Searcharxiv⌕ Search

arXiv subjects

Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 271 records · Page 15Linked to original sources

Adversarial Inference for Multi-Sentence Video Description

While significant progress has been made in the image captioning task, video description is still in its infancy due to the complex nature of video data. Generating multi-sentence descriptions for long videos is even more challenging. Among the main issues are the fluency and coherence of the generated descriptions, and their relevance to the video. Recently, reinforcement and adversarial learning based methods have been explored to improve the image captioning models; however, both types of methods suffer from a number of issues, e.g. poor readability and high redundancy for RL and stability issues for GANs. In this work, we instead propose to apply adversarial techniques during inference, designing a discriminator which encourages better multi-sentence video description. In addition, we find that a multi-discriminator "hybrid" design, where each discriminator targets one aspect of a description, leads to the best results. Specifically, we decouple the discriminator to evaluate on three criteria: 1) visual relevance to the video, 2) language diversity and fluency, and 3) coherence across sentences. Our approach results in more accurate, diverse, and coherent multi-sentence video descriptions, as shown by automatic as well as human evaluation on the popular ActivityNet Captions dataset.

cs.CV↗

Hierarchical Discrete Distribution Decomposition for Match Density Estimation

Explicit representations of the global match distributions of pixel-wise correspondences between pairs of images are desirable for uncertainty estimation and downstream applications. However, the computation of the match density for each pixel may be prohibitively expensive due to the large number of candidates. In this paper, we propose Hierarchical Discrete Distribution Decomposition (HD^3), a framework suitable for learning probabilistic pixel correspondences in both optical flow and stereo matching. We decompose the full match density into multiple scales hierarchically, and estimate the local matching distributions at each scale conditioned on the matching and warping at coarser scales. The local distributions can then be composed together to form the global match density. Despite its simplicity, our probabilistic method achieves state-of-the-art results for both optical flow and stereo matching on established benchmarks. We also find the estimated uncertainty is a good indication of the reliability of the predicted correspondences.

cs.CV↗

Deep Mixture of Experts via Shallow Embedding

Larger networks generally have greater representational power at the cost of increased computational complexity. Sparsifying such networks has been an active area of research but has been generally limited to static regularization or dynamic approaches using reinforcement learning. We explore a mixture of experts (MoE) approach to deep dynamic routing, which activates certain experts in the network on a per-example basis. Our novel DeepMoE architecture increases the representational power of standard convolutional networks by adaptively sparsifying and recalibrating channel-wise features in each convolutional layer. We employ a multi-headed sparse gating network to determine the selection and scaling of channels for each input, leveraging exponential combinations of experts within a single convolutional network. Our proposed architecture is evaluated on four benchmark datasets and tasks, and we show that Deep-MoEs are able to achieve higher accuracy with lower computation than standard convolutional networks.

cs.CV↗

TAFE-Net: Task-Aware Feature Embeddings for Low Shot Learning

Learning good feature embeddings for images often requires substantial training data. As a consequence, in settings where training data is limited (e.g., few-shot and zero-shot learning), we are typically forced to use a generic feature embedding across various tasks. Ideally, we want to construct feature embeddings that are tuned for the given task. In this work, we propose Task-Aware Feature Embedding Networks (TAFE-Nets) to learn how to adapt the image representation to a new task in a meta learning fashion. Our network is composed of a meta learner and a prediction network. Based on a task input, the meta learner generates parameters for the feature layers in the prediction network so that the feature embedding can be accurately adjusted for that task. We show that TAFE-Net is highly effective in generalizing to new tasks or concepts and evaluate the TAFE-Net on a range of benchmarks in zero-shot and few-shot learning. Our model matches or exceeds the state-of-the-art on all tasks. In particular, our approach improves the prediction accuracy of unseen attribute-object pairs by 4 to 15 points on the challenging visual attribute-object composition task.

