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Vahab Mirrokni

Publications and source records attributed to Vahab Mirrokni.

At least 145 records · Page 8Linked to original sources

Hierarchical Agglomerative Graph Clustering in Nearly-Linear Time

We study the widely used hierarchical agglomerative clustering (HAC) algorithm on edge-weighted graphs. We define an algorithmic framework for hierarchical agglomerative graph clustering that provides the first efficient $\tilde{O}(m)$ time exact algorithms for classic linkage measures, such as complete- and WPGMA-linkage, as well as other measures. Furthermore, for average-linkage, arguably the most popular variant of HAC, we provide an algorithm that runs in $\tilde{O}(n\sqrt{m})$ time. For this variant, this is the first exact algorithm that runs in subquadratic time, as long as $m=n^{2-ε}$ for some constant $ε> 0$. We complement this result with a simple $ε$-close approximation algorithm for average-linkage in our framework that runs in $\tilde{O}(m)$ time. As an application of our algorithms, we consider clustering points in a metric space by first using $k$-NN to generate a graph from the point set, and then running our algorithms on the resulting weighted graph. We validate the performance of our algorithms on publicly available datasets, and show that our approach can speed up clustering of point datasets by a factor of 20.7--76.5x.

cs.DS↗

Massively Parallel and Dynamic Algorithms for Minimum Size Clustering

In this paper, we study the $r$-gather problem, a natural formulation of minimum-size clustering in metric spaces. The goal of $r$-gather is to partition $n$ points into clusters such that each cluster has size at least $r$, and the maximum radius of the clusters is minimized. This additional constraint completely changes the algorithmic nature of the problem, and many clustering techniques fail. Also previous dynamic and parallel algorithms do not achieve desirable complexity. We propose algorithms both in the Massively Parallel Computation (MPC) model and in the dynamic setting. Our MPC algorithm handles input points from the Euclidean space $\mathbb{R}^d$. It computes an $O(1)$-approximate solution of $r$-gather in $O(\log^{\varepsilon} n)$ rounds using total space $O(n^{1+γ}\cdot d)$ for arbitrarily small constants $\varepsilon,γ> 0$. In addition our algorithm is fully scalable, i.e., there is no lower bound on the memory per machine. Our dynamic algorithm maintains an $O(1)$-approximate $r$-gather solution under insertions/deletions of points in a metric space with doubling dimension $d$. The update time is $r \cdot 2^{O(d)}\cdot \log^{O(1)}Δ$ and the query time is $2^{O(d)}\cdot \log^{O(1)}Δ$, where $Δ$ is the ratio between the largest and the smallest distance.

cs.DS↗

Parallelizing Thompson Sampling

How can we make use of information parallelism in online decision making problems while efficiently balancing the exploration-exploitation trade-off? In this paper, we introduce a batch Thompson Sampling framework for two canonical online decision making problems, namely, stochastic multi-arm bandit and linear contextual bandit with finitely many arms. Over a time horizon $T$, our \textit{batch} Thompson Sampling policy achieves the same (asymptotic) regret bound of a fully sequential one while carrying out only $O(\log T)$ batch queries. To achieve this exponential reduction, i.e., reducing the number of interactions from $T$ to $O(\log T)$, our batch policy dynamically determines the duration of each batch in order to balance the exploration-exploitation trade-off. We also demonstrate experimentally that dynamic batch allocation dramatically outperforms natural baselines such as static batch allocations.

cs.LG↗

The Landscape of the Proximal Point Method for Nonconvex-Nonconcave Minimax Optimization

Minimax optimization has become a central tool in machine learning with applications in robust optimization, reinforcement learning, GANs, etc. These applications are often nonconvex-nonconcave, but the existing theory is unable to identify and deal with the fundamental difficulties this poses. In this paper, we study the classic proximal point method (PPM) applied to nonconvex-nonconcave minimax problems. We find that a classic generalization of the Moreau envelope by Attouch and Wets provides key insights. Critically, we show this envelope not only smooths the objective but can convexify and concavify it based on the level of interaction present between the minimizing and maximizing variables. From this, we identify three distinct regions of nonconvex-nonconcave problems. When interaction is sufficiently strong, we derive global linear convergence guarantees. Conversely when the interaction is fairly weak, we derive local linear convergence guarantees with a proper initialization. Between these two settings, we show that PPM may diverge or converge to a limit cycle.

math.OC↗

Towards Efficient Auctions in an Auto-bidding World

Auto-bidding has become one of the main options for bidding in online advertisements, in which advertisers only need to specify high-level objectives and leave the complex task of bidding to auto-bidders. In this paper, we propose a family of auctions with boosts to improve welfare in auto-bidding environments with both return on ad spend constraints and budget constraints. Our empirical results validate our theoretical findings and show that both the welfare and revenue can be improved by selecting the weight of the boosts properly.

