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Volkan Cevher

Publications and source records attributed to Volkan Cevher.

At least 91 records · Page 5Linked to original sources

Advancing the lower bounds: An accelerated, stochastic, second-order method with optimal adaptation to inexactness

We present a new accelerated stochastic second-order method that is robust to both gradient and Hessian inexactness, which occurs typically in machine learning. We establish theoretical lower bounds and prove that our algorithm achieves optimal convergence in both gradient and Hessian inexactness in this key setting. We further introduce a tensor generalization for stochastic higher-order derivatives. When the oracles are non-stochastic, the proposed tensor algorithm matches the global convergence of Nesterov Accelerated Tensor method. Both algorithms allow for approximate solutions of their auxiliary subproblems with verifiable conditions on the accuracy of the solution.

math.OC↗

Randomized algorithms and PAC bounds for inverse reinforcement learning in continuous spaces

This work studies discrete-time discounted Markov decision processes with continuous state and action spaces and addresses the inverse problem of inferring a cost function from observed optimal behavior. We first consider the case in which we have access to the entire expert policy and characterize the set of solutions to the inverse problem by using occupation measures, linear duality, and complementary slackness conditions. To avoid trivial solutions and ill-posedness, we introduce a natural linear normalization constraint. This results in an infinite-dimensional linear feasibility problem, prompting a thorough analysis of its properties. Next, we use linear function approximators and adopt a randomized approach, namely the scenario approach and related probabilistic feasibility guarantees, to derive epsilon-optimal solutions for the inverse problem. We further discuss the sample complexity for a desired approximation accuracy. Finally, we deal with the more realistic case where we only have access to a finite set of expert demonstrations and a generative model and provide bounds on the error made when working with samples.

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Robust NAS under adversarial training: benchmark, theory, and beyond

Recent developments in neural architecture search (NAS) emphasize the significance of considering robust architectures against malicious data. However, there is a notable absence of benchmark evaluations and theoretical guarantees for searching these robust architectures, especially when adversarial training is considered. In this work, we aim to address these two challenges, making twofold contributions. First, we release a comprehensive data set that encompasses both clean accuracy and robust accuracy for a vast array of adversarially trained networks from the NAS-Bench-201 search space on image datasets. Then, leveraging the neural tangent kernel (NTK) tool from deep learning theory, we establish a generalization theory for searching architecture in terms of clean accuracy and robust accuracy under multi-objective adversarial training. We firmly believe that our benchmark and theoretical insights will significantly benefit the NAS community through reliable reproducibility, efficient assessment, and theoretical foundation, particularly in the pursuit of robust architectures.

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Adversarial Training Should Be Cast as a Non-Zero-Sum Game

One prominent approach toward resolving the adversarial vulnerability of deep neural networks is the two-player zero-sum paradigm of adversarial training, in which predictors are trained against adversarially chosen perturbations of data. Despite the promise of this approach, algorithms based on this paradigm have not engendered sufficient levels of robustness and suffer from pathological behavior like robust overfitting. To understand this shortcoming, we first show that the commonly used surrogate-based relaxation used in adversarial training algorithms voids all guarantees on the robustness of trained classifiers. The identification of this pitfall informs a novel non-zero-sum bilevel formulation of adversarial training, wherein each player optimizes a different objective function. Our formulation yields a simple algorithmic framework that matches and in some cases outperforms state-of-the-art attacks, attains comparable levels of robustness to standard adversarial training algorithms, and does not suffer from robust overfitting.

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Stable Nonconvex-Nonconcave Training via Linear Interpolation

This paper presents a theoretical analysis of linear interpolation as a principled method for stabilizing (large-scale) neural network training. We argue that instabilities in the optimization process are often caused by the nonmonotonicity of the loss landscape and show how linear interpolation can help by leveraging the theory of nonexpansive operators. We construct a new optimization scheme called relaxed approximate proximal point (RAPP), which is the first explicit method without anchoring to achieve last iterate convergence rates for $ρ$-comonotone problems while only requiring $ρ> -\tfrac{1}{2L}$. The construction extends to constrained and regularized settings. By replacing the inner optimizer in RAPP we rediscover the family of Lookahead algorithms for which we establish convergence in cohypomonotone problems even when the base optimizer is taken to be gradient descent ascent. The range of cohypomonotone problems in which Lookahead converges is further expanded by exploiting that Lookahead inherits the properties of the base optimizer. We corroborate the results with experiments on generative adversarial networks which demonstrates the benefits of the linear interpolation present in both RAPP and Lookahead.

