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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 217 records · Page 12Linked to original sources

Multi-tier Caching Analysis in CDN-based Over-the-top Video Streaming Systems

Internet video traffic has been been rapidly increasing and is further expected to increase with the emerging 5G applications such as higher definition videos, IoT and augmented/virtual reality applications. As end-users consume video in massive amounts and in an increasing number of ways, the content distribution network (CDN) should be efficiently managed to improve the system efficiency. The streaming service can include multiple caching tiers, at the distributed servers and the edge routers, and efficient content management at these locations affect the quality of experience (QoE) of the end users. In this paper, we propose a model for video streaming systems, typically composed of a centralized origin server, several CDN sites, and edge-caches located closer to the end user. We comprehensively consider different systems design factors including the limited caching space at the CDN sites, allocation of CDN for a video request, choice of different ports (or paths) from the CDN and the central storage, bandwidth allocation, the edge-cache capacity, and the caching policy. We focus on minimizing a performance metric, stall duration tail probability (SDTP), and present a novel and efficient algorithm accounting for the multiple design flexibilities. The theoretical bounds with respect to the SDTP metric are also analyzed and presented. The implementation on a virtualized cloud system managed by Openstack demonstrate that the proposed algorithms can significantly improve the SDTP metric, compared to the baseline strategies.

cs.NI↗

FastScan: Robust Low-Complexity Rate Adaptation Algorithm for Video Streaming over HTTP

This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video rates, and buffer occupancy. The objective is to optimize a QoE metric that maintains a tradeoff between maximizing the playback rate of every chunk and ensuring fairness among different chunks for the minimum re-buffering time. We propose FastScan, a low complexity algorithm that solves the problem. Online adaptations for dynamic bandwidth environments are proposed with imperfect available bandwidth prediction. Results of experiments driven by Variable Bit Rate (VBR) encoded video, video platform system (dash.js), and cellular bandwidth traces of a public dataset reveal the robustness of the online version of FastScan algorithm and demonstrate its significant performance improvement as compared to the considered state-of-the-art video streaming algorithms. For example, on an experiment conducted over 100 real cellular available bandwidth traces of a public dataset that spans different available bandwidth regimes, our proposed algorithm (FastScan) achieves the minimum re-buffering (stall) time and the maximum average playback rate in every single trace as compared to Bola, Festive, BBA, RB, and FastMPC, and Pensieve algorithms.

cs.NI↗

Optimized Portfolio Contracts for Bidding the Cloud

Amazon EC2 provides two most popular pricing schemes--i) the {\em costly} on-demand instance where the job is guaranteed to be completed, and ii) the {\em cheap} spot instance where a job may be interrupted. We consider a user can select a combination of on-demand and spot instances to finish a task. Thus he needs to find the optimal bidding price for the spot-instance, and the portion of the job to be run on the on-demand instance. We formulate the problem as an optimization problem and seek to find the optimal solution. We consider three bidding strategies: one-time requests with expected guarantee and one-time requests with penalty for incomplete job and violating the deadline, and persistent requests. Even without a penalty on incomplete jobs, the optimization problem turns out to be non-convex. Nevertheless, we show that the portion of the job to be run on the on-demand instance is at most half. If the job has a higher execution time or smaller deadline, the bidding price is higher and vice versa. Additionally, the user never selects the on-demand instance if the execution time is smaller than the deadline. The numerical results illustrate the sensitivity of the effective portfolio to several of the parameters involved in the model. Our empirical analysis on the Amazon EC2 data shows that our strategies can be employed on the real instances, where the expected total cost of the proposed scheme decreases over 45\% compared to the baseline strategy.

cs.DC↗

Joint Information Freshness and Completion Time Optimization for Vehicular Networks

The demand for real-time cloud applications has seen an unprecedented growth over the past decade. These applications require rapidly data transfer and fast computations. This paper considers a scenario where multiple IoT devices update information on the cloud, and request a computation from the cloud at certain times. The time required to complete the request for computation includes the time to wait for computation to start on busy virtual machines, performing the computation, waiting and service in the networking stage for delivering the output to the end user. In this context, the freshness of the information is an important concern and is different from the completion time. This paper proposes novel scheduling strategies for both computation and networking stages. Based on these strategies, the age-of-information (AoI) metric and the completion time are characterized. A convex combination of the two metrics is optimized over the scheduling parameters. The problem is shown to be convex and thus can be solved optimally. Moreover, based on the offline policy, an online algorithm for job scheduling is developed. Numerical results demonstrate significant improvement as compared to the considered baselines.

cs.DC↗

A Robust Algorithm for Tile-based 360-degree Video Streaming with Uncertain FoV Estimation

