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Timothy M. Chan

Publications and source records attributed to Timothy M. Chan.

At least 19 recordsLinked to original sources

Approximation Algorithms for Geometric Maximum Coverage

We study the maximum coverage problem for geometric set systems: given a set of points, a set of geometric objects, and a number $k$, select $k$ objects maximizing the number of points inside their union. - We present a polynomial-time approximation algorithm with approximation factor strictly better than $1-1/e$ for any set system with linear 2-shallow cell complexity (or any set system that can be decomposed into a constant number of such set systems). The result also holds for the weighted maximum coverage problem, where objects have weights and we want to select objects with total weight within a given budget. The result applies to many types of geometric objects, including pseudodisks in 2D, fat axis-aligned rectangles in 2D, similar-size fat triangles in 2D, axis-aligned unit cubes in 3D. - For small $k$, we obtain a $(1-\epsilon)$-approximation algorithm more generally for any set system with constant VC dimension, running in time exponential in $\tilde{O}(k/\epsilon)$. This simplifies and improves Badanidiyuru, Kleinberg, and Lee's parameterized approximation scheme [SoCG'12] running in time exponential in $\tilde{O}(k^2/\epsilon^5)$. - A continuous version of the geometric maximum coverage problem asks for $k$ objects maximizing the volume of their union. We give better approximation algorithms for this problem for certain families of objects; e.g., we obtain an EPTAS for fat convex objects in any constant dimension. - We complement our algorithms with several hardness results, e.g., APX-hardness for fat axis-aligned rectangles in 2D, $(1-1/e+\epsilon)$-approximation hardness for axis-aligned boxes in a dimension dependent on $\epsilon$, and a lower bound ruling out $n^{\mathop{\rm poly}(1/\epsilon)}$-time PTASs for the continuous problem for axis-aligned boxes in 3D.

cs.CG

Charting the Diameter Computation Landscape on Intersection Graphs in the Plane

Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in 2D, the problem is solvable in truly subquadratic time, while for other objects, including unit segments and equilateral triangles in 2D or unit balls and axis-parallel unit cubes in 3D, there is no truly subquadratic time algorithm under the Orthogonal Vector (OV) hypothesis. We undertake a comprehensive study of computing the diameter of geometric intersection graphs for various types of objects. We discover many new irregularities, showing that the landscape is extremely nuanced: the source of hardness is a combination of the object type, the true diameter value, and how the objects intersect with each other. Our highlighted results for the 2D case include: 1. The diameter of non-degenerate, axis-aligned line segments can be computed in truly subquadratic time. Previous hardness result for line segments applies only to degenerate instances. On the other hand, for the degenerate case, we show that a truly subquadratic time algorithm exists when the true diameter is constant. 2. An almost-linear-time algorithm for unit-square graphs of constant diameter. Previous algorithms rely on succinct representation assuming bounded VC-dimension; for such a strategy $\Omega(n^{7/4})$ time is an inherent barrier. 3. An $\tilde{O}(n^{4/3})$-time algorithm to decide if the diameter of a unit-disk graph is at most 2. This improves upon the recent algorithm with running time $\tilde{O}(n^{2-1/9})$. 4. Deciding if the diameter of intersection graphs of fat triangles or line segments is at most 2 is truly subquadratic-hard under fine-grained complexity assumptions. Previous lower bounds only hold when deciding if diameter is at most 3.

cs.CG

Computing Planar Convex Hulls with a Promise

Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms match this bound. Classical results show that, under special input assumptions, sub-$O(n \log n)$ algorithms are possible. For instance, when the points are given in lexicographic or angular order, the convex hull can be computed in linear time. Even under the weaker assumption that the sequence of points corresponds to the ordered vertices of a simple polygonal chain, linear-time algorithms exist. This naturally raises the question: can the convex hull of a point set be computed in sub-$O(n \log n)$ time under weaker input assumptions? We answer this positively. Under the promise that the input sequence contains the convex hull as a subsequence, we give a deterministic $O(n \sqrt{\log n})$-time algorithm to compute the convex hull of $P$. With randomisation, we achieve expected running time $O(n \log^{\varepsilon} n)$ for any constant $\varepsilon > 0$. We find this surprising, as points not on the convex hull may behave adversarially toward our convex hull construction algorithm. Yet the promise that \emph{only} the hull points are sorted suffices for $o(n \log n)$-time algorithms. Finally, we show that this promise is tight: if it is even slightly broken, i.e., allowing just one hull point to appear out of order, we prove an adversarial $\Omega(n \log n)$-time lower bound. Consequently, the promise cannot be verified with fewer than $\Omega(n \log n)$ comparisons. This also negatively resolves an open problem of L\"{o}ffler and Raichel, who conjectured sub-$O(n \log n)$-time algorithms for computing the convex hull of a supersequence containing the hull as a subsequence.

