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Vahab Mirrokni

Publications and source records attributed to Vahab Mirrokni.

At least 163 records · Page 9Linked to original sources

Distributed Weighted Matching via Randomized Composable Coresets

Maximum weight matching is one of the most fundamental combinatorial optimization problems with a wide range of applications in data mining and bioinformatics. Developing distributed weighted matching algorithms is challenging due to the sequential nature of efficient algorithms for this problem. In this paper, we develop a simple distributed algorithm for the problem on general graphs with approximation guarantee of $2+\varepsilon$ that (nearly) matches that of the sequential greedy algorithm. A key advantage of this algorithm is that it can be easily implemented in only two rounds of computation in modern parallel computation frameworks such as MapReduce. We also demonstrate the efficiency of our algorithm in practice on various graphs (some with half a trillion edges) by achieving objective values always close to what is achievable in the centralized setting.

cs.DC↗

Massively Parallel Computation via Remote Memory Access

We introduce the Adaptive Massively Parallel Computation (AMPC) model, which is an extension of the Massively Parallel Computation (MPC) model. At a high level, the AMPC model strengthens the MPC model by storing all messages sent within a round in a distributed data store. In the following round, all machines are provided with random read access to the data store, subject to the same constraints on the total amount of communication as in the MPC model. Our model is inspired by the previous empirical studies of distributed graph algorithms using MapReduce and a distributed hash table service. This extension allows us to give new graph algorithms with much lower round complexities compared to the best known solutions in the MPC model. In particular, in the AMPC model we show how to solve maximal independent set in $O(1)$ rounds and connectivity/minimum spanning tree in $O(\log\log_{m/n} n)$ rounds both using $O(n^δ)$ space per machine for constant $δ< 1$. In the same memory regime for MPC, the best known algorithms for these problems require polylog $n$ rounds. Our results imply that the 2-Cycle conjecture, which is widely believed to hold in the MPC model, does not hold in the AMPC model.

cs.DC↗

Robust Repeated Auctions under Heterogeneous Buyer Behavior

We study revenue optimization in a repeated auction between a single seller and a single buyer. Traditionally, the design of repeated auctions requires strong modeling assumptions about the bidder behavior, such as it being myopic, infinite lookahead, or some specific form of learning behavior. Is it possible to design mechanisms which are simultaneously optimal against a multitude of possible buyer behaviors? We answer this question by designing a simple state-based mechanism that is simultaneously approximately optimal against a $k$-lookahead buyer for all $k$, a buyer who is a no-regret learner, and a buyer who is a policy-regret learner. Against each type of buyer our mechanism attains a constant fraction of the optimal revenue attainable against that type of buyer. We complement our positive results with almost tight impossibility results, showing that the revenue approximation tradeoffs achieved by our mechanism for different lookahead attitudes are near-optimal.

cs.GT↗

Randomized Experimental Design via Geographic Clustering

Web-based services often run randomized experiments to improve their products. A popular way to run these experiments is to use geographical regions as units of experimentation, since this does not require tracking of individual users or browser cookies. Since users may issue queries from multiple geographical locations, geo-regions cannot be considered independent and interference may be present in the experiment. In this paper, we study this problem, and first present GeoCUTS, a novel algorithm that forms geographical clusters to minimize interference while preserving balance in cluster size. We use a random sample of anonymized traffic from Google Search to form a graph representing user movements, then construct a geographically coherent clustering of the graph. Our main technical contribution is a statistical framework to measure the effectiveness of clusterings. Furthermore, we perform empirical evaluations showing that the performance of GeoCUTS is comparable to hand-crafted geo-regions with respect to both novel and existing metrics.

