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Torsten Sattler

Publications and source records attributed to Torsten Sattler.

At least 73 records · Page 4Linked to original sources

AdaLAM: Revisiting Handcrafted Outlier Detection

Local feature matching is a critical component of many computer vision pipelines, including among others Structure-from-Motion, SLAM, and Visual Localization. However, due to limitations in the descriptors, raw matches are often contaminated by a majority of outliers. As a result, outlier detection is a fundamental problem in computer vision, and a wide range of approaches have been proposed over the last decades. In this paper we revisit handcrafted approaches to outlier filtering. Based on best practices, we propose a hierarchical pipeline for effective outlier detection as well as integrate novel ideas which in sum lead to AdaLAM, an efficient and competitive approach to outlier rejection. AdaLAM is designed to effectively exploit modern parallel hardware, resulting in a very fast, yet very accurate, outlier filter. We validate AdaLAM on multiple large and diverse datasets, and we submit to the Image Matching Challenge (CVPR2020), obtaining competitive results with simple baseline descriptors. We show that AdaLAM is more than competitive to current state of the art, both in terms of efficiency and effectiveness.

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To Learn or Not to Learn: Visual Localization from Essential Matrices

Visual localization is the problem of estimating a camera within a scene and a key component in computer vision applications such as self-driving cars and Mixed Reality. State-of-the-art approaches for accurate visual localization use scene-specific representations, resulting in the overhead of constructing these models when applying the techniques to new scenes. Recently, deep learning-based approaches based on relative pose estimation have been proposed, carrying the promise of easily adapting to new scenes. However, it has been shown such approaches are currently significantly less accurate than state-of-the-art approaches. In this paper, we are interested in analyzing this behavior. To this end, we propose a novel framework for visual localization from relative poses. Using a classical feature-based approach within this framework, we show state-of-the-art performance. Replacing the classical approach with learned alternatives at various levels, we then identify the reasons for why deep learned approaches do not perform well. Based on our analysis, we make recommendations for future work.

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Self-Supervised Linear Motion Deblurring

Motion blurry images challenge many computer vision algorithms, e.g, feature detection, motion estimation, or object recognition. Deep convolutional neural networks are state-of-the-art for image deblurring. However, obtaining training data with corresponding sharp and blurry image pairs can be difficult. In this paper, we present a differentiable reblur model for self-supervised motion deblurring, which enables the network to learn from real-world blurry image sequences without relying on sharp images for supervision. Our key insight is that motion cues obtained from consecutive images yield sufficient information to inform the deblurring task. We therefore formulate deblurring as an inverse rendering problem, taking into account the physical image formation process: we first predict two deblurred images from which we estimate the corresponding optical flow. Using these predictions, we re-render the blurred images and minimize the difference with respect to the original blurry inputs. We use both synthetic and real dataset for experimental evaluations. Our experiments demonstrate that self-supervised single image deblurring is really feasible and leads to visually compelling results.

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SurfelMeshing: Online Surfel-Based Mesh Reconstruction

We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .

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Is This The Right Place? Geometric-Semantic Pose Verification for Indoor Visual Localization

Visual localization in large and complex indoor scenes, dominated by weakly textured rooms and repeating geometric patterns, is a challenging problem with high practical relevance for applications such as Augmented Reality and robotics. To handle the ambiguities arising in this scenario, a common strategy is, first, to generate multiple estimates for the camera pose from which a given query image was taken. The pose with the largest geometric consistency with the query image, e.g., in the form of an inlier count, is then selected in a second stage. While a significant amount of research has concentrated on the first stage, there is considerably less work on the second stage. In this paper, we thus focus on pose verification. We show that combining different modalities, namely appearance, geometry, and semantics, considerably boosts pose verification and consequently pose accuracy. We develop multiple hand-crafted as well as a trainable approach to join into the geometric-semantic verification and show significant improvements over state-of-the-art on a very challenging indoor dataset.

