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Vincent Conitzer

Publications and source records attributed to Vincent Conitzer.

At least 19 recordsLinked to original sources

Fundamental Impossibility Results in AI Safety: Trading Off between Desiderata

Is there a fundamental tradeoff between desiderata for safe AI systems, such as harmlessness and helpfulness? We answer by formalizing the interaction between AI systems and users as a game with three players: a defender and an attacker that are computationally or informationally bounded, and an AI that provides public advice and is less constrained. Our main result shows that there is a fundamental tradeoff in providing advice that helps the defender while advice remains public. We also consider whether the information that the AI shares can be manipulated to benefit only the defender and conclude with a discussion of how we can use these results in designing safer AI systems.

cs.GT↗

Align AI to Dynamic Human-AI Workflows

Current alignment approaches typically focus on emulating human behavior using static representations of human preferences, failing to capture the dynamic, context-dependent nature of real-world human-AI interactions. In this paper, we argue for a shift from static and emulative to interactive and complementary alignment, where preferences emerge through interaction and alignment is defined not by satisfying preferences alone. We first formalize this gap by contrasting existing alignment with a trajectory-level view in which human and model behavior co-evolve over time. Because these interaction dynamics have not been adequately captured within existing ML formulations, we ground this perspective in insights from an interdisciplinary workshop. We draw on lessons from social-science accounts of human-human collaboration and then argue that human-AI systems amplify these dynamics, introducing new asymmetries that make reasoning about uncertainty harder and introduce new coordination challenges. Based on these lessons and new challenges, we conclude by outlining a research agenda for developing AI systems that align with humans in interaction, requiring an interdisciplinary synthesis of machine learning and the social and decision sciences.

cs.AI↗

Coopshift: Post-Training Amplifies The Memory Curse In LLM Cooperation

How does post-training change cooperation during repeated interaction? Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas. Copies of each checkpoint play one another for 200 rounds, with visible history limited to the last two or forty rounds. The memory curse refers to lower cooperation when agents can see more past rounds. Our central finding is that post-training amplifies this decline. Averaged across the six binary-action games, expanding visible history reduces cooperation at every SFT and Aligned checkpoint. At each post-trained stage, these declines exceed Base's in six of seven lineages. Most of this average amplification is already present at SFT. With long history, both post-trained stages also cooperate less than Base on average in each binary-action game. In the symmetric binary games, their fitted cooperation rates fall more steeply on average than Base's as per-round cooperation costs rise, benefits fall, or noncooperation becomes more rewarding. The difference in cooperation rates between Aligned and SFT also changes from one-shot decisions to repeated play. When given the same past records, their choices depend on whether the instructions describe a final round or possible future interaction. Post-training evaluation should therefore go beyond isolated choices to assess whether cooperation is sustained in repeated interaction and how it depends on payoffs and visible history.

cs.GT↗

Extending Myerson's Optimal Auctions to Correlated Bidders via Neural Network Interpolation

We aim to design revenue-maximizing single-item auctions that are deterministic, strategy-proof, and ex post individually rational --- the quintessential fundamental model for optimal mechanism design. While Myerson's seminal work solved this model for independent bidders, straightforward extensions to correlated settings often result in non-monotonic, and therefore non-strategy-proof allocations. Critically, optimal allocation design for correlated bidders is NP-hard to approximate, rendering theoretical optimality guarantees in this domain computationally intractable. We establish a new standard of empirical rigor for this theoretically hard model by proposing an empirical pipeline. We synthesize neural interpolation of Myerson's greedy allocation based on marginal profits (the correlated variant of virtual valuation), formal neural verification to enforce exact strategy-proofness, and a constructive repair procedure. Empirically, our method is highly effective, consistently achieves near-optimal revenue across a wide range of distributions, including synthetic, adversarial, and real-world (consumer, financial, and industrial) datasets. Compared to existing manual and neural baselines, our approach shows substantial improvement, often reducing the revenue gap by an order of magnitude. Our study is also the first to introduce (unattainable) greedy revenue as a rigorous upper bound for empirical benchmarking, providing a definitive quantitative performance measure where true optima remain theoretically elusive. We demonstrate the generality of our approach by extending it to multi-unit auctions with unit demand and integrating our verification techniques into RegretNet to achieve exact strategy-proofness.

cs.GT↗

What You Earn from What You Learn: Characterization and Complexity of the Value of Information

