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Tim Weninger

Publications and source records attributed to Tim Weninger.

At least 73 records · Page 4Linked to original sources

Propagation from Deceptive News Sources: Who Shares, How Much, How Evenly, and How Quickly?

As people rely on social media as their primary sources of news, the spread of misinformation has become a significant concern. In this large-scale study of news in social media we analyze eleven million posts and investigate propagation behavior of users that directly interact with news accounts identified as spreading trusted versus malicious content. Unlike previous work, which looks at specific rumors, topics, or events, we consider all content propagated by various news sources. Moreover, we analyze and contrast population versus sub-population behaviour (by demographics) when spreading misinformation, and distinguish between two types of propagation, i.e., direct retweets and mentions. Our evaluation examines how evenly, how many, how quickly, and which users propagate content from various types of news sources on Twitter. Our analysis has identified several key differences in propagation behavior from trusted versus suspicious news sources. These include high inequity in the diffusion rate based on the source of disinformation, with a small group of highly active users responsible for the majority of disinformation spread overall and within each demographic. Analysis by demographics showed that users with lower annual income and education share more from disinformation sources compared to their counterparts. News content is shared significantly more quickly from trusted, conspiracy, and disinformation sources compared to clickbait and propaganda. Older users propagate news from trusted sources more quickly than younger users, but they share from suspicious sources after longer delays. Finally, users who interact with clickbait and conspiracy sources are likely to share from propaganda accounts, but not the other way around.

cs.SI↗

GuessTheKarma: A Game to Assess Social Rating Systems

Popularity systems, like Twitter retweets, Reddit upvotes, and Pinterest pins have the potential to guide people toward posts that others liked. That, however, creates a feedback loop that reduces their informativeness: items marked as more popular get more attention, so that additional upvotes and retweets may simply reflect the increased attention and not independent information about the fraction of people that like the items. How much information remains? For example, how confident can we be that more people prefer item A to item B if item A had hundreds of upvotes on Reddit and item B had only a few? We investigate using an Internet game called GuessTheKarma that collects independent preference judgments (N=20,674) for 400 pairs of images, approximately 50 per pair. Unlike the rating systems that dominate social media services, GuessTheKarma is devoid of social and ranking effects that influence ratings. Overall, Reddit scores were not very good predictors of the true population preferences for items as measured by GuessTheKarma: the image with higher score was preferred by a majority of independent raters only 68% of the time. However, when one image had a low score and the other was one of the highest scoring in its subreddit, the higher scoring image was preferred nearly 90% of the time by the majority of independent raters. Similarly, Imgur view counts for the images were poor predictors except when there were orders of magnitude differences between the pairs. We conclude that popularity systems marked by feedback loops may convey a strong signal about population preferences, but only when comparing items that received vastly different popularity scores.

cs.HC↗

How Humans versus Bots React to Deceptive and Trusted News Sources: A Case Study of Active Users

Society's reliance on social media as a primary source of news has spawned a renewed focus on the spread of misinformation. In this work, we identify the differences in how social media accounts identified as bots react to news sources of varying credibility, regardless of the veracity of the content those sources have shared. We analyze bot and human responses annotated using a fine-grained model that labels responses as being an answer, appreciation, agreement, disagreement, an elaboration, humor, or a negative reaction. We present key findings of our analysis into the prevalence of bots, the variety and speed of bot and human reactions, and the disparity in authorship of reaction tweets between these two sub-populations. We observe that bots are responsible for 9-15% of the reactions to sources of any given type but comprise only 7-10% of accounts responsible for reaction-tweets; trusted news sources have the highest proportion of humans who reacted; bots respond with significantly shorter delays than humans when posting answer-reactions in response to sources identified as propaganda. Finally, we report significantly different inequality levels in reaction rates for accounts identified as bots vs not.

