence-aware Voxel Fusion module merges overlapping primitives into voxel-aligned representations, regulating density and maintaining compactness. Extensive experiments demonstrate that TGSFormer achieves state-of-the-art results on both local and embodied SSC benchmarks, offering superior accuracy and scalability with significantly fewer primitives while maintaining consistent long-term scene integrity. The code will be released upon acceptance.

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MID: A Self-supervised Multimodal Iterative Denoising Framework

Data denoising is a persistent challenge across scientific and engineering domains. Real-world data is frequently corrupted by complex, non-linear noise, rendering traditional rule-based denoising methods inadequate. To overcome these obstacles, we propose a novel self-supervised multimodal iterative denoising (MID) framework. MID models the collected noisy data as a state within a continuous process of non-linear noise accumulation. By iteratively introducing further noise, MID learns two neural networks: one to estimate the current noise step and another to predict and subtract the corresponding noise increment. For complex non-linear contamination, MID employs a first-order Taylor expansion to locally linearize the noise process, enabling effective iterative removal. Crucially, MID does not require paired clean-noisy datasets, as it learns noise characteristics directly from the noisy inputs. Experiments across four classic computer vision tasks demonstrate MID's robustness, adaptability, and consistent state-of-the-art performance. Moreover, MID exhibits strong performance and adaptability in tasks within the biomedical and bioinformatics domains.

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GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State

DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.

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MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

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TopoLiDM: Topology-Aware LiDAR Diffusion Models for Interpretable and Realistic LiDAR Point Cloud Generation

LiDAR scene generation is critical for mitigating real-world LiDAR data collection costs and enhancing the robustness of downstream perception tasks in autonomous driving. However, existing methods commonly struggle to capture geometric realism and global topological consistency. Recent LiDAR Diffusion Models (LiDMs) predominantly embed LiDAR points into the latent space for improved generation efficiency, which limits their interpretable ability to model detailed geometric structures and preserve global topological consistency. To address these challenges, we propose TopoLiDM, a novel framework that integrates graph neural networks (GNNs) with diffusion models under topological regularization for high-fidelity LiDAR generation. Our approach first trains a topological-preserving VAE to extract latent graph representations by graph construction and multiple graph convolutional layers. Then we freeze the VAE and generate novel latent topological graphs through the latent diffusion models. We also introduce 0-dimensional persistent homology (PH) constraints, ensuring the generated LiDAR scenes adhere to real-world global topological structures. Extensive experiments on the KITTI-360 dataset demonstrate TopoLiDM's superiority over state-of-the-art methods, achieving improvements of 22.6% lower Frechet Range Image Distance (FRID) and 9.2% lower Minimum Matching Distance (MMD). Notably, our model also enables fast generation speed with an average inference time of 1.68 samples/s, showcasing its scalability for real-world applications. We will release the related codes at https://github.com/IRMVLab/TopoLiDM.

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Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes

Dense scene reconstruction for photo-realistic view synthesis has various applications, such as VR/AR, autonomous vehicles. However, most existing methods have difficulties in large-scale scenes due to three core challenges: \textit{(a) inaccurate depth input.} Accurate depth input is impossible to get in real-world large-scale scenes. \textit{(b) inaccurate pose estimation.} Most existing approaches rely on accurate pre-estimated camera poses. \textit{(c) insufficient scene representation capability.} A single global radiance field lacks the capacity to effectively scale to large-scale scenes. To this end, we propose an incremental joint learning framework, which can achieve accurate depth, pose estimation, and large-scale scene reconstruction. A vision transformer-based network is adopted as the backbone to enhance performance in scale information estimation. For pose estimation, a feature-metric bundle adjustment (FBA) method is designed for accurate and robust camera tracking in large-scale scenes. In terms of implicit scene representation, we propose an incremental scene representation method to construct the entire large-scale scene as multiple local radiance fields to enhance the scalability of 3D scene representation. Extended experiments have been conducted to demonstrate the effectiveness and accuracy of our method in depth estimation, pose estimation, and large-scale scene reconstruction.

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RaCalNet: Radar Calibration Network for Sparse-Supervised Metric Depth Estimation

Dense depth estimation using millimeter-wave radar typically requires dense LiDAR supervision, generated via multi-frame projection and interpolation, for guiding the learning of accurate depth from sparse radar measurements and RGB images. However, this paradigm is both costly and data-intensive. To address this, we propose RaCalNet, a novel framework that eliminates the need for dense supervision by using sparse LiDAR to supervise the learning of refined radar measurements, resulting in a supervision density of merely around 1\% compared to dense-supervised methods. RaCalNet is composed of two key modules. The Radar Recalibration module performs radar point screening and pixel-wise displacement refinement, producing accurate and reliable depth priors from sparse radar inputs. These priors are then used by the Metric Depth Optimization module, which learns to infer scene-level scale priors and fuses them with monocular depth predictions to achieve metrically accurate outputs. This modular design enhances structural consistency and preserves fine-grained geometric details. Despite relying solely on sparse supervision, RaCalNet produces depth maps with clear object contours and fine-grained textures, demonstrating superior visual quality compared to state-of-the-art dense-supervised methods. Quantitatively, it achieves performance comparable to existing methods on the ZJU-4DRadarCam dataset and yields a 34.89\% RMSE reduction in real-world deployment scenarios. We plan to gradually release the code and models in the future at https://github.com/818slam/RaCalNet.git.

