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Vincent Lepetit

Publications and source records attributed to Vincent Lepetit.

At least 73 records · Page 4Linked to original sources

3D Object Detection and Pose Estimation of Unseen Objects in Color Images with Local Surface Embeddings

We present an approach for detecting and estimating the 3D poses of objects in images that requires only an untextured CAD model and no training phase for new objects. Our approach combines Deep Learning and 3D geometry: It relies on an embedding of local 3D geometry to match the CAD models to the input images. For points at the surface of objects, this embedding can be computed directly from the CAD model; for image locations, we learn to predict it from the image itself. This establishes correspondences between 3D points on the CAD model and 2D locations of the input images. However, many of these correspondences are ambiguous as many points may have similar local geometries. We show that we can use Mask-RCNN in a class-agnostic way to detect the new objects without retraining and thus drastically limit the number of possible correspondences. We can then robustly estimate a 3D pose from these discriminative correspondences using a RANSAC- like algorithm. We demonstrate the performance of this approach on the T-LESS dataset, by using a small number of objects to learn the embedding and testing it on the other objects. Our experiments show that our method is on par or better than previous methods.

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Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

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General 3D Room Layout from a Single View by Render-and-Compare

We present a novel method to reconstruct the 3D layout of a room (walls, floors, ceilings) from a single perspective view in challenging conditions, by contrast with previous single-view methods restricted to cuboid-shaped layouts. This input view can consist of a color image only, but considering a depth map results in a more accurate reconstruction. Our approach is formalized as solving a constrained discrete optimization problem to find the set of 3D polygons that constitute the layout. In order to deal with occlusions between components of the layout, which is a problem ignored by previous works, we introduce an analysis-by-synthesis method to iteratively refine the 3D layout estimate. As no dataset was available to evaluate our method quantitatively, we created one together with several appropriate metrics. Our dataset consists of 293 images from ScanNet, which we annotated with precise 3D layouts. It offers three times more samples than the popular NYUv2 303 benchmark, and a much larger variety of layouts.

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Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the Wild

We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In this way, we precisely align 3D models to objects in RGB images which results in significantly improved 3D pose estimates. We evaluate our approach on the challenging Pix3D dataset and achieve up to 55% relative improvement compared to state-of-the-art refinement methods in multiple metrics.

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Recent Advances in 3D Object and Hand Pose Estimation

3D object and hand pose estimation have huge potentials for Augmented Reality, to enable tangible interfaces, natural interfaces, and blurring the boundaries between the real and virtual worlds. In this chapter, we present the recent developments for 3D object and hand pose estimation using cameras, and discuss their abilities and limitations and the possible future development of the field.

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HOnnotate: A method for 3D Annotation of Hand and Object Poses

We propose a method for annotating images of a hand manipulating an object with the 3D poses of both the hand and the object, together with a dataset created using this method. Our motivation is the current lack of annotated real images for this problem, as estimating the 3D poses is challenging, mostly because of the mutual occlusions between the hand and the object. To tackle this challenge, we capture sequences with one or several RGB-D cameras and jointly optimize the 3D hand and object poses over all the frames simultaneously. This method allows us to automatically annotate each frame with accurate estimates of the poses, despite large mutual occlusions. With this method, we created HO-3D, the first markerless dataset of color images with 3D annotations for both the hand and object. This dataset is currently made of 77,558 frames, 68 sequences, 10 persons, and 10 objects. Using our dataset, we develop a single RGB image-based method to predict the hand pose when interacting with objects under severe occlusions and show it generalizes to objects not seen in the dataset.

