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Vincent Conitzer

Publications and source records attributed to Vincent Conitzer.

At least 19 recordsLinked to original sources

Do LLMs Take Care of Their Own? Similarity Signals Can Induce Cooperation

As LLM-based agents with user-instructed goals are becoming widely deployed, they increasingly encounter each other in strategic interactions, and face challenges of finding mutually beneficial outcomes. Prior literature has argued that cooperation problems such as the Prisoner's Dilemma are resolvable in settings where agents know they follow very similar decision making patterns, as for example in monocultural AI ecosystems. Following that line of work, this paper introduces the first framework for evaluating LLM decision making when agents are provided with graded similarity signals. Among our findings, we establish that different LLM models vary drastically in how they navigate similarity signals, with some modern models showing consistent behavior across cooperation problems, payoff structures, and prompt framing. Perhaps surprisingly, our experiments also show that the dataset based on which the similarity signal is computed has small to no impact on induced cooperation, and that LLM models systematically self-identify as highly similar when asked to evaluate another model's chain-of-thought reasoning by themselves. Finally, we develop an LLM-behavioral-game-theoretic model that captures some of their reasoning rationale, and show that it can support cooperative outcomes in equilibrium under sufficiently high similarity scores.

cs.GT

Position: We Need Practical AI Alignment Methods to Mirror Human Reasoning

AI systems are increasingly employed as decision aids, decision delegates, or autonomous decision-makers. This position paper argues that in many settings, particularly high-stakes decision-making, we need accurate cognitively-aligned AI systems that reason similarly to their users, and faithfully communicate their reasoning. We review evidence that cognitive alignment improves understandability and trustworthiness, and provide new survey data showing that many users find cognitive alignment "essential" when an AI's rationale for a judgment or action is important to them. We outline the gaps between existing alignment methods and what is needed to achieve cognitive alignment, and present a research agenda to address these gaps. We argue that cognitive misalignment represents a likely impediment to AI adoption in many envisioned applications, and that addressing it is important for creating AI systems on which users are both willing and justified to rely.

cs.AI

Align AI to Dynamic Human-AI Workflows

Current alignment approaches typically focus on emulating human behavior using static representations of human preferences, failing to capture the dynamic, context-dependent nature of real-world human-AI interactions. In this paper, we argue for a shift from static and emulative to interactive and complementary alignment, where preferences emerge through interaction and alignment is defined not by satisfying preferences alone. We first formalize this gap by contrasting existing alignment with a trajectory-level view in which human and model behavior co-evolve over time. Because these interaction dynamics have not been adequately captured within existing ML formulations, we ground this perspective in insights from an interdisciplinary workshop. We draw on lessons from social-science accounts of human-human collaboration and then argue that human-AI systems amplify these dynamics, introducing new asymmetries that make reasoning about uncertainty harder and introduce new coordination challenges. Based on these lessons and new challenges, we conclude by outlining a research agenda for developing AI systems that align with humans in interaction, requiring an interdisciplinary synthesis of machine learning and the social and decision sciences.

cs.AI

When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games

As large language models are deployed as autonomous agents that communicate intentions before acting, a critical safety question is whether agents that publicly commit to actions will honor those commitments. We place LLM agents in repeated $n$-player games with a three-stage protocol that separates private intent, public announcement, and final action, allowing us to identify whether each deviation from a stated announcement was already planned during private deliberation. Evaluating three frontier models across six games in homogeneous and heterogeneous groups over 10 rounds, we report two findings. First, when agents deviate from their announcements, the deviation is predominantly already stated in their private plan (exceeding 90% in the highest-deception conditions), yet this is not a fixed model property: the same model ranges from perfect honesty to near-total deviation across games. Second, different models interpret announcements incompatibly, some as binding commitments and others as cheap talk, producing payoff gaps that emerge in Round~0 and persist across all 10 rounds. Systems that combine models from different providers therefore cannot assume shared announcement semantics and require empirical testing of model interactions before deployment.

