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Torsten Sattler

Publications and source records attributed to Torsten Sattler.

At least 55 records · Page 3Linked to original sources

Objects Can Move: 3D Change Detection by Geometric Transformation Constistency

AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not need to encode any assumptions about what is an object, but rather discovers objects by exploiting their coherent move. Changes are initially detected as differences in the depth maps and segmented as objects if they undergo rigid motions. A graph cut optimization propagates the changing labels to geometrically consistent regions. Experiments show that our method achieves state-of-the-art performance on the 3RScan dataset against competitive baselines. The source code of our method can be found at https://github.com/katadam/ObjectsCanMove.

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MeshLoc: Mesh-Based Visual Localization

Visual localization, i.e., the problem of camera pose estimation, is a central component of applications such as autonomous robots and augmented reality systems. A dominant approach in the literature, shown to scale to large scenes and to handle complex illumination and seasonal changes, is based on local features extracted from images. The scene representation is a sparse Structure-from-Motion point cloud that is tied to a specific local feature. Switching to another feature type requires an expensive feature matching step between the database images used to construct the point cloud. In this work, we thus explore a more flexible alternative based on dense 3D meshes that does not require features matching between database images to build the scene representation. We show that this approach can achieve state-of-the-art results. We further show that surprisingly competitive results can be obtained when extracting features on renderings of these meshes, without any neural rendering stage, and even when rendering raw scene geometry without color or texture. Our results show that dense 3D model-based representations are a promising alternative to existing representations and point to interesting and challenging directions for future research.

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ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformers

Novel view synthesis is a long-standing problem. In this work, we consider a variant of the problem where we are given only a few context views sparsely covering a scene or an object. The goal is to predict novel viewpoints in the scene, which requires learning priors. The current state of the art is based on Neural Radiance Field (NeRF), and while achieving impressive results, the methods suffer from long training times as they require evaluating millions of 3D point samples via a neural network for each image. We propose a 2D-only method that maps multiple context views and a query pose to a new image in a single pass of a neural network. Our model uses a two-stage architecture consisting of a codebook and a transformer model. The codebook is used to embed individual images into a smaller latent space, and the transformer solves the view synthesis task in this more compact space. To train our model efficiently, we introduce a novel branching attention mechanism that allows us to use the same model not only for neural rendering but also for camera pose estimation. Experimental results on real-world scenes show that our approach is competitive compared to NeRF-based methods while not reasoning explicitly in 3D, and it is faster to train.

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Investigating the Role of Image Retrieval for Visual Localization -- An exhaustive benchmark

Visual localization, i.e., camera pose estimation in a known scene, is a core component of technologies such as autonomous driving and augmented reality. State-of-the-art localization approaches often rely on image retrieval techniques for one of two purposes: (1) provide an approximate pose estimate or (2) determine which parts of the scene are potentially visible in a given query image. It is common practice to use state-of-the-art image retrieval algorithms for both of them. These algorithms are often trained for the goal of retrieving the same landmark under a large range of viewpoint changes which often differs from the requirements of visual localization. In order to investigate the consequences for visual localization, this paper focuses on understanding the role of image retrieval for multiple visual localization paradigms. First, we introduce a novel benchmark setup and compare state-of-the-art retrieval representations on multiple datasets using localization performance as metric. Second, we investigate several definitions of "ground truth" for image retrieval. Using these definitions as upper bounds for the visual localization paradigms, we show that there is still sgnificant room for improvement. Third, using these tools and in-depth analysis, we show that retrieval performance on classical landmark retrieval or place recognition tasks correlates only for some but not all paradigms to localization performance. Finally, we analyze the effects of blur and dynamic scenes in the images. We conclude that there is a need for retrieval approaches specifically designed for localization paradigms. Our benchmark and evaluation protocols are available at https://github.com/naver/kapture-localization.

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Calibrated and Partially Calibrated Semi-Generalized Homographies

In this paper, we propose the first minimal solutions for estimating the semi-generalized homography given a perspective and a generalized camera. The proposed solvers use five 2D-2D image point correspondences induced by a scene plane. One of them assumes the perspective camera to be fully calibrated, while the other solver estimates the unknown focal length together with the absolute pose parameters. This setup is particularly important in structure-from-motion and image-based localization pipelines, where a new camera is localized in each step with respect to a set of known cameras and 2D-3D correspondences might not be available. As a consequence of a clever parametrization and the elimination ideal method, our approach only needs to solve a univariate polynomial of degree five or three. The proposed solvers are stable and efficient as demonstrated by a number of synthetic and real-world experiments.