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Limiting Behaviors of Nonconvex-Nonconcave Minimax Optimization via Continuous-Time Systems

Unlike nonconvex optimization, where gradient descent is guaranteed to converge to a local optimizer, algorithms for nonconvex-nonconcave minimax optimization can have topologically different solution paths: sometimes converging to a solution, sometimes never converging and instead following a limit cycle, and sometimes diverging. In this paper, we study the limiting behaviors of three classic minimax algorithms: gradient descent ascent (GDA), alternating gradient descent ascent (AGDA), and the extragradient method (EGM). Numerically, we observe that all of these limiting behaviors can arise in Generative Adversarial Networks (GAN) training and are easily demonstrated for a range of GAN problems. To explain these different behaviors, we study the high-order resolution continuous-time dynamics that correspond to each algorithm, which results in the sufficient (and almost necessary) conditions for the local convergence by each method. Moreover, this ODE perspective allows us to characterize the phase transition between these different limiting behaviors caused by introducing regularization as Hopf Bifurcations.

math.OC↗

Batched Neural Bandits

In many sequential decision-making problems, the individuals are split into several batches and the decision-maker is only allowed to change her policy at the end of batches. These batch problems have a large number of applications, ranging from clinical trials to crowdsourcing. Motivated by this, we study the stochastic contextual bandit problem for general reward distributions under the batched setting. We propose the BatchNeuralUCB algorithm which combines neural networks with optimism to address the exploration-exploitation tradeoff while keeping the total number of batches limited. We study BatchNeuralUCB under both fixed and adaptive batch size settings and prove that it achieves the same regret as the fully sequential version while reducing the number of policy updates considerably. We confirm our theoretical results via simulations on both synthetic and real-world datasets.

cs.LG↗

Contextual Reserve Price Optimization in Auctions via Mixed-Integer Programming

We study the problem of learning a linear model to set the reserve price in an auction, given contextual information, in order to maximize expected revenue from the seller side. First, we show that it is not possible to solve this problem in polynomial time unless the \emph{Exponential Time Hypothesis} fails. Second, we present a strong mixed-integer programming (MIP) formulation for this problem, which is capable of exactly modeling the nonconvex and discontinuous expected reward function. Moreover, we show that this MIP formulation is ideal (i.e. the strongest possible formulation) for the revenue function of a single impression. Since it can be computationally expensive to exactly solve the MIP formulation in practice, we also study the performance of its linear programming (LP) relaxation. Though it may work well in practice, we show that, unfortunately, in the worst case the optimal objective of the LP relaxation can be O(number of samples) times larger than the optimal objective of the true problem. Finally, we present computational results, showcasing that the MIP formulation, along with its LP relaxation, are able to achieve superior in- and out-of-sample performance, as compared to state-of-the-art algorithms on both real and synthetic datasets. More broadly, we believe this work offers an indication of the strength of optimization methodologies like MIP to exactly model intrinsic discontinuities in machine learning problems.

math.OC↗

Parallel Graph Algorithms in Constant Adaptive Rounds: Theory meets Practice

We study fundamental graph problems such as graph connectivity, minimum spanning forest (MSF), and approximate maximum (weight) matching in a distributed setting. In particular, we focus on the Adaptive Massively Parallel Computation (AMPC) model, which is a theoretical model that captures MapReduce-like computation augmented with a distributed hash table. We show the first AMPC algorithms for all of the studied problems that run in a constant number of rounds and use only $O(n^ε)$ space per machine, where $0 < ε< 1$. Our results improve both upon the previous results in the AMPC model, as well as the best-known results in the MPC model, which is the theoretical model underpinning many popular distributed computation frameworks, such as MapReduce, Hadoop, Beam, Pregel and Giraph. Finally, we provide an empirical comparison of the algorithms in the MPC and AMPC models in a fault-tolerant distriubted computation environment. We empirically evaluate our algorithms on a set of large real-world graphs and show that our AMPC algorithms can achieve improvements in both running time and round-complexity over optimized MPC baselines.

