Searcharxiv⌕ Search

arXiv subjects

Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 289 records · Page 16Linked to original sources

Localizing Moments in Video with Temporal Language

Localizing moments in a longer video via natural language queries is a new, challenging task at the intersection of language and video understanding. Though moment localization with natural language is similar to other language and vision tasks like natural language object retrieval in images, moment localization offers an interesting opportunity to model temporal dependencies and reasoning in text. We propose a new model that explicitly reasons about different temporal segments in a video, and shows that temporal context is important for localizing phrases which include temporal language. To benchmark whether our model, and other recent video localization models, can effectively reason about temporal language, we collect the novel TEMPOral reasoning in video and language (TEMPO) dataset. Our dataset consists of two parts: a dataset with real videos and template sentences (TEMPO - Template Language) which allows for controlled studies on temporal language, and a human language dataset which consists of temporal sentences annotated by humans (TEMPO - Human Language).

cs.CV↗

Large-Scale Study of Curiosity-Driven Learning

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is a type of intrinsic reward function which uses prediction error as reward signal. In this paper: (a) We perform the first large-scale study of purely curiosity-driven learning, i.e. without any extrinsic rewards, across 54 standard benchmark environments, including the Atari game suite. Our results show surprisingly good performance, and a high degree of alignment between the intrinsic curiosity objective and the hand-designed extrinsic rewards of many game environments. (b) We investigate the effect of using different feature spaces for computing prediction error and show that random features are sufficient for many popular RL game benchmarks, but learned features appear to generalize better (e.g. to novel game levels in Super Mario Bros.). (c) We demonstrate limitations of the prediction-based rewards in stochastic setups. Game-play videos and code are at https://pathak22.github.io/large-scale-curiosity/

cs.LG↗

Grounding Visual Explanations

Existing visual explanation generating agents learn to fluently justify a class prediction. However, they may mention visual attributes which reflect a strong class prior, although the evidence may not actually be in the image. This is particularly concerning as ultimately such agents fail in building trust with human users. To overcome this limitation, we propose a phrase-critic model to refine generated candidate explanations augmented with flipped phrases which we use as negative examples while training. At inference time, our phrase-critic model takes an image and a candidate explanation as input and outputs a score indicating how well the candidate explanation is grounded in the image. Our explainable AI agent is capable of providing counter arguments for an alternative prediction, i.e. counterfactuals, along with explanations that justify the correct classification decisions. Our model improves the textual explanation quality of fine-grained classification decisions on the CUB dataset by mentioning phrases that are grounded in the image. Moreover, on the FOIL tasks, our agent detects when there is a mistake in the sentence, grounds the incorrect phrase and corrects it significantly better than other models.

cs.CV↗

Textual Explanations for Self-Driving Vehicles

Deep neural perception and control networks have become key components of self-driving vehicles. User acceptance is likely to benefit from easy-to-interpret textual explanations which allow end-users to understand what triggered a particular behavior. Explanations may be triggered by the neural controller, namely introspective explanations, or informed by the neural controller's output, namely rationalizations. We propose a new approach to introspective explanations which consists of two parts. First, we use a visual (spatial) attention model to train a convolutional network end-to-end from images to the vehicle control commands, i.e., acceleration and change of course. The controller's attention identifies image regions that potentially influence the network's output. Second, we use an attention-based video-to-text model to produce textual explanations of model actions. The attention maps of controller and explanation model are aligned so that explanations are grounded in the parts of the scene that mattered to the controller. We explore two approaches to attention alignment, strong- and weak-alignment. Finally, we explore a version of our model that generates rationalizations, and compare with introspective explanations on the same video segments. We evaluate these models on a novel driving dataset with ground-truth human explanations, the Berkeley DeepDrive eXplanation (BDD-X) dataset. Code is available at https://github.com/JinkyuKimUCB/explainable-deep-driving.

