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Truyen Tran

Publications and source records attributed to Truyen Tran.

At least 73 records · Page 4Linked to original sources

Toward a Generalization Metric for Deep Generative Models

Measuring the generalization capacity of Deep Generative Models (DGMs) is difficult because of the curse of dimensionality. Evaluation metrics for DGMs such as Inception Score, Fréchet Inception Distance, Precision-Recall, and Neural Net Divergence try to estimate the distance between the generated distribution and the target distribution using a polynomial number of samples. These metrics are the target of researchers when designing new models. Despite the claims, it is still unclear how well can they measure the generalization capacity of a generative model. In this paper, we investigate the capacity of these metrics in measuring the generalization capacity. We introduce a framework for comparing the robustness of evaluation metrics. We show that better scores in these metrics do not imply better generalization. They can be fooled easily by a generator that memorizes a small subset of the training set. We propose a fix to the NND metric to make it more robust to noise in the generated data. Toward building a robust metric for generalization, we propose to apply the Minimum Description Length principle to the problem of evaluating DGMs. We develop an efficient method for estimating the complexity of Generative Latent Variable Models (GLVMs). Experimental results show that our metric can effectively detect training set memorization and distinguish GLVMs of different generalization capacities. Source code is available at https://github.com/htt210/GeneralizationMetricGAN.

cs.LG↗

A Spatio-temporal Attention-based Model for Infant Movement Assessment from Videos

The absence or abnormality of fidgety movements of joints or limbs is strongly indicative of cerebral palsy in infants. Developing computer-based methods for assessing infant movements in videos is pivotal for improved cerebral palsy screening. Most existing methods use appearance-based features and are thus sensitive to strong but irrelevant signals caused by background clutter or a moving camera. Moreover, these features are computed over the whole frame, thus they measure gross whole body movements rather than specific joint/limb motion. Addressing these challenges, we develop and validate a new method for fidgety movement assessment from consumer-grade videos using human poses extracted from short clips. Human poses capture only relevant motion profiles of joints and limbs and are thus free from irrelevant appearance artifacts. The dynamics and coordination between joints are modeled using spatio-temporal graph convolutional networks. Frames and body parts that contain discriminative information about fidgety movements are selected through a spatio-temporal attention mechanism. We validate the proposed model on the cerebral palsy screening task using a real-life consumer-grade video dataset collected at an Australian hospital through the Cerebral Palsy Alliance, Australia. Our experiments show that the proposed method achieves the ROC-AUC score of 81.87%, significantly outperforming existing competing methods with better interpretability.

cs.CV↗

Theory and Evaluation Metrics for Learning Disentangled Representations

We make two theoretical contributions to disentanglement learning by (a) defining precise semantics of disentangled representations, and (b) establishing robust metrics for evaluation. First, we characterize the concept "disentangled representations" used in supervised and unsupervised methods along three dimensions-informativeness, separability and interpretability - which can be expressed and quantified explicitly using information-theoretic constructs. This helps explain the behaviors of several well-known disentanglement learning models. We then propose robust metrics for measuring informativeness, separability and interpretability. Through a comprehensive suite of experiments, we show that our metrics correctly characterize the representations learned by different methods and are consistent with qualitative (visual) results. Thus, the metrics allow disentanglement learning methods to be compared on a fair ground. We also empirically uncovered new interesting properties of VAE-based methods and interpreted them with our formulation. These findings are promising and hopefully will encourage the design of more theoretically driven models for learning disentangled representations.

cs.LG↗

Semi-Supervised Learning with Variational Bayesian Inference and Maximum Uncertainty Regularization

We propose two generic methods for improving semi-supervised learning (SSL). The first integrates weight perturbation (WP) into existing "consistency regularization" (CR) based methods. We implement WP by leveraging variational Bayesian inference (VBI). The second method proposes a novel consistency loss called "maximum uncertainty regularization" (MUR). While most consistency losses act on perturbations in the vicinity of each data point, MUR actively searches for "virtual" points situated beyond this region that cause the most uncertain class predictions. This allows MUR to impose smoothness on a wider area in the input-output manifold. Our experiments show clear improvements in classification errors of various CR based methods when they are combined with VBI or MUR or both.