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Bandits with adversarial scaling

We study "adversarial scaling", a multi-armed bandit model where rewards have a stochastic and an adversarial component. Our model captures display advertising where the "click-through-rate" can be decomposed to a (fixed across time) arm-quality component and a non-stochastic user-relevance component (fixed across arms). Despite the relative stochasticity of our model, we demonstrate two settings where most bandit algorithms suffer. On the positive side, we show that two algorithms, one from the action elimination and one from the mirror descent family are adaptive enough to be robust to adversarial scaling. Our results shed light on the robustness of adaptive parameter selection in stochastic bandits, which may be of independent interest.

cs.LG↗

Accelerating Gradient Boosting Machine

Gradient Boosting Machine (GBM) is an extremely powerful supervised learning algorithm that is widely used in practice. GBM routinely features as a leading algorithm in machine learning competitions such as Kaggle and the KDDCup. In this work, we propose Accelerated Gradient Boosting Machine (AGBM) by incorporating Nesterov's acceleration techniques into the design of GBM. The difficulty in accelerating GBM lies in the fact that weak (inexact) learners are commonly used, and therefore the errors can accumulate in the momentum term. To overcome it, we design a "corrected pseudo residual" and fit best weak learner to this corrected pseudo residual, in order to perform the z-update. Thus, we are able to derive novel computational guarantees for AGBM. This is the first GBM type of algorithm with theoretically-justified accelerated convergence rate. Finally we demonstrate with a number of numerical experiments the effectiveness of AGBM over conventional GBM in obtaining a model with good training and/or testing data fidelity.

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Adaptivity in Adaptive Submodularity

Adaptive sequential decision making is one of the central challenges in machine learning and artificial intelligence. In such problems, the goal is to design an interactive policy that plans for an action to take, from a finite set of $n$ actions, given some partial observations. It has been shown that in many applications such as active learning, robotics, sequential experimental design, and active detection, the utility function satisfies adaptive submodularity, a notion that generalizes the notion of diminishing returns to policies. In this paper, we revisit the power of adaptivity in maximizing an adaptive monotone submodular function. We propose an efficient semi adaptive policy that with $O(\log n \times\log k)$ adaptive rounds of observations can achieve an almost tight $1-1/e-ε$ approximation guarantee with respect to an optimal policy that carries out $k$ actions in a fully sequential manner. To complement our results, we also show that it is impossible to achieve a constant factor approximation with $o(\log n)$ adaptive rounds. We also extend our result to the case of adaptive stochastic minimum cost coverage where the goal is to reach a desired utility $Q$ with the cheapest policy. We first prove the conjecture of the celebrated work of Golovin and Krause by showing that the greedy policy achieves the asymptotically tight logarithmic approximation guarantee without resorting to stronger notions of adaptivity. We then propose a semi adaptive policy that provides the same guarantee in polylogarithmic adaptive rounds through a similar information-parallelism scheme. Our results shrink the adaptivity gap in adaptive submodular maximization by an exponential factor.

cs.LG↗

Near-Optimal Massively Parallel Graph Connectivity

Identifying the connected components of a graph, apart from being a fundamental problem with countless applications, is a key primitive for many other algorithms. In this paper, we consider this problem in parallel settings. Particularly, we focus on the Massively Parallel Computations (MPC) model, which is the standard theoretical model for modern parallel frameworks such as MapReduce, Hadoop, or Spark. We consider the truly sublinear regime of MPC for graph problems where the space per machine is $n^δ$ for some desirably small constant $δ\in (0, 1)$. We present an algorithm that for graphs with diameter $D$ in the wide range $[\log^ε n, n]$, takes $O(\log D)$ rounds to identify the connected components and takes $O(\log \log n)$ rounds for all other graphs. The algorithm is randomized, succeeds with high probability, does not require prior knowledge of $D$, and uses an optimal total space of $O(m)$. We complement this by showing a conditional lower-bound based on the widely believed TwoCycle conjecture that $Ω(\log D)$ rounds are indeed necessary in this setting. Studying parallel connectivity algorithms received a resurgence of interest after the pioneering work of Andoni et al. [FOCS 2018] who presented an algorithm with $O(\log D \cdot \log \log n)$ round-complexity. Our algorithm improves this result for the whole range of values of $D$ and almost settles the problem due to the conditional lower-bound. Additionally, we show that with minimal adjustments, our algorithm can also be implemented in a variant of the (CRCW) PRAM in asymptotically the same number of rounds.