cs.CV↗

SkipNet: Learning Dynamic Routing in Convolutional Networks

While deeper convolutional networks are needed to achieve maximum accuracy in visual perception tasks, for many inputs shallower networks are sufficient. We exploit this observation by learning to skip convolutional layers on a per-input basis. We introduce SkipNet, a modified residual network, that uses a gating network to selectively skip convolutional blocks based on the activations of the previous layer. We formulate the dynamic skipping problem in the context of sequential decision making and propose a hybrid learning algorithm that combines supervised learning and reinforcement learning to address the challenges of non-differentiable skipping decisions. We show SkipNet reduces computation by 30-90% while preserving the accuracy of the original model on four benchmark datasets and outperforms the state-of-the-art dynamic networks and static compression methods. We also qualitatively evaluate the gating policy to reveal a relationship between image scale and saliency and the number of layers skipped.

cs.CV↗

Women also Snowboard: Overcoming Bias in Captioning Models (Extended Abstract)

Most machine learning methods are known to capture and exploit biases of the training data. While some biases are beneficial for learning, others are harmful. Specifically, image captioning models tend to exaggerate biases present in training data. This can lead to incorrect captions in domains where unbiased captions are desired, or required, due to over reliance on the learned prior and image context. We investigate generation of gender specific caption words (e.g. man, woman) based on the person's appearance or the image context. We introduce a new Equalizer model that ensures equal gender probability when gender evidence is occluded in a scene and confident predictions when gender evidence is present. The resulting model is forced to look at a person rather than use contextual cues to make a gender specific prediction. The losses that comprise our model, the Appearance Confusion Loss and the Confident Loss, are general, and can be added to any description model in order to mitigate impacts of unwanted bias in a description dataset. Our proposed model has lower error than prior work when describing images with people and mentioning their gender and more closely matches the ground truth ratio of sentences including women to sentences including men.

cs.CV↗

Generating Counterfactual Explanations with Natural Language

Natural language explanations of deep neural network decisions provide an intuitive way for a AI agent to articulate a reasoning process. Current textual explanations learn to discuss class discriminative features in an image. However, it is also helpful to understand which attributes might change a classification decision if present in an image (e.g., "This is not a Scarlet Tanager because it does not have black wings.") We call such textual explanations counterfactual explanations, and propose an intuitive method to generate counterfactual explanations by inspecting which evidence in an input is missing, but might contribute to a different classification decision if present in the image. To demonstrate our method we consider a fine-grained image classification task in which we take as input an image and a counterfactual class and output text which explains why the image does not belong to a counterfactual class. We then analyze our generated counterfactual explanations both qualitatively and quantitatively using proposed automatic metrics.

cs.CV↗

Learning Instance Segmentation by Interaction

We present an approach for building an active agent that learns to segment its visual observations into individual objects by interacting with its environment in a completely self-supervised manner. The agent uses its current segmentation model to infer pixels that constitute objects and refines the segmentation model by interacting with these pixels. The model learned from over 50K interactions generalizes to novel objects and backgrounds. To deal with noisy training signal for segmenting objects obtained by self-supervised interactions, we propose robust set loss. A dataset of robot's interactions along-with a few human labeled examples is provided as a benchmark for future research. We test the utility of the learned segmentation model by providing results on a downstream vision-based control task of rearranging multiple objects into target configurations from visual inputs alone. Videos, code, and robotic interaction dataset are available at https://pathak22.github.io/seg-by-interaction/

cs.CV↗

Few-Shot Segmentation Propagation with Guided Networks

Learning-based methods for visual segmentation have made progress on particular types of segmentation tasks, but are limited by the necessary supervision, the narrow definitions of fixed tasks, and the lack of control during inference for correcting errors. To remedy the rigidity and annotation burden of standard approaches, we address the problem of few-shot segmentation: given few image and few pixel supervision, segment any images accordingly. We propose guided networks, which extract a latent task representation from any amount of supervision, and optimize our architecture end-to-end for fast, accurate few-shot segmentation. Our method can switch tasks without further optimization and quickly update when given more guidance. We report the first results for segmentation from one pixel per concept and show real-time interactive video segmentation. Our unified approach propagates pixel annotations across space for interactive segmentation, across time for video segmentation, and across scenes for semantic segmentation. Our guided segmentor is state-of-the-art in accuracy for the amount of annotation and time. See http://github.com/shelhamer/revolver for code, models, and more details.