cs.SI↗

Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs

As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several different computational models have been introduced, including the streaming model, the distributed communication model, and the massively parallel computation (MPC) model that is a common abstraction of MapReduce-style computation. In each model, algorithms are analyzed in terms of resources such as space used or rounds of communication needed, in addition to the more traditional approximation ratio. In this paper, we give a single unified approach that yields better approximation algorithms for matching and vertex cover in all these models. The highlights include: * The first one pass, significantly-better-than-2-approximation for matching in random arrival streams that uses subquadratic space, namely a $(1.5+ε)$-approximation streaming algorithm that uses $O(n^{1.5})$ space for constant $ε> 0$. * The first 2-round, better-than-2-approximation for matching in the MPC model that uses subquadratic space per machine, namely a $(1.5+ε)$-approximation algorithm with $O(\sqrt{mn} + n)$ memory per machine for constant $ε> 0$. By building on our unified approach, we further develop parallel algorithms in the MPC model that give a $(1 + ε)$-approximation to matching and an $O(1)$-approximation to vertex cover in only $O(\log\log{n})$ MPC rounds and $O(n/poly\log{(n)})$ memory per machine. These results settle multiple open questions posed in the recent paper of Czumaj~et.al. [STOC 2018].

cs.DS↗

Optimal Dynamic Auctions are Virtual Welfare Maximizers

We are interested in the setting where a seller sells sequentially arriving items, one per period, via a dynamic auction. At the beginning of each period, each buyer draws a private valuation for the item to be sold in that period and this valuation is independent across buyers and periods. The auction can be dynamic in the sense that the auction at period $t$ can be conditional on the bids in that period and all previous periods, subject to certain appropriately defined incentive compatible and individually rational conditions. Perhaps not surprisingly, the revenue optimal dynamic auctions are computationally hard to find and existing literatures that aim to approximate the optimal auctions are all based on solving complex dynamic programs. It remains largely open on the structural interpretability of the optimal dynamic auctions. In this paper, we show that any optimal dynamic auction is a virtual welfare maximizer subject to some monotone allocation constraints. In particular, the explicit definition of the virtual value function above arises naturally from the primal-dual analysis by relaxing the monotone constraints. We further develop an ironing technique that gets rid of the monotone allocation constraints. Quite different from Myerson's ironing approach, our technique is more technically involved due to the interdependence of the virtual value functions across buyers. We nevertheless show that ironing can be done approximately and efficiently, which in turn leads to a Fully Polynomial Time Approximation Scheme of the optimal dynamic auction.

cs.GT↗

Parallel and Streaming Algorithms for K-Core Decomposition

The $k$-core decomposition is a fundamental primitive in many machine learning and data mining applications. We present the first distributed and the first streaming algorithms to compute and maintain an approximate $k$-core decomposition with provable guarantees. Our algorithms achieve rigorous bounds on space complexity while bounding the number of passes or number of rounds of computation. We do so by presenting a new powerful sketching technique for $k$-core decomposition, and then by showing it can be computed efficiently in both streaming and MapReduce models. Finally, we confirm the effectiveness of our sketching technique empirically on a number of publicly available graphs.

cs.DS↗

Approximate Leave-One-Out for High-Dimensional Non-Differentiable Learning Problems

Consider the following class of learning schemes: \begin{equation} \label{eq:main-problem1} \hat{\boldsymbolβ} := \underset{\boldsymbolβ \in \mathcal{C}}{\arg\min} \;\sum_{j=1}^n \ell(\boldsymbol{x}_j^\top\boldsymbolβ; y_j) + λR(\boldsymbolβ), \qquad \qquad \qquad (1) \end{equation} where $\boldsymbol{x}_i \in \mathbb{R}^p$ and $y_i \in \mathbb{R}$ denote the $i^{\rm th}$ feature and response variable respectively. Let $\ell$ and $R$ be the convex loss function and regularizer, $\boldsymbolβ$ denote the unknown weights, and $λ$ be a regularization parameter. $\mathcal{C} \subset \mathbb{R}^{p}$ is a closed convex set. Finding the optimal choice of $λ$ is a challenging problem in high-dimensional regimes where both $n$ and $p$ are large. We propose three frameworks to obtain a computationally efficient approximation of the leave-one-out cross validation (LOOCV) risk for nonsmooth losses and regularizers. Our three frameworks are based on the primal, dual, and proximal formulations of (1). Each framework shows its strength in certain types of problems. We prove the equivalence of the three approaches under smoothness conditions. This equivalence enables us to justify the accuracy of the three methods under such conditions. We use our approaches to obtain a risk estimate for several standard problems, including generalized LASSO, nuclear norm regularization, and support vector machines. We empirically demonstrate the effectiveness of our results for non-differentiable cases.