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Generalization of Scaled Deep ResNets in the Mean-Field Regime

Despite the widespread empirical success of ResNet, the generalization properties of deep ResNet are rarely explored beyond the lazy training regime. In this work, we investigate \emph{scaled} ResNet in the limit of infinitely deep and wide neural networks, of which the gradient flow is described by a partial differential equation in the large-neural network limit, i.e., the \emph{mean-field} regime. To derive the generalization bounds under this setting, our analysis necessitates a shift from the conventional time-invariant Gram matrix employed in the lazy training regime to a time-variant, distribution-dependent version. To this end, we provide a global lower bound on the minimum eigenvalue of the Gram matrix under the mean-field regime. Besides, for the traceability of the dynamic of Kullback-Leibler (KL) divergence, we establish the linear convergence of the empirical error and estimate the upper bound of the KL divergence over parameters distribution. Finally, we build the uniform convergence for generalization bound via Rademacher complexity. Our results offer new insights into the generalization ability of deep ResNet beyond the lazy training regime and contribute to advancing the understanding of the fundamental properties of deep neural networks.

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Efficient local linearity regularization to overcome catastrophic overfitting

Catastrophic overfitting (CO) in single-step adversarial training (AT) results in abrupt drops in the adversarial test accuracy (even down to 0%). For models trained with multi-step AT, it has been observed that the loss function behaves locally linearly with respect to the input, this is however lost in single-step AT. To address CO in single-step AT, several methods have been proposed to enforce local linearity of the loss via regularization. However, these regularization terms considerably slow down training due to Double Backpropagation. Instead, in this work, we introduce a regularization term, called ELLE, to mitigate CO effectively and efficiently in classical AT evaluations, as well as some more difficult regimes, e.g., large adversarial perturbations and long training schedules. Our regularization term can be theoretically linked to curvature of the loss function and is computationally cheaper than previous methods by avoiding Double Backpropagation. Our thorough experimental validation demonstrates that our work does not suffer from CO, even in challenging settings where previous works suffer from it. We also notice that adapting our regularization parameter during training (ELLE-A) greatly improves the performance, specially in large $ε$ setups. Our implementation is available in https://github.com/LIONS-EPFL/ELLE .

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Multilinear Operator Networks

Despite the remarkable capabilities of deep neural networks in image recognition, the dependence on activation functions remains a largely unexplored area and has yet to be eliminated. On the other hand, Polynomial Networks is a class of models that does not require activation functions, but have yet to perform on par with modern architectures. In this work, we aim close this gap and propose MONet, which relies solely on multilinear operators. The core layer of MONet, called Mu-Layer, captures multiplicative interactions of the elements of the input token. MONet captures high-degree interactions of the input elements and we demonstrate the efficacy of our approach on a series of image recognition and scientific computing benchmarks. The proposed model outperforms prior polynomial networks and performs on par with modern architectures. We believe that MONet can inspire further research on models that use entirely multilinear operations.

cs.CV↗

Polynomial Convergence of Bandit No-Regret Dynamics in Congestion Games

We introduce an online learning algorithm in the bandit feedback model that, once adopted by all agents of a congestion game, results in game-dynamics that converge to an $ε$-approximate Nash Equilibrium in a polynomial number of rounds with respect to $1/ε$, the number of players and the number of available resources. The proposed algorithm also guarantees sublinear regret to any agent adopting it. As a result, our work answers an open question from arXiv:2206.01880 and extends the recent results of arXiv:2306.15543 to the bandit feedback model. We additionally establish that our online learning algorithm can be implemented in polynomial time for the important special case of Network Congestion Games on Directed Acyclic Graphs (DAG) by constructing an exact $1$-barycentric spanner for DAGs.