cs.CV↗

Zero-Shot Visual Imitation

The current dominant paradigm for imitation learning relies on strong supervision of expert actions to learn both 'what' and 'how' to imitate. We pursue an alternative paradigm wherein an agent first explores the world without any expert supervision and then distills its experience into a goal-conditioned skill policy with a novel forward consistency loss. In our framework, the role of the expert is only to communicate the goals (i.e., what to imitate) during inference. The learned policy is then employed to mimic the expert (i.e., how to imitate) after seeing just a sequence of images demonstrating the desired task. Our method is 'zero-shot' in the sense that the agent never has access to expert actions during training or for the task demonstration at inference. We evaluate our zero-shot imitator in two real-world settings: complex rope manipulation with a Baxter robot and navigation in previously unseen office environments with a TurtleBot. Through further experiments in VizDoom simulation, we provide evidence that better mechanisms for exploration lead to learning a more capable policy which in turn improves end task performance. Videos, models, and more details are available at https://pathak22.github.io/zeroshot-imitation/

cs.LG↗

Fooling Vision and Language Models Despite Localization and Attention Mechanism

Adversarial attacks are known to succeed on classifiers, but it has been an open question whether more complex vision systems are vulnerable. In this paper, we study adversarial examples for vision and language models, which incorporate natural language understanding and complex structures such as attention, localization, and modular architectures. In particular, we investigate attacks on a dense captioning model and on two visual question answering (VQA) models. Our evaluation shows that we can generate adversarial examples with a high success rate (i.e., > 90%) for these models. Our work sheds new light on understanding adversarial attacks on vision systems which have a language component and shows that attention, bounding box localization, and compositional internal structures are vulnerable to adversarial attacks. These observations will inform future work towards building effective defenses.

cs.AI↗

Learning to Segment Every Thing

Most methods for object instance segmentation require all training examples to be labeled with segmentation masks. This requirement makes it expensive to annotate new categories and has restricted instance segmentation models to ~100 well-annotated classes. The goal of this paper is to propose a new partially supervised training paradigm, together with a novel weight transfer function, that enables training instance segmentation models on a large set of categories all of which have box annotations, but only a small fraction of which have mask annotations. These contributions allow us to train Mask R-CNN to detect and segment 3000 visual concepts using box annotations from the Visual Genome dataset and mask annotations from the 80 classes in the COCO dataset. We evaluate our approach in a controlled study on the COCO dataset. This work is a first step towards instance segmentation models that have broad comprehension of the visual world.

cs.CV↗

Multimodal Explanations: Justifying Decisions and Pointing to the Evidence

Deep models that are both effective and explainable are desirable in many settings; prior explainable models have been unimodal, offering either image-based visualization of attention weights or text-based generation of post-hoc justifications. We propose a multimodal approach to explanation, and argue that the two modalities provide complementary explanatory strengths. We collect two new datasets to define and evaluate this task, and propose a novel model which can provide joint textual rationale generation and attention visualization. Our datasets define visual and textual justifications of a classification decision for activity recognition tasks (ACT-X) and for visual question answering tasks (VQA-X). We quantitatively show that training with the textual explanations not only yields better textual justification models, but also better localizes the evidence that supports the decision. We also qualitatively show cases where visual explanation is more insightful than textual explanation, and vice versa, supporting our thesis that multimodal explanation models offer significant benefits over unimodal approaches.