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We propose a robust algorithm which provides a streaming rate such that the video quality degrades below that rate with very low probability even in presence of uncertain head movement, and bandwidth. It assumes the knowledge of the viewing probability of different portions (tiles) of a panoramic scene. Such probabilities can be easily derived from crowdsourced measurements performed by 360 video content providers. We then propose efficient methods to solve the problem at runtime while achieving a bounded optimality gap (in terms of the QoE). We implemented our proposed approaches using emulation. Using real users' head movement traces and real cellular bandwidth traces, we show that our algorithms significantly outperform the baseline algorithms by at least in $30\%$ in the QoE metric. Our algorithm gives a streaming rate which is $50\%$ higher compared to the baseline algorithms when the prediction error is high.

cs.MM↗

GroupCast: Preference-Aware Cooperative Video Streaming with Scalable Video Coding

In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However, each user's willingness to cooperate is subject to her own constraints such as user data plans and/or energy consumption. Using SVC, each layer of every chunk can be fetched through any of the cooperating users. We formulate the problem of finding the optimal quality decisions and fetching policy of the SVC layers of video chunks subject to the available bandwidth, chunk deadlines, and cooperation willingness of the different users as an optimization problem. The objective is to optimize a QoE metric that maintains a trade-off between maximizing the playback rate of every chunk while ensuring fairness among all chunks for the minimum skip/stall duration without violating any of the imposed constraints. We propose an offline algorithm to solve the non-convex optimization problem when the bandwidth prediction is non-causally known. This algorithm has a run-time complexity that is polynomial in the video length and the number of cooperating users. Furthermore, we propose an online version of the algorithm for more practical scenarios where erroneous bandwidth prediction for a short window is used. Real implementation with android devices using SVC encoded video on public bandwidth traces' dataset reveals the robustness and performance of the proposed algorithm and shows that the algorithm significantly outperforms round robin based mechanisms in terms of avoiding skips/stalls and fetching video chunks at their highest quality possible.

cs.NI↗

Covfefe: A Computer Vision Approach For Estimating Force Exertion

Cumulative exposure to repetitive and forceful activities may lead to musculoskeletal injuries which not only reduce workers' efficiency and productivity, but also affect their quality of life. Thus, widely accessible techniques for reliable detection of unsafe muscle force exertion levels for human activity is necessary for their well-being. However, measurement of force exertion levels is challenging and the existing techniques pose a great challenge as they are either intrusive, interfere with human-machine interface, and/or subjective in the nature, thus are not scalable for all workers. In this work, we use face videos and the photoplethysmography (PPG) signals to classify force exertion levels of 0\%, 50\%, and 100\% (representing rest, moderate effort, and high effort), thus providing a non-intrusive and scalable approach. Efficient feature extraction approaches have been investigated, including standard deviation of the movement of different landmarks of the face, distances between peaks and troughs in the PPG signals. We note that the PPG signals can be obtained from the face videos, thus giving an efficient classification algorithm for the force exertion levels using face videos. Based on the data collected from 20 subjects, features extracted from the face videos give 90\% accuracy in classification among the 100\% and the combination of 0\% and 50\% datasets. Further combining the PPG signals provide 81.7\% accuracy. The approach is also shown to be robust to the correctly identify force level when the person is talking, even though such datasets are not included in the training.

cs.HC↗

Optimal Linear Broadcast Rates of the Two-Sender Unicast Index Coding Problem with Fully-Participated Interactions

The two-sender unicast index coding problem consists of finding optimal coded transmissions from the two senders which collectively know the messages demanded by all the receivers. Each receiver demands a unique message. One important class of this problem consists of the message sets at the senders and the side-information at the receivers satisfying \emph{fully-participated interactions}. This paper provides optimal linear broadcast rates and corresponding code constructions for all the possible cases of the two-sender unicast index coding problem with fully-participated interactions. The optimal linear broadcast rate and the corresponding code for the two-sender problem are given in terms of those of the three single-sender unicast problems associated with the two-sender problem. Optimal linear broadcast rates of two-sender problems with fully-participated interactions provide lower bounds for the optimal linear broadcast rates of many related two-sender problems with \emph{partially-participated interactions}. Proof techniques used to obtain the results for the two-sender problem are shown to be useful in obtaining the results for some cases of the multi-sender unicast index coding problem.

cs.IT↗

QoE-Aware Resource Allocation for Small Cells

In this paper, we study the problem of Quality of Experience (QoE) aware resource allocation in wireless systems. In particular, we consider application-aware joint Bandwidth-Power allocation for a small cell. We optimize a QoE metric for multi-user video streaming in a small cell that maintains a trade-off between maximizing the playback rate of each user and ensuring proportional fairness (PF) among users. We formulate the application-driven joint bandwidth-power allocation as a non-convex optimization problem. However, we develop a polynomial complexity algorithm, and we show that the proposed algorithm achieves the optimal solution of the proposed optimization problem. Simulation results show that the proposed QoE-aware algorithm significantly improves the average QoE. Moreover, it outperforms the weighted sum rate allocation which is the state-of-the-art physical resource allocation scheme.

