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Tianlong Chen

Publications and source records attributed to Tianlong Chen.

At least 289 records · Page 16Linked to original sources

Improving Contrastive Learning on Imbalanced Seed Data via Open-World Sampling

Contrastive learning approaches have achieved great success in learning visual representations with few labels of the target classes. That implies a tantalizing possibility of scaling them up beyond a curated "seed" benchmark, to incorporating more unlabeled images from the internet-scale external sources to enhance its performance. However, in practice, larger amount of unlabeled data will require more computing resources due to the bigger model size and longer training needed. Moreover, open-world unlabeled data usually follows an implicit long-tail class or attribute distribution, many of which also do not belong to the target classes. Blindly leveraging all unlabeled data hence can lead to the data imbalance as well as distraction issues. This motivates us to seek a principled approach to strategically select unlabeled data from an external source, in order to learn generalizable, balanced and diverse representations for relevant classes. In this work, we present an open-world unlabeled data sampling framework called Model-Aware K-center (MAK), which follows three simple principles: (1) tailness, which encourages sampling of examples from tail classes, by sorting the empirical contrastive loss expectation (ECLE) of samples over random data augmentations; (2) proximity, which rejects the out-of-distribution outliers that may distract training; and (3) diversity, which ensures diversity in the set of sampled examples. Empirically, using ImageNet-100-LT (without labels) as the seed dataset and two "noisy" external data sources, we demonstrate that MAK can consistently improve both the overall representation quality and the class balancedness of the learned features, as evaluated via linear classifier evaluation on full-shot and few-shot settings. The code is available at: https://github.com/VITA-Group/MAK

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Scalable Perception-Action-Communication Loops with Convolutional and Graph Neural Networks

In this paper, we present a perception-action-communication loop design using Vision-based Graph Aggregation and Inference (VGAI). This multi-agent decentralized learning-to-control framework maps raw visual observations to agent actions, aided by local communication among neighboring agents. Our framework is implemented by a cascade of a convolutional and a graph neural network (CNN / GNN), addressing agent-level visual perception and feature learning, as well as swarm-level communication, local information aggregation and agent action inference, respectively. By jointly training the CNN and GNN, image features and communication messages are learned in conjunction to better address the specific task. We use imitation learning to train the VGAI controller in an offline phase, relying on a centralized expert controller. This results in a learned VGAI controller that can be deployed in a distributed manner for online execution. Additionally, the controller exhibits good scaling properties, with training in smaller teams and application in larger teams. Through a multi-agent flocking application, we demonstrate that VGAI yields performance comparable to or better than other decentralized controllers, using only the visual input modality and without accessing precise location or motion state information.

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You are caught stealing my winning lottery ticket! Making a lottery ticket claim its ownership

Despite tremendous success in many application scenarios, the training and inference costs of using deep learning are also rapidly increasing over time. The lottery ticket hypothesis (LTH) emerges as a promising framework to leverage a special sparse subnetwork (i.e., winning ticket) instead of a full model for both training and inference, that can lower both costs without sacrificing the performance. The main resource bottleneck of LTH is however the extraordinary cost to find the sparse mask of the winning ticket. That makes the found winning ticket become a valuable asset to the owners, highlighting the necessity of protecting its copyright. Our setting adds a new dimension to the recently soaring interest in protecting against the intellectual property (IP) infringement of deep models and verifying their ownerships, since they take owners' massive/unique resources to develop or train. While existing methods explored encrypted weights or predictions, we investigate a unique way to leverage sparse topological information to perform lottery verification, by developing several graph-based signatures that can be embedded as credentials. By further combining trigger set-based methods, our proposal can work in both white-box and black-box verification scenarios. Through extensive experiments, we demonstrate the effectiveness of lottery verification in diverse models (ResNet-20, ResNet-18, ResNet-50) on CIFAR-10 and CIFAR-100. Specifically, our verification is shown to be robust to removal attacks such as model fine-tuning and pruning, as well as several ambiguity attacks. Our codes are available at https://github.com/VITA-Group/NO-stealing-LTH.

