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Vincent Lostanlen

Publications and source records attributed to Vincent Lostanlen.

At least 19 recordsLinked to original sources

Training Set Synthesis for Bioacoustic Denoising: A Case Study With Mice

Bioacoustic recordings are often degraded by ambient noise, which complicates the analysis of weak or noise-overlapped vocalizations. Convolutional neural networks, particularly U-Net architectures, have shown a strong denoising performance in speech and music processing. However, their direct application to bioacoustic signals is limited by the scarcity of clean training data. To address this issue, we propose a training set synthesis approach and develop a supervised denoising model that predicts a complex ratio mask in the time-frequency domain. The model leverages ridges, or frequency contours, that represent the fundamental frequency together with one or more harmonic partial components of vocalizations. These ridges are used both for the synthesis of training sets and to design a loss function that assigns higher weights to the ridge regions (ridge-guided loss function). This weighting step helps the network better preserve vocalization details during denoising. As a case study, we evaluate our approach using ultrasonic vocalizations (USVs) recordings of house mice, which are widely studied in behavioral biology and neuroscience. In actual field recordings, the proposed method enhances fundamental and harmonic partial ridge tracking compared to our previous signal-processing approach. In addition, a classifier trained on denoised data improves USV classification on out-of-sample, noisy recordings from wild and domesticated mice compared to classifiers trained on noisy recordings. Our proposed method also substantially improves the scale-invariant signal-to-distortion ratio on synthetic testing data across a wide range of input signal-to-noise ratios. Although we focus on USVs, the proposed approach should be broadly applicable to other bioacoustic signals with trackable ridges, and thus enables ridgebased training set synthesis and denoising.

cs.SD

Violin ''Playing-In'': Disentangling Physical Change from Player Adaptation via Physical Measurements

It is a widespread belief among musicians that a violin's sound ``opens up'' or improves through regular playing. However, physical evidence for this ``playing-in'' effect remains elusive. This study revisited the phenomenon by testing two hypotheses: (1) the instrument undergoes physical evolution, or (2) the player undergoes behavioral adaptation. We conducted a longitudinal study centered on a seldom-played test violin played daily by a professional soloist for six months, alongside two stored control violins and a control group of ten violinists (N=10). All three violins had been rarely played prior to the experiment. Assessments performed at the beginning (``Before'' phase) and end (``After'' phase) of the period included input admittance measurements via laser vibrometry, standardized sound recordings, and acquisition of the soloist's bowing gestures via motion capture. Results revealed no acoustical evolution in the played violin exceeding the environmental drift observed in the control instruments. Furthermore, kinematic analysis showed no significant drift in the soloist's bowing strategy (bow position, velocity, contact point). These findings suggest that the ``playing-in'' phenomenon is driven neither by macroscopic physical changes in the instrument nor by a fundamental reorganization of the player's technique.

physics.class-ph

Musical Metamerism with Time--Frequency Scattering

The concept of metamerism originates from colorimetry, where it describes a sensation of visual similarity between two colored lights despite significant differences in spectral content. Likewise, we propose to call ``musical metamerism'' the sensation of auditory similarity which is elicited by two music fragments which differ in terms of underlying waveforms. In this technical report, we describe a method to generate musical metamers from any audio recording. Our method is based on joint time--frequency scattering in Kymatio, an open-source software in Python which enables GPU computing and automatic differentiation. The advantage of our method is that it does not require any manual preprocessing, such as transcription, beat tracking, or source separation. We provide a mathematical description of JTFS as well as some excerpts from the Kymatio source code. Lastly, we review the prior work on JTFS and draw connections with closely related algorithms, such as spectrotemporal receptive fields (STRF), modulation power spectra (MPS), and Gabor filterbank (GBFB).