cs.IT↗

FastTrack: Minimizing Stalls for CDN-based Over-the-top Video Streaming Systems

Traffic for internet video streaming has been rapidly increasing and is further expected to increase with the higher definition videos and IoT applications, such as 360 degree videos and augmented virtual reality applications. While efficient management of heterogeneous cloud resources to optimize the quality of experience is important, existing work in this problem space often left out important factors. In this paper, we present a model for describing a today's representative system architecture for video streaming applications, typically composed of a centralized origin server and several CDN sites. Our model comprehensively considers the following factors: limited caching spaces at the CDN sites, allocation of CDN for a video request, choice of different ports from the CDN, and the central storage and bandwidth allocation. With the model, we focus on minimizing a performance metric, stall duration tail probability (SDTP), and present a novel, yet efficient, algorithm to solve the formulated optimization problem. The theoretical bounds with respect to the SDTP metric are also analyzed and presented. Our extensive simulation results demonstrate that the proposed algorithms can significantly improve the SDTP metric, compared to the baseline strategies. Small-scale video streaming system implementation in a real cloud environment further validates our results.

cs.NI↗

Video Streaming in Distributed Erasure-coded Storage Systems: Stall Duration Analysis

The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and external audiences. This paper considers video streaming over distributed systems where the video segments are encoded using an erasure code for better reliability thus being the first work to our best knowledge that considers video streaming over erasure-coded distributed cloud systems. The download time of each coded chunk of each video segment is characterized and ordered statistics over the choice of the erasure-coded chunks is used to obtain the playback time of different video segments. Using the playback times, bounds on the moment generating function on the stall duration is used to bound the mean stall duration. Moment generating function based bounds on the ordered statistics are also used to bound the stall duration tail probability which determines the probability that the stall time is greater than a pre-defined number. These two metrics, mean stall duration and the stall duration tail probability, are important quality of experience (QoE) measures for the end users. Based on these metrics, we formulate an optimization problem to jointly minimize the convex combination of both the QoE metrics averaged over all requests over the placement and access of the video content. The non-convex problem is solved using an efficient iterative algorithm. Numerical results show significant improvement in QoE metrics for cloud-based video as compared to the considered baselines.

cs.NI↗

Optimized Video Streaming over Cloud: A Stall-Quality Trade-off

As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage is considered where the video segments are encoded using an erasure code for better reliability. There are multiple parallel streams between each server and the edge router. For each client request, we need to determine the subset of servers to get the data, as well as one of the parallel stream from each chosen server. In order to have this scheduling, this paper proposes a two-stage probabilistic scheduling. The selection of video quality is also chosen with a certain probability distribution. With these parameters, the playback time of video segments is determined by characterizing the download time of each coded chunk for each video segment. Using the playback times, a bound on the moment generating function of the stall duration is used to bound the mean stall duration. Based on this, we formulate an optimization problem to jointly optimize the convex combination of mean stall duration and average video quality for all requests, where the two-stage probabilistic scheduling, probabilistic video quality selection, bandwidth split among parallel streams, and auxiliary bound parameters can be chosen. This non-convex problem is solved using an efficient iterative algorithm. Evaluation results show significant improvement in QoE metrics for cloud-based video as compared to the considered baselines.

cs.NI↗

LBP: Robust Rate Adaptation Algorithm for SVC Video Streaming

Video streaming today accounts for up to 55\% of mobile traffic. In this paper, we explore streaming videos encoded using Scalable Video Coding scheme (SVC) over highly variable bandwidth conditions such as cellular networks. SVC's unique encoding scheme allows the quality of a video chunk to change incrementally, making it more flexible and adaptive to challenging network conditions compared to other encoding schemes. Our contribution is threefold. First, we formulate the quality decisions of video chunks constrained by the available bandwidth, the playback buffer, and the chunk deadlines as an optimization problem. The objective is to optimize a novel QoE metric that models a combination of the three objectives of minimizing the stall/skip duration of the video, maximizing the playback quality of every chunk, and minimizing the number of quality switches. Second, we develop Layered Bin Packing (LBP) Adaptation Algorithm, a novel algorithm that solves the proposed optimization problem. Moreover, we show that LBP achieves the optimal solution of the proposed optimization problem with linear complexity in the number of video chunks. Third, we propose an online algorithm (online LBP) where several challenges are addressed including handling bandwidth prediction errors, and short prediction duration. Extensive simulations with real bandwidth traces of public datasets reveal the robustness of our scheme and demonstrate its significant performance improvement as compared to the state-of-the-art SVC streaming algorithms. The proposed algorithm is also implemented on a TCP/IP emulation test bed with real LTE bandwidth traces, and the emulation confirms the simulation results and validates that the algorithm can be implemented and deployed on today's mobile devices.