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CAP: Co-Adversarial Perturbation on Weights and Features for Improving Generalization of Graph Neural Networks

Despite the recent advances of graph neural networks (GNNs) in modeling graph data, the training of GNNs on large datasets is notoriously hard due to the overfitting. Adversarial training, which augments data with the worst-case adversarial examples, has been widely demonstrated to improve model's robustness against adversarial attacks and generalization ability. However, while the previous adversarial training generally focuses on protecting GNNs from spiteful attacks, it remains unclear how the adversarial training could improve the generalization abilities of GNNs in the graph analytics problem. In this paper, we investigate GNNs from the lens of weight and feature loss landscapes, i.e., the loss changes with respect to model weights and node features, respectively. We draw the conclusion that GNNs are prone to falling into sharp local minima in these two loss landscapes, where GNNs possess poor generalization performances. To tackle this problem, we construct the co-adversarial perturbation (CAP) optimization problem in terms of weights and features, and design the alternating adversarial perturbation algorithm to flatten the weight and feature loss landscapes alternately. Furthermore, we divide the training process into two stages: one conducting the standard cross-entropy minimization to ensure the quick convergence of GNN models, the other applying our alternating adversarial training to avoid falling into locally sharp minima. The extensive experiments demonstrate our CAP can generally improve the generalization performance of GNNs on a variety of benchmark graph datasets.

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Sanity Checks for Lottery Tickets: Does Your Winning Ticket Really Win the Jackpot?

There have been long-standing controversies and inconsistencies over the experiment setup and criteria for identifying the "winning ticket" in literature. To reconcile such, we revisit the definition of lottery ticket hypothesis, with comprehensive and more rigorous conditions. Under our new definition, we show concrete evidence to clarify whether the winning ticket exists across the major DNN architectures and/or applications. Through extensive experiments, we perform quantitative analysis on the correlations between winning tickets and various experimental factors, and empirically study the patterns of our observations. We find that the key training hyperparameters, such as learning rate and training epochs, as well as the architecture characteristics such as capacities and residual connections, are all highly correlated with whether and when the winning tickets can be identified. Based on our analysis, we summarize a guideline for parameter settings in regards of specific architecture characteristics, which we hope to catalyze the research progress on the topic of lottery ticket hypothesis. Our codes are publicly available at: https://github.com/boone891214/sanity-check-LTH.

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Data-Efficient GAN Training Beyond (Just) Augmentations: A Lottery Ticket Perspective

Training generative adversarial networks (GANs) with limited real image data generally results in deteriorated performance and collapsed models. To conquer this challenge, we are inspired by the latest observation, that one can discover independently trainable and highly sparse subnetworks (a.k.a., lottery tickets) from GANs. Treating this as an inductive prior, we suggest a brand-new angle towards data-efficient GAN training: by first identifying the lottery ticket from the original GAN using the small training set of real images; and then focusing on training that sparse subnetwork by re-using the same set. We find our coordinated framework to offer orthogonal gains to existing real image data augmentation methods, and we additionally present a new feature-level augmentation that can be applied together with them. Comprehensive experiments endorse the effectiveness of our proposed framework, across various GAN architectures (SNGAN, BigGAN, and StyleGAN-V2) and diverse datasets (CIFAR-10, CIFAR-100, Tiny-ImageNet, ImageNet, and multiple few-shot generation datasets). Codes are available at: https://github.com/VITA-Group/Ultra-Data-Efficient-GAN-Training.

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Chasing Sparsity in Vision Transformers: An End-to-End Exploration

Vision transformers (ViTs) have recently received explosive popularity, but their enormous model sizes and training costs remain daunting. Conventional post-training pruning often incurs higher training budgets. In contrast, this paper aims to trim down both the training memory overhead and the inference complexity, without sacrificing the achievable accuracy. We carry out the first-of-its-kind comprehensive exploration, on taking a unified approach of integrating sparsity in ViTs "from end to end". Specifically, instead of training full ViTs, we dynamically extract and train sparse subnetworks, while sticking to a fixed small parameter budget. Our approach jointly optimizes model parameters and explores connectivity throughout training, ending up with one sparse network as the final output. The approach is seamlessly extended from unstructured to structured sparsity, the latter by considering to guide the prune-and-grow of self-attention heads inside ViTs. We further co-explore data and architecture sparsity for additional efficiency gains by plugging in a novel learnable token selector to adaptively determine the currently most vital patches. Extensive results on ImageNet with diverse ViT backbones validate the effectiveness of our proposals which obtain significantly reduced computational cost and almost unimpaired generalization. Perhaps most surprisingly, we find that the proposed sparse (co-)training can sometimes improve the ViT accuracy rather than compromising it, making sparsity a tantalizing "free lunch". For example, our sparsified DeiT-Small at (5%, 50%) sparsity for (data, architecture), improves 0.28% top-1 accuracy, and meanwhile enjoys 49.32% FLOPs and 4.40% running time savings. Our codes are available at https://github.com/VITA-Group/SViTE.