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Fine-Grained Segmentation Networks: Self-Supervised Segmentation for Improved Long-Term Visual Localization

Long-term visual localization is the problem of estimating the camera pose of a given query image in a scene whose appearance changes over time. It is an important problem in practice, for example, encountered in autonomous driving. In order to gain robustness to such changes, long-term localization approaches often use segmantic segmentations as an invariant scene representation, as the semantic meaning of each scene part should not be affected by seasonal and other changes. However, these representations are typically not very discriminative due to the limited number of available classes. In this paper, we propose a new neural network, the Fine-Grained Segmentation Network (FGSN), that can be used to provide image segmentations with a larger number of labels and can be trained in a self-supervised fashion. In addition, we show how FGSNs can be trained to output consistent labels across seasonal changes. We demonstrate through extensive experiments that integrating the fine-grained segmentations produced by our FGSNs into existing localization algorithms leads to substantial improvements in localization performance.

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A Cross-Season Correspondence Dataset for Robust Semantic Segmentation

In this paper, we present a method to utilize 2D-2D point matches between images taken during different image conditions to train a convolutional neural network for semantic segmentation. Enforcing label consistency across the matches makes the final segmentation algorithm robust to seasonal changes. We describe how these 2D-2D matches can be generated with little human interaction by geometrically matching points from 3D models built from images. Two cross-season correspondence datasets are created providing 2D-2D matches across seasonal changes as well as from day to night. The datasets are made publicly available to facilitate further research. We show that adding the correspondences as extra supervision during training improves the segmentation performance of the convolutional neural network, making it more robust to seasonal changes and weather conditions.

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Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities

Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a 3D mesh out of the sparse and noisy 3D landmarks triangulated by a VIO algorithm often results in a mesh that does not fit the real scene. In order to regularize the mesh, previous approaches decouple state estimation from the 3D mesh regularization step, and either limit the 3D mesh to the current frame or let the mesh grow indefinitely. We propose instead to tightly couple mesh regularization and state estimation by detecting and enforcing structural regularities in a novel factor-graph formulation. We also propose to incrementally build the mesh by restricting its extent to the time-horizon of the VIO optimization; the resulting 3D mesh covers a larger portion of the scene than a per-frame approach while its memory usage and computational complexity remain bounded. We show that our approach successfully regularizes the mesh, while improving localization accuracy, when structural regularities are present, and remains operational in scenes without regularities.

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Large-scale, real-time visual-inertial localization revisited

The overarching goals in image-based localization are scale, robustness and speed. In recent years, approaches based on local features and sparse 3D point-cloud models have both dominated the benchmarks and seen successful realworld deployment. They enable applications ranging from robot navigation, autonomous driving, virtual and augmented reality to device geo-localization. Recently end-to-end learned localization approaches have been proposed which show promising results on small scale datasets. However the positioning accuracy, scalability, latency and compute & storage requirements of these approaches remain open challenges. We aim to deploy localization at global-scale where one thus relies on methods using local features and sparse 3D models. Our approach spans from offline model building to real-time client-side pose fusion. The system compresses appearance and geometry of the scene for efficient model storage and lookup leading to scalability beyond what what has been previously demonstrated. It allows for low-latency localization queries and efficient fusion run in real-time on mobile platforms by combining server-side localization with real-time visual-inertial-based camera pose tracking. In order to further improve efficiency we leverage a combination of priors, nearest neighbor search, geometric match culling and a cascaded pose candidate refinement step. This combination outperforms previous approaches when working with large scale models and allows deployment at unprecedented scale. We demonstrate the effectiveness of our approach on a proof-of-concept system localizing 2.5 million images against models from four cities in different regions on the world achieving query latencies in the 200ms range.