We examine the value of information in extensive-form decision problems: the largest multiplicative gain that a decision maker can obtain from an information refinement, taken over all payoff environments. This measures the structural importance of information disentangled from any particular payoff specification, and generalizes the notion of value of recall recently introduced by Berker et al. (AAAI'25). We establish a unifying characterization of the value of information under any information refinement, uncovering an intriguing connection to the maximum fractional chromatic number over a certain family of conflict graphs. We then employ our characterization to elucidate the complexity of two central information refinements. First, for the value of perfect information in perfect-recall decision problems, we find that the relevant conflict graphs are cographs, so the fractional chromatic number collapses to the clique number. Even though the clique number is tractable for a given cograph, we show that the additional layer of optimization (over the family of graphs) makes computing the value of perfect information NP-complete. On the positive side, we prove fixed-parameter tractability in terms of the degree of imperfect information. Second, for the value of recall in imperfect-recall decision problems (with no absentmindedness), we first show that the value of recall can realize the fractional chromatic number of any graph. Interestingly, this implies that, unlike the value of perfect information, the value of recall can take fractional values. Building on this reduction, we then establish S2P-completeness. This addresses questions left open by Berker et al. (AAAI'25)---both on the characterization and the complexity of the value of recall---and shows that computing the value of recall is strictly harder than the value of perfect information.

cs.GT↗

Truthful and Expected-Payment-Optimal Model Routing in Graph-Based Agentic Workflows

Assigning routine tasks to cheaper large language model (LLM) providers can reduce generation cost, but switching providers may require processing accumulated context again. Keeping dependent tasks with the same provider can instead reuse eligible context. Graph-based workflows therefore couple routing decisions across tasks. Independent providers may also privately know their real-time unit costs and strategically misreport them. We formulate this routing problem as a single-parameter procurement auction and propose STAR (Strategy-proof Topology-aware Agent Routing), which minimizes virtual-cost-weighted graph workloads. Its allocation rule and payments, computed by integrating workload over possible cost reports, make truthful reporting utility-maximizing regardless of other providers' reports and cover each truthful provider's execution cost. With independent cost distributions and non-decreasing virtual costs, STAR additionally minimizes the user's expected total payment to providers. Controlled synthetic experiments separate the execution-cost benefit of topology awareness from the payment benefit of virtual-cost optimization: the former grows with fan-out and transferred payload, while the latter increases gradually along the tested prior-shape heterogeneity path. A paired sensitivity study quantifies how payment savings vary with prior misspecification while strategy-proofness is preserved.

cs.GT↗

Do LLMs Take Care of Their Own? Similarity Signals Can Induce Cooperation

As LLM-based agents with user-instructed goals are becoming widely deployed, they increasingly encounter each other in strategic interactions, and face challenges of finding mutually beneficial outcomes. Prior literature has argued that cooperation problems such as the Prisoner's Dilemma are resolvable in settings where agents know they follow very similar decision making patterns, as for example in monocultural AI ecosystems. Following that line of work, this paper introduces the first framework for evaluating LLM decision making when agents are provided with graded similarity signals. Among our findings, we establish that different LLM models vary drastically in how they navigate similarity signals, with some modern models showing consistent behavior across cooperation problems, payoff structures, and prompt framing. Perhaps surprisingly, our experiments also show that the dataset based on which the similarity signal is computed has small to no impact on induced cooperation, and that LLM models systematically self-identify as highly similar when asked to evaluate another model's chain-of-thought reasoning by themselves. Finally, we develop an LLM-behavioral-game-theoretic model that captures some of their reasoning rationale, and show that it can support cooperative outcomes in equilibrium under sufficiently high similarity scores.

cs.GT↗

How Many Votes is a Lie Worth? Measuring Strategyproofness through Resource Augmentation

It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how much stronger is an untruthful voter over a truthful one under different voting rules? We suggest measuring the potential comparative advantage of a strategic voter by asking how many copies of their (truthful) vote must be added to the election in order to achieve an outcome as good as their best manipulation. Intuitively, this definition quantifies what a voter can gain by manipulating in comparison to what they would have gained by finding like-minded voters to join the election (equivalently, by increasing their voter weight). The higher the former is, the more incentive a voter will have to manipulate, even when it is computationally costly. Using this framework, we obtain a principled method to measure and compare the manipulation potential for different voting rules. We analyze and report this potential for well-known and broad classes of social choice functions. In particular, we show that the positional scoring rule with the smallest manipulation potential will always be either Borda Count (if the number of voters outweighs the number of candidates) or Plurality (vice versa). Further, we prove that any rule satisfying a weak form of majority consistency (and therefore any Condorcet extension) cannot outperform Plurality, and that any majoritarian Condorcet rule will perform significantly worse. Consequently, out of the voting rules we analyze, Borda Count stands out as the only one with a manipulation potential that does not grow with the number of voters. By establishing a clear separation between different rules in terms of manipulation potential, our work paves the way for the search for rules that provide voters with minimal advantage from manipulating.

