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Tillmann Miltzow

Publications and source records attributed to Tillmann Miltzow.

51 records · Page 3Linked to original sources

Irrational Guards are Sometimes Needed

In this paper we study the art gallery problem, which is one of the fundamental problems in computational geometry. The objective is to place a minimum number of guards inside a simple polygon such that the guards together can see the whole polygon. We say that a guard at position $x$ sees a point $y$ if the line segment $xy$ is fully contained in the polygon. Despite an extensive study of the art gallery problem, it remained an open question whether there are polygons given by integer coordinates that require guard positions with irrational coordinates in any optimal solution. We give a positive answer to this question by constructing a monotone polygon with integer coordinates that can be guarded by three guards only when we allow to place the guards at points with irrational coordinates. Otherwise, four guards are needed. By extending this example, we show that for every $n$, there is polygon which can be guarded by $3n$ guards with irrational coordinates but need $4n$ guards if the coordinates have to be rational. Subsequently, we show that there are rectilinear polygons given by integer coordinates that require guards with irrational coordinates in any optimal solution.

cs.CG↗

Intersection Graphs of Rays and Grounded Segments

We consider several classes of intersection graphs of line segments in the plane and prove new equality and separation results between those classes. In particular, we show that: (1) intersection graphs of grounded segments and intersection graphs of downward rays form the same graph class, (2) not every intersection graph of rays is an intersection graph of downward rays, and (3) not every intersection graph of rays is an outer segment graph. The first result answers an open problem posed by Cabello and Jejčič. The third result confirms a conjecture by Cabello. We thereby completely elucidate the remaining open questions on the containment relations between these classes of segment graphs. We further characterize the complexity of the recognition problems for the classes of outer segment, grounded segment, and ray intersection graphs. We prove that these recognition problems are complete for the existential theory of the reals. This holds even if a 1-string realization is given as additional input.

cs.DM↗

Approximation and Hardness for Token Swapping

Given a graph $G=(V,E)$ with $V=\{1,\ldots,n\}$, we place on every vertex a token $T_1,\ldots,T_n$. A swap is an exchange of tokens on adjacent vertices. We consider the algorithmic question of finding a shortest sequence of swaps such that token $T_i$ is on vertex $i$. We are able to achieve essentially matching upper and lower bounds, for exact algorithms and approximation algorithms. For exact algorithms, we rule out any $2^{o(n)}$ algorithm under the ETH. This is matched with a simple $2^{O(n\log n)}$ algorithm based on a breadth-first search in an auxiliary graph. We show one general $4$-approximation and show APX-hardness. Thus, there is a small constant $δ>1$ such that every polynomial time approximation algorithm has approximation factor at least $δ$. Our results also hold for a generalized version, where tokens and vertices are colored. In this generalized version each token must go to a vertex with the same color.

cs.CC↗

An Approximation Algorithm for the Art Gallery Problem

Given a simple polygon $\mathcal{P}$ on $n$ vertices, two points $x,y$ in $\mathcal{P}$ are said to be visible to each other if the line segment between $x$ and $y$ is contained in $\mathcal{P}$. The Point Guard Art Gallery problem asks for a minimum set $S$ such that every point in $\mathcal{P}$ is visible from a point in $S$. The set $S$ is referred to as guards. Assuming integer coordinates and a specific general position assumption, we present the first $O(\log \text{OPT})$-approximation algorithm for the point guard problem for simple polygons. This algorithm combines ideas of a paper of Efrat and Har-Peled [Inf. Process. Lett. 2006] and Deshpande et. al. [WADS 2007]. We also point out a mistake in the latter.

cs.CG↗

Peeling and Nibbling the Cactus: Subexponential-Time Algorithms for Counting Triangulations and Related Problems

Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time $n^{(11+ o(1))\sqrt{n} }$, significantly improving the previous best running time of $O(2^n n^2)$ by Alvarez and Seidel [SoCG 2013]. Our main tool is identifying separators of size $O(\sqrt{n})$ of a triangulation in a canonical way. The definition of the separators are based on the decomposition of the triangulation into nested layers ("cactus graphs"). Based on the above algorithm, we develop a simple and formal framework to count other non-crossing straight-line graphs in $n^{O(\sqrt{n})}$ time. We demonstrate the usefulness of the framework by applying it to counting non-crossing Hamilton cycles, spanning trees, perfect matchings, $3$-colorable triangulations, connected graphs, cycle decompositions, quadrangulations, $3$-regular graphs, and more.

cs.CG↗

Counting Houses of Pareto Optimal Matchings in the House Allocation Problem

Let $A,B$ with $|A| = m$ and $|B| = n\ge m$ be two sets. We assume that every element $a\in A$ has a reference list over all elements from $B$. We call an injective mapping $τ$ from $A$ to $B$ a matching. A blocking coalition of $τ$ is a subset $A'$ of $A$ such that there exists a matching $τ'$ that differs from $τ$ only on elements of $A'$, and every element of $A'$ improves in $τ'$, compared to $τ$ according to its preference list. If there exists no blocking coalition, we call the matching $τ$ an exchange stable matching (ESM). An element $b\in B$ is reachable if there exists an exchange stable matching using $b$. The set of all reachable elements is denoted by $E^*$. We show \[|E^*| \leq \sum_{i = 1,\ldots, m}{\left\lfloor\frac{m}{i}\right\rfloor} = Θ(m\log m).\] This is asymptotically tight. A set $E\subseteq B$ is reachable (respectively exactly reachable) if there exists an exchange stable matching $τ$ whose image contains $E$ as a subset (respectively equals $E$). We give bounds for the number of exactly reachable sets. We find that our results hold in the more general setting of multi-matchings, when each element $a$ of $A$ is matched with $\ell_a$ elements of $B$ instead of just one. Further, we give complexity results and algorithms for corresponding algorithmic questions. Finally, we characterize unavoidable elements, i.e., elements of $B$ that are used by all ESM's. This yields efficient algorithms to determine all unavoidable elements.

math.CO↗

Flip Distance to a Non-crossing Perfect Matching

A perfect straight-line matching $M$ on a finite set $P$ of points in the plane is a set of segments such that each point in $P$ is an endpoint of exactly one segment. $M$ is non-crossing if no two segments in $M$ cross each other. Given a perfect straight-line matching $M$ with at least one crossing, we can remove this crossing by a flip operation. The flip operation removes two crossing segments on a point set $Q$ and adds two non-crossing segments to attain a new perfect matching $M'$. It is well known that after a finite number of flips, a non-crossing matching is attained and no further flip is possible. However, prior to this work, no non-trivial upper bound on the number of flips was known. If $g(n)$ (resp.~$k(n)$) is the maximum length of the longest (resp.~shortest) sequence of flips starting from any matching of size $n$, we show that $g(n) = O(n^3)$ and $g(n) = Ω(n^2)$ (resp.~$k(n) = O(n^2)$ and $k(n) = Ω(n)$).

cs.DM↗

Upper and Lower Bounds on Long Dual-Paths in Line Arrangements

Given a line arrangement $\cal A$ with $n$ lines, we show that there exists a path of length $n^2/3 - O(n)$ in the dual graph of $\cal A$ formed by its faces. This bound is tight up to lower order terms. For the bicolored version, we describe an example of a line arrangement with $3k$ blue and $2k$ red lines with no alternating path longer than $14k$. Further, we show that any line arrangement with $n$ lines has a coloring such that it has an alternating path of length $Ω(n^2/ \log n)$. Our results also hold for pseudoline arrangements.

