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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 199 records · Page 11Linked to original sources

Modeling and Optimization of Latency in Erasure-coded Storage Systems

As consumers are increasingly engaged in social networking and E-commerce activities, businesses grow to rely on Big Data analytics for intelligence, and traditional IT infrastructures continue to migrate to the cloud and edge, these trends cause distributed data storage demand to rise at an unprecedented speed. Erasure coding has seen itself quickly emerged as a promising technique to reduce storage cost while providing similar reliability as replicated systems, widely adopted by companies like Facebook, Microsoft and Google. However, it also brings new challenges in characterizing and optimizing the access latency when erasure codes are used in distributed storage. The aim of this monograph is to provide a review of recent progress (both theoretical and practical) on systems that employ erasure codes for distributed storage. In this monograph, we will first identify the key challenges and taxonomy of the research problems and then give an overview of different approaches that have been developed to quantify and model latency of erasure-coded storage. This includes recent work leveraging MDS-Reservation, Fork-Join, Probabilistic, and Delayed-Relaunch scheduling policies, as well as their applications to characterize access latency (e.g., mean, tail, asymptotic latency) of erasure-coded distributed storage systems. We will also extend the problem to the case when users are streaming videos from erasure-coded distributed storage systems. Next, we bridge the gap between theory and practice, and discuss lessons learned from prototype implementation. In particular, we will discuss exemplary implementations of erasure-coded storage, illuminate key design degrees of freedom and tradeoffs, and summarize remaining challenges in real-world storage systems such as in content delivery and caching. Open problems for future research are discussed at the end of each chapter.

cs.NI↗

Grand Challenges in Resilience: Autonomous System Resilience through Design and Runtime Measures

A set of about 80 researchers, practitioners, and federal agency program managers participated in the NSF-sponsored Grand Challenges in Resilience Workshop held on Purdue campus on March 19-21, 2019. The workshop was divided into three themes: resilience in cyber, cyber-physical, and socio-technical systems. About 30 attendees in all participated in the discussions of cyber resilience. This article brings out the substantive parts of the challenges and solution approaches that were identified in the cyber resilience theme. In this article, we put forward the substantial challenges in cyber resilience in a few representative application domains and outline foundational solutions to address these challenges. These solutions fall into two broad themes: resilience-by-design and resilience-by-reaction. We use examples of autonomous systems as the application drivers motivating cyber resilience. We focus on some autonomous systems in the near horizon (autonomous ground and aerial vehicles) and also a little more distant (autonomous rescue and relief). For resilience-by-design, we focus on design methods in software that are needed for our cyber systems to be resilient. In contrast, for resilience-by-reaction, we discuss how to make systems resilient by responding, reconfiguring, or recovering at runtime when failures happen. We also discuss the notion of adaptive execution to improve resilience, execution transparently and adaptively among available execution platforms (mobile/embedded, edge, and cloud). For each of the two themes, we survey the current state, and the desired state and ways to get there. We conclude the paper by looking at the research challenges we will have to solve in the short and the mid-term to make the vision of resilient autonomous systems a reality.

cs.CR↗

GADMM: Fast and Communication Efficient Framework for Distributed Machine Learning

When the data is distributed across multiple servers, lowering the communication cost between the servers (or workers) while solving the distributed learning problem is an important problem and is the focus of this paper. In particular, we propose a fast, and communication-efficient decentralized framework to solve the distributed machine learning (DML) problem. The proposed algorithm, Group Alternating Direction Method of Multipliers (GADMM) is based on the Alternating Direction Method of Multipliers (ADMM) framework. The key novelty in GADMM is that it solves the problem in a decentralized topology where at most half of the workers are competing for the limited communication resources at any given time. Moreover, each worker exchanges the locally trained model only with two neighboring workers, thereby training a global model with a lower amount of communication overhead in each exchange. We prove that GADMM converges to the optimal solution for convex loss functions, and numerically show that it converges faster and more communication-efficient than the state-of-the-art communication-efficient algorithms such as the Lazily Aggregated Gradient (LAG) and dual averaging, in linear and logistic regression tasks on synthetic and real datasets. Furthermore, we propose Dynamic GADMM (D-GADMM), a variant of GADMM, and prove its convergence under the time-varying network topology of the workers.

cs.LG↗

Spectral domain inverse design for accelerating nanocomposite metamaterials discovery