cs.CV↗

Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders

Many approaches in generalized zero-shot learning rely on cross-modal mapping between the image feature space and the class embedding space. As labeled images are expensive, one direction is to augment the dataset by generating either images or image features. However, the former misses fine-grained details and the latter requires learning a mapping associated with class embeddings. In this work, we take feature generation one step further and propose a model where a shared latent space of image features and class embeddings is learned by modality-specific aligned variational autoencoders. This leaves us with the required discriminative information about the image and classes in the latent features, on which we train a softmax classifier. The key to our approach is that we align the distributions learned from images and from side-information to construct latent features that contain the essential multi-modal information associated with unseen classes. We evaluate our learned latent features on several benchmark datasets, i.e. CUB, SUN, AWA1 and AWA2, and establish a new state of the art on generalized zero-shot as well as on few-shot learning. Moreover, our results on ImageNet with various zero-shot splits show that our latent features generalize well in large-scale settings.

cs.CV↗

Object Hallucination in Image Captioning

Despite continuously improving performance, contemporary image captioning models are prone to "hallucinating" objects that are not actually in a scene. One problem is that standard metrics only measure similarity to ground truth captions and may not fully capture image relevance. In this work, we propose a new image relevance metric to evaluate current models with veridical visual labels and assess their rate of object hallucination. We analyze how captioning model architectures and learning objectives contribute to object hallucination, explore when hallucination is likely due to image misclassification or language priors, and assess how well current sentence metrics capture object hallucination. We investigate these questions on the standard image captioning benchmark, MSCOCO, using a diverse set of models. Our analysis yields several interesting findings, including that models which score best on standard sentence metrics do not always have lower hallucination and that models which hallucinate more tend to make errors driven by language priors.

cs.CL↗

Compositional GAN: Learning Image-Conditional Binary Composition

Generative Adversarial Networks (GANs) can produce images of remarkable complexity and realism but are generally structured to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose a novel self-consistent Composition-by-Decomposition (CoDe) network to compose a pair of objects. Given object images from two distinct distributions, our model can generate a realistic composite image from their joint distribution following the texture and shape of the input objects. We evaluate our approach through qualitative experiments and user evaluations. Our results indicate that the learned model captures potential interactions between the two object domains, and generates realistic composed scenes at test time.

cs.CV↗

Women also Snowboard: Overcoming Bias in Captioning Models

Most machine learning methods are known to capture and exploit biases of the training data. While some biases are beneficial for learning, others are harmful. Specifically, image captioning models tend to exaggerate biases present in training data (e.g., if a word is present in 60% of training sentences, it might be predicted in 70% of sentences at test time). This can lead to incorrect captions in domains where unbiased captions are desired, or required, due to over-reliance on the learned prior and image context. In this work we investigate generation of gender-specific caption words (e.g. man, woman) based on the person's appearance or the image context. We introduce a new Equalizer model that ensures equal gender probability when gender evidence is occluded in a scene and confident predictions when gender evidence is present. The resulting model is forced to look at a person rather than use contextual cues to make a gender-specific predictions. The losses that comprise our model, the Appearance Confusion Loss and the Confident Loss, are general, and can be added to any description model in order to mitigate impacts of unwanted bias in a description dataset. Our proposed model has lower error than prior work when describing images with people and mentioning their gender and more closely matches the ground truth ratio of sentences including women to sentences including men. We also show that unlike other approaches, our model is indeed more often looking at people when predicting their gender.

cs.CV↗

Explainable Neural Computation via Stack Neural Module Networks

In complex inferential tasks like question answering, machine learning models must confront two challenges: the need to implement a compositional reasoning process, and, in many applications, the need for this reasoning process to be interpretable to assist users in both development and prediction. Existing models designed to produce interpretable traces of their decision-making process typically require these traces to be supervised at training time. In this paper, we present a novel neural modular approach that performs compositional reasoning by automatically inducing a desired sub-task decomposition without relying on strong supervision. Our model allows linking different reasoning tasks though shared modules that handle common routines across tasks. Experiments show that the model is more interpretable to human evaluators compared to other state-of-the-art models: users can better understand the model's underlying reasoning procedure and predict when it will succeed or fail based on observing its intermediate outputs.