math.CO↗

Counting K_4-Subdivisions

A fundamental theorem in graph theory states that any 3-connected graph contains a subdivision of $K_4$. As a generalization, we ask for the minimum number of $K_4$-subdivisions that are contained in every $3$-connected graph on $n$ vertices. We prove that there are $Ω(n^3)$ such $K_4$-subdivisions and show that the order of this bound is tight for infinitely many graphs. We further investigate a better bound in dependence on $m$ and prove that the computational complexity of the problem of counting the exact number of $K_4$-subdivisions is $\#P$-hard.

cs.DM↗

Halving Balls in Deterministic Linear Time

Let $\D$ be a set of $n$ pairwise disjoint unit balls in $\R^d$ and $P$ the set of their center points. A hyperplane $\Hy$ is an \emph{$m$-separator} for $\D$ if each closed halfspace bounded by $\Hy$ contains at least $m$ points from $P$. This generalizes the notion of halving hyperplanes, which correspond to $n/2$-separators. The analogous notion for point sets has been well studied. Separators have various applications, for instance, in divide-and-conquer schemes. In such a scheme any ball that is intersected by the separating hyperplane may still interact with both sides of the partition. Therefore it is desirable that the separating hyperplane intersects a small number of balls only. We present three deterministic algorithms to bisect or approximately bisect a given set of disjoint unit balls by a hyperplane: Firstly, we present a simple linear-time algorithm to construct an $αn$-separator for balls in $\R^d$, for any $0<α<1/2$, that intersects at most $cn^{(d-1)/d}$ balls, for some constant $c$ that depends on $d$ and $α$. The number of intersected balls is best possible up to the constant $c$. Secondly, we present a near-linear time algorithm to construct an $(n/2-o(n))$-separator in $\R^d$ that intersects $o(n)$ balls. Finally, we give a linear-time algorithm to construct a halving line in $\R^2$ that intersects $O(n^{(5/6)+ε})$ disks. Our results improve the runtime of a disk sliding algorithm by Bereg, Dumitrescu and Pach. In addition, our results improve and derandomize an algorithm to construct a space decomposition used by L{ö}ffler and Mulzer to construct an onion (convex layer) decomposition for imprecise points (any point resides at an unknown location within a given disk).

cs.CG↗

Disjoint compatibility graph of non-crossing matchings of points in convex position

Let $X_{2k}$ be a set of $2k$ labeled points in convex position in the plane. We consider geometric non-intersecting straight-line perfect matchings of $X_{2k}$. Two such matchings, $M$ and $M'$, are disjoint compatible if they do not have common edges, and no edge of $M$ crosses an edge of $M'$. Denote by $\mathrm{DCM}_k$ the graph whose vertices correspond to such matchings, and two vertices are adjacent if and only if the corresponding matchings are disjoint compatible. We show that for each $k \geq 9$, the connected components of $\mathrm{DCM}_k$ form exactly three isomorphism classes -- namely, there is a certain number of isomorphic small components, a certain number of isomorphic medium components, and one big component. The number and the structure of small and medium components is determined precisely.

math.CO↗

Quasi-Parallel Segments and Characterization of Unique Bichromatic Matchings

Given n red and n blue points in general position in the plane, it is well-known that there is a perfect matching formed by non-crossing line segments. We characterize the bichromatic point sets which admit exactly one non-crossing matching. We give several geometric descriptions of such sets, and find an O(nlogn) algorithm that checks whether a given bichromatic set has this property.

cs.CG↗

Trees in simple Polygons

We prove that every simple polygon contains a degree 3 tree encompassing a prescribed set of vertices. We give tight bounds on the minimal number of degree 3 vertices. We apply this result to reprove a result from Bose et al. that every set of disjoint line segments in the plane admits a binary tree.

cs.CG↗

Augmenting a Geometric Matching is $NP$-complete

Given $2n$ points in the plane, it is well-known that there always exists a perfect straight-line non-crossing matching. We show that it is $NP$-complete to decide if a partial matching can be augmented to a perfect one, via a reduction from 1-in-3-SAT. This result also holds for bichromatic matchings.

cs.CC↗

Tron, a combinatorial Game on abstract Graphs

We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.

cs.CC↗