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Efficient 2D-3D Matching for Multi-Camera Visual Localization

Visual localization, i.e., determining the position and orientation of a vehicle with respect to a map, is a key problem in autonomous driving. We present a multicamera visual inertial localization algorithm for large scale environments. To efficiently and effectively match features against a pre-built global 3D map, we propose a prioritized feature matching scheme for multi-camera systems. In contrast to existing works, designed for monocular cameras, we (1) tailor the prioritization function to the multi-camera setup and (2) run feature matching and pose estimation in parallel. This significantly accelerates the matching and pose estimation stages and allows us to dynamically adapt the matching efforts based on the surrounding environment. In addition, we show how pose priors can be integrated into the localization system to increase efficiency and robustness. Finally, we extend our algorithm by fusing the absolute pose estimates with motion estimates from a multi-camera visual inertial odometry pipeline (VIO). This results in a system that provides reliable and drift-less pose estimation. Extensive experiments show that our localization runs fast and robust under varying conditions, and that our extended algorithm enables reliable real-time pose estimation.

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D2-Net: A Trainable CNN for Joint Detection and Description of Local Features

In this work we address the problem of finding reliable pixel-level correspondences under difficult imaging conditions. We propose an approach where a single convolutional neural network plays a dual role: It is simultaneously a dense feature descriptor and a feature detector. By postponing the detection to a later stage, the obtained keypoints are more stable than their traditional counterparts based on early detection of low-level structures. We show that this model can be trained using pixel correspondences extracted from readily available large-scale SfM reconstructions, without any further annotations. The proposed method obtains state-of-the-art performance on both the difficult Aachen Day-Night localization dataset and the InLoc indoor localization benchmark, as well as competitive performance on other benchmarks for image matching and 3D reconstruction.

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Hybrid Scene Compression for Visual Localization

Localizing an image wrt. a 3D scene model represents a core task for many computer vision applications. An increasing number of real-world applications of visual localization on mobile devices, e.g., Augmented Reality or autonomous robots such as drones or self-driving cars, demand localization approaches to minimize storage and bandwidth requirements. Compressing the 3D models used for localization thus becomes a practical necessity. In this work, we introduce a new hybrid compression algorithm that uses a given memory limit in a more effective way. Rather than treating all 3D points equally, it represents a small set of points with full appearance information and an additional, larger set of points with compressed information. This enables our approach to obtain a more complete scene representation without increasing the memory requirements, leading to a superior performance compared to previous compression schemes. As part of our contribution, we show how to handle ambiguous matches arising from point compression during RANSAC. Besides outperforming previous compression techniques in terms of pose accuracy under the same memory constraints, our compression scheme itself is also more efficient. Furthermore, the localization rates and accuracy obtained with our approach are comparable to state-of-the-art feature-based methods, while using a small fraction of the memory.

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Real-Time Dense Mapping for Self-driving Vehicles using Fisheye Cameras

We present a real-time dense geometric mapping algorithm for large-scale environments. Unlike existing methods which use pinhole cameras, our implementation is based on fisheye cameras which have larger field of view and benefit some other tasks including Visual-Inertial Odometry, localization and object detection around vehicles. Our algorithm runs on in-vehicle PCs at 15 Hz approximately, enabling vision-only 3D scene perception for self-driving vehicles. For each synchronized set of images captured by multiple cameras, we first compute a depth map for a reference camera using plane-sweeping stereo. To maintain both accuracy and efficiency, while accounting for the fact that fisheye images have a rather low resolution, we recover the depths using multiple image resolutions. We adopt the fast object detection framework YOLOv3 to remove potentially dynamic objects. At the end of the pipeline, we fuse the fisheye depth images into the truncated signed distance function (TSDF) volume to obtain a 3D map. We evaluate our method on large-scale urban datasets, and results show that our method works well even in complex environments.

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Understanding the Limitations of CNN-based Absolute Camera Pose Regression

Visual localization is the task of accurate camera pose estimation in a known scene. It is a key problem in computer vision and robotics, with applications including self-driving cars, Structure-from-Motion, SLAM, and Mixed Reality. Traditionally, the localization problem has been tackled using 3D geometry. Recently, end-to-end approaches based on convolutional neural networks have become popular. These methods learn to directly regress the camera pose from an input image. However, they do not achieve the same level of pose accuracy as 3D structure-based methods. To understand this behavior, we develop a theoretical model for camera pose regression. We use our model to predict failure cases for pose regression techniques and verify our predictions through experiments. We furthermore use our model to show that pose regression is more closely related to pose approximation via image retrieval than to accurate pose estimation via 3D structure. A key result is that current approaches do not consistently outperform a handcrafted image retrieval baseline. This clearly shows that additional research is needed before pose regression algorithms are ready to compete with structure-based methods.