cs.CV↗

Rethinking the Value of Network Pruning

Network pruning is widely used for reducing the heavy inference cost of deep models in low-resource settings. A typical pruning algorithm is a three-stage pipeline, i.e., training (a large model), pruning and fine-tuning. During pruning, according to a certain criterion, redundant weights are pruned and important weights are kept to best preserve the accuracy. In this work, we make several surprising observations which contradict common beliefs. For all state-of-the-art structured pruning algorithms we examined, fine-tuning a pruned model only gives comparable or worse performance than training that model with randomly initialized weights. For pruning algorithms which assume a predefined target network architecture, one can get rid of the full pipeline and directly train the target network from scratch. Our observations are consistent for multiple network architectures, datasets, and tasks, which imply that: 1) training a large, over-parameterized model is often not necessary to obtain an efficient final model, 2) learned "important" weights of the large model are typically not useful for the small pruned model, 3) the pruned architecture itself, rather than a set of inherited "important" weights, is more crucial to the efficiency in the final model, which suggests that in some cases pruning can be useful as an architecture search paradigm. Our results suggest the need for more careful baseline evaluations in future research on structured pruning methods. We also compare with the "Lottery Ticket Hypothesis" (Frankle & Carbin 2019), and find that with optimal learning rate, the "winning ticket" initialization as used in Frankle & Carbin (2019) does not bring improvement over random initialization.

cs.LG↗

Deep Object-Centric Policies for Autonomous Driving

While learning visuomotor skills in an end-to-end manner is appealing, deep neural networks are often uninterpretable and fail in surprising ways. For robotics tasks, such as autonomous driving, models that explicitly represent objects may be more robust to new scenes and provide intuitive visualizations. We describe a taxonomy of "object-centric" models which leverage both object instances and end-to-end learning. In the Grand Theft Auto V simulator, we show that object-centric models outperform object-agnostic methods in scenes with other vehicles and pedestrians, even with an imperfect detector. We also demonstrate that our architectures perform well on real-world environments by evaluating on the Berkeley DeepDrive Video dataset, where an object-centric model outperforms object-agnostic models in the low-data regimes.

cs.AI↗

Discriminator Rejection Sampling

We propose a rejection sampling scheme using the discriminator of a GAN to approximately correct errors in the GAN generator distribution. We show that under quite strict assumptions, this will allow us to recover the data distribution exactly. We then examine where those strict assumptions break down and design a practical algorithm - called Discriminator Rejection Sampling (DRS) - that can be used on real data-sets. Finally, we demonstrate the efficacy of DRS on a mixture of Gaussians and on the SAGAN model, state-of-the-art in the image generation task at the time of developing this work. On ImageNet, we train an improved baseline that increases the Inception Score from 52.52 to 62.36 and reduces the Frechet Inception Distance from 18.65 to 14.79. We then use DRS to further improve on this baseline, improving the Inception Score to 76.08 and the FID to 13.75.

stat.ML↗

Deep Layer Aggregation

Visual recognition requires rich representations that span levels from low to high, scales from small to large, and resolutions from fine to coarse. Even with the depth of features in a convolutional network, a layer in isolation is not enough: compounding and aggregating these representations improves inference of what and where. Architectural efforts are exploring many dimensions for network backbones, designing deeper or wider architectures, but how to best aggregate layers and blocks across a network deserves further attention. Although skip connections have been incorporated to combine layers, these connections have been "shallow" themselves, and only fuse by simple, one-step operations. We augment standard architectures with deeper aggregation to better fuse information across layers. Our deep layer aggregation structures iteratively and hierarchically merge the feature hierarchy to make networks with better accuracy and fewer parameters. Experiments across architectures and tasks show that deep layer aggregation improves recognition and resolution compared to existing branching and merging schemes. The code is at https://github.com/ucbdrive/dla.

cs.CV↗

Similarity R-C3D for Few-shot Temporal Activity Detection

Many activities of interest are rare events, with only a few labeled examples available. Therefore models for temporal activity detection which are able to learn from a few examples are desirable. In this paper, we present a conceptually simple and general yet novel framework for few-shot temporal activity detection which detects the start and end time of the few-shot input activities in an untrimmed video. Our model is end-to-end trainable and can benefit from more few-shot examples. At test time, each proposal is assigned the label of the few-shot activity class corresponding to the maximum similarity score. Our Similarity R-C3D method outperforms previous work on three large-scale benchmarks for temporal activity detection (THUMOS14, ActivityNet1.2, and ActivityNet1.3 datasets) in the few-shot setting. Our code will be made available.