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Predicting Sharp and Accurate Occlusion Boundaries in Monocular Depth Estimation Using Displacement Fields

Current methods for depth map prediction from monocular images tend to predict smooth, poorly localized contours for the occlusion boundaries in the input image. This is unfortunate as occlusion boundaries are important cues to recognize objects, and as we show, may lead to a way to discover new objects from scene reconstruction. To improve predicted depth maps, recent methods rely on various forms of filtering or predict an additive residual depth map to refine a first estimate. We instead learn to predict, given a depth map predicted by some reconstruction method, a 2D displacement field able to re-sample pixels around the occlusion boundaries into sharper reconstructions. Our method can be applied to the output of any depth estimation method, in an end-to-end trainable fashion. For evaluation, we manually annotated the occlusion boundaries in all the images in the test split of popular NYUv2-Depth dataset. We show that our approach improves the localization of occlusion boundaries for all state-of-the-art monocular depth estimation methods that we could evaluate, without degrading the depth accuracy for the rest of the images.

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ALCN: Adaptive Local Contrast Normalization

To make Robotics and Augmented Reality applications robust to illumination changes, the current trend is to train a Deep Network with training images captured under many different lighting conditions. Unfortunately, creating such a training set is a very unwieldy and complex task. We therefore propose a novel illumination normalization method that can easily be used for different problems with challenging illumination conditions. Our preliminary experiments show that among current normalization methods, the Difference-of Gaussians method remains a very good baseline, and we introduce a novel illumination normalization model that generalizes it. Our key insight is then that the normalization parameters should depend on the input image, and we aim to train a Convolutional Neural Network to predict these parameters from the input image. This, however, cannot be done in a supervised manner, as the optimal parameters are not known a priori. We thus designed a method to train this network jointly with another network that aims to recognize objects under different illuminations: The latter network performs well when the former network predicts good values for the normalization parameters. We show that our method significantly outperforms standard normalization methods and would also be appear to be universal since it does not have to be re-trained for each new application. Our method improves the robustness to light changes of state-of-the-art 3D object detection and face recognition methods.

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S2DNet: Learning Accurate Correspondences for Sparse-to-Dense Feature Matching

Establishing robust and accurate correspondences is a fundamental backbone to many computer vision algorithms. While recent learning-based feature matching methods have shown promising results in providing robust correspondences under challenging conditions, they are often limited in terms of precision. In this paper, we introduce S2DNet, a novel feature matching pipeline, designed and trained to efficiently establish both robust and accurate correspondences. By leveraging a sparse-to-dense matching paradigm, we cast the correspondence learning problem as a supervised classification task to learn to output highly peaked correspondence maps. We show that S2DNet achieves state-of-the-art results on the HPatches benchmark, as well as on several long-term visual localization datasets.

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Casting Geometric Constraints in Semantic Segmentation as Semi-Supervised Learning

We propose a simple yet effective method to learn to segment new indoor scenes from video frames: State-of-the-art methods trained on one dataset, even as large as the SUNRGB-D dataset, can perform poorly when applied to images that are not part of the dataset, because of the dataset bias, a common phenomenon in computer vision. To make semantic segmentation more useful in practice, one can exploit geometric constraints. Our main contribution is to show that these constraints can be cast conveniently as semi-supervised terms, which enforce the fact that the same class should be predicted for the projections of the same 3D location in different images. This is interesting as we can exploit general existing techniques developed for semi-supervised learning to efficiently incorporate the constraints. We show that this approach can efficiently and accurately learn to segment target sequences of ScanNet and our own target sequences using only annotations from SUNRGB-D, and geometric relations between the video frames of target sequences.

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AssemblyNet: A large ensemble of CNNs for 3D Whole Brain MRI Segmentation