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Sandwich Batch Normalization: A Drop-In Replacement for Feature Distribution Heterogeneity

We present Sandwich Batch Normalization (SaBN), a frustratingly easy improvement of Batch Normalization (BN) with only a few lines of code changes. SaBN is motivated by addressing the inherent feature distribution heterogeneity that one can be identified in many tasks, which can arise from data heterogeneity (multiple input domains) or model heterogeneity (dynamic architectures, model conditioning, etc.). Our SaBN factorizes the BN affine layer into one shared sandwich affine layer, cascaded by several parallel independent affine layers. Concrete analysis reveals that, during optimization, SaBN promotes balanced gradient norms while still preserving diverse gradient directions -- a property that many application tasks seem to favor. We demonstrate the prevailing effectiveness of SaBN as a drop-in replacement in four tasks: conditional image generation, neural architecture search (NAS), adversarial training, and arbitrary style transfer. Leveraging SaBN immediately achieves better Inception Score and FID on CIFAR-10 and ImageNet conditional image generation with three state-of-the-art GANs; boosts the performance of a state-of-the-art weight-sharing NAS algorithm significantly on NAS-Bench-201; substantially improves the robust and standard accuracies for adversarial defense; and produces superior arbitrary stylized results. We also provide visualizations and analysis to help understand why SaBN works. Codes are available at: https://github.com/VITA-Group/Sandwich-Batch-Normalization.

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Spending Your Winning Lottery Better After Drawing It

Lottery Ticket Hypothesis (LTH) suggests that a dense neural network contains a sparse sub-network that can match the performance of the original dense network when trained in isolation from scratch. Most works retrain the sparse sub-network with the same training protocols as its dense network, such as initialization, architecture blocks, and training recipes. However, till now it is unclear that whether these training protocols are optimal for sparse networks. In this paper, we demonstrate that it is unnecessary for spare retraining to strictly inherit those properties from the dense network. Instead, by plugging in purposeful "tweaks" of the sparse subnetwork architecture or its training recipe, its retraining can be significantly improved than the default, especially at high sparsity levels. Combining all our proposed "tweaks" can yield the new state-of-the-art performance of LTH, and these modifications can be easily adapted to other sparse training algorithms in general. Specifically, we have achieved a significant and consistent performance gain of1.05% - 4.93% for ResNet18 on CIFAR-100 over vanilla-LTH. Moreover, our methods are shown to generalize across datasets (CIFAR10, CIFAR100, TinyImageNet) and architectures (Vgg16, ResNet-18/ResNet-34, MobileNet). All codes will be publicly available.

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Learning to Optimize: A Primer and A Benchmark

Learning to optimize (L2O) is an emerging approach that leverages machine learning to develop optimization methods, aiming at reducing the laborious iterations of hand engineering. It automates the design of an optimization method based on its performance on a set of training problems. This data-driven procedure generates methods that can efficiently solve problems similar to those in the training. In sharp contrast, the typical and traditional designs of optimization methods are theory-driven, so they obtain performance guarantees over the classes of problems specified by the theory. The difference makes L2O suitable for repeatedly solving a certain type of optimization problems over a specific distribution of data, while it typically fails on out-of-distribution problems. The practicality of L2O depends on the type of target optimization, the chosen architecture of the method to learn, and the training procedure. This new paradigm has motivated a community of researchers to explore L2O and report their findings. This article is poised to be the first comprehensive survey and benchmark of L2O for continuous optimization. We set up taxonomies, categorize existing works and research directions, present insights, and identify open challenges. We also benchmarked many existing L2O approaches on a few but representative optimization problems. For reproducible research and fair benchmarking purposes, we released our software implementation and data in the package Open-L2O at https://github.com/VITA-Group/Open-L2O.

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Graph Contrastive Learning Automated

Self-supervised learning on graph-structured data has drawn recent interest for learning generalizable, transferable and robust representations from unlabeled graphs. Among many, graph contrastive learning (GraphCL) has emerged with promising representation learning performance. Unfortunately, unlike its counterpart on image data, the effectiveness of GraphCL hinges on ad-hoc data augmentations, which have to be manually picked per dataset, by either rules of thumb or trial-and-errors, owing to the diverse nature of graph data. That significantly limits the more general applicability of GraphCL. Aiming to fill in this crucial gap, this paper proposes a unified bi-level optimization framework to automatically, adaptively and dynamically select data augmentations when performing GraphCL on specific graph data. The general framework, dubbed JOint Augmentation Optimization (JOAO), is instantiated as min-max optimization. The selections of augmentations made by JOAO are shown to be in general aligned with previous "best practices" observed from handcrafted tuning: yet now being automated, more flexible and versatile. Moreover, we propose a new augmentation-aware projection head mechanism, which will route output features through different projection heads corresponding to different augmentations chosen at each training step. Extensive experiments demonstrate that JOAO performs on par with or sometimes better than the state-of-the-art competitors including GraphCL, on multiple graph datasets of various scales and types, yet without resorting to any laborious dataset-specific tuning on augmentation selection. We release the code at https://github.com/Shen-Lab/GraphCL_Automated.