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SALT: A Flexible Semi-Automatic Labeling Tool for General LiDAR Point Clouds with Cross-Scene Adaptability and 4D Consistency

We propose a flexible Semi-Automatic Labeling Tool (SALT) for general LiDAR point clouds with cross-scene adaptability and 4D consistency. Unlike recent approaches that rely on camera distillation, SALT operates directly on raw LiDAR data, automatically generating pre-segmentation results. To achieve this, we propose a novel zero-shot learning paradigm, termed data alignment, which transforms LiDAR data into pseudo-images by aligning with the training distribution of vision foundation models. Additionally, we design a 4D-consistent prompting strategy and 4D non-maximum suppression module to enhance SAM2, ensuring high-quality, temporally consistent presegmentation. SALT surpasses the latest zero-shot methods by 18.4% PQ on SemanticKITTI and achieves nearly 40-50% of human annotator performance on our newly collected low-resolution LiDAR data and on combined data from three LiDAR types, significantly boosting annotation efficiency. We anticipate that SALT's open-sourcing will catalyze substantial expansion of current LiDAR datasets and lay the groundwork for the future development of LiDAR foundation models. Code is available at https://github.com/Cavendish518/SALT.

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UNO: Unified Self-Supervised Monocular Odometry for Platform-Agnostic Deployment

This work presents UNO, a unified monocular visual odometry framework that enables robust and adaptable pose estimation across diverse environments, platforms, and motion patterns. Unlike traditional methods that rely on deployment-specific tuning or predefined motion priors, our approach generalizes effectively across a wide range of real-world scenarios, including autonomous vehicles, aerial drones, mobile robots, and handheld devices. To this end, we introduce a Mixture-of-Experts strategy for local state estimation, with several specialized decoders that each handle a distinct class of ego-motion patterns. Moreover, we introduce a fully differentiable Gumbel-Softmax module that constructs a robust inter-frame correlation graph, selects the optimal expert decoder, and prunes erroneous estimates. These cues are then fed into a unified back-end that combines pre-trained, scale-independent depth priors with a lightweight bundling adjustment to enforce geometric consistency. We extensively evaluate our method on three major benchmark datasets: KITTI (outdoor/autonomous driving), EuRoC-MAV (indoor/aerial drones), and TUM-RGBD (indoor/handheld), demonstrating state-of-the-art performance.

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PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment

Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code is open-sourced at https://github.com/dtc111111/plgslam.

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NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap

SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure detection. To address these issues, we introduce NGM-SLAM, the first 3DGS based SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We utilize neural radiance field submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate hole filling and high-quality scene expression, supporting monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.

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SN-LiDAR: Semantic Neural Fields for Novel Space-time View LiDAR Synthesis

Recent research has begun exploring novel view synthesis (NVS) for LiDAR point clouds, aiming to generate realistic LiDAR scans from unseen viewpoints. However, most existing approaches do not reconstruct semantic labels, which are crucial for many downstream applications such as autonomous driving and robotic perception. Unlike images, which benefit from powerful segmentation models, LiDAR point clouds lack such large-scale pre-trained models, making semantic annotation time-consuming and labor-intensive. To address this challenge, we propose SN-LiDAR, a method that jointly performs accurate semantic segmentation, high-quality geometric reconstruction, and realistic LiDAR synthesis. Specifically, we employ a coarse-to-fine planar-grid feature representation to extract global features from multi-frame point clouds and leverage a CNN-based encoder to extract local semantic features from the current frame point cloud. Extensive experiments on SemanticKITTI and KITTI-360 demonstrate the superiority of SN-LiDAR in both semantic and geometric reconstruction, effectively handling dynamic objects and large-scale scenes. Codes will be available on https://github.com/dtc111111/SN-Lidar.

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LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in low-light environments. Simply using enhanced images as inputs would lead to issues with multi-view consistency, and current single-view enhancement systems rely on pre-trained data, lacking scene generalization. These problems limit the application of 3D Gaussian Splatting in low-light conditions in the field of robotics, including high-fidelity modeling and feature matching. To address these challenges, we propose an unsupervised multi-view stereoscopic system based on Gaussian Splatting, called Low-Light Gaussian Splatting (LLGS). This system aims to enhance images in low-light environments while reconstructing the scene. Our method introduces a decomposable Gaussian representation called M-Color, which separately characterizes color information for targeted enhancement. Furthermore, we propose an unsupervised optimization method with zero-knowledge priors, using direction-based enhancement to ensure multi-view consistency. Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.