cs.CG

Computing the Girth of a Segment Intersection Graph

We present an algorithm that computes the girth of the intersection graph of $n$ given line segments in the plane in $O(n^{1.483})$ expected time. This is the first such algorithm with $O(n^{3/2-\varepsilon})$ running time for a positive constant $\varepsilon$, and makes progress towards an open question posed by Chan (SODA 2023). The main techniques include (i)~the usage of recent subcubic algorithms for bounded-difference min-plus matrix multiplication, and (ii)~an interesting variant of the planar graph separator theorem. The result extends to intersection graphs of connected algebraic curves or semialgebraic sets of constant description complexity.

cs.CG

Triangulating a Polygon with Holes in Optimal (Deterministic) Time

We consider the problem of triangulating a polygon with $n$ vertices and $h$ holes, or relatedly the problem of computing the trapezoidal decomposition of a collection of $h$ disjoint simple polygonal chains with $n$ vertices total. Clarkson, Cole, and Tarjan (1992) and Seidel (1991) gave randomized algorithms running in $O(n\log^*n + h\log h)$ time, while Bar-Yehuda and Chazelle (1994) described deterministic algorithms running in $O(n+h\log^{1+\varepsilon}h)$ or $O((n+h\log h)\log\log h)$ time, for an arbitrarily small positive constant $\varepsilon$. No improvements have been reported since. We describe a new $O(n + h\log h)$-time algorithm, which is optimal and deterministic. More generally, when the given polygonal chains are not necessarily simple and may intersect each other, we show how to compute their trapezoidal decomposition (and in particular, compute all intersections) in optimal $O(n + h\log h)$ deterministic time when the number of intersections is at most $n^{1-\varepsilon}$. To obtain these results, Chazelle's linear-time algorithm for triangulating a simple polygon is used as a black box.

cs.CG

Charting the Diameter Computation Landscape of Geometric Intersection Graphs in Three Dimensions and Higher

Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and (axis-aligned) squares. However, in three or higher dimensions, there is no known truly subquadratic-time algorithm for any intersection graph of non-trivial objects, even basic ones such as unit balls or (axis-aligned) unit cubes. This was partially explained by the pioneering work of Bringmann et al. [SoCG '22] which gave several truly subquadratic lower bounds, notably for unit balls or unit cubes in 3D when the graph diameter $\Delta$ is at least $\Omega(\log n)$, hinting at a pessimistic outlook for the complexity of the diameter problem in higher dimensions. In this paper, we substantially extend the landscape of diameter computation for objects in three and higher dimensions, giving a few positive results. Our highlighted findings include: - A truly subquadratic-time algorithm for deciding if the diameter of unit cubes in 3D is at most 3 (Diameter-3 hereafter), the first algorithm of its kind for objects in 3D or higher dimensions. Our algorithm is based on a novel connection to pseudolines, which is of independent interest. - A truly subquadratic time lower bound for \Diameter-3 of unit balls in 3D under the Orthogonal Vector (OV) hypothesis, giving the first separation between unit balls and unit cubes in the small diameter regime. Previously, computing the diameter for both objects was known to be truly subquadratic hard when the diameter is $\Omega(\log n)$. - A near-linear-time algorithm for Diameter-2 of unit cubes in 3D, generalizing the previous result for unit squares in 2D. - A truly subquadratic-time algorithm and lower bound for Diameter-2 and Diameter-3 of rectangular boxes (of arbitrary dimension and sizes), respectively.