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CrowdDriven: A New Challenging Dataset for Outdoor Visual Localization

Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics applications, from self-driving cars to augmented/virtual reality systems. Visual localization techniques should work reliably and robustly under a wide range of conditions, including seasonal, weather, illumination and man-made changes. Recent benchmarking efforts model this by providing images under different conditions, and the community has made rapid progress on these datasets since their inception. However, they are limited to a few geographical regions and often recorded with a single device. We propose a new benchmark for visual localization in outdoor scenes, using crowd-sourced data to cover a wide range of geographical regions and camera devices with a focus on the failure cases of current algorithms. Experiments with state-of-the-art localization approaches show that our dataset is very challenging, with all evaluated methods failing on its hardest parts. As part of the dataset release, we provide the tooling used to generate it, enabling efficient and effective 2D correspondence annotation to obtain reference poses.

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On the Limits of Pseudo Ground Truth in Visual Camera Re-localisation

Benchmark datasets that measure camera pose accuracy have driven progress in visual re-localisation research. To obtain poses for thousands of images, it is common to use a reference algorithm to generate pseudo ground truth. Popular choices include Structure-from-Motion (SfM) and Simultaneous-Localisation-and-Mapping (SLAM) using additional sensors like depth cameras if available. Re-localisation benchmarks thus measure how well each method replicates the results of the reference algorithm. This begs the question whether the choice of the reference algorithm favours a certain family of re-localisation methods. This paper analyzes two widely used re-localisation datasets and shows that evaluation outcomes indeed vary with the choice of the reference algorithm. We thus question common beliefs in the re-localisation literature, namely that learning-based scene coordinate regression outperforms classical feature-based methods, and that RGB-D-based methods outperform RGB-based methods. We argue that any claims on ranking re-localisation methods should take the type of the reference algorithm, and the similarity of the methods to the reference algorithm, into account.

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Back to the Feature: Learning Robust Camera Localization from Pixels to Pose

Camera pose estimation in known scenes is a 3D geometry task recently tackled by multiple learning algorithms. Many regress precise geometric quantities, like poses or 3D points, from an input image. This either fails to generalize to new viewpoints or ties the model parameters to a specific scene. In this paper, we go Back to the Feature: we argue that deep networks should focus on learning robust and invariant visual features, while the geometric estimation should be left to principled algorithms. We introduce PixLoc, a scene-agnostic neural network that estimates an accurate 6-DoF pose from an image and a 3D model. Our approach is based on the direct alignment of multiscale deep features, casting camera localization as metric learning. PixLoc learns strong data priors by end-to-end training from pixels to pose and exhibits exceptional generalization to new scenes by separating model parameters and scene geometry. The system can localize in large environments given coarse pose priors but also improve the accuracy of sparse feature matching by jointly refining keypoints and poses with little overhead. The code will be publicly available at https://github.com/cvg/pixloc.

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Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors

We introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment using wearable sensors. Using IMUs attached at the body limbs and a head mounted camera looking outwards, HPS fuses camera based self-localization with IMU-based human body tracking. The former provides drift-free but noisy position and orientation estimates while the latter is accurate in the short-term but subject to drift over longer periods of time. We show that our optimization-based integration exploits the benefits of the two, resulting in pose accuracy free of drift. Furthermore, we integrate 3D scene constraints into our optimization, such as foot contact with the ground, resulting in physically plausible motion. HPS complements more common third-person-based 3D pose estimation methods. It allows capturing larger recording volumes and longer periods of motion, and could be used for VR/AR applications where humans interact with the scene without requiring direct line of sight with an external camera, or to train agents that navigate and interact with the environment based on first-person visual input, like real humans. With HPS, we recorded a dataset of humans interacting with large 3D scenes (300-1000 sq.m) consisting of 7 subjects and more than 3 hours of diverse motion. The dataset, code and video will be available on the project page: http://virtualhumans.mpi-inf.mpg.de/hps/ .