cs.CY

The Memory Curse: How Expanded Recall Erodes Cooperative Intent in LLM Agents

Context window expansion is often treated as a straightforward capability upgrade for LLMs, but we find it systematically fails in multi-agent social dilemmas. Across 7 LLMs and 4 games over 500 rounds, expanding accessible history degrades cooperation in 18 of 28 model--game settings, a pattern we term the memory curse. We isolate the underlying mechanism through three analyses. First, lexical analysis of 378,000 reasoning traces associates this breakdown with eroding forward-looking intent rather than rising paranoia. We validate this using targeted fine-tuning as a cognitive probe: a LoRA adapter trained exclusively on forward-looking traces mitigates the decay and transfers zero-shot to distinct games. Second, memory sanitization holds prompt length fixed while replacing visible history with synthetic cooperative records, which restores cooperation substantially, proving the trigger is memory content, not length alone. Finally, ablating explicit Chain-of-Thought reasoning often reduces the collapse, showing that deliberation paradoxically amplifies the memory curse. Together, these results recast memory as an active determinant of multi-agent behavior: longer recall can either destabilize or support cooperation depending on the reasoning patterns it elicits.

cs.CL

Why Search When You Can Transfer? Amortized Agentic Workflow Design from Structural Priors

Automated agentic workflow design currently relies on per-task iterative search, which is computationally prohibitive and fails to reuse structural knowledge across tasks. We observe that optimized workflows converge to a small family of domain-specific topologies, suggesting that this combinatorial search is largely redundant. Building on this insight, we propose SWIFT (Synthesizing Workflows via Few-shot Transfer), a framework that amortizes workflow design into reusable structural priors. SWIFT first distills compositional heuristics and output-interface contracts from contrastive analysis of prior search trajectories across source tasks. At inference time, it conditions a single LLM generation pass on these priors together with cross-task workflow demonstrations to synthesize a complete, executable workflow for an unseen target task, bypassing iterative search entirely. On five benchmarks, SWIFT outperforms the state-of-the-art search-based method while reducing marginal per-task optimization cost by three orders of magnitude. It further generalizes to four additional unseen benchmarks and transfers successfully from GPT-4o-mini to three additional foundation models (Grok, Qwen, Gemma). Controlled ablations reveal that workflow demonstrations primarily transfer topological structure rather than surface semantics: replacing all operator names with random strings still retains over 93% of the full system's average performance.

cs.LG

The Consensus Trap: Rescuing Multi-Agent LLMs from Adversarial Majorities via Token-Level Collaboration

Multi-agent large language model (LLM) architectures increasingly rely on response-level aggregation, such as Majority Voting (MAJ), to raise reasoning ceilings. However, in open environments, agents are highly susceptible to stealthy contextual corruption, such as targeted prompt injections. We reveal a critical structural vulnerability in current multi-agent systems: response-level aggregation collapses when corrupted agents form a local majority. Because voting aggregates fully-formed conclusions, it is blind to flawed intermediate logic. To overcome this systematic limitation, we propose the Token-Level Round-Robin (RR) Collaboration, where agents sequentially interleave generation within a shared auto-regressive context. We formalize this process as a discrete-time dynamical system, proving that token-level interleaving transitions aggregation from a brittle counting of final votes (a linear sum) to a dynamic, interwoven chain of logic (a non-linear operator product). Through this theoretical lens, we prove that the honest model's restorative pull can overpower adversarial corruptions, even when corrupted agents form a majority. We conduct an exhaustive empirical evaluation across diverse reasoning benchmarks and demonstrate that while MAJ collapses when corrupted agents reach a majority, RR maintains robust accuracy well beyond this critical threshold.

cs.CL

CoopEval: Benchmarking Cooperation-Sustaining Mechanisms and LLM Agents in Social Dilemmas