cs.CG

Dynamic and Streaming Algorithms for Union Volume Estimation

The union volume estimation problem asks to $(1\pm\varepsilon)$-approximate the volume of the union of $n$ given objects $X_1,\ldots,X_n \subset \mathbb{R}^d$. In their seminal work in 1989, Karp, Luby, and Madras solved this problem in time $O(n/\varepsilon^2)$ in an oracle model where each object $X_i$ can be accessed via three types of queries: obtain the volume of $X_i$, sample a random point from $X_i$, and test whether $X_i$ contains a given point $x$. This running time was recently shown to be optimal [Bringmann, Larsen, Nusser, Rotenberg, and Wang, SoCG'25]. In another line of work, Meel, Vinodchandran, and Chakraborty [PODS'21] designed algorithms that read the objects in one pass using polylogarithmic time per object and polylogarithmic space; this can be phrased as a dynamic algorithm supporting insertions of objects for union volume estimation in the oracle model. In this paper, we study algorithms for union volume estimation in the oracle model that support both insertions and deletions of objects. We obtain the following results: - an algorithm supporting insertions and deletions in polylogarithmic update and query time and linear space (this is the first such dynamic algorithm, even for 2D triangles); - an algorithm supporting insertions and suffix queries (which generalizes the sliding window setting) in polylogarithmic update and query time and space; - an algorithm supporting insertions and deletions of convex bodies of constant dimension in polylogarithmic update and query time and space.

cs.CG

Delaunay Triangulations with Predictions

We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set $P$ of $n$ points in the plane and a triangulation $G$ that serves as a "prediction" of the Delaunay triangulation, we would like to use $G$ to compute the correct Delaunay triangulation $\textit{DT}(P)$ more quickly when $G$ is "close" to $\textit{DT}(P)$. We obtain a variety of results of this type, under different deterministic and probabilistic settings, including the following: 1. Define $D$ to be the number of edges in $G$ that are not in $\textit{DT}(P)$. We present a deterministic algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n + D\log^3 n)$ time, and a randomized algorithm in $O(n+D\log n)$ expected time, the latter of which is optimal in terms of $D$. 2. Let $R$ be a random subset of the edges of $\textit{DT}(P)$, where each edge is chosen independently with probability $\rho$. Suppose $G$ is any triangulation of $P$ that contains $R$. We present an algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n\log\log n + n\log(1/\rho))$ time with high probability. 3. Define $d_{\mbox{\scriptsize\rm vio}}$ to be the maximum number of points of $P$ strictly inside the circumcircle of a triangle in $G$ (the number is 0 if $G$ is equal to $\textit{DT}(P)$). We present a deterministic algorithm to compute $\textit{DT}(P)$ from $G$ in $O(n\log^*n + n\log d_{\mbox{\scriptsize\rm vio}})$ time. We also obtain results in similar settings for related problems such as 2D Euclidean minimum spanning trees, and hope that our work will open up a fruitful line of future research.

cs.CG

Derandomizing Pseudopolynomial Algorithms for Subset Sum

We reexamine the classical subset sum problem: given a set $X$ of $n$ positive integers and a number $t$, decide whether there exists a subset of $X$ that sums to $t$; or more generally, compute the set $\mbox{out}$ of all numbers $y\in\{0,\ldots,t\}$ for which there exists a subset of $X$ that sums to $y$. Standard dynamic programming solves the problem in $O(tn)$ time. In SODA'17, two papers appeared giving the current best deterministic and randomized algorithms, ignoring polylogarithmic factors: Koiliaris and Xu's deterministic algorithm runs in $\widetilde{O}(t\sqrt{n})$ time, while Bringmann's randomized algorithm runs in $\widetilde{O}(t)$ time. We present the first deterministic algorithm running in $\widetilde{O}(t)$ time. Our technique has a number of other applications: for example, we can also derandomize the more recent output-sensitive algorithms by Bringmann and Nakos [STOC'20] and Bringmann, Fischer, and Nakos [SODA'25] running in $\widetilde{O}(|\mbox{out}|^{4/3})$ and $\widetilde{O}(|\mbox{out}|\sqrt{n})$ time, and we can derandomize a previous fine-grained reduction from 0-1 knapsack to min-plus convolution by Cygan et al. [ICALP'17].

cs.DS

Truly Subquadratic Time Algorithms for Diameter and Related Problems in Graphs of Bounded VC-dimension

