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Vincent Lepetit

Publications and source records attributed to Vincent Lepetit.

At least 91 records · Page 5Linked to original sources

Location Field Descriptors: Single Image 3D Model Retrieval in the Wild

We present Location Field Descriptors, a novel approach for single image 3D model retrieval in the wild. In contrast to previous methods that directly map 3D models and RGB images to an embedding space, we establish a common low-level representation in the form of location fields from which we compute pose invariant 3D shape descriptors. Location fields encode correspondences between 2D pixels and 3D surface coordinates and, thus, explicitly capture 3D shape and 3D pose information without appearance variations which are irrelevant for the task. This early fusion of 3D models and RGB images results in three main advantages: First, the bottleneck location field prediction acts as a regularizer during training. Second, major parts of the system benefit from training on a virtually infinite amount of synthetic data. Finally, the predicted location fields are visually interpretable and unblackbox the system. We evaluate our proposed approach on three challenging real-world datasets (Pix3D, Comp, and Stanford) with different object categories and significantly outperform the state-of-the-art by up to 20% absolute in multiple 3D retrieval metrics.

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AssemblyNet: A Novel Deep Decision-Making Process for Whole Brain MRI Segmentation

Whole brain segmentation using deep learning (DL) is a very challenging task since the number of anatomical labels is very high compared to the number of available training images. To address this problem, previous DL methods proposed to use a global convolution neural network (CNN) or few independent CNNs. In this paper, we present a novel ensemble method based on a large number of CNNs processing different overlapping brain areas. Inspired by parliamentary decision-making systems, we propose a framework called AssemblyNet, made of two "assemblies" of U-Nets. Such a parliamentary system is capable of dealing with complex decisions and reaching a consensus quickly. AssemblyNet introduces sharing of knowledge among neighboring U-Nets, an "amendment" procedure made by the second assembly at higher-resolution to refine the decision taken by the first one, and a final decision obtained by majority voting. When using the same 45 training images, AssemblyNet outperforms global U-Net by 28% in terms of the Dice metric, patch-based joint label fusion by 15% and SLANT-27 by 10%. Finally, AssemblyNet demonstrates high capacity to deal with limited training data to achieve whole brain segmentation in practical training and testing times.

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Speed Invariant Time Surface for Learning to Detect Corner Points with Event-Based Cameras

We propose a learning approach to corner detection for event-based cameras that is stable even under fast and abrupt motions. Event-based cameras offer high temporal resolution, power efficiency, and high dynamic range. However, the properties of event-based data are very different compared to standard intensity images, and simple extensions of corner detection methods designed for these images do not perform well on event-based data. We first introduce an efficient way to compute a time surface that is invariant to the speed of the objects. We then show that we can train a Random Forest to recognize events generated by a moving corner from our time surface. Random Forests are also extremely efficient, and therefore a good choice to deal with the high capture frequency of event-based cameras ---our implementation processes up to 1.6Mev/s on a single CPU. Thanks to our time surface formulation and this learning approach, our method is significantly more robust to abrupt changes of direction of the corners compared to previous ones. Our method also naturally assigns a confidence score for the corners, which can be useful for postprocessing. Moreover, we introduce a high-resolution dataset suitable for quantitative evaluation and comparison of corner detection methods for event-based cameras. We call our approach SILC, for Speed Invariant Learned Corners, and compare it to the state-of-the-art with extensive experiments, showing better performance.

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Improving Nighttime Retrieval-Based Localization

Outdoor visual localization is a crucial component to many computer vision systems. We propose an approach to localization from images that is designed to explicitly handle the strong variations in appearance happening between daytime and nighttime. As revealed by recent long-term localization benchmarks, both traditional feature-based and retrieval-based approaches still struggle to handle such changes. Our novel localization method combines a state-of-the-art image retrieval architecture with condition-specific sub-networks allowing the computation of global image descriptors that are explicitly dependent of the capturing conditions. We show that our approach improves localization by a factor of almost 300\% compared to the popular VLAD-based methods on nighttime localization.

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Generalized Feedback Loop for Joint Hand-Object Pose Estimation

We propose an approach to estimating the 3D pose of a hand, possibly handling an object, given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by using a feedback loop. The components of this feedback loop are also Deep Networks, optimized using training data. This approach can be generalized to a hand interacting with an object. Therefore, we jointly estimate the 3D pose of the hand and the 3D pose of the object. Our approach performs en-par with state-of-the-art methods for 3D hand pose estimation, and outperforms state-of-the-art methods for joint hand-object pose estimation when using depth images only. Also, our approach is efficient as our implementation runs in real-time on a single GPU.