Inverse design techniques in the context of nanophotonics have helped in discovery of compact and counter-intuitive structures/shapes. We introduce the concept of spectral domain inverse design to search through the optical trade-space (dispersive permittivity) of nanocomposite metamaterials. We develop a hybrid optimization technique that combines genetic algorithms and gradient descent methods. We utilize this technique to inverse design an ultra-thin thermophotovoltaic emitter coating material. Our work can lead to an efficient approach to search for new multi-functional optical/thermal metamaterials with desired complex permittivity.

physics.optics↗

Optimal Server Selection for Straggler Mitigation

The performance of large-scale distributed compute systems is adversely impacted by stragglers when the execution time of a job is uncertain. To manage stragglers, we consider a multi-fork approach for job scheduling, where additional parallel servers are added at forking instants. In terms of the forking instants and the number of additional servers, we compute the job completion time and the cost of server utilization when the task processing times are assumed to have a shifted exponential distribution. We use this study to provide insights into the scheduling design of the forking instants and the associated number of additional servers to be started. Numerical results demonstrate orders of magnitude improvement in cost in the regime of low completion times as compared to the prior works.

cs.NI↗

A Distributed Model-Free Algorithm for Multi-hop Ride-sharing using Deep Reinforcement Learning

The growth of autonomous vehicles, ridesharing systems, and self driving technology will bring a shift in the way ride hailing platforms plan out their services. However, these advances in technology coupled with road congestion, environmental concerns, fuel usage, vehicles emissions, and the high cost of the vehicle usage have brought more attention to better utilize the use of vehicles and their capacities. In this paper, we propose a novel multi-hop ride-sharing (MHRS) algorithm that uses deep reinforcement learning to learn optimal vehicle dispatch and matching decisions by interacting with the external environment. By allowing customers to transfer between vehicles, i.e., ride with one vehicle for sometime and then transfer to another one, MHRS helps in attaining 30\% lower cost and 20\% more efficient utilization of fleets, as compared to the ride-sharing algorithms. This flexibility of multi-hop feature gives a seamless experience to customers and ride-sharing companies, and thus improves ride-sharing services.

cs.LG↗

Deep Reinforcement Learning Based Power control for Wireless Multicast Systems

We consider a multicast scheme recently proposed for a wireless downlink in [1]. It was shown earlier that power control can significantly improve its performance. However for this system, obtaining optimal power control is intractable because of a very large state space. Therefore in this paper we use deep reinforcement learning where we use function approximation of the Q-function via a deep neural network. We show that optimal power control can be learnt for reasonably large systems via this approach. The average power constraint is ensured via a Lagrange multiplier, which is also learnt. Finally, we demonstrate that a slight modification of the learning algorithm allows the optimal control to track the time varying system statistics.

cs.NI↗

Reinforcement Learning for Mean Field Game

Stochastic games provide a framework for interactions among multiple agents and enable a myriad of applications. In these games, agents decide on actions simultaneously, the state of every agent moves to the next state, and each agent receives a reward. However, finding an equilibrium (if exists) in this game is often difficult when the number of agents becomes large. This paper focuses on finding a mean-field equilibrium (MFE) in an action coupled stochastic game setting in an episodic framework. It is assumed that the impact of the other agents' can be assumed by the empirical distribution of the mean of the actions. All agents know the action distribution and employ lower-myopic best response dynamics to choose the optimal oblivious strategy. This paper proposes a posterior sampling based approach for reinforcement learning in the mean-field game, where each agent samples a transition probability from the previous transitions. We show that the policy and action distributions converge to the optimal oblivious strategy and the limiting distribution, respectively, which constitute an MFE.

cs.LG↗

Escaping Saddle Points for Zeroth-order Nonconvex Optimization using Estimated Gradient Descent

Gradient descent and its variants are widely used in machine learning. However, oracle access of gradient may not be available in many applications, limiting the direct use of gradient descent. This paper proposes a method of estimating gradient to perform gradient descent, that converges to a stationary point for general non-convex optimization problems. Beyond the first-order stationary properties, the second-order stationary properties are important in machine learning applications to achieve better performance. We show that the proposed model-free non-convex optimization algorithm returns an $ε$-second-order stationary point with $\widetilde{O}(\frac{d^{2+\fracθ{2}}}{ε^{8+θ}})$ queries of the function for any arbitrary $θ>0$.