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Dynamic Incentive-aware Learning: Robust Pricing in Contextual Auctions

Motivated by pricing in ad exchange markets, we consider the problem of robust learning of reserve prices against strategic buyers in repeated contextual second-price auctions. Buyers' valuations for an item depend on the context that describes the item. However, the seller is not aware of the relationship between the context and buyers' valuations, i.e., buyers' preferences. The seller's goal is to design a learning policy to set reserve prices via observing the past sales data, and her objective is to minimize her regret for revenue, where the regret is computed against a clairvoyant policy that knows buyers' heterogeneous preferences. Given the seller's goal, utility-maximizing buyers have the incentive to bid untruthfully in order to manipulate the seller's learning policy. We propose learning policies that are robust to such strategic behavior. These policies use the outcomes of the auctions, rather than the submitted bids, to estimate the preferences while controlling the long-term effect of the outcome of each auction on the future reserve prices. When the market noise distribution is known to the seller, we propose a policy called Contextual Robust Pricing (CORP) that achieves a T-period regret of $O(d\log(Td) \log (T))$, where $d$ is the dimension of {the} contextual information. When the market noise distribution is unknown to the seller, we propose two policies whose regrets are sublinear in $T$.

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Regret Bounds for Batched Bandits

We present simple and efficient algorithms for the batched stochastic multi-armed bandit and batched stochastic linear bandit problems. We prove bounds for their expected regrets that improve over the best-known regret bounds for any number of batches. In particular, our algorithms in both settings achieve the optimal expected regrets by using only a logarithmic number of batches. We also study the batched adversarial multi-armed bandit problem for the first time and find the optimal regret, up to logarithmic factors, of any algorithm with predetermined batch sizes.

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Fully Dynamic Matching: Beating 2-Approximation in $Δ^ε$ Update Time

In fully dynamic graphs, we know how to maintain a 2-approximation of maximum matching extremely fast, that is, in polylogarithmic update time or better. In a sharp contrast and despite extensive studies, all known algorithms that maintain a $2-Ω(1)$ approximate matching are much slower. Understanding this gap and, in particular, determining the best possible update time for algorithms providing a better-than-2 approximate matching is a major open question. In this paper, we show that for any constant $ε> 0$, there is a randomized algorithm that with high probability maintains a $2-Ω(1)$ approximate maximum matching of a fully-dynamic general graph in worst-case update time $O(Δ^ε+\text{polylog } n)$, where $Δ$ is the maximum degree. Previously, the fastest fully dynamic matching algorithm providing a better-than-2 approximation had $O(m^{1/4})$ update-time [Bernstein and Stein, SODA 2016]. A faster algorithm with update-time $O(n^ε)$ was known, but worked only for maintaining the size (and not the edges) of the matching in bipartite graphs [Bhattacharya, Henzinger, and Nanongkai, STOC 2016].

cs.DS↗

Streaming Balanced Clustering

Clustering of data points in metric space is among the most fundamental problems in computer science with plenty of applications in data mining, information retrieval and machine learning. Due to the necessity of clustering of large datasets, several streaming algorithms have been developed for different variants of clustering problems such as $k$-median and $k$-means problems. However, despite the importance of the context, the current understanding of balanced clustering (or more generally capacitated clustering) in the streaming setting is very limited. The only previously known streaming approximation algorithm for capacitated clustering requires three passes and only handles insertions. In this work, we develop \emph{the first single pass streaming algorithm} for a general class of clustering problems that includes capacitated $k$-median and capacitated $k$-means in Euclidean space, using only poly$( k d \log Δ)$ space, where $k$ is the number of clusters, $d$ is the dimension and $Δ$ is the maximum relative range of a coordinate. (Note that $d\log Δ$ is the space required to represent one point.) This algorithm only violates the capacity constraint by a $1+ε$ factor. Interestingly, unlike the previous algorithm, our algorithm handles both insertions and deletions of points. To provide this result we define a decomposition of the space via some curved half-spaces. We used this decomposition to design a strong coreset of size poly$( k d \log Δ)$ for balanced clustering. Then, we show that this coreset is implementable in the streaming and distributed settings.

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Dynamic First Price Auctions Robust to Heterogeneous Buyers

We study dynamic mechanisms for optimizing revenue in repeated auctions, that are robust to heterogeneous forward-looking and learning behavior of the buyers. Typically it is assumed that the buyers are either all myopic or are all infinite lookahead, and that buyers understand and trust the mechanism. These assumptions raise the following question: is it possible to design approximately revenue optimal mechanisms when the buyer pool is heterogeneous? Facing a heterogeneous population of buyers with an unknown mixture of $k$-lookahead buyers, myopic buyers, no-regret-learners and no-policy-regret learners, we design a simple state-based mechanism that achieves a constant fraction of the optimal achievable revenue.

cs.GT↗