cs.GT↗

From Sycophancy to Deception: A Unified Taxonomy for LLM Spontaneous Misalignment

Large language models (LLMs) could produce systematically misaligned output, from hallucinated citations to strategic deception of evaluators, yet these phenomena are studied by separate communities with incompatible terminology. We propose a unified taxonomy organized along three complementary dimensions: degree of goal-directedness (behavioral to strategic deception), object of deception, and mechanism (fabrication, omission, or pragmatic distortion). Applying this taxonomy to 50 existing benchmarks reveals that every benchmark tests fabrication while pragmatic distortion, attribution, and capability self-knowledge remain critically under-covered, and strategic deception benchmarks are nascent. We offer concrete recommendations for developers and regulators, including a minimal reporting template for positioning future work within our framework.

cs.CY↗

Position: We Need Practical AI Alignment Methods to Mirror Human Reasoning

AI systems are increasingly employed as decision aids, decision delegates, or autonomous decision-makers. This position paper argues that in many settings, particularly high-stakes decision-making, we need accurate cognitively-aligned AI systems that reason similarly to their users, and faithfully communicate their reasoning. We review evidence that cognitive alignment improves understandability and trustworthiness, and provide new survey data showing that many users find cognitive alignment "essential" when an AI's rationale for a judgment or action is important to them. We outline the gaps between existing alignment methods and what is needed to achieve cognitive alignment, and present a research agenda to address these gaps. We argue that cognitive misalignment represents a likely impediment to AI adoption in many envisioned applications, and that addressing it is important for creating AI systems on which users are both willing and justified to rely.

cs.AI↗

When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games

As large language models are deployed as autonomous agents that communicate intentions before acting, a critical safety question is whether agents that publicly commit to actions will honor those commitments. We place LLM agents in repeated $n$-player games with a three-stage protocol that separates private intent, public announcement, and final action, allowing us to identify whether each deviation from a stated announcement was already planned during private deliberation. Evaluating three frontier models across six games in homogeneous and heterogeneous groups over 10 rounds, we report two findings. First, when agents deviate from their announcements, the deviation is predominantly already stated in their private plan (exceeding 90% in the highest-deception conditions), yet this is not a fixed model property: the same model ranges from perfect honesty to near-total deviation across games. Second, different models interpret announcements incompatibly, some as binding commitments and others as cheap talk, producing payoff gaps that emerge in Round~0 and persist across all 10 rounds. Systems that combine models from different providers therefore cannot assume shared announcement semantics and require empirical testing of model interactions before deployment.

cs.CY↗

CoopEval: Benchmarking Cooperation-Sustaining Mechanisms and LLM Agents in Social Dilemmas

It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings. Indeed, our experiments show that recent models -- with or without reasoning enabled -- consistently defect in single-shot social dilemmas. To tackle this safety concern, we present the first comparative study of game-theoretic mechanisms designed to enable cooperative outcomes between rational agents _in equilibrium_. Across four social dilemmas testing distinct components of robust cooperation, we evaluate four families of mechanisms: (1) repeating the game for many rounds, (2) reputation systems, (3) third-party mediators to delegate decision making to, and (4) contract agreements for outcome-conditional payments between players. Among our findings, we establish that contracting and mediation are most effective in achieving cooperative outcomes between capable LLM models, and that repetition-induced cooperation deteriorates drastically when co-players vary. Moreover, we demonstrate that the mechanisms become _more effective_ under evolutionary pressures to maximize individual payoffs.

cs.GT↗

Recursive Joint Simulation in Games

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is known. Such an agent would then be fundamentally uncertain whether it is in the real world or in a simulation. Our aim is to explore ways of leveraging this possibility to achieve more cooperative outcomes in strategic settings. In this paper, we study an interaction between AI agents where the agents run a recursive joint simulation. That is, the agents first jointly observe a simulation of the situation they face. This simulation in turn recursively includes additional simulations (with a small chance of failure, to avoid infinite recursion), and the results of all these nested simulations are observed before an action is chosen. We show that the resulting interaction is strategically equivalent to an infinitely repeated version of the original game, allowing a direct transfer of existing results such as the various folk theorems. As evidence that the equivalence is robust, we show that it holds even when we relax some of the assumptions and that it also holds ``from the inside'' -- meaning, for an agent that finds itself inside the game and has self-locating uncertainty.