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Domain Transfer for 3D Pose Estimation from Color Images without Manual Annotations

We introduce a novel learning method for 3D pose estimation from color images. While acquiring annotations for color images is a difficult task, our approach circumvents this problem by learning a mapping from paired color and depth images captured with an RGB-D camera. We jointly learn the pose from synthetic depth images that are easy to generate, and learn to align these synthetic depth images with the real depth images. We show our approach for the task of 3D hand pose estimation and 3D object pose estimation, both from color images only. Our method achieves performances comparable to state-of-the-art methods on popular benchmark datasets, without requiring any annotations for the color images.

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S4-Net: Geometry-Consistent Semi-Supervised Semantic Segmentation

We show that it is possible to learn semantic segmentation from very limited amounts of manual annotations, by enforcing geometric 3D constraints between multiple views. More exactly, image locations corresponding to the same physical 3D point should all have the same label. We show that introducing such constraints during learning is very effective, even when no manual label is available for a 3D point, and can be done simply by employing techniques from 'general' semi-supervised learning to the context of semantic segmentation. To demonstrate this idea, we use RGB-D image sequences of rigid scenes, for a 4-class segmentation problem derived from the ScanNet dataset. Starting from RGB-D sequences with a few annotated frames, we show that we can incorporate RGB-D sequences without any manual annotations to improve the performance, which makes our approach very convenient. Furthermore, we demonstrate our approach for semantic segmentation of objects on the LabelFusion dataset, where we show that one manually labeled image in a scene is sufficient for high performance on the whole scene.

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HANDS18: Methods, Techniques and Applications for Hand Observation

This report outlines the proceedings of the Fourth International Workshop on Observing and Understanding Hands in Action (HANDS 2018). The fourth instantiation of this workshop attracted significant interest from both academia and the industry. The program of the workshop included regular papers that are published as the workshop's proceedings, extended abstracts, invited posters, and invited talks. Topics of the submitted works and invited talks and posters included novel methods for hand pose estimation from RGB, depth, or skeletal data, datasets for special cases and real-world applications, and techniques for hand motion re-targeting and hand gesture recognition. The invited speakers are leaders in their respective areas of specialization, coming from both industry and academia. The main conclusions that can be drawn are the turn of the community towards RGB data and the maturation of some methods and techniques, which in turn has led to increasing interest for real-world applications.

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A Summary of the 4th International Workshop on Recovering 6D Object Pose

This document summarizes the 4th International Workshop on Recovering 6D Object Pose which was organized in conjunction with ECCV 2018 in Munich. The workshop featured four invited talks, oral and poster presentations of accepted workshop papers, and an introduction of the BOP benchmark for 6D object pose estimation. The workshop was attended by 100+ people working on relevant topics in both academia and industry who shared up-to-date advances and discussed open problems.

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Geometry-Aware Network for Non-Rigid Shape Prediction from a Single View

We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a {\it geometry-aware} deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic renderings of shapes under different levels of deformation, material properties, textures and lighting conditions. We evaluate our approach on a test split of this dataset and available real benchmarks, consistently improving state-of-the-art solutions with a significantly lower computational time.

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HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images

We propose an automatic method for generating high-quality annotations for depth-based hand segmentation, and introduce a large-scale hand segmentation dataset. Existing datasets are typically limited to a single hand. By exploiting the visual cues given by an RGBD sensor and a pair of colored gloves, we automatically generate dense annotations for two hand segmentation. This lowers the cost/complexity of creating high quality datasets, and makes it easy to expand the dataset in the future. We further show that existing datasets, even with data augmentation, are not sufficient to train a hand segmentation algorithm that can distinguish two hands. Source and datasets will be made publicly available.

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Making Deep Heatmaps Robust to Partial Occlusions for 3D Object Pose Estimation

We introduce a novel method for robust and accurate 3D object pose estimation from a single color image under large occlusions. Following recent approaches, we first predict the 2D projections of 3D points related to the target object and then compute the 3D pose from these correspondences using a geometric method. Unfortunately, as the results of our experiments show, predicting these 2D projections using a regular CNN or a Convolutional Pose Machine is highly sensitive to partial occlusions, even when these methods are trained with partially occluded examples. Our solution is to predict heatmaps from multiple small patches independently and to accumulate the results to obtain accurate and robust predictions. Training subsequently becomes challenging because patches with similar appearances but different positions on the object correspond to different heatmaps. However, we provide a simple yet effective solution to deal with such ambiguities. We show that our approach outperforms existing methods on two challenging datasets: The Occluded LineMOD dataset and the YCB-Video dataset, both exhibiting cluttered scenes with highly occluded objects. Project website: https://www.tugraz.at/institute/icg/research/team-lepetit/research-projects/robust-object-pose-estimation/

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Learning to Find Good Correspondences

We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given a set of putative sparse matches and the camera intrinsics, we train our network in an end-to-end fashion to label the correspondences as inliers or outliers, while simultaneously using them to recover the relative pose, as encoded by the essential matrix. Our architecture is based on a multi-layer perceptron operating on pixel coordinates rather than directly on the image, and is thus simple and small. We introduce a novel normalization technique, called Context Normalization, which allows us to process each data point separately while imbuing it with global information, and also makes the network invariant to the order of the correspondences. Our experiments on multiple challenging datasets demonstrate that our method is able to drastically improve the state of the art with little training data.