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Sparse and Imperceptible Adversarial Attack via a Homotopy Algorithm

Sparse adversarial attacks can fool deep neural networks (DNNs) by only perturbing a few pixels (regularized by l_0 norm). Recent efforts combine it with another l_infty imperceptible on the perturbation magnitudes. The resultant sparse and imperceptible attacks are practically relevant, and indicate an even higher vulnerability of DNNs that we usually imagined. However, such attacks are more challenging to generate due to the optimization difficulty by coupling the l_0 regularizer and box constraints with a non-convex objective. In this paper, we address this challenge by proposing a homotopy algorithm, to jointly tackle the sparsity and the perturbation bound in one unified framework. Each iteration, the main step of our algorithm is to optimize an l_0-regularized adversarial loss, by leveraging the nonmonotone Accelerated Proximal Gradient Method (nmAPG) for nonconvex programming; it is followed by an l_0 change control step, and an optional post-attack step designed to escape bad local minima. We also extend the algorithm to handling the structural sparsity regularizer. We extensively examine the effectiveness of our proposed homotopy attack for both targeted and non-targeted attack scenarios, on CIFAR-10 and ImageNet datasets. Compared to state-of-the-art methods, our homotopy attack leads to significantly fewer perturbations, e.g., reducing 42.91% on CIFAR-10 and 75.03% on ImageNet (average case, targeted attack), at similar maximal perturbation magnitudes, when still achieving 100% attack success rates. Our codes are available at: https://github.com/VITA-Group/SparseADV_Homotopy.

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A Unified Lottery Ticket Hypothesis for Graph Neural Networks

With graphs rapidly growing in size and deeper graph neural networks (GNNs) emerging, the training and inference of GNNs become increasingly expensive. Existing network weight pruning algorithms cannot address the main space and computational bottleneck in GNNs, caused by the size and connectivity of the graph. To this end, this paper first presents a unified GNN sparsification (UGS) framework that simultaneously prunes the graph adjacency matrix and the model weights, for effectively accelerating GNN inference on large-scale graphs. Leveraging this new tool, we further generalize the recently popular lottery ticket hypothesis to GNNs for the first time, by defining a graph lottery ticket (GLT) as a pair of core sub-dataset and sparse sub-network, which can be jointly identified from the original GNN and the full dense graph by iteratively applying UGS. Like its counterpart in convolutional neural networks, GLT can be trained in isolation to match the performance of training with the full model and graph, and can be drawn from both randomly initialized and self-supervised pre-trained GNNs. Our proposal has been experimentally verified across various GNN architectures and diverse tasks, on both small-scale graph datasets (Cora, Citeseer and PubMed), and large-scale datasets from the challenging Open Graph Benchmark (OGB). Specifically, for node classification, our found GLTs achieve the same accuracies with 20%~98% MACs saving on small graphs and 25%~85% MACs saving on large ones. For link prediction, GLTs lead to 48%~97% and 70% MACs saving on small and large graph datasets, respectively, without compromising predictive performance. Codes available at https://github.com/VITA-Group/Unified-LTH-GNN.

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Self-Damaging Contrastive Learning

The recent breakthrough achieved by contrastive learning accelerates the pace for deploying unsupervised training on real-world data applications. However, unlabeled data in reality is commonly imbalanced and shows a long-tail distribution, and it is unclear how robustly the latest contrastive learning methods could perform in the practical scenario. This paper proposes to explicitly tackle this challenge, via a principled framework called Self-Damaging Contrastive Learning (SDCLR), to automatically balance the representation learning without knowing the classes. Our main inspiration is drawn from the recent finding that deep models have difficult-to-memorize samples, and those may be exposed through network pruning. It is further natural to hypothesize that long-tail samples are also tougher for the model to learn well due to insufficient examples. Hence, the key innovation in SDCLR is to create a dynamic self-competitor model to contrast with the target model, which is a pruned version of the latter. During training, contrasting the two models will lead to adaptive online mining of the most easily forgotten samples for the current target model, and implicitly emphasize them more in the contrastive loss. Extensive experiments across multiple datasets and imbalance settings show that SDCLR significantly improves not only overall accuracies but also balancedness, in terms of linear evaluation on the full-shot and few-shot settings. Our code is available at: https://github.com/VITA-Group/SDCLR.