cs.NI↗

Optimized Preference-Aware Multi-path Video Streaming with Scalable Video Coding

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive approach to achieve it is to use Multi-path TCP (MPTCP). However, the deployment of MPTCP, especially with link preference, requires OS kernel update at both the client and server side, and a vast amount of commercial content providers do not support MPTCP. Thus, in this paper, we realize a multi-path video streaming algorithm in the application layer instead, by considering Scalable Video Coding (SVC), where each layer of every chunk can be fetched from only one of the orthogonal paths. We formulate the quality decisions of video chunks subject to the available bandwidth of the different paths, chunk deadlines, and link preferences as an optimization problem. The objective is to to optimize a QoE metric that maintains a tradeoff between maximizing the playback rate of every chunk and ensuring fairness among chunks. The QoE is a weighted some of the following metrics: skip/stall duration, average playback rate, and quality switching rate. However, the weights are chosen such that pushing more chunks to the same quality level is more preferable over any other choice. Even though the formulation is a non-convex discrete optimization, we show that the problem can be solved optimally with a polynomial complexity in some special cases. We further propose an online algorithm where several challenges including bandwidth prediction errors, are addressed. Extensive emulated experiments in a real testbed with real traces of public dataset reveal the robustness of our scheme and demonstrate its significant performance improvement compared to other multi-path algorithms.

cs.NI↗

Exchange of Renewable Energy among Prosumers using Blockchain with Dynamic Pricing

We consider users which may have renewable energy harvesting devices, or distributed generators. Such users can behave as consumer or producer (hence, we denote them as prosumers) at different time instances. A prosumer may sell the energy to other prosumers in exchange of money. We consider a demand response model, where the price of conventional energy depends on the total demand of all the prosumers at a certain time. A prosumer depending on its own utility has to select the amount of energy it wants to buy either from the grid or from other prosumers, or the amount of excess energy it wants to sell to other prosumers. However, the strategy, and the payoff of a prosumer inherently depends on the strategy of other prosumers as a prosumer can only buy if the other prosumers are willing to sell. We formulate the problem as a coupled constrained game, and seek to obtain the generalized Nash equilibrium. We show that the game is a concave potential game and show that there exists a unique generalized Nash equilibrium. We consider that a platform will set the price for distributed interchange of energy among the prosumers in order to minimize the consumption of the conventional energy. We propose a distributed algorithm where the platform sets a price to each prosumer, and then each prosumer at a certain time only optimizes its own payoff. The prosumer then updates the price depending on the supply and demand for each prosumer. We show that the algorithm converges to an optimal generalized Nash equilibrium. The distributed algorithm also provides an optimal price for the exchange market.

cs.GT↗

Principal Component Analysis with Tensor Train Subspace

Tensor train is a hierarchical tensor network structure that helps alleviate the curse of dimensionality by parameterizing large-scale multidimensional data via a set of network of low-rank tensors. Associated with such a construction is a notion of Tensor Train subspace and in this paper we propose a TT-PCA algorithm for estimating this structured subspace from the given data. By maintaining low rank tensor structure, TT-PCA is more robust to noise comparing with PCA or Tucker-PCA. This is borne out numerically by testing the proposed approach on the Extended YaleFace Dataset B.

cs.LG↗

Tensor Train Neighborhood Preserving Embedding

In this paper, we propose a Tensor Train Neighborhood Preserving Embedding (TTNPE) to embed multi-dimensional tensor data into low dimensional tensor subspace. Novel approaches to solve the optimization problem in TTNPE are proposed. For this embedding, we evaluate novel trade-off gain among classification, computation, and dimensionality reduction (storage) for supervised learning. It is shown that compared to the state-of-the-arts tensor embedding methods, TTNPE achieves superior trade-off in classification, computation, and dimensionality reduction in MNIST handwritten digits and Weizmann face datasets.

cs.LG↗

Wide Compression: Tensor Ring Nets

Deep neural networks have demonstrated state-of-the-art performance in a variety of real-world applications. In order to obtain performance gains, these networks have grown larger and deeper, containing millions or even billions of parameters and over a thousand layers. The trade-off is that these large architectures require an enormous amount of memory, storage, and computation, thus limiting their usability. Inspired by the recent tensor ring factorization, we introduce Tensor Ring Networks (TR-Nets), which significantly compress both the fully connected layers and the convolutional layers of deep neural networks. Our results show that our TR-Nets approach {is able to compress LeNet-5 by $11\times$ without losing accuracy}, and can compress the state-of-the-art Wide ResNet by $243\times$ with only 2.3\% degradation in {Cifar10 image classification}. Overall, this compression scheme shows promise in scientific computing and deep learning, especially for emerging resource-constrained devices such as smartphones, wearables, and IoT devices.

cs.LG↗