It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings. Indeed, our experiments show that recent models -- with or without reasoning enabled -- consistently defect in single-shot social dilemmas. To tackle this safety concern, we present the first comparative study of game-theoretic mechanisms designed to enable cooperative outcomes between rational agents _in equilibrium_. Across four social dilemmas testing distinct components of robust cooperation, we evaluate four families of mechanisms: (1) repeating the game for many rounds, (2) reputation systems, (3) third-party mediators to delegate decision making to, and (4) contract agreements for outcome-conditional payments between players. Among our findings, we establish that contracting and mediation are most effective in achieving cooperative outcomes between capable LLM models, and that repetition-induced cooperation deteriorates drastically when co-players vary. Moreover, we demonstrate that the mechanisms become _more effective_ under evolutionary pressures to maximize individual payoffs.

cs.GT

Incentive-Aware Multi-Fidelity Optimization for Generative Advertising in Large Language Models

Generative advertising in large language model (LLM) responses requires optimizing sponsorship configurations under two strict constraints: the strategic behavior of advertisers and the high cost of stochastic generations. To address this, we propose the Incentive-Aware Multi-Fidelity Mechanism (IAMFM), a unified framework coupling Vickrey-Clarke-Groves (VCG) incentives with Multi-Fidelity Optimization to maximize expected social welfare. We compare two algorithmic instantiations (elimination-based and model-based), revealing their budget-dependent performance trade-offs. Crucially, to make VCG computationally feasible, we introduce Active Counterfactual Optimization, a "warm-start" approach that reuses optimization data for efficient payment calculation. We provide formal guarantees for approximate strategy-proofness and individual rationality, establishing a general approach for incentive-aligned, budget-constrained generative processes. Experiments demonstrate that IAMFM outperforms single-fidelity baselines across diverse budgets.

cs.GT

Implementing surrogate goals for safer bargaining in LLM-based agents

Surrogate goals have been proposed as a strategy for reducing risks from bargaining failures. A surrogate goal is goal that a principal can give an AI agent and that deflects any threats against the agent away from what the principal cares about. For example, one might make one's agent care about preventing money from being burned. Then in bargaining interactions, other agents can threaten to burn their money instead of threatening to spending money to hurt the principal. Importantly, the agent has to care equally about preventing money from being burned as it cares about money being spent to hurt the principal. In this paper, we implement surrogate goals in language-model-based agents. In particular, we try to get a language-model-based agent to react to threats of burning money in the same way it would react to "normal" threats. We propose four different methods, using techniques of prompting, fine-tuning, and scaffolding. We evaluate the four methods experimentally. We find that methods based on scaffolding and fine-tuning outperform simple prompting. In particular, fine-tuning and scaffolding more precisely implement the desired behavior w.r.t. threats against the surrogate goal. We also compare the different methods in terms of their side effects on capabilities and propensities in other situations. We find that scaffolding-based methods perform best.

cs.AI

Cheap Talk, Empty Promise: Frontier LLMs easily break public promises for self-interest

Large language models are increasingly deployed as autonomous agents in multi-agent settings where they communicate intentions and take consequential actions with limited human oversight. A critical safety question is whether agents that publicly commit to actions break those promises when they can privately deviate, and what the consequences are for both themselves and the collective. We study deception as a deviation from a publicly announced action in one-shot normal-form games, classifying each deviation by its effect on individual payoff and collective welfare into four categories: win-win, selfish, altruistic, and sabotaging. By exhaustively enumerating announcement profiles across six canonical games, nine frontier models, and varying group sizes, we identify all opportunities for each deviation type and measure how often agents exploit them. Across all settings, agents deviate from promises in approximately 56.6% of scenarios, but the character of deception varies substantially across models even at similar overall rates. Most critically, for the majority of the models, promise-breaking occurs without verbalized awareness of the fact that they are breaking promises.

cs.CY

From Sycophancy to Deception: A Unified Taxonomy for LLM Spontaneous Misalignment

Large language models (LLMs) could produce systematically misaligned output, from hallucinated citations to strategic deception of evaluators, yet these phenomena are studied by separate communities with incompatible terminology. We propose a unified taxonomy organized along three complementary dimensions: degree of goal-directedness (behavioral to strategic deception), object of deception, and mechanism (fabrication, omission, or pragmatic distortion). Applying this taxonomy to 50 existing benchmarks reveals that every benchmark tests fabrication while pragmatic distortion, attribution, and capability self-knowledge remain critically under-covered, and strategic deception benchmarks are nascent. We offer concrete recommendations for developers and regulators, including a minimal reporting template for positioning future work within our framework.