Whole brain segmentation using deep learning (DL) is a very challenging task since the number of anatomical labels is very high compared to the number of available training images. To address this problem, previous DL methods proposed to use a single convolution neural network (CNN) or few independent CNNs. In this paper, we present a novel ensemble method based on a large number of CNNs processing different overlapping brain areas. Inspired by parliamentary decision-making systems, we propose a framework called AssemblyNet, made of two "assemblies" of U-Nets. Such a parliamentary system is capable of dealing with complex decisions, unseen problem and reaching a consensus quickly. AssemblyNet introduces sharing of knowledge among neighboring U-Nets, an "amendment" procedure made by the second assembly at higher-resolution to refine the decision taken by the first one, and a final decision obtained by majority voting. During our validation, AssemblyNet showed competitive performance compared to state-of-the-art methods such as U-Net, Joint label fusion and SLANT. Moreover, we investigated the scan-rescan consistency and the robustness to disease effects of our method. These experiences demonstrated the reliability of AssemblyNet. Finally, we showed the interest of using semi-supervised learning to improve the performance of our method.

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SharpNet: Fast and Accurate Recovery of Occluding Contours in Monocular Depth Estimation

We introduce SharpNet, a method that predicts an accurate depth map for an input color image, with a particular attention to the reconstruction of occluding contours: Occluding contours are an important cue for object recognition, and for realistic integration of virtual objects in Augmented Reality, but they are also notoriously difficult to reconstruct accurately. For example, they are a challenge for stereo-based reconstruction methods, as points around an occluding contour are visible in only one image. Inspired by recent methods that introduce normal estimation to improve depth prediction, we introduce a novel term that constrains depth and occluding contours predictions. Since ground truth depth is difficult to obtain with pixel-perfect accuracy along occluding contours, we use synthetic images for training, followed by fine-tuning on real data. We demonstrate our approach on the challenging NYUv2-Depth dataset, and show that our method outperforms the state-of-the-art along occluding contours, while performing on par with the best recent methods for the rest of the images. Its accuracy along the occluding contours is actually better than the `ground truth' acquired by a depth camera based on structured light. We show this by introducing a new benchmark based on NYUv2-Depth for evaluating occluding contours in monocular reconstruction, which is our second contribution.

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Smart Hypothesis Generation for Efficient and Robust Room Layout Estimation

We propose a novel method to efficiently estimate the spatial layout of a room from a single monocular RGB image. As existing approaches based on low-level feature extraction, followed by a vanishing point estimation are very slow and often unreliable in realistic scenarios, we build on semantic segmentation of the input image. To obtain better segmentations, we introduce a robust, accurate and very efficient hypothesize-and-test scheme. The key idea is to use three segmentation hypotheses, each based on a different number of visible walls. For each hypothesis, we predict the image locations of the room corners and select the hypothesis for which the layout estimated from the room corners is consistent with the segmentation. We demonstrate the efficiency and robustness of our method on three challenging benchmark datasets, where we significantly outperform the state-of-the-art.

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LU-Net: An Efficient Network for 3D LiDAR Point Cloud Semantic Segmentation Based on End-to-End-Learned 3D Features and U-Net

We propose LU-Net -- for LiDAR U-Net, a new method for the semantic segmentation of a 3D LiDAR point cloud. Instead of applying some global 3D segmentation method such as PointNet, we propose an end-to-end architecture for LiDAR point cloud semantic segmentation that efficiently solves the problem as an image processing problem. We first extract high-level 3D features for each point given its 3D neighbors. Then, these features are projected into a 2D multichannel range-image by considering the topology of the sensor. Thanks to these learned features and this projection, we can finally perform the segmentation using a simple U-Net segmentation network, which performs very well while being very efficient. In this way, we can exploit both the 3D nature of the data and the specificity of the LiDAR sensor. This approach outperforms the state-of-the-art by a large margin on the KITTI dataset, as our experiments show. Moreover, this approach operates at 24fps on a single GPU. This is above the acquisition rate of common LiDAR sensors which makes it suitable for real-time applications.