cs.LG↗

Massively Parallel Dynamic Programming on Trees

Dynamic programming is a powerful technique that is, unfortunately, often inherently sequential. That is, there exists no unified method to parallelize algorithms that use dynamic programming. In this paper, we attempt to address this issue in the Massively Parallel Computations (MPC) model which is a popular abstraction of MapReduce-like paradigms. Our main result is an algorithmic framework to adapt a large family of dynamic programs defined over trees. We introduce two classes of graph problems that admit dynamic programming solutions on trees. We refer to them as "(polylog)-expressible" and "linear-expressible" problems. We show that both classes can be parallelized in $O(\log n)$ rounds using a sublinear number of machines and a sublinear memory per machine. To achieve this result, we introduce a series of techniques that can be plugged together. To illustrate the generality of our framework, we implement in $O(\log n)$ rounds of MPC, the dynamic programming solution of graph problems such as minimum bisection, $k$-spanning tree, maximum independent set, longest path, etc., when the input graph is a tree.

cs.DS↗

Connected Components at Scale via Local Contractions

As a fundamental tool in hierarchical graph clustering, computing connected components has been a central problem in large-scale data mining. While many known algorithms have been developed for this problem, they are either not scalable in practice or lack strong theoretical guarantees on the parallel running time, that is, the number of communication rounds. So far, the best proven guarantee is $\Oh(\log n)$, which matches the running time in the PRAM model. In this paper, we aim to design a distributed algorithm for this problem that works well in theory and practice. In particular, we present a simple algorithm based on contractions and provide a scalable implementation of it in MapReduce. On the theoretical side, in addition to showing $\Oh(\log n)$ convergence for all graphs, we prove an $\Oh(\log \log n)$ parallel running time with high probability for a certain class of random graphs. We work in the MPC model that captures popular parallel computing frameworks, such as MapReduce, Hadoop or Spark. On the practical side, we show that our algorithm outperforms the state-of-the-art MapReduce algorithms. To confirm its scalability, we report empirical results on graphs with several trillions of edges.

cs.DC↗

Approximate Leave-One-Out for Fast Parameter Tuning in High Dimensions

Consider the following class of learning schemes: $$\hat{\boldsymbolβ} := \arg\min_{\boldsymbolβ}\;\sum_{j=1}^n \ell(\boldsymbol{x}_j^\top\boldsymbolβ; y_j) + λR(\boldsymbolβ),\qquad\qquad (1) $$ where $\boldsymbol{x}_i \in \mathbb{R}^p$ and $y_i \in \mathbb{R}$ denote the $i^{\text{th}}$ feature and response variable respectively. Let $\ell$ and $R$ be the loss function and regularizer, $\boldsymbolβ$ denote the unknown weights, and $λ$ be a regularization parameter. Finding the optimal choice of $λ$ is a challenging problem in high-dimensional regimes where both $n$ and $p$ are large. We propose two frameworks to obtain a computationally efficient approximation ALO of the leave-one-out cross validation (LOOCV) risk for nonsmooth losses and regularizers. Our two frameworks are based on the primal and dual formulations of (1). We prove the equivalence of the two approaches under smoothness conditions. This equivalence enables us to justify the accuracy of both methods under such conditions. We use our approaches to obtain a risk estimate for several standard problems, including generalized LASSO, nuclear norm regularization, and support vector machines. We empirically demonstrate the effectiveness of our results for non-differentiable cases.