cs.SD

SCRAPL: Scattering Transform with Random Paths for Machine Learning

The Euclidean distance between wavelet scattering transform coefficients (known as paths) provides informative gradients for perceptual quality assessment of deep inverse problems in computer vision, speech, and audio processing. However, these transforms are computationally expensive when employed as differentiable loss functions for stochastic gradient descent due to their numerous paths, which significantly limits their use in neural network training. Against this problem, we propose "Scattering transform with Random Paths for machine Learning" (SCRAPL): a stochastic optimization scheme for efficient evaluation of multivariable scattering transforms. We implement SCRAPL for the joint time-frequency scattering transform (JTFS) which demodulates spectrotemporal patterns at multiple scales and rates, allowing a fine characterization of intermittent auditory textures. We apply SCRAPL to differentiable digital signal processing (DDSP), specifically, unsupervised sound matching of a granular synthesizer and the Roland TR-808 drum machine. We also propose an initialization heuristic based on importance sampling, which adapts SCRAPL to the perceptual content of the dataset, improving neural network convergence and evaluation performance. We make our code and audio samples available and provide SCRAPL as a Python package.

cs.SD

Multi-Class-Token Transformer for Multitask Self-supervised Music Information Retrieval

Contrastive learning and equivariant learning are effective methods for self-supervised learning (SSL) for audio content analysis. Yet, their application to music information retrieval (MIR) faces a dilemma: the former is more effective on tagging (e.g., instrument recognition) but less effective on structured prediction (e.g., tonality estimation); The latter can match supervised methods on the specific task it is designed for, but it does not generalize well to other tasks. In this article, we adopt a best-of-both-worlds approach by training a deep neural network on both kinds of pretext tasks at once. The proposed new architecture is a Vision Transformer with 1-D spectrogram patches (ViT-1D), equipped with two class tokens, which are specialized to different self-supervised pretext tasks but optimized through the same model: hence the qualification of self-supervised multi-class-token multitask (MT2). The former class token optimizes cross-power spectral density (CPSD) for equivariant learning over the circle of fifths, while the latter optimizes normalized temperature-scaled cross-entropy (NT-Xent) for contrastive learning. MT2 combines the strengths of both pretext tasks and outperforms consistently both single-class-token ViT-1D models trained with either contrastive or equivariant learning. Averaging the two class tokens further improves performance on several tasks, highlighting the complementary nature of the representations learned by each class token. Furthermore, using the same single-linear-layer probing method on the features of last layer, MT2 outperforms MERT on all tasks except for beat tracking; achieving this with 18x fewer parameters thanks to its multitasking capabilities. Our SSL benchmark demonstrates the versatility of our multi-class-token multitask learning approach for MIR applications.

cs.SD

Aliasing in Convnets: A Frame-Theoretic Perspective

Using a stride in a convolutional layer inherently introduces aliasing, which has implications for numerical stability and statistical generalization. While techniques such as the parametrizations via paraunitary systems have been used to promote orthogonal convolution and thus ensure Parseval stability, a general analysis of aliasing and its effects on the stability has not been done in this context. In this article, we adapt a frame-theoretic approach to describe aliasing in convolutional layers with 1D kernels, leading to practical estimates for stability bounds and characterizations of Parseval stability, that are tailored to take short kernel sizes into account. From this, we derive two computationally very efficient optimization objectives that promote Parseval stability via systematically suppressing aliasing. Finally, for layers with random kernels, we derive closed-form expressions for the expected value and variance of the terms that describe the aliasing effects, revealing fundamental insights into the aliasing behavior at initialization.

cs.LG

Emergent musical properties of a transformer under contrastive self-supervised learning