cs.AI↗

Recasting Gradient-Based Meta-Learning as Hierarchical Bayes

Meta-learning allows an intelligent agent to leverage prior learning episodes as a basis for quickly improving performance on a novel task. Bayesian hierarchical modeling provides a theoretical framework for formalizing meta-learning as inference for a set of parameters that are shared across tasks. Here, we reformulate the model-agnostic meta-learning algorithm (MAML) of Finn et al. (2017) as a method for probabilistic inference in a hierarchical Bayesian model. In contrast to prior methods for meta-learning via hierarchical Bayes, MAML is naturally applicable to complex function approximators through its use of a scalable gradient descent procedure for posterior inference. Furthermore, the identification of MAML as hierarchical Bayes provides a way to understand the algorithm's operation as a meta-learning procedure, as well as an opportunity to make use of computational strategies for efficient inference. We use this opportunity to propose an improvement to the MAML algorithm that makes use of techniques from approximate inference and curvature estimation.

cs.LG↗

CyCADA: Cycle-Consistent Adversarial Domain Adaptation

Domain adaptation is critical for success in new, unseen environments. Adversarial adaptation models applied in feature spaces discover domain invariant representations, but are difficult to visualize and sometimes fail to capture pixel-level and low-level domain shifts. Recent work has shown that generative adversarial networks combined with cycle-consistency constraints are surprisingly effective at mapping images between domains, even without the use of aligned image pairs. We propose a novel discriminatively-trained Cycle-Consistent Adversarial Domain Adaptation model. CyCADA adapts representations at both the pixel-level and feature-level, enforces cycle-consistency while leveraging a task loss, and does not require aligned pairs. Our model can be applied in a variety of visual recognition and prediction settings. We show new state-of-the-art results across multiple adaptation tasks, including digit classification and semantic segmentation of road scenes demonstrating transfer from synthetic to real world domains.

cs.CV↗

Multi-Content GAN for Few-Shot Font Style Transfer

In this work, we focus on the challenge of taking partial observations of highly-stylized text and generalizing the observations to generate unobserved glyphs in the ornamented typeface. To generate a set of multi-content images following a consistent style from very few examples, we propose an end-to-end stacked conditional GAN model considering content along channels and style along network layers. Our proposed network transfers the style of given glyphs to the contents of unseen ones, capturing highly stylized fonts found in the real-world such as those on movie posters or infographics. We seek to transfer both the typographic stylization (ex. serifs and ears) as well as the textual stylization (ex. color gradients and effects.) We base our experiments on our collected data set including 10,000 fonts with different styles and demonstrate effective generalization from a very small number of observed glyphs.

cs.CV↗

Grounding Visual Explanations (Extended Abstract)

Existing models which generate textual explanations enforce task relevance through a discriminative term loss function, but such mechanisms only weakly constrain mentioned object parts to actually be present in the image. In this paper, a new model is proposed for generating explanations by utilizing localized grounding of constituent phrases in generated explanations to ensure image relevance. Specifically, we introduce a phrase-critic model to refine (re-score/re-rank) generated candidate explanations and employ a relative-attribute inspired ranking loss using "flipped" phrases as negative examples for training. At test time, our phrase-critic model takes an image and a candidate explanation as input and outputs a score indicating how well the candidate explanation is grounded in the image.

cs.CV↗

Attentive Explanations: Justifying Decisions and Pointing to the Evidence (Extended Abstract)

Deep models are the defacto standard in visual decision problems due to their impressive performance on a wide array of visual tasks. On the other hand, their opaqueness has led to a surge of interest in explainable systems. In this work, we emphasize the importance of model explanation in various forms such as visual pointing and textual justification. The lack of data with justification annotations is one of the bottlenecks of generating multimodal explanations. Thus, we propose two large-scale datasets with annotations that visually and textually justify a classification decision for various activities, i.e. ACT-X, and for question answering, i.e. VQA-X. We also introduce a multimodal methodology for generating visual and textual explanations simultaneously. We quantitatively show that training with the textual explanations not only yields better textual justification models, but also models that better localize the evidence that support their decision.

cs.CV↗