stat.ML↗

Accelerating Greedy Coordinate Descent Methods

We study ways to accelerate greedy coordinate descent in theory and in practice, where "accelerate" refers either to $O(1/k^2)$ convergence in theory, in practice, or both. We introduce and study two algorithms: Accelerated Semi-Greedy Coordinate Descent (ASCD) and Accelerated Greedy Coordinate Descent (AGCD). While ASCD takes greedy steps in the $x$-updates and randomized steps in the $z$-updates, AGCD is a straightforward extension of standard greedy coordinate descent that only takes greedy steps. On the theory side, our main results are for ASCD: we show that ASCD achieves $O(1/k^2)$ convergence, and it also achieves accelerated linear convergence for strongly convex functions. On the empirical side, we observe that both AGCD and ASCD outperform Accelerated Randomized Coordinate Descent on a variety of instances. In particular, we note that AGCD significantly outperforms the other accelerated coordinate descent methods in numerical tests, in spite of a lack of theoretical guarantees for this method. To complement the empirical study of AGCD, we present a Lyapunov energy function argument that points to an explanation for why a direct extension of the acceleration proof for AGCD does not work; and we also introduce a technical condition under which AGCD is guaranteed to have accelerated convergence. Last of all, we confirm that this technical condition holds in our empirical study.

math.OC↗

Stochastic bandits robust to adversarial corruptions

We introduce a new model of stochastic bandits with adversarial corruptions which aims to capture settings where most of the input follows a stochastic pattern but some fraction of it can be adversarially changed to trick the algorithm, e.g., click fraud, fake reviews and email spam. The goal of this model is to encourage the design of bandit algorithms that (i) work well in mixed adversarial and stochastic models, and (ii) whose performance deteriorates gracefully as we move from fully stochastic to fully adversarial models. In our model, the rewards for all arms are initially drawn from a distribution and are then altered by an adaptive adversary. We provide a simple algorithm whose performance gracefully degrades with the total corruption the adversary injected in the data, measured by the sum across rounds of the biggest alteration the adversary made in the data in that round; this total corruption is denoted by $C$. Our algorithm provides a guarantee that retains the optimal guarantee (up to a logarithmic term) if the input is stochastic and whose performance degrades linearly to the amount of corruption $C$, while crucially being agnostic to it. We also provide a lower bound showing that this linear degradation is necessary if the algorithm achieves optimal performance in the stochastic setting (the lower bound works even for a known amount of corruption, a special case in which our algorithm achieves optimal performance without the extra logarithm).

cs.LG↗

Optimizing cluster-based randomized experiments under a monotonicity assumption

Cluster-based randomized experiments are popular designs for mitigating the bias of standard estimators when interference is present and classical causal inference and experimental design assumptions (such as SUTVA or ITR) do not hold. Without an exact knowledge of the interference structure, it can be challenging to understand which partitioning of the experimental units is optimal to minimize the estimation bias. In the paper, we introduce a monotonicity condition under which a novel two-stage experimental design allows us to determine which of two cluster-based designs yields the least biased estimator. We then consider the setting of online advertising auctions and show that reserve price experiments verify the monotonicity condition and the proposed framework and methodology applies. We validate our findings on an advertising auction dataset.

stat.ME↗

ASYMP: Fault-tolerant Mining of Massive Graphs

We present ASYMP, a distributed graph processing system developed for the timely analysis of graphs with trillions of edges. ASYMP has several distinguishing features including a robust fault tolerance mechanism, a lockless architecture which scales seamlessly to thousands of machines, and efficient data access patterns to reduce per-machine overhead. ASYMP is used to analyze the largest graphs at Google, and the graphs we consider in our empirical evaluation here are, to the best of our knowledge, the largest considered in the literature. Our experimental results show that compared to previous graph processing frameworks at Google, ASYMP can scale to larger graphs, operate on more crowded clusters, and complete real-world graph mining analytic tasks faster. First, we evaluate the speed of ASYMP, where we show that across a diverse selection of graphs, it runs Connected Component 3-50x faster than state of the art implementations in MapReduce and Pregel. Then we demonstrate the scalability and parallelism of this framework: first by showing that the running time increases linearly by increasing the size of the graphs (without changing the number of machines), and then by showing the gains in running time while increasing the number of machines. Finally, we demonstrate the fault-tolerance properties for the framework, showing that inducing 50% of our machines to fail increases the running time by only 41%.