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Efficient Lottery Ticket Finding: Less Data is More

The lottery ticket hypothesis (LTH) reveals the existence of winning tickets (sparse but critical subnetworks) for dense networks, that can be trained in isolation from random initialization to match the latter's accuracies. However, finding winning tickets requires burdensome computations in the train-prune-retrain process, especially on large-scale datasets (e.g., ImageNet), restricting their practical benefits. This paper explores a new perspective on finding lottery tickets more efficiently, by doing so only with a specially selected subset of data, called Pruning-Aware Critical set (PrAC set), rather than using the full training set. The concept of PrAC set was inspired by the recent observation, that deep networks have samples that are either hard to memorize during training, or easy to forget during pruning. A PrAC set is thus hypothesized to capture those most challenging and informative examples for the dense model. We observe that a high-quality winning ticket can be found with training and pruning the dense network on the very compact PrAC set, which can substantially save training iterations for the ticket finding process. Extensive experiments validate our proposal across diverse datasets and network architectures. Specifically, on CIFAR-10, CIFAR-100, and Tiny ImageNet, we locate effective PrAC sets at 35.32%~78.19% of their training set sizes. On top of them, we can obtain the same competitive winning tickets for the corresponding dense networks, yet saving up to 82.85%~92.77%, 63.54%~74.92%, and 76.14%~86.56% training iterations, respectively. Crucially, we show that a PrAC set found is reusable across different network architectures, which can amortize the extra cost of finding PrAC sets, yielding a practical regime for efficient lottery ticket finding.

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GANs Can Play Lottery Tickets Too

Deep generative adversarial networks (GANs) have gained growing popularity in numerous scenarios, while usually suffer from high parameter complexities for resource-constrained real-world applications. However, the compression of GANs has less been explored. A few works show that heuristically applying compression techniques normally leads to unsatisfactory results, due to the notorious training instability of GANs. In parallel, the lottery ticket hypothesis shows prevailing success on discriminative models, in locating sparse matching subnetworks capable of training in isolation to full model performance. In this work, we for the first time study the existence of such trainable matching subnetworks in deep GANs. For a range of GANs, we certainly find matching subnetworks at 67%-74% sparsity. We observe that with or without pruning discriminator has a minor effect on the existence and quality of matching subnetworks, while the initialization weights used in the discriminator play a significant role. We then show the powerful transferability of these subnetworks to unseen tasks. Furthermore, extensive experimental results demonstrate that our found subnetworks substantially outperform previous state-of-the-art GAN compression approaches in both image generation (e.g. SNGAN) and image-to-image translation GANs (e.g. CycleGAN). Codes available at https://github.com/VITA-Group/GAN-LTH.

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Undistillable: Making A Nasty Teacher That CANNOT teach students

Knowledge Distillation (KD) is a widely used technique to transfer knowledge from pre-trained teacher models to (usually more lightweight) student models. However, in certain situations, this technique is more of a curse than a blessing. For instance, KD poses a potential risk of exposing intellectual properties (IPs): even if a trained machine learning model is released in 'black boxes' (e.g., as executable software or APIs without open-sourcing code), it can still be replicated by KD through imitating input-output behaviors. To prevent this unwanted effect of KD, this paper introduces and investigates a concept called Nasty Teacher: a specially trained teacher network that yields nearly the same performance as a normal one, but would significantly degrade the performance of student models learned by imitating it. We propose a simple yet effective algorithm to build the nasty teacher, called self-undermining knowledge distillation. Specifically, we aim to maximize the difference between the output of the nasty teacher and a normal pre-trained network. Extensive experiments on several datasets demonstrate that our method is effective on both standard KD and data-free KD, providing the desirable KD-immunity to model owners for the first time. We hope our preliminary study can draw more awareness and interest in this new practical problem of both social and legal importance.

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Troubleshooting Blind Image Quality Models in the Wild

Recently, the group maximum differentiation competition (gMAD) has been used to improve blind image quality assessment (BIQA) models, with the help of full-reference metrics. When applying this type of approach to troubleshoot "best-performing" BIQA models in the wild, we are faced with a practical challenge: it is highly nontrivial to obtain stronger competing models for efficient failure-spotting. Inspired by recent findings that difficult samples of deep models may be exposed through network pruning, we construct a set of "self-competitors," as random ensembles of pruned versions of the target model to be improved. Diverse failures can then be efficiently identified via self-gMAD competition. Next, we fine-tune both the target and its pruned variants on the human-rated gMAD set. This allows all models to learn from their respective failures, preparing themselves for the next round of self-gMAD competition. Experimental results demonstrate that our method efficiently troubleshoots BIQA models in the wild with improved generalizability.

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