In music information retrieval (MIR), contrastive self-supervised learning for general-purpose representation models is effective for global tasks such as automatic tagging. However, for local tasks such as chord estimation, it is widely assumed that contrastively trained general-purpose self-supervised models are inadequate and that more sophisticated SSL is necessary; e.g., masked modeling. Our paper challenges this assumption by revealing the potential of contrastive SSL paired with a transformer in local MIR tasks. We consider a lightweight vision transformer with one-dimensional patches in the time--frequency domain (ViT-1D) and train it with simple contrastive SSL through normalized temperature-scaled cross-entropy loss (NT-Xent). Although NT-Xent operates only over the class token, we observe that, potentially thanks to weight sharing, informative musical properties emerge in ViT-1D's sequence tokens. On global tasks, the temporal average of class and sequence tokens offers a performance increase compared to the class token alone, showing useful properties in the sequence tokens. On local tasks, sequence tokens perform unexpectedly well, despite not being specifically trained for. Furthermore, high-level musical features such as onsets emerge from layer-wise attention maps and self-similarity matrices show different layers capture different musical dimensions. Our paper does not focus on improving performance but advances the musical interpretation of transformers and sheds light on some overlooked abilities of contrastive SSL paired with transformers for sequence modeling in MIR.

cs.SD

S-KEY: Self-supervised Learning of Major and Minor Keys from Audio

STONE, the current method in self-supervised learning for tonality estimation in music signals, cannot distinguish relative keys, such as C major versus A minor. In this article, we extend the neural network architecture and learning objective of STONE to perform self-supervised learning of major and minor keys (S-KEY). Our main contribution is an auxiliary pretext task to STONE, formulated using transposition-invariant chroma features as a source of pseudo-labels. S-KEY matches the supervised state of the art in tonality estimation on FMAKv2 and GTZAN datasets while requiring no human annotation and having the same parameter budget as STONE. We build upon this result and expand the training set of S-KEY to a million songs, thus showing the potential of large-scale self-supervised learning in music information retrieval.

cs.SD

Machine listening in a neonatal intensive care unit

Oxygenators, alarm devices, and footsteps are some of the most common sound sources in a hospital. Detecting them has scientific value for environmental psychology but comes with challenges of its own: namely, privacy preservation and limited labeled data. In this paper, we address these two challenges via a combination of edge computing and cloud computing. For privacy preservation, we have designed an acoustic sensor which computes third-octave spectrograms on the fly instead of recording audio waveforms. For sample-efficient machine learning, we have repurposed a pretrained audio neural network (PANN) via spectral transcoding and label space adaptation. A small-scale study in a neonatological intensive care unit (NICU) confirms that the time series of detected events align with another modality of measurement: i.e., electronic badges for parents and healthcare professionals. Hence, this paper demonstrates the feasibility of polyphonic machine listening in a hospital ward while guaranteeing privacy by design.

cs.SD

Hold Me Tight: Stable Encoder-Decoder Design for Speech Enhancement

Convolutional layers with 1-D filters are often used as frontend to encode audio signals. Unlike fixed time-frequency representations, they can adapt to the local characteristics of input data. However, 1-D filters on raw audio are hard to train and often suffer from instabilities. In this paper, we address these problems with hybrid solutions, i.e., combining theory-driven and data-driven approaches. First, we preprocess the audio signals via a auditory filterbank, guaranteeing good frequency localization for the learned encoder. Second, we use results from frame theory to define an unsupervised learning objective that encourages energy conservation and perfect reconstruction. Third, we adapt mixed compressed spectral norms as learning objectives to the encoder coefficients. Using these solutions in a low-complexity encoder-mask-decoder model significantly improves the perceptual evaluation of speech quality (PESQ) in speech enhancement.

cs.SD

STONE: Self-supervised Tonality Estimator

Although deep neural networks can estimate the key of a musical piece, their supervision incurs a massive annotation effort. Against this shortcoming, we present STONE, the first self-supervised tonality estimator. The architecture behind STONE, named ChromaNet, is a convnet with octave equivalence which outputs a key signature profile (KSP) of 12 structured logits. First, we train ChromaNet to regress artificial pitch transpositions between any two unlabeled musical excerpts from the same audio track, as measured as cross-power spectral density (CPSD) within the circle of fifths (CoF). We observe that this self-supervised pretext task leads KSP to correlate with tonal key signature. Based on this observation, we extend STONE to output a structured KSP of 24 logits, and introduce supervision so as to disambiguate major versus minor keys sharing the same key signature. Applying different amounts of supervision yields semi-supervised and fully supervised tonality estimators: i.e., Semi-TONEs and Sup-TONEs. We evaluate these estimators on FMAK, a new dataset of 5489 real-world musical recordings with expert annotation of 24 major and minor keys. We find that Semi-TONE matches the classification accuracy of Sup-TONE with reduced supervision and outperforms it with equal supervision.