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Project AutoVision: Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Camera System

Project AutoVision aims to develop localization and 3D scene perception capabilities for a self-driving vehicle. Such capabilities will enable autonomous navigation in urban and rural environments, in day and night, and with cameras as the only exteroceptive sensors. The sensor suite employs many cameras for both 360-degree coverage and accurate multi-view stereo; the use of low-cost cameras keeps the cost of this sensor suite to a minimum. In addition, the project seeks to extend the operating envelope to include GNSS-less conditions which are typical for environments with tall buildings, foliage, and tunnels. Emphasis is placed on leveraging multi-view geometry and deep learning to enable the vehicle to localize and perceive in 3D space. This paper presents an overview of the project, and describes the sensor suite and current progress in the areas of calibration, localization, and perception.

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Night-to-Day Image Translation for Retrieval-based Localization

Visual localization is a key step in many robotics pipelines, allowing the robot to (approximately) determine its position and orientation in the world. An efficient and scalable approach to visual localization is to use image retrieval techniques. These approaches identify the image most similar to a query photo in a database of geo-tagged images and approximate the query's pose via the pose of the retrieved database image. However, image retrieval across drastically different illumination conditions, e.g. day and night, is still a problem with unsatisfactory results, even in this age of powerful neural models. This is due to a lack of a suitably diverse dataset with true correspondences to perform end-to-end learning. A recent class of neural models allows for realistic translation of images among visual domains with relatively little training data and, most importantly, without ground-truth pairings. In this paper, we explore the task of accurately localizing images captured from two traversals of the same area in both day and night. We propose ToDayGAN - a modified image-translation model to alter nighttime driving images to a more useful daytime representation. We then compare the daytime and translated night images to obtain a pose estimate for the night image using the known 6-DOF position of the closest day image. Our approach improves localization performance by over 250% compared the current state-of-the-art, in the context of standard metrics in multiple categories.

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RNN-based Generative Model for Fine-Grained Sketching

Deep generative models have shown great promise when it comes to synthesising novel images. While they can generate images that look convincing on a higher-level, generating fine-grained details is still a challenge. In order to foster research on more powerful generative approaches, this paper proposes a novel task: generative modelling of 2D tree skeletons. Trees are an interesting shape class because they exhibit complexity and variations that are well-suited to measure the ability of a generative model to generated detailed structures. We propose a new dataset for this task and demonstrate that state-of-the-art generative models fail to synthesise realistic images on our benchmark, even though they perform well on current datasets like MNIST digits. Motivated by these results, we propose a novel network architecture based on combining a variational autoencoder using Recurrent Neural Networks and a convolutional discriminator. The network, error metrics and training procedure are adapted to the task of fine-grained sketching. Through quantitative and perceptual experiments, we show that our model outperforms previous work and that our dataset is a valuable benchmark for generative models. We will make our dataset publicly available.

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DGC-Net: Dense Geometric Correspondence Network

This paper addresses the challenge of dense pixel correspondence estimation between two images. This problem is closely related to optical flow estimation task where ConvNets (CNNs) have recently achieved significant progress. While optical flow methods produce very accurate results for the small pixel translation and limited appearance variation scenarios, they hardly deal with the strong geometric transformations that we consider in this work. In this paper, we propose a coarse-to-fine CNN-based framework that can leverage the advantages of optical flow approaches and extend them to the case of large transformations providing dense and subpixel accurate estimates. It is trained on synthetic transformations and demonstrates very good performance to unseen, realistic, data. Further, we apply our method to the problem of relative camera pose estimation and demonstrate that the model outperforms existing dense approaches.

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