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On the Generalization of Stochastic Gradient Descent with Momentum

While momentum-based accelerated variants of stochastic gradient descent (SGD) are widely used when training machine learning models, there is little theoretical understanding on the generalization error of such methods. In this work, we first show that there exists a convex loss function for which the stability gap for multiple epochs of SGD with standard heavy-ball momentum (SGDM) becomes unbounded. Then, for smooth Lipschitz loss functions, we analyze a modified momentum-based update rule, i.e., SGD with early momentum (SGDEM) under a broad range of step-sizes, and show that it can train machine learning models for multiple epochs with a guarantee for generalization. Finally, for the special case of strongly convex loss functions, we find a range of momentum such that multiple epochs of standard SGDM, as a special form of SGDEM, also generalizes. Extending our results on generalization, we also develop an upper bound on the expected true risk, in terms of the number of training steps, sample size, and momentum. Our experimental evaluations verify the consistency between the numerical results and our theoretical bounds. SGDEM improves the generalization error of SGDM when training ResNet-18 on ImageNet in practical distributed settings.

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Krylov Cubic Regularized Newton: A Subspace Second-Order Method with Dimension-Free Convergence Rate

Second-order optimization methods, such as cubic regularized Newton methods, are known for their rapid convergence rates; nevertheless, they become impractical in high-dimensional problems due to their substantial memory requirements and computational costs. One promising approach is to execute second-order updates within a lower-dimensional subspace, giving rise to subspace second-order methods. However, the majority of existing subspace second-order methods randomly select subspaces, consequently resulting in slower convergence rates depending on the problem's dimension $d$. In this paper, we introduce a novel subspace cubic regularized Newton method that achieves a dimension-independent global convergence rate of ${O}\left(\frac{1}{mk}+\frac{1}{k^2}\right)$ for solving convex optimization problems. Here, $m$ represents the subspace dimension, which can be significantly smaller than $d$. Instead of adopting a random subspace, our primary innovation involves performing the cubic regularized Newton update within the Krylov subspace associated with the Hessian and the gradient of the objective function. This result marks the first instance of a dimension-independent convergence rate for a subspace second-order method. Furthermore, when specific spectral conditions of the Hessian are met, our method recovers the convergence rate of a full-dimensional cubic regularized Newton method. Numerical experiments show our method converges faster than existing random subspace methods, especially for high-dimensional problems.

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On the Convergence of Encoder-only Shallow Transformers

In this paper, we aim to build the global convergence theory of encoder-only shallow Transformers under a realistic setting from the perspective of architectures, initialization, and scaling under a finite width regime. The difficulty lies in how to tackle the softmax in self-attention mechanism, the core ingredient of Transformer. In particular, we diagnose the scaling scheme, carefully tackle the input/output of softmax, and prove that quadratic overparameterization is sufficient for global convergence of our shallow Transformers under commonly-used He/LeCun initialization in practice. Besides, neural tangent kernel (NTK) based analysis is also given, which facilitates a comprehensive comparison. Our theory demonstrates the separation on the importance of different scaling schemes and initialization. We believe our results can pave the way for a better understanding of modern Transformers, particularly on training dynamics.

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Generalization Properties of NAS under Activation and Skip Connection Search

Neural Architecture Search (NAS) has fostered the automatic discovery of state-of-the-art neural architectures. Despite the progress achieved with NAS, so far there is little attention to theoretical guarantees on NAS. In this work, we study the generalization properties of NAS under a unifying framework enabling (deep) layer skip connection search and activation function search. To this end, we derive the lower (and upper) bounds of the minimum eigenvalue of the Neural Tangent Kernel (NTK) under the (in)finite-width regime using a certain search space including mixed activation functions, fully connected, and residual neural networks. We use the minimum eigenvalue to establish generalization error bounds of NAS in the stochastic gradient descent training. Importantly, we theoretically and experimentally show how the derived results can guide NAS to select the top-performing architectures, even in the case without training, leading to a train-free algorithm based on our theory. Accordingly, our numerical validation shed light on the design of computationally efficient methods for NAS. Our analysis is non-trivial due to the coupling of various architectures and activation functions under the unifying framework and has its own interest in providing the lower bound of the minimum eigenvalue of NTK in deep learning theory.