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CorNet: Generic 3D Corners for 6D Pose Estimation of New Objects without Retraining

We present a novel approach to the detection and 3D pose estimation of objects in color images. Its main contribution is that it does not require any training phases nor data for new objects, while state-of-the-art methods typically require hours of training time and hundreds of training registered images. Instead, our method relies only on the objects' geometries. Our method focuses on objects with prominent corners, which covers a large number of industrial objects. We first learn to detect object corners of various shapes in images and also to predict their 3D poses, by using training images of a small set of objects. To detect a new object in a given image, we first identify its corners from its CAD model; we also detect the corners visible in the image and predict their 3D poses. We then introduce a RANSAC-like algorithm that robustly and efficiently detects and estimates the object's 3D pose by matching its corners on the CAD model with their detected counterparts in the image. Because we also estimate the 3D poses of the corners in the image, detecting only 1 or 2 corners is sufficient to estimate the pose of the object, which makes the approach robust to occlusions. We finally rely on a final check that exploits the full 3D geometry of the objects, in case multiple objects have the same corner spatial arrangement. The advantages of our approach make it particularly attractive for industrial contexts, and we demonstrate our approach on the challenging T-LESS dataset.

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Sparse-to-Dense Hypercolumn Matching for Long-Term Visual Localization

We propose a novel approach to feature point matching, suitable for robust and accurate outdoor visual localization in long-term scenarios. Given a query image, we first match it against a database of registered reference images, using recent retrieval techniques. This gives us a first estimate of the camera pose. To refine this estimate, like previous approaches, we match 2D points across the query image and the retrieved reference image. This step, however, is prone to fail as it is still very difficult to detect and match sparse feature points across images captured in potentially very different conditions. Our key contribution is to show that we need to extract sparse feature points only in the retrieved reference image: We then search for the corresponding 2D locations in the query image exhaustively. This search can be performed efficiently using convolutional operations, and robustly by using hypercolumn descriptors, i.e. image features computed for retrieval. We refer to this method as Sparse-to-Dense Hypercolumn Matching. Because we know the 3D locations of the sparse feature points in the reference images thanks to an offline reconstruction stage, it is then possible to accurately estimate the camera pose from these matches. Our experiments show that this method allows us to outperform the state-of-the-art on several challenging outdoor datasets.

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On Object Symmetries and 6D Pose Estimation from Images

Objects with symmetries are common in our daily life and in industrial contexts, but are often ignored in the recent literature on 6D pose estimation from images. In this paper, we study in an analytical way the link between the symmetries of a 3D object and its appearance in images. We explain why symmetrical objects can be a challenge when training machine learning algorithms that aim at estimating their 6D pose from images. We propose an efficient and simple solution that relies on the normalization of the pose rotation. Our approach is general and can be used with any 6D pose estimation algorithm. Moreover, our method is also beneficial for objects that are 'almost symmetrical', i.e. objects for which only a detail breaks the symmetry. We validate our approach within a Faster-RCNN framework on a synthetic dataset made with objects from the T-Less dataset, which exhibit various types of symmetries, as well as real sequences from T-Less.

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GP2C: Geometric Projection Parameter Consensus for Joint 3D Pose and Focal Length Estimation in the Wild

We present a joint 3D pose and focal length estimation approach for object categories in the wild. In contrast to previous methods that predict 3D poses independently of the focal length or assume a constant focal length, we explicitly estimate and integrate the focal length into the 3D pose estimation. For this purpose, we combine deep learning techniques and geometric algorithms in a two-stage approach: First, we estimate an initial focal length and establish 2D-3D correspondences from a single RGB image using a deep network. Second, we recover 3D poses and refine the focal length by minimizing the reprojection error of the predicted correspondences. In this way, we exploit the geometric prior given by the focal length for 3D pose estimation. This results in two advantages: First, we achieve significantly improved 3D translation and 3D pose accuracy compared to existing methods. Second, our approach finds a geometric consensus between the individual projection parameters, which is required for precise 2D-3D alignment. We evaluate our proposed approach on three challenging real-world datasets (Pix3D, Comp, and Stanford) with different object categories and significantly outperform the state-of-the-art by up to 20% absolute in multiple different metrics.

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