cs.LG↗

Learning Asynchronous and Sparse Human-Object Interaction in Videos

Human activities can be learned from video. With effective modeling it is possible to discover not only the action labels but also the temporal structures of the activities such as the progression of the sub-activities. Automatically recognizing such structure from raw video signal is a new capability that promises authentic modeling and successful recognition of human-object interactions. Toward this goal, we introduce Asynchronous-Sparse Interaction Graph Networks (ASSIGN), a recurrent graph network that is able to automatically detect the structure of interaction events associated with entities in a video scene. ASSIGN pioneers learning of autonomous behavior of video entities including their dynamic structure and their interaction with the coexisting neighbors. Entities' lives in our model are asynchronous to those of others therefore more flexible in adaptation to complex scenarios. Their interactions are sparse in time hence more faithful to the true underlying nature and more robust in inference and learning. ASSIGN is tested on human-object interaction recognition and shows superior performance in segmenting and labeling of human sub-activities and object affordances from raw videos. The native ability for discovering temporal structures of the model also eliminates the dependence on external segmentation that was previously mandatory for this task.

cs.CV↗

Dynamic Language Binding in Relational Visual Reasoning

We present Language-binding Object Graph Network, the first neural reasoning method with dynamic relational structures across both visual and textual domains with applications in visual question answering. Relaxing the common assumption made by current models that the object predicates pre-exist and stay static, passive to the reasoning process, we propose that these dynamic predicates expand across the domain borders to include pair-wise visual-linguistic object binding. In our method, these contextualized object links are actively found within each recurrent reasoning step without relying on external predicative priors. These dynamic structures reflect the conditional dual-domain object dependency given the evolving context of the reasoning through co-attention. Such discovered dynamic graphs facilitate multi-step knowledge combination and refinements that iteratively deduce the compact representation of the final answer. The effectiveness of this model is demonstrated on image question answering demonstrating favorable performance on major VQA datasets. Our method outperforms other methods in sophisticated question-answering tasks wherein multiple object relations are involved. The graph structure effectively assists the progress of training, and therefore the network learns efficiently compared to other reasoning models.

cs.CV↗

Hierarchical Conditional Relation Networks for Multimodal Video Question Answering

Video QA challenges modelers in multiple fronts. Modeling video necessitates building not only spatio-temporal models for the dynamic visual channel but also multimodal structures for associated information channels such as subtitles or audio. Video QA adds at least two more layers of complexity - selecting relevant content for each channel in the context of the linguistic query, and composing spatio-temporal concepts and relations in response to the query. To address these requirements, we start with two insights: (a) content selection and relation construction can be jointly encapsulated into a conditional computational structure, and (b) video-length structures can be composed hierarchically. For (a) this paper introduces a general-reusable neural unit dubbed Conditional Relation Network (CRN) taking as input a set of tensorial objects and translating into a new set of objects that encode relations of the inputs. The generic design of CRN helps ease the common complex model building process of Video QA by simple block stacking with flexibility in accommodating input modalities and conditioning features across both different domains. As a result, we realize insight (b) by introducing Hierarchical Conditional Relation Networks (HCRN) for Video QA. The HCRN primarily aims at exploiting intrinsic properties of the visual content of a video and its accompanying channels in terms of compositionality, hierarchy, and near and far-term relation. HCRN is then applied for Video QA in two forms, short-form where answers are reasoned solely from the visual content, and long-form where associated information, such as subtitles, presented. Our rigorous evaluations show consistent improvements over SOTAs on well-studied benchmarks including large-scale real-world datasets such as TGIF-QA and TVQA, demonstrating the strong capabilities of our CRN unit and the HCRN for complex domains such as Video QA.

cs.CV↗

Logically Consistent Loss for Visual Question Answering

Given an image, a back-ground knowledge, and a set of questions about an object, human learners answer the questions very consistently regardless of question forms and semantic tasks. The current advancement in neural-network based Visual Question Answering (VQA), despite their impressive performance, cannot ensure such consistency due to identically distribution (i.i.d.) assumption. We propose a new model-agnostic logic constraint to tackle this issue by formulating a logically consistent loss in the multi-task learning framework as well as a data organisation called family-batch and hybrid-batch. To demonstrate usefulness of this proposal, we train and evaluate MAC-net based VQA machines with and without the proposed logically consistent loss and the proposed data organization. The experiments confirm that the proposed loss formulae and introduction of hybrid-batch leads to more consistency as well as better performance. Though the proposed approach is tested with MAC-net, it can be utilised in any other QA methods whenever the logical consistency between answers exist.