cs.AI↗

Open problem: Computing the optimal deterministic budget-balanced mechanism

This is an open problem originally posed during the program "Economics and Computation" held in the Fall 2015 semester at the Simons Institute for the Theory of Computing. It asks whether, in automated mechanism design, it is possible to compute the optimal deterministic budget-balanced mechanism in polynomial time. Some variants, also open to my knowledge, are also discussed.

cs.GT↗

Open problem: Computing Bayes-Nash equilibrium in simple security games

This is an open problem originally posed during the program "Economics and Computation" held in the Fall 2015 semester at the Simons Institute for the Theory of Computing. It asks whether a (Bayes-)Nash equilibrium can be computed in polynomial time for Bayesian simple security games.

cs.GT↗

Towards Cognitively-Faithful Decision-Making Models to Improve AI Alignment

Recent AI trends seek to align AI models to learned human-centric objectives, such as personal preferences, utility, or societal values. Using standard preference elicitation methods, researchers and practitioners build models of human decisions and judgments, to which AI models are aligned. However, standard elicitation methods often fail to capture the cognitive processes behind human decision making, such as heuristics or simplifying structured thought patterns. To address this failure, we take an axiomatic approach to learning cognitively faithful decision processes from pairwise comparisons. Building on the literature analyzing cognitive processes that shape human decision-making, we derive a model class in which features are first processed with learned rules, then aggregated via a fixed rule, such as the Bradley-Terry rule, to produce a decision. This structured processing of information ensures that such models are realistic and feasible candidates to represent underlying human decision-making processes. We demonstrate the efficacy of this modeling approach by learning interpretable models of human decision making in a kidney allocation task, and show that our proposed models match or surpass the accuracy of prior models of human pairwise decision-making.

cs.LG↗

The Memory Curse: How Expanded Recall Erodes Cooperative Intent in LLM Agents

Context window expansion is often treated as a straightforward capability upgrade for LLMs, but we find it systematically fails in multi-agent social dilemmas. Across 7 LLMs and 4 games over 500 rounds, expanding accessible history degrades cooperation in 18 of 28 model--game settings, a pattern we term the memory curse. We isolate the underlying mechanism through three analyses. First, lexical analysis of 378,000 reasoning traces associates this breakdown with eroding forward-looking intent rather than rising paranoia. We validate this using targeted fine-tuning as a cognitive probe: a LoRA adapter trained exclusively on forward-looking traces mitigates the decay and transfers zero-shot to distinct games. Second, memory sanitization holds prompt length fixed while replacing visible history with synthetic cooperative records, which restores cooperation substantially, proving the trigger is memory content, not length alone. Finally, ablating explicit Chain-of-Thought reasoning often reduces the collapse, showing that deliberation paradoxically amplifies the memory curse. Together, these results recast memory as an active determinant of multi-agent behavior: longer recall can either destabilize or support cooperation depending on the reasoning patterns it elicits.

cs.CL↗

Why Search When You Can Transfer? Amortized Agentic Workflow Design from Structural Priors

Automated agentic workflow design currently relies on per-task iterative search, which is computationally prohibitive and fails to reuse structural knowledge across tasks. We observe that optimized workflows converge to a small family of domain-specific topologies, suggesting that this combinatorial search is largely redundant. Building on this insight, we propose SWIFT (Synthesizing Workflows via Few-shot Transfer), a framework that amortizes workflow design into reusable structural priors. SWIFT first distills compositional heuristics and output-interface contracts from contrastive analysis of prior search trajectories across source tasks. At inference time, it conditions a single LLM generation pass on these priors together with cross-task workflow demonstrations to synthesize a complete, executable workflow for an unseen target task, bypassing iterative search entirely. On five benchmarks, SWIFT outperforms the state-of-the-art search-based method while reducing marginal per-task optimization cost by three orders of magnitude. It further generalizes to four additional unseen benchmarks and transfers successfully from GPT-4o-mini to three additional foundation models (Grok, Qwen, Gemma). Controlled ablations reveal that workflow demonstrations primarily transfer topological structure rather than surface semantics: replacing all operator names with random strings still retains over 93% of the full system's average performance.

cs.LG↗