cs.SI↗

Growing Better Graphs With Latent-Variable Probabilistic Graph Grammars

Recent work in graph models has found that probabilistic hyperedge replacement grammars (HRGs) can be extracted from graphs and used to generate new random graphs with graph properties and substructures close to the original. In this paper, we show how to add latent variables to the model, trained using Expectation-Maximization, to generate still better graphs, that is, ones that generalize better to the test data. We evaluate the new method by separating training and test graphs, building the model on the former and measuring the likelihood of the latter, as a more stringent test of how well the model can generalize to new graphs. On this metric, we find that our latent-variable HRGs consistently outperform several existing graph models and provide interesting insights into the building blocks of real world networks.

cs.SI↗

Identifying and Understanding User Reactions to Deceptive and Trusted Social News Sources

In the age of social news, it is important to understand the types of reactions that are evoked from news sources with various levels of credibility. In the present work we seek to better understand how users react to trusted and deceptive news sources across two popular, and very different, social media platforms. To that end, (1) we develop a model to classify user reactions into one of nine types, such as answer, elaboration, and question, etc, and (2) we measure the speed and the type of reaction for trusted and deceptive news sources for 10.8M Twitter posts and 6.2M Reddit comments. We show that there are significant differences in the speed and the type of reactions between trusted and deceptive news sources on Twitter, but far smaller differences on Reddit.

cs.CL↗

Learning Hyperedge Replacement Grammars for Graph Generation

The discovery and analysis of network patterns are central to the scientific enterprise. In the present work, we developed and evaluated a new approach that learns the building blocks of graphs that can be used to understand and generate new realistic graphs. Our key insight is that a graph's clique tree encodes robust and precise information. We show that a Hyperedge Replacement Grammar (HRG) can be extracted from the clique tree, and we develop a fixed-size graph generation algorithm that can be used to produce new graphs of a specified size. In experiments on large real-world graphs, we show that graphs generated from the HRG approach exhibit a diverse range of properties that are similar to those found in the original networks. In addition to graph properties like degree or eigenvector centrality, what a graph "looks like" ultimately depends on small details in local graph substructures that are difficult to define at a global level. We show that the HRG model can also preserve these local substructures when generating new graphs.

cs.SI↗

Visualizing the Flow of Discourse with a Concept Ontology

Understanding and visualizing human discourse has long being a challenging task. Although recent work on argument mining have shown success in classifying the role of various sentences, the task of recognizing concepts and understanding the ways in which they are discussed remains challenging. Given an email thread or a transcript of a group discussion, our task is to extract the relevant concepts and understand how they are referenced and re-referenced throughout the discussion. In the present work, we present a preliminary approach for extracting and visualizing group discourse by adapting Wikipedia's category hierarchy to be an external concept ontology. From a user study, we found that our method achieved better results than 4 strong alternative approaches, and we illustrate our visualization method based on the extracted discourse flows.

cs.CL↗

Open-World Knowledge Graph Completion

Knowledge Graphs (KGs) have been applied to many tasks including Web search, link prediction, recommendation, natural language processing, and entity linking. However, most KGs are far from complete and are growing at a rapid pace. To address these problems, Knowledge Graph Completion (KGC) has been proposed to improve KGs by filling in its missing connections. Unlike existing methods which hold a closed-world assumption, i.e., where KGs are fixed and new entities cannot be easily added, in the present work we relax this assumption and propose a new open-world KGC task. As a first attempt to solve this task we introduce an open-world KGC model called ConMask. This model learns embeddings of the entity's name and parts of its text-description to connect unseen entities to the KG. To mitigate the presence of noisy text descriptions, ConMask uses a relationship-dependent content masking to extract relevant snippets and then trains a fully convolutional neural network to fuse the extracted snippets with entities in the KG. Experiments on large data sets, both old and new, show that ConMask performs well in the open-world KGC task and even outperforms existing KGC models on the standard closed-world KGC task.

cs.AI↗

Predicting User-Interactions on Reddit

In order to keep up with the demand of curating the deluge of crowd-sourced content, social media platforms leverage user interaction feedback to make decisions about which content to display, highlight, and hide. User interactions such as likes, votes, clicks, and views are assumed to be a proxy of a content's quality, popularity, or news-worthiness. In this paper we ask: how predictable are the interactions of a user on social media? To answer this question we recorded the clicking, browsing, and voting behavior of 186 Reddit users over a year. We present interesting descriptive statistics about their combined 339,270 interactions, and we find that relatively simple models are able to predict users' individual browse- or vote-interactions with reasonable accuracy.