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Initialization Matters: Privacy-Utility Analysis of Overparameterized Neural Networks

We analytically investigate how over-parameterization of models in randomized machine learning algorithms impacts the information leakage about their training data. Specifically, we prove a privacy bound for the KL divergence between model distributions on worst-case neighboring datasets, and explore its dependence on the initialization, width, and depth of fully connected neural networks. We find that this KL privacy bound is largely determined by the expected squared gradient norm relative to model parameters during training. Notably, for the special setting of linearized network, our analysis indicates that the squared gradient norm (and therefore the escalation of privacy loss) is tied directly to the per-layer variance of the initialization distribution. By using this analysis, we demonstrate that privacy bound improves with increasing depth under certain initializations (LeCun and Xavier), while degrades with increasing depth under other initializations (He and NTK). Our work reveals a complex interplay between privacy and depth that depends on the chosen initialization distribution. We further prove excess empirical risk bounds under a fixed KL privacy budget, and show that the interplay between privacy utility trade-off and depth is similarly affected by the initialization.

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Maximum Independent Set: Self-Training through Dynamic Programming

This work presents a graph neural network (GNN) framework for solving the maximum independent set (MIS) problem, inspired by dynamic programming (DP). Specifically, given a graph, we propose a DP-like recursive algorithm based on GNNs that firstly constructs two smaller sub-graphs, predicts the one with the larger MIS, and then uses it in the next recursive call. To train our algorithm, we require annotated comparisons of different graphs concerning their MIS size. Annotating the comparisons with the output of our algorithm leads to a self-training process that results in more accurate self-annotation of the comparisons and vice versa. We provide numerical evidence showing the superiority of our method vs prior methods in multiple synthetic and real-world datasets.

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Sample Complexity Bounds for Score-Matching: Causal Discovery and Generative Modeling

This paper provides statistical sample complexity bounds for score-matching and its applications in causal discovery. We demonstrate that accurate estimation of the score function is achievable by training a standard deep ReLU neural network using stochastic gradient descent. We establish bounds on the error rate of recovering causal relationships using the score-matching-based causal discovery method of Rolland et al. [2022], assuming a sufficiently good estimation of the score function. Finally, we analyze the upper bound of score-matching estimation within the score-based generative modeling, which has been applied for causal discovery but is also of independent interest within the domain of generative models.

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Evaluating the Fairness of Discriminative Foundation Models in Computer Vision

We propose a novel taxonomy for bias evaluation of discriminative foundation models, such as Contrastive Language-Pretraining (CLIP), that are used for labeling tasks. We then systematically evaluate existing methods for mitigating bias in these models with respect to our taxonomy. Specifically, we evaluate OpenAI's CLIP and OpenCLIP models for key applications, such as zero-shot classification, image retrieval and image captioning. We categorize desired behaviors based around three axes: (i) if the task concerns humans; (ii) how subjective the task is (i.e., how likely it is that people from a diverse range of backgrounds would agree on a labeling); and (iii) the intended purpose of the task and if fairness is better served by impartiality (i.e., making decisions independent of the protected attributes) or representation (i.e., making decisions to maximize diversity). Finally, we provide quantitative fairness evaluations for both binary-valued and multi-valued protected attributes over ten diverse datasets. We find that fair PCA, a post-processing method for fair representations, works very well for debiasing in most of the aforementioned tasks while incurring only minor loss of performance. However, different debiasing approaches vary in their effectiveness depending on the task. Hence, one should choose the debiasing approach depending on the specific use case.

cs.CV↗

Exponential Lower Bounds for Fictitious Play in Potential Games

Fictitious Play (FP) is a simple and natural dynamic for repeated play with many applications in game theory and multi-agent reinforcement learning. It was introduced by Brown (1949,1951) and its convergence properties for two-player zero-sum games was established later by Robinson (1951). Potential games Monderer and Shapley (1996b) is another class of games which exhibit the FP property (Monderer and Shapley (1996a)), i.e., FP dynamics converges to a Nash equilibrium if all agents follows it. Nevertheless, except for two-player zero-sum games and for specific instances of payoff matrices (Abernethy et al. (2021)) or for adversarial tie-breaking rules (Daskalakis and Pan (2014)), the convergence rate of FP is unknown. In this work, we focus on the rate of convergence of FP when applied to potential games and more specifically identical payoff games. We prove that FP can take exponential time (in the number of strategies) to reach a Nash equilibrium, even if the game is restricted to two agents and for arbitrary tie-breaking rules. To prove this, we recursively construct a two-player coordination game with a unique Nash equilibrium. Moreover, every approximate Nash equilibrium in the constructed game must be close to the pure Nash equilibrium in $\ell_1$-distance.

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