cs.CV↗

Goal-driven Long-Term Trajectory Prediction

The prediction of humans' short-term trajectories has advanced significantly with the use of powerful sequential modeling and rich environment feature extraction. However, long-term prediction is still a major challenge for the current methods as the errors could accumulate along the way. Indeed, consistent and stable prediction far to the end of a trajectory inherently requires deeper analysis into the overall structure of that trajectory, which is related to the pedestrian's intention on the destination of the journey. In this work, we propose to model a hypothetical process that determines pedestrians' goals and the impact of such process on long-term future trajectories. We design Goal-driven Trajectory Prediction model - a dual-channel neural network that realizes such intuition. The two channels of the network take their dedicated roles and collaborate to generate future trajectories. Different than conventional goal-conditioned, planning-based methods, the model architecture is designed to generalize the patterns and work across different scenes with arbitrary geometrical and semantic structures. The model is shown to outperform the state-of-the-art in various settings, especially in large prediction horizons. This result is another evidence for the effectiveness of adaptive structured representation of visual and geometrical features in human behavior analysis.

cs.CV↗

GEFA: Early Fusion Approach in Drug-Target Affinity Prediction

Predicting the interaction between a compound and a target is crucial for rapid drug repurposing. Deep learning has been successfully applied in drug-target affinity (DTA) problem. However, previous deep learning-based methods ignore modeling the direct interactions between drug and protein residues. This would lead to inaccurate learning of target representation which may change due to the drug binding effects. In addition, previous DTA methods learn protein representation solely based on a small number of protein sequences in DTA datasets while neglecting the use of proteins outside of the DTA datasets. We propose GEFA (Graph Early Fusion Affinity), a novel graph-in-graph neural network with attention mechanism to address the changes in target representation because of the binding effects. Specifically, a drug is modeled as a graph of atoms, which then serves as a node in a larger graph of residues-drug complex. The resulting model is an expressive deep nested graph neural network. We also use pre-trained protein representation powered by the recent effort of learning contextualized protein representation. The experiments are conducted under different settings to evaluate scenarios such as novel drugs or targets. The results demonstrate the effectiveness of the pre-trained protein embedding and the advantages our GEFA in modeling the nested graph for drug-target interaction.

cs.LG↗

Unsupervised Anomaly Detection on Temporal Multiway Data

Temporal anomaly detection looks for irregularities over space-time. Unsupervised temporal models employed thus far typically work on sequences of feature vectors, and much less on temporal multiway data. We focus our investigation on two-way data, in which a data matrix is observed at each time step. Leveraging recent advances in matrix-native recurrent neural networks, we investigated strategies for data arrangement and unsupervised training for temporal multiway anomaly detection. These include compressing-decompressing, encoding-predicting, and temporal data differencing. We conducted a comprehensive suite of experiments to evaluate model behaviors under various settings on synthetic data, moving digits, and ECG recordings. We found interesting phenomena not previously reported. These include the capacity of the compact matrix LSTM to compress noisy data near perfectly, making the strategy of compressing-decompressing data ill-suited for anomaly detection under the noise. Also, long sequence of vectors can be addressed directly by matrix models that allow very long context and multiple step prediction. Overall, the encoding-predicting strategy works very well for the matrix LSTMs in the conducted experiments, thanks to its compactness and better fit to the data dynamics.

cs.LG↗

Theory of Mind with Guilt Aversion Facilitates Cooperative Reinforcement Learning

Guilt aversion induces experience of a utility loss in people if they believe they have disappointed others, and this promotes cooperative behaviour in human. In psychological game theory, guilt aversion necessitates modelling of agents that have theory about what other agents think, also known as Theory of Mind (ToM). We aim to build a new kind of affective reinforcement learning agents, called Theory of Mind Agents with Guilt Aversion (ToMAGA), which are equipped with an ability to think about the wellbeing of others instead of just self-interest. To validate the agent design, we use a general-sum game known as Stag Hunt as a test bed. As standard reinforcement learning agents could learn suboptimal policies in social dilemmas like Stag Hunt, we propose to use belief-based guilt aversion as a reward shaping mechanism. We show that our belief-based guilt averse agents can efficiently learn cooperative behaviours in Stag Hunt Games.

cs.AI↗

Learning Transferable Domain Priors for Safe Exploration in Reinforcement Learning

Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be experienced during learning. In this work, we identify consistently undesirable actions in a set of previously learned tasks, and use pseudo-rewards associated with them to learn a prior policy. In addition to enabling safer exploratory behaviors in subsequent tasks in the domain, we show that these priors are transferable to similar environments, and can be learned off-policy and in parallel with the learning of other tasks in the domain. We compare our approach to established, state-of-the-art algorithms in both discrete as well as continuous environments, and demonstrate that it exhibits a safer exploratory behavior while learning to perform arbitrary tasks in the domain. We also present a theoretical analysis to support these results, and briefly discuss the implications and some alternative formulations of this approach, which could also be useful in certain scenarios.