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3D Pose Estimation and 3D Model Retrieval for Objects in the Wild

We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the state-of-the-art on Pascal3D+. Second, we use the estimated pose as a prior to retrieve 3D models which accurately represent the geometry of objects in RGB images. For this purpose, we render depth images from 3D models under our predicted pose and match learned image descriptors of RGB images against those of rendered depth images using a CNN-based multi-view metric learning approach. In this way, we are the first to report quantitative results for 3D model retrieval on Pascal3D+, where our method chooses the same models as human annotators for 50% of the validation images on average. In addition, we show that our method, which was trained purely on Pascal3D+, retrieves rich and accurate 3D models from ShapeNet given RGB images of objects in the wild.

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BB8: A Scalable, Accurate, Robust to Partial Occlusion Method for Predicting the 3D Poses of Challenging Objects without Using Depth

We introduce a novel method for 3D object detection and pose estimation from color images only. We first use segmentation to detect the objects of interest in 2D even in presence of partial occlusions and cluttered background. By contrast with recent patch-based methods, we rely on a "holistic" approach: We apply to the detected objects a Convolutional Neural Network (CNN) trained to predict their 3D poses in the form of 2D projections of the corners of their 3D bounding boxes. This, however, is not sufficient for handling objects from the recent T-LESS dataset: These objects exhibit an axis of rotational symmetry, and the similarity of two images of such an object under two different poses makes training the CNN challenging. We solve this problem by restricting the range of poses used for training, and by introducing a classifier to identify the range of a pose at run-time before estimating it. We also use an optional additional step that refines the predicted poses. We improve the state-of-the-art on the LINEMOD dataset from 73.7% to 89.3% of correctly registered RGB frames. We are also the first to report results on the Occlusion dataset using color images only. We obtain 54% of frames passing the Pose 6D criterion on average on several sequences of the T-LESS dataset, compared to the 67% of the state-of-the-art on the same sequences which uses both color and depth. The full approach is also scalable, as a single network can be trained for multiple objects simultaneously.

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Feature Mapping for Learning Fast and Accurate 3D Pose Inference from Synthetic Images

We propose a simple and efficient method for exploiting synthetic images when training a Deep Network to predict a 3D pose from an image. The ability of using synthetic images for training a Deep Network is extremely valuable as it is easy to create a virtually infinite training set made of such images, while capturing and annotating real images can be very cumbersome. However, synthetic images do not resemble real images exactly, and using them for training can result in suboptimal performance. It was recently shown that for exemplar-based approaches, it is possible to learn a mapping from the exemplar representations of real images to the exemplar representations of synthetic images. In this paper, we show that this approach is more general, and that a network can also be applied after the mapping to infer a 3D pose: At run time, given a real image of the target object, we first compute the features for the image, map them to the feature space of synthetic images, and finally use the resulting features as input to another network which predicts the 3D pose. Since this network can be trained very effectively by using synthetic images, it performs very well in practice, and inference is faster and more accurate than with an exemplar-based approach. We demonstrate our approach on the LINEMOD dataset for 3D object pose estimation from color images, and the NYU dataset for 3D hand pose estimation from depth maps. We show that it allows us to outperform the state-of-the-art on both datasets.

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On Pre-Trained Image Features and Synthetic Images for Deep Learning

Deep Learning methods usually require huge amounts of training data to perform at their full potential, and often require expensive manual labeling. Using synthetic images is therefore very attractive to train object detectors, as the labeling comes for free, and several approaches have been proposed to combine synthetic and real images for training. In this paper, we show that a simple trick is sufficient to train very effectively modern object detectors with synthetic images only: We freeze the layers responsible for feature extraction to generic layers pre-trained on real images, and train only the remaining layers with plain OpenGL rendering. Our experiments with very recent deep architectures for object recognition (Faster-RCNN, R-FCN, Mask-RCNN) and image feature extractors (InceptionResnet and Resnet) show this simple approach performs surprisingly well.

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Going Further with Point Pair Features

Point Pair Features is a widely used method to detect 3D objects in point clouds, however they are prone to fail in presence of sensor noise and background clutter. We introduce novel sampling and voting schemes that significantly reduces the influence of clutter and sensor noise. Our experiments show that with our improvements, PPFs become competitive against state-of-the-art methods as it outperforms them on several objects from challenging benchmarks, at a low computational cost.

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