cs.SI↗

A Temporal Tree Decomposition for Generating Temporal Graphs

Discovering the underlying structures present in large real world graphs is a fundamental scientific problem. Recent work at the intersection of formal language theory and graph theory has found that a Hyperedge Replacement Grammar (HRG) can be extracted from a tree decomposition of any graph. This HRG can be used to generate new graphs that share properties that are similar to the original graph. Because the extracted HRG is directly dependent on the shape and contents of the of tree decomposition, it is unlikely that informative graph-processes are actually being captured with the extraction algorithm. To address this problem, the current work presents a new extraction algorithm called temporal HRG (tHRG) that learns HRG production rules from a temporal tree decomposition of the graph. We observe problems with the assumptions that are made in a temporal HRG model. In experiments on large real world networks, we show and provide reasoning as to why tHRG does not perform as well as HRG and other graph generators.

cs.SI↗

Consumers and Curators: Browsing and Voting Patterns on Reddit

As crowd-sourced curation of news and information become the norm, it is important to understand not only how individuals consume information through social news Web sites, but also how they contribute to their ranking systems. In the present work, we introduce and make available a new dataset containing the activity logs that recorded all activity for 309 Reddit users for one year. Using this newly collected data, we present findings that highlight the browsing and voting behavior of the study's participants. We find that most users do not read the article that they vote on, and that, in total, 73% of posts were rated (ie, upvoted or downvoted) without first viewing the content. We also show evidence of cognitive fatigue in the browsing sessions of users that are most likely to vote.

cs.SI↗

Forward Backward Similarity Search in Knowledge Networks

Similarity search is a fundamental problem in social and knowledge networks like GitHub, DBLP, Wikipedia, etc. Existing network similarity measures are limited because they only consider similarity from the perspective of the query node. However, due to the complicated topology of real-world networks, ignoring the preferences of target nodes often results in odd or unintuitive performance. In this work, we propose a dual perspective similarity metric called Forward Backward Similarity (FBS) that efficiently computes topological similarity from the perspective of both the query node and the perspective of candidate nodes. The effectiveness of our method is evaluated by traditional quantitative ranking metrics and large-scale human judgement on four large real world networks. The proposed method matches human preference and outperforms other similarity search algorithms on community overlap and link prediction. Finally, we demonstrate top-5 rankings for five famous researchers on an academic collaboration network to illustrate how our approach captures semantics more intuitively than other approaches.

cs.SI↗

ProjE: Embedding Projection for Knowledge Graph Completion

With the large volume of new information created every day, determining the validity of information in a knowledge graph and filling in its missing parts are crucial tasks for many researchers and practitioners. To address this challenge, a number of knowledge graph completion methods have been developed using low-dimensional graph embeddings. Although researchers continue to improve these models using an increasingly complex feature space, we show that simple changes in the architecture of the underlying model can outperform state-of-the-art models without the need for complex feature engineering. In this work, we present a shared variable neural network model called ProjE that fills-in missing information in a knowledge graph by learning joint embeddings of the knowledge graph's entities and edges, and through subtle, but important, changes to the standard loss function. In doing so, ProjE has a parameter size that is smaller than 11 out of 15 existing methods while performing $37\%$ better than the current-best method on standard datasets. We also show, via a new fact checking task, that ProjE is capable of accurately determining the veracity of many declarative statements.

cs.AI↗

Growing Graphs with Hyperedge Replacement Graph Grammars

Discovering the underlying structures present in large real world graphs is a fundamental scientific problem. In this paper we show that a graph's clique tree can be used to extract a hyperedge replacement grammar. If we store an ordering from the extraction process, the extracted graph grammar is guaranteed to generate an isomorphic copy of the original graph. Or, a stochastic application of the graph grammar rules can be used to quickly create random graphs. In experiments on large real world networks, we show that random graphs, generated from extracted graph grammars, exhibit a wide range of properties that are very similar to the original graphs. In addition to graph properties like degree or eigenvector centrality, what a graph "looks like" ultimately depends on small details in local graph substructures that are difficult to define at a global level. We show that our generative graph model is able to preserve these local substructures when generating new graphs and performs well on new and difficult tests of model robustness.