cs.AI↗

Learning to Abstract and Predict Human Actions

Human activities are naturally structured as hierarchies unrolled over time. For action prediction, temporal relations in event sequences are widely exploited by current methods while their semantic coherence across different levels of abstraction has not been well explored. In this work we model the hierarchical structure of human activities in videos and demonstrate the power of such structure in action prediction. We propose Hierarchical Encoder-Refresher-Anticipator, a multi-level neural machine that can learn the structure of human activities by observing a partial hierarchy of events and roll-out such structure into a future prediction in multiple levels of abstraction. We also introduce a new coarse-to-fine action annotation on the Breakfast Actions videos to create a comprehensive, consistent, and cleanly structured video hierarchical activity dataset. Through our experiments, we examine and rethink the settings and metrics of activity prediction tasks toward unbiased evaluation of prediction systems, and demonstrate the role of hierarchical modeling toward reliable and detailed long-term action forecasting.

cs.CV↗

Self-Attentive Associative Memory

Heretofore, neural networks with external memory are restricted to single memory with lossy representations of memory interactions. A rich representation of relationships between memory pieces urges a high-order and segregated relational memory. In this paper, we propose to separate the storage of individual experiences (item memory) and their occurring relationships (relational memory). The idea is implemented through a novel Self-attentive Associative Memory (SAM) operator. Found upon outer product, SAM forms a set of associative memories that represent the hypothetical high-order relationships between arbitrary pairs of memory elements, through which a relational memory is constructed from an item memory. The two memories are wired into a single sequential model capable of both memorization and relational reasoning. We achieve competitive results with our proposed two-memory model in a diversity of machine learning tasks, from challenging synthetic problems to practical testbeds such as geometry, graph, reinforcement learning, and question answering.

cs.LG↗

Neural Reasoning, Fast and Slow, for Video Question Answering

What does it take to design a machine that learns to answer natural questions about a video? A Video QA system must simultaneously understand language, represent visual content over space-time, and iteratively transform these representations in response to lingual content in the query, and finally arriving at a sensible answer. While recent advances in lingual and visual question answering have enabled sophisticated representations and neural reasoning mechanisms, major challenges in Video QA remain on dynamic grounding of concepts, relations and actions to support the reasoning process. Inspired by the dual-process account of human reasoning, we design a dual process neural architecture, which is composed of a question-guided video processing module (System 1, fast and reactive) followed by a generic reasoning module (System 2, slow and deliberative). System 1 is a hierarchical model that encodes visual patterns about objects, actions and relations in space-time given the textual cues from the question. The encoded representation is a set of high-level visual features, which are then passed to System 2. Here multi-step inference follows to iteratively chain visual elements as instructed by the textual elements. The system is evaluated on the SVQA (synthetic) and TGIF-QA datasets (real), demonstrating competitive results, with a large margin in the case of multi-step reasoning.

cs.CV↗

On Catastrophic Forgetting and Mode Collapse in Generative Adversarial Networks

In this paper, we show that Generative Adversarial Networks (GANs) suffer from catastrophic forgetting even when they are trained to approximate a single target distribution. We show that GAN training is a continual learning problem in which the sequence of changing model distributions is the sequence of tasks to the discriminator. The level of mismatch between tasks in the sequence determines the level of forgetting. Catastrophic forgetting is interrelated to mode collapse and can make the training of GANs non-convergent. We investigate the landscape of the discriminator's output in different variants of GANs and find that when a GAN converges to a good equilibrium, real training datapoints are wide local maxima of the discriminator. We empirically show the relationship between the sharpness of local maxima and mode collapse and generalization in GANs. We show how catastrophic forgetting prevents the discriminator from making real datapoints local maxima, and thus causes non-convergence. Finally, we study methods for preventing catastrophic forgetting in GANs.

cs.LG↗

Hierarchical Conditional Relation Networks for Video Question Answering

Video question answering (VideoQA) is challenging as it requires modeling capacity to distill dynamic visual artifacts and distant relations and to associate them with linguistic concepts. We introduce a general-purpose reusable neural unit called Conditional Relation Network (CRN) that serves as a building block to construct more sophisticated structures for representation and reasoning over video. CRN takes as input an array of tensorial objects and a conditioning feature, and computes an array of encoded output objects. Model building becomes a simple exercise of replication, rearrangement and stacking of these reusable units for diverse modalities and contextual information. This design thus supports high-order relational and multi-step reasoning. The resulting architecture for VideoQA is a CRN hierarchy whose branches represent sub-videos or clips, all sharing the same question as the contextual condition. Our evaluations on well-known datasets achieved new SoTA results, demonstrating the impact of building a general-purpose reasoning unit on complex domains such as VideoQA.

cs.CV↗