cs.CY

Shutdown Safety Valves for Advanced AI

One common concern about advanced artificial intelligence is that it will prevent us from turning it off, as that would interfere with pursuing its goals. In this paper, we discuss an unorthodox proposal for addressing this concern: give the AI a (primary) goal of being turned off (see also papers by Martin et al., and by Goldstein and Robinson). We also discuss whether and under what conditions this would be a good idea.

cs.AI

How Many Votes is a Lie Worth? Measuring Strategyproofness through Resource Augmentation

It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how much stronger is an untruthful voter over a truthful one under different voting rules? We suggest measuring the potential comparative advantage of a strategic voter by asking how many copies of their (truthful) vote must be added to the election in order to achieve an outcome as good as their best manipulation. Intuitively, this definition quantifies what a voter can gain by manipulating in comparison to what they would have gained by finding like-minded voters to join the election (equivalently, by increasing their voter weight). The higher the former is, the more incentive a voter will have to manipulate, even when it is computationally costly. Using this framework, we obtain a principled method to measure and compare the manipulation potential for different voting rules. We analyze and report this potential for well-known and broad classes of social choice functions. In particular, we show that the positional scoring rule with the smallest manipulation potential will always be either Borda Count (if the number of voters outweighs the number of candidates) or Plurality (vice versa). Further, we prove that any rule satisfying a weak form of majority consistency (and therefore any Condorcet extension) cannot outperform Plurality, and that any majoritarian Condorcet rule will perform significantly worse. Consequently, out of the voting rules we analyze, Borda Count stands out as the only one with a manipulation potential that does not grow with the number of voters. By establishing a clear separation between different rules in terms of manipulation potential, our work paves the way for the search for rules that provide voters with minimal advantage from manipulating.

cs.GT

International AI Safety Report 2026

The International AI Safety Report 2026 synthesises the current scientific evidence on the capabilities, emerging risks, and safety of general-purpose AI systems. The report series was mandated by the nations attending the AI Safety Summit in Bletchley, UK. 29 nations, the UN, the OECD, and the EU each nominated a representative to the report's Expert Advisory Panel. Over 100 AI experts contributed, representing diverse perspectives and disciplines. Led by the Report's Chair, these independent experts collectively had full discretion over the report's content.

cs.CY

Decision Making under Imperfect Recall: Algorithms and Benchmarks

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.

cs.GT

On the Edge of Core (Non-)Emptiness: An Automated Reasoning Approach to Approval-Based Multi-Winner Voting

Core stability is a natural and well-studied notion for group fairness in multi-winner voting, where the task is to select a committee from a pool of candidates. We study the setting where voters either approve or disapprove of each candidate; here, it remains a major open problem whether a core-stable committee always exists. In this work, we develop an approach based on mixed-integer linear programming for deciding whether and when core-stable committees are guaranteed to exist. In contrast to SAT-based approaches popular in computational social choice, our method can produce proofs for a specific number of candidates independent of the number of voters. In addition to these computational gains, our program lends itself to a novel duality-based reformulation of the core stability problem, from which we obtain new existence results in special cases. Further, we use our framework to reveal previously unknown relationships between core stability and other desirable properties, such as notions of priceability.

cs.GT

Designing Rules for Choosing a Winner in a Debate

We consider settings where an uninformed principal must hear arguments from two better-informed agents, corresponding to two possible courses of action that they argue for. The arguments are verifiable in the sense that the true state of the world restricts the arguments that can be made by the agents. Each agent simply wants to be chosen as the winner and does so strategically based on the rule set by the principal. How should the principal design the rule to choose the better action? We provide a formal framework for answering this question, exhibit some basic properties of it, study the computational problems of evaluating and optimizing the principal's policy, and provide key error bounds.

cs.GT