math.OC↗

Encoders and Decoders for Quantum Expander Codes Using Machine Learning

Quantum key distribution (QKD) allows two distant parties to share encryption keys with security based on laws of quantum mechanics. In order to share the keys, the quantum bits have to be transmitted from the sender to the receiver over a noisy quantum channel. In order to transmit this information, efficient encoders and decoders need to be designed. However, large-scale design of quantum encoders and decoders have to depend on the channel characteristics and require look-up tables which require memory that is exponential in the number of qubits. In order to alleviate that, this paper aims to design the quantum encoders and decoders for expander codes by adapting techniques from machine learning including reinforcement learning and neural networks to the quantum domain. The proposed quantum decoder trains a neural network which is trained using the maximum aposteriori error for the syndromes, eliminating the use of large lookup tables. The quantum encoder uses deep Q-learning based techniques to optimize the generator matrices in the quantum Calderbank-Shor-Steane (CSS) codes. The evaluation results demonstrate improved performance of the proposed quantum encoder and decoder designs as compared to the quantum expander codes.

cs.IT↗

Straggler Mitigation with Tiered Gradient Codes

Coding theoretic techniques have been proposed for synchronous Gradient Descent (GD) on multiple servers to mitigate stragglers. These techniques provide the flexibility that the job is complete when any $k$ out of $n$ servers finish their assigned tasks. The task size on each server is found based on the values of $k$ and $n$. However, it is assumed that all the $n$ jobs are started when the job is requested. In contrast, we assume a tiered system, where we start with $n_1\ge k$ tasks, and on completion of $c$ tasks, we start $n_2-n_1$ more tasks. The aim is that as long as $k$ servers can execute their tasks, the job gets completed. This paper exploits the flexibility that not all servers are started at the request time to obtain the achievable task sizes on each server. The task sizes are in general lower than starting all $n_2$ tasks at the request times thus helping achieve lower task sizes which helps to reduce both the job completion time and the total server utilization.

cs.IT↗

Generalization of LRU Cache Replacement Policy with Applications to Video Streaming

Caching plays a crucial role in networking systems to reduce the load on the network and is commonly employed by content delivery networks (CDNs) in order to improve performance. One of the commonly used mechanisms, Least Recently Used (LRU), works well for identical file sizes. However, for asymmetric file sizes, the performance deteriorates. This paper proposes an adaptation to the LRU strategy, called gLRU, where the file is sub-divided into equal-sized chunks. In this strategy, a chunk of the newly requested file is added in the cache, and a chunk of the least-recently-used file is removed from the cache. Even though approximate analysis for the hit rate has been studied for LRU, the analysis does not extend to gLRU since the metric of interest is no longer the hit rate as the cache has partial files. This paper provides a novel approximation analysis for this policy where the cache may have partial file contents. The approximation approach is validated by simulations. Further, gLRU outperforms the LRU strategy for a Zipf file popularity distribution and censored Pareto file size distribution for the file download times. Video streaming applications can further use the partial cache contents to help the stall duration significantly, and the numerical results indicate significant improvements (32\%) in stall duration using the gLRU strategy as compared to the LRU strategy. Furthermore, the gLRU replacement policy compares favorably to two other cache replacement policies when simulated on MSR Cambridge Traces obtained from the SNIA IOTTA repository.

cs.NI↗

Deterministic and Probabilistic Conditions for Finite Completability of Low-Tucker-Rank Tensor

We investigate the fundamental conditions on the sampling pattern, i.e., locations of the sampled entries, for finite completability of a low-rank tensor given some components of its Tucker rank. In order to find the deterministic necessary and sufficient conditions, we propose an algebraic geometric analysis on the Tucker manifold, which allows us to incorporate multiple rank components in the proposed analysis in contrast with the conventional geometric approaches on the Grassmannian manifold. This analysis characterizes the algebraic independence of a set of polynomials defined based on the sampling pattern, which is closely related to finite completion. Probabilistic conditions are then studied and a lower bound on the sampling probability is given, which guarantees that the proposed deterministic conditions on the sampling patterns for finite completability hold with high probability. Furthermore, using the proposed geometric approach for finite completability, we propose a sufficient condition on the sampling pattern that ensures there exists exactly one completion for the sampled tensor.

math.NA↗

DeepPool: Distributed Model-free Algorithm for Ride-sharing using Deep Reinforcement Learning

The success of modern ride-sharing platforms crucially depends on the profit of the ride-sharing fleet operating companies, and how efficiently the resources are managed. Further, ride-sharing allows sharing costs and, hence, reduces the congestion and emission by making better use of vehicle capacities. In this work, we develop a distributed model-free, DeepPool, that uses deep Q-network (DQN) techniques to learn optimal dispatch policies by interacting with the environment. Further, DeepPool efficiently incorporates travel demand statistics and deep learning models to manage dispatching vehicles for improved ride sharing services. Using real-world dataset of taxi trip records in New York City, DeepPool performs better than other strategies, proposed in the literature, that do not consider ride sharing or do not dispatch the vehicles to regions where the future demand is anticipated. Finally, DeepPool can adapt rapidly to dynamic environments since it is implemented in a distributed manner in which each vehicle solves its own DQN individually without coordination.