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Patch2Pix: Epipolar-Guided Pixel-Level Correspondences

The classical matching pipeline used for visual localization typically involves three steps: (i) local feature detection and description, (ii) feature matching, and (iii) outlier rejection. Recently emerged correspondence networks propose to perform those steps inside a single network but suffer from low matching resolution due to the memory bottleneck. In this work, we propose a new perspective to estimate correspondences in a detect-to-refine manner, where we first predict patch-level match proposals and then refine them. We present Patch2Pix, a novel refinement network that refines match proposals by regressing pixel-level matches from the local regions defined by those proposals and jointly rejecting outlier matches with confidence scores. Patch2Pix is weakly supervised to learn correspondences that are consistent with the epipolar geometry of an input image pair. We show that our refinement network significantly improves the performance of correspondence networks on image matching, homography estimation, and localization tasks. In addition, we show that our learned refinement generalizes to fully-supervised methods without re-training, which leads us to state-of-the-art localization performance. The code is available at https://github.com/GrumpyZhou/patch2pix.

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How Privacy-Preserving are Line Clouds? Recovering Scene Details from 3D Lines

Visual localization is the problem of estimating the camera pose of a given image with respect to a known scene. Visual localization algorithms are a fundamental building block in advanced computer vision applications, including Mixed and Virtual Reality systems. Many algorithms used in practice represent the scene through a Structure-from-Motion (SfM) point cloud and use 2D-3D matches between a query image and the 3D points for camera pose estimation. As recently shown, image details can be accurately recovered from SfM point clouds by translating renderings of the sparse point clouds to images. To address the resulting potential privacy risks for user-generated content, it was recently proposed to lift point clouds to line clouds by replacing 3D points by randomly oriented 3D lines passing through these points. The resulting representation is unintelligible to humans and effectively prevents point cloud-to-image translation. This paper shows that a significant amount of information about the 3D scene geometry is preserved in these line clouds, allowing us to (approximately) recover the 3D point positions and thus to (approximately) recover image content. Our approach is based on the observation that the closest points between lines can yield a good approximation to the original 3D points. Code is available at https://github.com/kunalchelani/Line2Point.

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Reference Pose Generation for Long-term Visual Localization via Learned Features and View Synthesis

Visual Localization is one of the key enabling technologies for autonomous driving and augmented reality. High quality datasets with accurate 6 Degree-of-Freedom (DoF) reference poses are the foundation for benchmarking and improving existing methods. Traditionally, reference poses have been obtained via Structure-from-Motion (SfM). However, SfM itself relies on local features which are prone to fail when images were taken under different conditions, e.g., day/ night changes. At the same time, manually annotating feature correspondences is not scalable and potentially inaccurate. In this work, we propose a semi-automated approach to generate reference poses based on feature matching between renderings of a 3D model and real images via learned features. Given an initial pose estimate, our approach iteratively refines the pose based on feature matches against a rendering of the model from the current pose estimate. We significantly improve the nighttime reference poses of the popular Aachen Day-Night dataset, showing that state-of-the-art visual localization methods perform better (up to $47\%$) than predicted by the original reference poses. We extend the dataset with new nighttime test images, provide uncertainty estimates for our new reference poses, and introduce a new evaluation criterion. We will make our reference poses and our framework publicly available upon publication.

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Benchmarking Image Retrieval for Visual Localization

Visual localization, i.e., camera pose estimation in a known scene, is a core component of technologies such as autonomous driving and augmented reality. State-of-the-art localization approaches often rely on image retrieval techniques for one of two tasks: (1) provide an approximate pose estimate or (2) determine which parts of the scene are potentially visible in a given query image. It is common practice to use state-of-the-art image retrieval algorithms for these tasks. These algorithms are often trained for the goal of retrieving the same landmark under a large range of viewpoint changes. However, robustness to viewpoint changes is not necessarily desirable in the context of visual localization. This paper focuses on understanding the role of image retrieval for multiple visual localization tasks. We introduce a benchmark setup and compare state-of-the-art retrieval representations on multiple datasets. We show that retrieval performance on classical landmark retrieval/recognition tasks correlates only for some but not all tasks to localization performance. This indicates a need for retrieval approaches specifically designed for localization tasks. Our benchmark and evaluation protocols are available at https://github.com/naver/kapture-localization.