cs.SD

Model-Based Deep Learning for Music Information Research

In this article, we investigate the notion of model-based deep learning in the realm of music information research (MIR). Loosely speaking, we refer to the term model-based deep learning for approaches that combine traditional knowledge-based methods with data-driven techniques, especially those based on deep learning, within a diff erentiable computing framework. In music, prior knowledge for instance related to sound production, music perception or music composition theory can be incorporated into the design of neural networks and associated loss functions. We outline three specifi c scenarios to illustrate the application of model-based deep learning in MIR, demonstrating the implementation of such concepts and their potential.

eess.SP

Learning to Solve Inverse Problems for Perceptual Sound Matching

Perceptual sound matching (PSM) aims to find the input parameters to a synthesizer so as to best imitate an audio target. Deep learning for PSM optimizes a neural network to analyze and reconstruct prerecorded samples. In this context, our article addresses the problem of designing a suitable loss function when the training set is generated by a differentiable synthesizer. Our main contribution is perceptual-neural-physical loss (PNP), which aims at addressing a tradeoff between perceptual relevance and computational efficiency. The key idea behind PNP is to linearize the effect of synthesis parameters upon auditory features in the vicinity of each training sample. The linearization procedure is massively paralellizable, can be precomputed, and offers a 100-fold speedup during gradient descent compared to differentiable digital signal processing (DDSP). We demonstrate PNP on two datasets of nonstationary sounds: an AM/FM arpeggiator and a physical model of rectangular membranes. We show that PNP is able to accelerate DDSP with joint time-frequency scattering transform (JTFS) as auditory feature, while preserving its perceptual fidelity. Additionally, we evaluate the impact of other design choices in PSM: parameter rescaling, pretraining, auditory representation, and gradient clipping. We report state-of-the-art results on both datasets and find that PNP-accelerated JTFS has greater influence on PSM performance than any other design choice.

cs.SD

Instabilities in Convnets for Raw Audio

What makes waveform-based deep learning so hard? Despite numerous attempts at training convolutional neural networks (convnets) for filterbank design, they often fail to outperform hand-crafted baselines. These baselines are linear time-invariant systems: as such, they can be approximated by convnets with wide receptive fields. Yet, in practice, gradient-based optimization leads to suboptimal approximations. In our article, we approach this phenomenon from the perspective of initialization. We present a theory of large deviations for the energy response of FIR filterbanks with random Gaussian weights. We find that deviations worsen for large filters and locally periodic input signals, which are both typical for audio signal processing applications. Numerical simulations align with our theory and suggest that the condition number of a convolutional layer follows a logarithmic scaling law between the number and length of the filters, which is reminiscent of discrete wavelet bases.

cs.LG

Mixture of Mixups for Multi-label Classification of Rare Anuran Sounds

Multi-label imbalanced classification poses a significant challenge in machine learning, particularly evident in bioacoustics where animal sounds often co-occur, and certain sounds are much less frequent than others. This paper focuses on the specific case of classifying anuran species sounds using the dataset AnuraSet, that contains both class imbalance and multi-label examples. To address these challenges, we introduce Mixture of Mixups (Mix2), a framework that leverages mixing regularization methods Mixup, Manifold Mixup, and MultiMix. Experimental results show that these methods, individually, may lead to suboptimal results; however, when applied randomly, with one selected at each training iteration, they prove effective in addressing the mentioned challenges, particularly for rare classes with few occurrences. Further analysis reveals that Mix2 is also proficient in classifying sounds across various levels of class co-occurrences.