We give the first truly subquadratic time algorithm, with $O^*(n^{2-1/18})$ running time, for computing the diameter of an $n$-vertex unit-disk graph, resolving a central open problem in the literature. Our result is obtained as an instance of a general framework, applicable to different graph families and distance problems. Surprisingly, our framework completely bypasses sublinear separators (or $r$-divisions) which were used in all previous algorithms. Instead, we use low-diameter decompositions in their most elementary form. We also exploit bounded VC-dimension of set systems associated with the input graph, as well as new ideas on geometric data structures. Among the numerous applications of the general framework, we obtain: 1. An $\tilde{O}(mn^{1-1/(2d)})$ time algorithm for computing the diameter of $m$-edge sparse unweighted graphs with constant VC-dimension $d$. The previously known algorithms by Ducoffe, Habib, and Viennot [SODA 2019] and Duraj, Konieczny, and Pot\c{e}pa [ESA 2024] are truly subquadratic only when the diameter is a small polynomial. Our result thus generalizes truly subquadratic time algorithms known for planar and minor-free graphs (in fact, it slightly improves the previous time bound for minor-free graphs). 2. An $\tilde{O}(n^{2-1/12})$ time algorithm for computing the diameter of intersection graphs of axis-aligned squares with arbitrary size. The best-known algorithm by Duraj, Konieczny, and Pot\c{e}pa [ESA 2024] only works for unit squares and is only truly subquadratic in the low-diameter regime. 3. The first algorithms with truly subquadratic complexity for other distance-related problems, including all-vertex eccentricities, Wiener index, and exact distance oracles. (... truncated to meet the arXiv abstract requirement.)

cs.DS

A Linear Time Algorithm for the Maximum Overlap of Two Convex Polygons Under Translation

Given two convex polygons $P$ and $Q$ with $n$ and $m$ edges, the maximum overlap problem is to find a translation of $P$ that maximizes the area of its intersection with $Q$. We give the first randomized algorithm for this problem with linear running time. Our result improves the previous two-and-a-half-decades-old algorithm by de Berg, Cheong, Devillers, van Kreveld, and Teillaud (1998), which ran in $O((n+m)\log(n+m))$ time, as well as multiple recent algorithms given for special cases of the problem.

cs.CG

Sparse Bounded Hop-Spanners for Geometric Intersection Graphs

We present new results on $2$- and $3$-hop spanners for geometric intersection graphs. These include improved upper and lower bounds for $2$- and $3$-hop spanners for many geometric intersection graphs in $\mathbb{R}^d$. For example, we show that the intersection graph of $n$ balls in $\mathbb{R}^d$ admits a $2$-hop spanner of size $O^*\left(n^{\frac{3}{2}-\frac{1}{2(2\lfloor d/2\rfloor +1)}}\right)$ and the intersection graph of $n$ fat axis-parallel boxes in $\mathbb{R}^d$ admits a $2$-hop spanner of size $O(n \log^{d+1}n)$. Furthermore, we show that the intersection graph of general semi-algebraic objects in $\mathbb{R}^d$ admits a $3$-hop spanner of size $O^*\left(n^{\frac{3}{2}-\frac{1}{2(2D-1)}}\right)$, where $D$ is a parameter associated with the description complexity of the objects. For such families (or more specifically, for tetrahedra in $\mathbb{R}^3$), we provide a lower bound of $\Omega(n^{\frac{4}{3}})$. For $3$-hop and axis-parallel boxes in $\mathbb{R}^d$, we provide the upper bound $O(n \log ^{d-1}n)$ and lower bound $\Omega\left(n (\frac{\log n}{\log \log n})^{d-2}\right)$.

cs.CG

Faster Algorithms for Reverse Shortest Path in Unit-Disk Graphs and Related Geometric Optimization Problems: Improving the Shrink-and-Bifurcate Technique