cs.SI↗

Rating Effects on Social News Posts and Comments

At a time when information seekers first turn to digital sources for news and opinion, it is critical that we understand the role that social media plays in human behavior. This is especially true when information consumers also act as information producers and editors through their online activity. In order to better understand the effects that editorial ratings have on online human behavior, we report the results of a two large-scale in-vivo experiments in social media. We find that small, random rating manipulations on social media posts and comments created significant changes in downstream ratings resulting in significantly different final outcomes. We found positive herding effects for positive treatments on posts, increasing the final rating by 11.02% on average, but not for positive treatments on comments. Contrary to the results of related work, we found negative herding effects for negative treatments on posts and comments, decreasing the final ratings on average, of posts by 5.15% and of comments by 37.4%. Compared to the control group, the probability of reaching a high rating (>=2000) for posts is increased by 24.6% when posts receive the positive treatment and for comments is decreased by 46.6% when comments receive the negative treatment.

cs.SI↗

The Infinity Mirror Test for Analyzing the Robustness of Graph Generators

Graph generators learn a model from a source graph in order to generate a new graph that has many of the same properties. The learned models each have implicit and explicit biases built in, and its important to understand the assumptions that are made when generating a new graph. Of course, the differences between the new graph and the original graph, as compared by any number of graph properties, are important indicators of the biases inherent in any modelling task. But these critical differences are subtle and not immediately apparent using standard performance metrics. Therefore, we introduce the infinity mirror test for the analysis of graph generator performance and robustness. This stress test operates by repeatedly, recursively fitting a model to itself. A perfect graph generator would have no deviation from the original or ideal graph, however the implicit biases and assumptions that are cooked into the various models are exaggerated by the infinity mirror test allowing for new insights that were not available before. We show, via hundreds of experiments on 6 real world graphs, that several common graph generators do degenerate in interesting and informative ways. We believe that the observed degenerative patterns are clues to future development of better graph models.

cs.SI↗

Striations in PageRank-Ordered Matrices

Patterns often appear in a variety of large, real-world networks, and interesting physical phenomena are often explained by network topology as in the case of the bow-tie structure of the World Wide Web, or the small world phenomenon in social networks. The discovery and modelling of such regular patterns has a wide application from disease propagation to financial markets. In this work we describe a newly discovered regularly occurring striation pattern found in the PageRank ordering of adjacency matrices that encode real-world networks. We demonstrate that these striations are the result of well-known graph generation processes resulting in regularities that are manifest in the typical neighborhood distribution. The spectral view explored in this paper encodes a tremendous amount about the explicit and implicit topology of a given network, so we also discuss the interesting network properties, outliers and anomalies that a viewer can determine from a brief look at the re-ordered matrix.

cs.SI↗

Ozy: A General Orchestration Container

Service-Oriented Computing is a paradigm that uses services as building blocks for building distributed applications. The primary motivation for orchestrating services in the cloud used to be distributed business processes, which drove the standardization of the Business Process Execution Language (BPEL) and its central notion that a service is a business process. In recent years, there has been a transition towards other motivations for orchestrating services in the cloud, {\em e.g.}, XaaS, RMAD. Although it is theoretically possible to make all of those services into WSDL/SOAP services, it would be too complicated and costly for industry adoption. Therefore, the central notion that a service is a business process is too restrictive. Instead, we view a service as a technology neutral, loosely coupled, location transparent procedure. With these ideas in mind, we introduce a new approach to services orchestration: Ozy, a general orchestration container. We define this new approach in terms of existing technology, and we show that the Ozy container relaxes many traditional constraints and allows for simpler, more feature-rich applications.

cs.SE↗