cs.SD

Fitting Auditory Filterbanks with Multiresolution Neural Networks

Waveform-based deep learning faces a dilemma between nonparametric and parametric approaches. On one hand, convolutional neural networks (convnets) may approximate any linear time-invariant system; yet, in practice, their frequency responses become more irregular as their receptive fields grow. On the other hand, a parametric model such as LEAF is guaranteed to yield Gabor filters, hence an optimal time-frequency localization; yet, this strong inductive bias comes at the detriment of representational capacity. In this paper, we aim to overcome this dilemma by introducing a neural audio model, named multiresolution neural network (MuReNN). The key idea behind MuReNN is to train separate convolutional operators over the octave subbands of a discrete wavelet transform (DWT). Since the scale of DWT atoms grows exponentially between octaves, the receptive fields of the subsequent learnable convolutions in MuReNN are dilated accordingly. For a given real-world dataset, we fit the magnitude response of MuReNN to that of a well-established auditory filterbank: Gammatone for speech, CQT for music, and third-octave for urban sounds, respectively. This is a form of knowledge distillation (KD), in which the filterbank ''teacher'' is engineered by domain knowledge while the neural network ''student'' is optimized from data. We compare MuReNN to the state of the art in terms of goodness of fit after KD on a hold-out set and in terms of Heisenberg time-frequency localization. Compared to convnets and Gabor convolutions, we find that MuReNN reaches state-of-the-art performance on all three optimization problems.

cs.SD

Few-shot bioacoustic event detection at the DCASE 2023 challenge

Few-shot bioacoustic event detection consists in detecting sound events of specified types, in varying soundscapes, while having access to only a few examples of the class of interest. This task ran as part of the DCASE challenge for the third time this year with an evaluation set expanded to include new animal species, and a new rule: ensemble models were no longer allowed. The 2023 few shot task received submissions from 6 different teams with F-scores reaching as high as 63% on the evaluation set. Here we describe the task, focusing on describing the elements that differed from previous years. We also take a look back at past editions to describe how the task has evolved. Not only have the F-score results steadily improved (40% to 60% to 63%), but the type of systems proposed have also become more complex. Sound event detection systems are no longer simple variations of the baselines provided: multiple few-shot learning methodologies are still strong contenders for the task.

cs.SD

Learning to detect an animal sound from five examples

Automatic detection and classification of animal sounds has many applications in biodiversity monitoring and animal behaviour. In the past twenty years, the volume of digitised wildlife sound available has massively increased, and automatic classification through deep learning now shows strong results. However, bioacoustics is not a single task but a vast range of small-scale tasks (such as individual ID, call type, emotional indication) with wide variety in data characteristics, and most bioacoustic tasks do not come with strongly-labelled training data. The standard paradigm of supervised learning, focussed on a single large-scale dataset and/or a generic pre-trained algorithm, is insufficient. In this work we recast bioacoustic sound event detection within the AI framework of few-shot learning. We adapt this framework to sound event detection, such that a system can be given the annotated start/end times of as few as 5 events, and can then detect events in long-duration audio -- even when the sound category was not known at the time of algorithm training. We introduce a collection of open datasets designed to strongly test a system's ability to perform few-shot sound event detections, and we present the results of a public contest to address the task. We show that prototypical networks are a strong-performing method, when enhanced with adaptations for general characteristics of animal sounds. We demonstrate that widely-varying sound event durations are an important factor in performance, as well as non-stationarity, i.e. gradual changes in conditions throughout the duration of a recording. For fine-grained bioacoustic recognition tasks without massive annotated training data, our results demonstrate that few-shot sound event detection is a powerful new method, strongly outperforming traditional signal-processing detection methods in the fully automated scenario.

cs.SD