cs.DC↗

Online Submodular Welfare Maximization: Greedy Beats 1/2 in Random Order

In the Submodular Welfare Maximization (SWM) problem, the input consists of a set of $n$ items, each of which must be allocated to one of $m$ agents. Each agent $\ell$ has a valuation function $v_\ell$, where $v_\ell(S)$ denotes the welfare obtained by this agent if she receives the set of items $S$. The functions $v_\ell$ are all submodular; as is standard, we assume that they are monotone and $v_\ell(\emptyset) = 0$. The goal is to partition the items into $m$ disjoint subsets $S_1, S_2, \ldots S_m$ in order to maximize the social welfare, defined as $\sum_{\ell = 1}^m v_\ell(S_\ell)$. In this paper, we consider the online version of SWM. Here, items arrive one at a time in an online manner; when an item arrives, the algorithm must make an irrevocable decision about which agent to assign it to before seeing any subsequent items. This problem is motivated by applications to Internet advertising, where user ad impressions must be allocated to advertisers whose value is a submodular function of the set of users / impressions they receive. In the random order model, the adversary can construct a worst-case set of items and valuations, but does not control the order in which the items arrive; instead, they are assumed to arrive in a random order. Obtaining a competitive ratio of $1/2 + Ω(1)$ for the random order model has been an important open problem for several years. We solve this open problem by demonstrating that the greedy algorithm has a competitive ratio of at least $0.505$ for the Online Submodular Welfare Maximization problem in the random order model. For special cases of submodular functions including weighted matching, weighted coverage functions and a broader class of "second-order supermodular" functions, we provide a different analysis that gives a competitive ratio of $0.51$.

cs.DS↗

Online Allocation with Traffic Spikes: Mixing Adversarial and Stochastic Models

Motivated by Internet advertising applications, online allocation problems have been studied extensively in various adversarial and stochastic models. While the adversarial arrival models are too pessimistic, many of the stochastic (such as i.i.d or random-order) arrival models do not realistically capture uncertainty in predictions. A significant cause for such uncertainty is the presence of unpredictable traffic spikes, often due to breaking news or similar events. To address this issue, a simultaneous approximation framework has been proposed to develop algorithms that work well both in the adversarial and stochastic models; however, this framework does not enable algorithms that make good use of partially accurate forecasts when making online decisions. In this paper, we propose a robust online stochastic model that captures the nature of traffic spikes in online advertising. In our model, in addition to the stochastic input for which we have good forecasting, an unknown number of impressions arrive that are adversarially chosen. We design algorithms that combine a stochastic algorithm with an online algorithm that adaptively reacts to inaccurate predictions. We provide provable bounds for our new algorithms in this framework. We accompany our positive results with a set of hardness results showing that our algorithms are not far from optimal in this framework. As a byproduct of our results, we also present improved online algorithms for a slight variant of the simultaneous approximation framework.

cs.DS↗

Consistent Hashing with Bounded Loads

Designing algorithms for balanced allocation of clients to servers in dynamic settings is a challenging problem for a variety of reasons. Both servers and clients may be added and/or removed from the system periodically, and the main objectives of allocation algorithms are: the uniformity of the allocation, and the number of moves after adding or removing a server or a client. The most popular solution for our dynamic settings is Consistent Hashing. However, the load balancing of consistent hashing is no better than a random assignment of clients to servers, so with $n$ of each, we expect many servers to be overloaded with $Θ(\log n/ \log\log n)$ clients. In this paper, with $n$ clients and $n$ servers, we get a guaranteed max-load of 2 while only moving an expected constant number of clients for each update. We take an arbitrary user specified balancing parameter $c=1+ε>1$. With $m$ balls and $n$ bins in the system, we want no load above $\lceil cm/n\rceil$. Meanwhile we want to bound the expected number of balls that have to be moved when a ball or server is added or removed. Compared with general lower bounds without capacity constraints, we show that in our algorithm when a ball or bin is inserted or deleted, the expected number of balls that have to be moved is increased only by a multiplicative factor $O({1\over ε^2})$ for $ε\le 1$ (Theorem 4) and by a factor $1+O(\frac{\log c}c)$ for $ε\ge 1$ (Theorem 3). Technically, the latter bound is the most challenging to prove. It implies that we for superconstant $c$ only pay a negligible cost in extra moves. We also get the same bounds for the simpler problem where we instead of a user specified balancing parameter have a fixed bin capacity $C$ for all bins.

cs.DS↗