cs.NE↗

Escaping Saddle Points with the Successive Convex Approximation Algorithm

Optimizing non-convex functions is of primary importance in the vast majority of machine learning algorithms. Even though many gradient descent based algorithms have been studied, successive convex approximation based algorithms have been recently empirically shown to converge faster. However, such successive convex approximation based algorithms can get stuck in a first-order stationary point. To avoid that, we propose an algorithm that perturbs the optimization variable slightly at the appropriate iteration. In addition to achieving the same convergence rate results as the non-perturbed version, we show that the proposed algorithm converges to a second order stationary point. Thus, the proposed algorithm escapes the saddle point efficiently and does not get stuck at the first order saddle points.

math.OC↗

A Proximal Jacobian ADMM Approach for Fast Massive MIMO Signal Detection in Low-Latency Communications

One of the 5G promises is to provide Ultra Reliable Low Latency Communications (URLLC) which targets an end to end communication latency that is less than 1ms . The very low latency requirement of URLLC entails a lot of work in all networking layers. In this paper, we focus on the physical layer, and in particular, we propose a novel formulation of the massive MIMO uplink detection problem. We introduce an objective function that is a sum of strictly convex and separable functions based on decomposing the received vector into multiple vectors. Each vector represents the contribution of one of the transmitted symbols in the received vector. Proximal Jacobian Alternating Direction Method of Multipliers (PJADMM) is used to solve the new formulated problem in an iterative manner where at every iteration all variables are updated in parallel and in a closed form expression. The proposed algorithm provides a lower complexity and much faster processing time compared to the conventional MMSE detection technique and other iterative-based techniques, especially when the number of single antenna users is close to the number of base station (BS) antennas. This improvement is obtained without any matrix inversion. Simulation results demonstrate the efficacy of the proposed algorithm in reducing detection processing time in the multi-user uplink massive MIMO setting.

cs.IT↗

A Low Complexity Detection Algorithm Based on Alternating Minimization

In this paper, we propose an algorithm based on the Alternating Minimization technique to solve the uplink massive MIMO detection problem. The proposed algorithm provides a lower complexity compared to the conventional MMSE detection technique, especially when the number of user equipment (UE) antennas is close to the number of base station (BS) antennas. This improvement is obtained without any matrix inversion. Moreover, the algorithm re-formulates the maximum likelihood (ML) detection problem as a sum of convex functions based on decomposing the received vector into multiple vectors. Each vector represents the contribution of one of the transmitted symbols in the received vector. Alternating Minimization is used to solve the new formulated problem in an iterative manner with a closed form solution update in every iteration. Simulation results demonstrate the efficacy of the proposed algorithm in the uplink massive MIMO setting for both coded and uncoded cases

cs.IT↗

On the Optimal Broadcast Rate of the Two-Sender Unicast Index Coding Problem with Fully-Participated Interactions

The problem of two-sender unicast index coding consists of two senders and a set of receivers. Each receiver demands a unique message and possesses some of the messages demanded by other receivers as its side-information. Every demanded message is present with at least one of the senders. Senders avail the knowledge of the side-information at the receivers to reduce the number of broadcast transmissions. Solution to this problem consists of finding the optimal number of coded transmissions from the two senders. One important class of the two-sender problem consists of the messages at the senders and the side-information at the receivers satisfying \emph{fully-participated interactions}. This paper provides the optimal broadcast rates, for all the unsolved cases of the two-sender problem with fully-participated interactions when the associated \emph{interaction digraphs} contain cycles. The optimal broadcast rates are provided in terms of those of the three independent single-sender problems associated with the two-sender problem. This paper also provides an achievable broadcast rate with $t$-bit messages for any finite $t$ and any two-sender problem with fully-participated interactions belonging to $(i)$ any one of the six instances (classes) of the two-sender problem when the associated interaction digraph does not contain any cycle, and $(ii)$ one of the classes of the two-sender problem when the associated interaction digraph contains cycles. The achievable broadcast rates are obtained by exploiting the symmetries of the confusion graph to color the same according to the two-sender graph coloring.

cs.IT↗