In a series of papers, Avraham, Filtser, Kaplan, Katz, and Sharir (SoCG'14), Kaplan, Katz, Saban, and Sharir (ESA'23), and Katz, Saban, and Sharir (ESA'24) studied a class of geometric optimization problems -- including reverse shortest path in unweighted and weighted unit-disk graphs, discrete Fr\'{e}chet distance with one-sided shortcuts, and reverse shortest path in visibility graphs on 1.5-dimensional terrains -- for which standard parametric search does not work well due to a lack of efficient parallel algorithms for the corresponding decision problems. The best currently known algorithms for all the above problems run in $O^*(n^{6/5})=O^*(n^{1.2})$ time (ignoring subpolynomial factors), and they were obtained using a technique called \emph{shrink-and-bifurcate}. We improve the running time to $\tilde{O}(n^{8/7}) \approx O(n^{1.143})$ for these problems. Furthermore, specifically for reverse shortest path in unweighted unit-disk graphs, we improve the running time further to $\tilde{O}(n^{9/8})=\tilde{O}(n^{1.125})$.

cs.DS

On Zarankiewicz's Problem for Intersection Hypergraphs of Geometric Objects

The hypergraph Zarankiewicz's problem, introduced by Erd\H{o}s in 1964, asks for the maximum number of hyperedges in an $r$-partite hypergraph with $n$ vertices in each part that does not contain a copy of $K_{t,t,\ldots,t}$. Erd\H{o}s obtained a near optimal bound of $O(n^{r-1/t^{r-1}})$ for general hypergraphs. In recent years, several works obtained improved bounds under various algebraic assumptions -- e.g., if the hypergraph is semialgebraic. In this paper we study the problem in a geometric setting -- for $r$-partite intersection hypergraphs of families of geometric objects. Our main results are essentially sharp bounds for families of axis-parallel boxes in $\mathbb{R}^d$ and families of pseudo-discs. For axis-parallel boxes, we obtain the sharp bound $O_{d,r}(tn^{r-1}(\frac{\log n}{\log \log n})^{d-1})$. The best previous bound was larger by a factor of about $(\log n)^{d(2^{r-1}-2)}$. For pseudo-discs, we obtain the bound $O_r(tn^{r-1}(\log n)^{r-2})$, which is sharp up to logarithmic factors. As this hypergraph has no algebraic structure, no improvement of Erd\H{o}s' 60-year-old $O(n^{r-1/t^{r-1}})$ bound was known for this setting. Futhermore, even in the special case of discs for which the semialgebraic structure can be used, our result improves the best known result by a factor of $\tilde{\Omega}(n^{\frac{2r-2}{3r-2}})$. To obtain our results, we use the recently improved results for the graph Zarankiewicz's problem in the corresponding settings, along with a variety of combinatorial and geometric techniques, including shallow cuttings, biclique covers, transversals, and planarity.

math.CO

Fast Static and Dynamic Approximation Algorithms for Geometric Optimization Problems: Piercing, Independent Set, Vertex Cover, and Matching

We develop simple and general techniques to obtain faster (near-linear time) static approximation algorithms, as well as efficient dynamic data structures, for four fundamental geometric optimization problems: minimum piercing set (MPS), maximum independent set (MIS), minimum vertex cover (MVC), and maximum-cardinality matching (MCM). Highlights of our results include the following: * For $n$ axis-aligned boxes in any constant dimension $d$, we give an $O(\log \log n)$-approximation algorithm for MPS that runs in $O(n^{1+\delta})$ time for an arbitrarily small constant $\delta>0$. This significantly improves the previous $O(\log\log n)$-approximation algorithm by Agarwal, Har-Peled, Raychaudhury, and Sintos (SODA~2024), which ran in $O(n^{d/2}\mathop{\rm polylog} n)$ time. * Furthermore, we show that our algorithm can be made fully dynamic with $O(n^{\delta})$ amortized update time. Previously, Agarwal et al.~(SODA~2024) obtained dynamic results only in $\mathbb{R}^2$ and achieved only $O(\sqrt{n}\mathop{\rm polylog} n)$ amortized expected update time. * For $n$ axis-aligned rectangles in $\mathbb{R}^2$, we give an $O(1)$-approximation algorithm for MIS that runs in $O(n^{1+\delta})$ time. Our result significantly improves the running time of the celebrated algorithm by Mitchell (FOCS~2021) (which was about $O(n^{21})$), and answers one of his open questions. Our algorithm can also be made fully dynamic with $O(n^{\delta})$ amortized update time. * For $n$ (unweighted or weighted) fat objects in any constant dimension, we give a dynamic $O(1)$-approximation algorithm for MIS with $O(n^{\delta})$ amortized update time. * For disks in $\mathbb{R}^2$ or hypercubes in any constant dimension, we give the first fully dynamic $(1+\varepsilon)$-approximation algorithms for MVC and MCM with $O(\mathop{\rm polylog}n)$ amortized update time.