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CTE-MLO: Continuous-time and Efficient Multi-LiDAR Odometry with Localizability-aware Point Cloud Sampling

In recent years, LiDAR-based localization and mapping methods have achieved significant progress thanks to their reliable and real-time localization capability. Considering single LiDAR odometry often faces hardware failures and degeneracy in practical scenarios, Multi-LiDAR Odometry (MLO), as an emerging technology, is studied to enhance the performance of LiDAR-based localization and mapping systems. However, MLO can suffer from high computational complexity introduced by dense point clouds that are fused from multiple LiDARs, and the continuous-time measurement characteristic is constantly neglected by existing LiDAR odometry. This motivates us to develop a Continuous-Time and Efficient MLO, namely CTE-MLO, which can achieve accurate and real-time estimation using multi-LiDAR measurements through a continuous-time perspective. In this paper, the Gaussian process estimation is naturally combined with the Kalman filter, which enables each LiDAR point in a point stream to query the corresponding continuous-time trajectory using its time instants. A decentralized multi-LiDAR synchronization scheme is also devised to combine points from separate LiDARs into a single point cloud without the primary LiDAR assignment. Moreover, with the aim of improving the real-time performance of MLO without sacrificing robustness, a point cloud sampling strategy is designed with the consideration of localizability. To this end, CTE-MLO integrates synchronization, localizability-aware sampling, continuous-time estimation, and voxel map management within a Kalman filter framework, which can achieve high accuracy and robust continuous-time estimation within only a few linear iterations. The effectiveness of the proposed method is demonstrated through various scenarios, including public datasets and real-world applications. The code is available at https://github.com/shenhm516/CTE-MLO to benefit the community.

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Audio Array-Based 3D UAV Trajectory Estimation with LiDAR Pseudo-Labeling

As small unmanned aerial vehicles (UAVs) become increasingly prevalent, there is growing concern regarding their impact on public safety and privacy, highlighting the need for advanced tracking and trajectory estimation solutions. In response, this paper introduces a novel framework that utilizes audio array for 3D UAV trajectory estimation. Our approach incorporates a self-supervised learning model, starting with the conversion of audio data into mel-spectrograms, which are analyzed through an encoder to extract crucial temporal and spectral information. Simultaneously, UAV trajectories are estimated using LiDAR point clouds via unsupervised methods. These LiDAR-based estimations act as pseudo labels, enabling the training of an Audio Perception Network without requiring labeled data. In this architecture, the LiDAR-based system operates as the Teacher Network, guiding the Audio Perception Network, which serves as the Student Network. Once trained, the model can independently predict 3D trajectories using only audio signals, with no need for LiDAR data or external ground truth during deployment. To further enhance precision, we apply Gaussian Process modeling for improved spatiotemporal tracking. Our method delivers top-tier performance on the MMAUD dataset, establishing a new benchmark in trajectory estimation using self-supervised learning techniques without reliance on ground truth annotations.

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SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.

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RoGs: Large Scale Road Surface Reconstruction with Meshgrid Gaussian

Road surface reconstruction plays a crucial role in autonomous driving, which can be used for road lane perception and autolabeling. Recently, mesh-based road surface reconstruction algorithms have shown promising reconstruction results. However, these mesh-based methods suffer from slow speed and poor reconstruction quality. To address these limitations, we propose a novel large-scale road surface reconstruction approach with meshgrid Gaussian, named RoGs. Specifically, we model the road surface by placing Gaussian surfels in the vertices of a uniformly distributed square mesh, where each surfel stores color, semantic, and geometric information. This square mesh-based layout covers the entire road with fewer Gaussian surfels and reduces the overlap between Gaussian surfels during training. In addition, because the road surface has no thickness, 2D Gaussian surfel is more consistent with the physical reality of the road surface than 3D Gaussian sphere. Then, unlike previous initialization methods that rely on point clouds, we introduce a vehicle pose-based initialization method to initialize the height and rotation of the Gaussian surfel. Thanks to this meshgrid Gaussian modeling and pose-based initialization, our method achieves significant speedups while improving reconstruction quality. We obtain excellent results in reconstruction of road surfaces in a variety of challenging real-world scenes.

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AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

Recent advancements in 3D reconstruction and neural rendering have enhanced the creation of high-quality digital assets, yet existing methods struggle to generalize across varying object shapes, textures, and occlusions. While Next Best View (NBV) planning and Learning-based approaches offer solutions, they are often limited by predefined criteria and fail to manage occlusions with human-like common sense. To address these problems, we present AIR-Embodied, a novel framework that integrates embodied AI agents with large-scale pretrained multi-modal language models to improve active 3DGS reconstruction. AIR-Embodied utilizes a three-stage process: understanding the current reconstruction state via multi-modal prompts, planning tasks with viewpoint selection and interactive actions, and employing closed-loop reasoning to ensure accurate execution. The agent dynamically refines its actions based on discrepancies between the planned and actual outcomes. Experimental evaluations across virtual and real-world environments demonstrate that AIR-Embodied significantly enhances reconstruction efficiency and quality, providing a robust solution to challenges in active 3D reconstruction.

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