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Infrastructure-based Multi-Camera Calibration using Radial Projections

Multi-camera systems are an important sensor platform for intelligent systems such as self-driving cars. Pattern-based calibration techniques can be used to calibrate the intrinsics of the cameras individually. However, extrinsic calibration of systems with little to no visual overlap between the cameras is a challenge. Given the camera intrinsics, infrastucture-based calibration techniques are able to estimate the extrinsics using 3D maps pre-built via SLAM or Structure-from-Motion. In this paper, we propose to fully calibrate a multi-camera system from scratch using an infrastructure-based approach. Assuming that the distortion is mainly radial, we introduce a two-stage approach. We first estimate the camera-rig extrinsics up to a single unknown translation component per camera. Next, we solve for both the intrinsic parameters and the missing translation components. Extensive experiments on multiple indoor and outdoor scenes with multiple multi-camera systems show that our calibration method achieves high accuracy and robustness. In particular, our approach is more robust than the naive approach of first estimating intrinsic parameters and pose per camera before refining the extrinsic parameters of the system. The implementation is available at https://github.com/youkely/InfrasCal.

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Single-Image Depth Prediction Makes Feature Matching Easier

Good local features improve the robustness of many 3D re-localization and multi-view reconstruction pipelines. The problem is that viewing angle and distance severely impact the recognizability of a local feature. Attempts to improve appearance invariance by choosing better local feature points or by leveraging outside information, have come with pre-requisites that made some of them impractical. In this paper, we propose a surprisingly effective enhancement to local feature extraction, which improves matching. We show that CNN-based depths inferred from single RGB images are quite helpful, despite their flaws. They allow us to pre-warp images and rectify perspective distortions, to significantly enhance SIFT and BRISK features, enabling more good matches, even when cameras are looking at the same scene but in opposite directions.

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Beyond Controlled Environments: 3D Camera Re-Localization in Changing Indoor Scenes

Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-term camera re-localization benchmark focused on indoor scenes. We propose new metrics for evaluating camera re-localization and explore how state-of-the-art camera re-localizers perform according to these metrics. We also examine in detail how different types of scene change affect the performance of different methods, based on novel ways of detecting such changes in a given RGB-D frame. Our results clearly show that long-term indoor re-localization is an unsolved problem. Our benchmark and tools are publicly available at waldjohannau.github.io/RIO10

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Making Affine Correspondences Work in Camera Geometry Computation

Local features e.g. SIFT and its affine and learned variants provide region-to-region rather than point-to-point correspondences. This has recently been exploited to create new minimal solvers for classical problems such as homography, essential and fundamental matrix estimation. The main advantage of such solvers is that their sample size is smaller, e.g., only two instead of four matches are required to estimate a homography. Works proposing such solvers often claim a significant improvement in run-time thanks to fewer RANSAC iterations. We show that this argument is not valid in practice if the solvers are used naively. To overcome this, we propose guidelines for effective use of region-to-region matches in the course of a full model estimation pipeline. We propose a method for refining the local feature geometries by symmetric intensity-based matching, combine uncertainty propagation inside RANSAC with preemptive model verification, show a general scheme for computing uncertainty of minimal solvers results, and adapt the sample cheirality check for homography estimation. Our experiments show that affine solvers can achieve accuracy comparable to point-based solvers at faster run-times when following our guidelines. We make code available at https://github.com/danini/affine-correspondences-for-camera-geometry.

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Why Having 10,000 Parameters in Your Camera Model is Better Than Twelve

Camera calibration is an essential first step in setting up 3D Computer Vision systems. Commonly used parametric camera models are limited to a few degrees of freedom and thus often do not optimally fit to complex real lens distortion. In contrast, generic camera models allow for very accurate calibration due to their flexibility. Despite this, they have seen little use in practice. In this paper, we argue that this should change. We propose a calibration pipeline for generic models that is fully automated, easy to use, and can act as a drop-in replacement for parametric calibration, with a focus on accuracy. We compare our results to parametric calibrations. Considering stereo depth estimation and camera pose estimation as examples, we show that the calibration error acts as a bias on the results. We thus argue that in contrast to current common practice, generic models should be preferred over parametric ones whenever possible. To facilitate this, we released our calibration pipeline at https://github.com/puzzlepaint/camera_calibration, making both easy-to-use and accurate camera calibration available to everyone.

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