cs.CG

Dynamic Geometric Connectivity in the Plane with Constant Query Time

We present the first fully dynamic connectivity data structures for geometric intersection graphs achieving constant query time and sublinear amortized update time for most types of geometric objects in 2D. Our data structures can answer connectivity queries between two objects, as well as "global" connectivity queries (e.g., deciding whether the entire graph is connected). Previously, the data structure by Afshani and Chan (ESA'06) achieved such bounds only in the special case of axis-aligned line segments or rectangles but did not work for arbitrary line segments or disks, whereas the data structures by Chan, Pătraşcu and Roditty (FOCS'08) worked for more general classes of geometric objects but required $n^{Ω(1)}$ query time and could not handle global connectivity queries. Specifically, we obtain new data structures with $O(1)$ query time and amortized update time near $n^{4/5}$, $n^{7/8}$, and $n^{20/21}$ for axis-aligned line segments, disks, and arbitrary line segments respectively. Besides greatly reducing the query time, our data structures also improve the previous update times for axis-aligned line segments by Afshani and Chan (from near $n^{10/11}$ to $n^{4/5}$) and for disks by Chan, Pătraşcu, and Roditty (from near $n^{20/21}$ to $n^{7/8}$).

cs.CG

Convex Polygon Containment: Improving Quadratic to Near Linear Time

We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy of $P$ inside $Q$ under translation, rotation, and scaling. Previous algorithms by Chazelle (1983), Sharir and Toledo (1994), and Agarwal, Amenta, and Sharir (1998) all required $Ω(n^2)$ time, even in the simplest $k=3$ case. We present a significantly faster new algorithm for $k=3$ achieving $O(n$polylog $n)$ running time. Moreover, we extend the result for general $k$, achieving $O(k^{O(1/\varepsilon)}n^{1+\varepsilon})$ running time for any $\varepsilon>0$. Along the way, we also prove a new $O(k^{O(1)}n$polylog $n)$ bound on the number of similar copies of $P$ inside $Q$ that have 4 vertices of $P$ in contact with the boundary of $Q$ (assuming general position input), disproving a conjecture by Agarwal, Amenta, and Sharir (1998).

cs.CG

Semialgebraic Range Stabbing, Ray Shooting, and Intersection Counting in the Plane

Polynomial partitioning techniques have recently led to improved geometric data structures for a variety of fundamental problems related to semialgebraic range searching and intersection searching in 3D and higher dimensions (e.g., see [Agarwal, Aronov, Ezra, and Zahl, SoCG 2019; Ezra and Sharir, SoCG 2021; Agarwal, Aronov, Ezra, Katz, and Sharir, SoCG 2022]). They have also led to improved algorithms for offline versions of semialgebraic range searching in 2D, via lens-cutting [Sharir and Zahl (2017)]. In this paper, we show that these techniques can yield new data structures for a number of other 2D problems even for online queries: 1. Semialgebraic range stabbing. We present a data structure for $n$ semialgebraic ranges in 2D of constant description complexity with $O(n^{3/2+\varepsilon})$ preprocessing time and space, so that we can count the number of ranges containing a query point in $O(n^{1/4+\varepsilon})$ time, for an arbitrarily small constant $\varepsilon>0$. 2. Ray shooting amid algebraic arcs. We present a data structure for $n$ algebraic arcs in 2D of constant description complexity with $O(n^{3/2+\varepsilon})$ preprocessing time and space, so that we can find the first arc hit by a query (straight-line) ray in $O(n^{1/4+\varepsilon})$ time. 3. Intersection counting amid algebraic arcs. We present a data structure for $n$ algebraic arcs in 2D of constant description complexity with $O(n^{3/2+\varepsilon})$ preprocessing time and space, so that we can count the number of intersection points with a query algebraic arc of constant description complexity in $O(n^{1/2+\varepsilon})$ time. In particular, this implies an $O(n^{3/2+\varepsilon})$-time algorithm for counting intersections between two sets of $n$ algebraic arcs in 2D.

cs.CG