cs.CV↗

SPLAT: Semantic Pixel-Level Adaptation Transforms for Detection

Domain adaptation of visual detectors is a critical challenge, yet existing methods have overlooked pixel appearance transformations, focusing instead on bootstrapping and/or domain confusion losses. We propose a Semantic Pixel-Level Adaptation Transform (SPLAT) approach to detector adaptation that efficiently generates cross-domain image pairs. Our model uses aligned-pair and/or pseudo-label losses to adapt an object detector to the target domain, and can learn transformations with or without densely labeled data in the source (e.g. semantic segmentation annotations). Without dense labels, as is the case when only detection labels are available in the source, transformations are learned using CycleGAN alignment. Otherwise, when dense labels are available we introduce a more efficient cycle-free method, which exploits pixel-level semantic labels to condition the training of the transformation network. The end task is then trained using detection box labels from the source, potentially including labels inferred on unlabeled source data. We show both that pixel-level transforms outperform prior approaches to detector domain adaptation, and that our cycle-free method outperforms prior models for unconstrained cycle-based learning of generic transformations while running 3.8 times faster. Our combined model improves on prior detection baselines by 12.5 mAP adapting from Sim 10K to Cityscapes, recovering over 50% of the missing performance between the unadapted baseline and the labeled-target upper bound.

cs.CV↗

Modular Architecture for StarCraft II with Deep Reinforcement Learning

We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler reviews macros suggested by all modules and decides their order of execution. An updater keeps track of environment changes and instantiates macros into series of executable actions. Modules in this framework can be optimized independently or jointly via human design, planning, or reinforcement learning. We apply deep reinforcement learning techniques to training two out of six modules of a modular agent with self-play, achieving 94% or 87% win rates against the "Harder" (level 5) built-in Blizzard bot in Zerg vs. Zerg matches, with or without fog-of-war.

cs.AI↗

Speaker-Follower Models for Vision-and-Language Navigation

Navigation guided by natural language instructions presents a challenging reasoning problem for instruction followers. Natural language instructions typically identify only a few high-level decisions and landmarks rather than complete low-level motor behaviors; much of the missing information must be inferred based on perceptual context. In machine learning settings, this is doubly challenging: it is difficult to collect enough annotated data to enable learning of this reasoning process from scratch, and also difficult to implement the reasoning process using generic sequence models. Here we describe an approach to vision-and-language navigation that addresses both these issues with an embedded speaker model. We use this speaker model to (1) synthesize new instructions for data augmentation and to (2) implement pragmatic reasoning, which evaluates how well candidate action sequences explain an instruction. Both steps are supported by a panoramic action space that reflects the granularity of human-generated instructions. Experiments show that all three components of this approach---speaker-driven data augmentation, pragmatic reasoning and panoramic action space---dramatically improve the performance of a baseline instruction follower, more than doubling the success rate over the best existing approach on a standard benchmark.

cs.CV↗

Toward Multimodal Image-to-Image Translation

Many image-to-image translation problems are ambiguous, as a single input image may correspond to multiple possible outputs. In this work, we aim to model a \emph{distribution} of possible outputs in a conditional generative modeling setting. The ambiguity of the mapping is distilled in a low-dimensional latent vector, which can be randomly sampled at test time. A generator learns to map the given input, combined with this latent code, to the output. We explicitly encourage the connection between output and the latent code to be invertible. This helps prevent a many-to-one mapping from the latent code to the output during training, also known as the problem of mode collapse, and produces more diverse results. We explore several variants of this approach by employing different training objectives, network architectures, and methods of injecting the latent code. Our proposed method encourages bijective consistency between the latent encoding and output modes. We present a systematic comparison of our method and other variants on both perceptual realism and diversity.

cs.CV↗