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Volkan Cevher

Publications and source records attributed to Volkan Cevher.

At least 109 records · Page 6Linked to original sources

Distributed Extra-gradient with Optimal Complexity and Communication Guarantees

We consider monotone variational inequality (VI) problems in multi-GPU settings where multiple processors/workers/clients have access to local stochastic dual vectors. This setting includes a broad range of important problems from distributed convex minimization to min-max and games. Extra-gradient, which is a de facto algorithm for monotone VI problems, has not been designed to be communication-efficient. To this end, we propose a quantized generalized extra-gradient (Q-GenX), which is an unbiased and adaptive compression method tailored to solve VIs. We provide an adaptive step-size rule, which adapts to the respective noise profiles at hand and achieve a fast rate of ${\mathcal O}(1/T)$ under relative noise, and an order-optimal ${\mathcal O}(1/\sqrt{T})$ under absolute noise and show distributed training accelerates convergence. Finally, we validate our theoretical results by providing real-world experiments and training generative adversarial networks on multiple GPUs.

cs.LG↗

A unified stochastic approximation framework for learning in games

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms, including gradient-based methods, the exponential/multiplicative weights algorithm for learning in finite games, optimistic and bandit variants of the above, etc. In addition to providing an integrated view of these algorithms, our framework further allows us to obtain several new convergence results, both asymptotic and in finite time, in both continuous and finite games. Specifically, we provide a range of criteria for identifying classes of Nash equilibria and sets of action profiles that are attracting with high probability, and we also introduce the notion of coherence, a game-theoretic property that includes strict and sharp equilibria, and which leads to convergence in finite time. Importantly, our analysis applies to both oracle-based and bandit, payoff-based methods - that is, when players only observe their realized payoffs.

cs.GT↗

Semi Bandit Dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret Guarantees

In this work, we introduce a new variant of online gradient descent, which provably converges to Nash Equilibria and simultaneously attains sublinear regret for the class of congestion games in the semi-bandit feedback setting. Our proposed method admits convergence rates depending only polynomially on the number of players and the number of facilities, but not on the size of the action set, which can be exponentially large in terms of the number of facilities. Moreover, the running time of our method has polynomial-time dependence on the implicit description of the game. As a result, our work answers an open question from (Du et. al, 2022).

cs.GT↗

Federated Learning under Covariate Shifts with Generalization Guarantees

This paper addresses intra-client and inter-client covariate shifts in federated learning (FL) with a focus on the overall generalization performance. To handle covariate shifts, we formulate a new global model training paradigm and propose Federated Importance-Weighted Empirical Risk Minimization (FTW-ERM) along with improving density ratio matching methods without requiring perfect knowledge of the supremum over true ratios. We also propose the communication-efficient variant FITW-ERM with the same level of privacy guarantees as those of classical ERM in FL. We theoretically show that FTW-ERM achieves smaller generalization error than classical ERM under certain settings. Experimental results demonstrate the superiority of FTW-ERM over existing FL baselines in challenging imbalanced federated settings in terms of data distribution shifts across clients.

cs.LG↗

What can online reinforcement learning with function approximation benefit from general coverage conditions?

In online reinforcement learning (RL), instead of employing standard structural assumptions on Markov decision processes (MDPs), using a certain coverage condition (original from offline RL) is enough to ensure sample-efficient guarantees (Xie et al. 2023). In this work, we focus on this new direction by digging more possible and general coverage conditions, and study the potential and the utility of them in efficient online RL. We identify more concepts, including the $L^p$ variant of concentrability, the density ratio realizability, and trade-off on the partial/rest coverage condition, that can be also beneficial to sample-efficient online RL, achieving improved regret bound. Furthermore, if exploratory offline data are used, under our coverage conditions, both statistically and computationally efficient guarantees can be achieved for online RL. Besides, even though the MDP structure is given, e.g., linear MDP, we elucidate that, good coverage conditions are still beneficial to obtain faster regret bound beyond $\widetilde{O}(\sqrt{T})$ and even a logarithmic order regret. These results provide a good justification for the usage of general coverage conditions in efficient online RL.

stat.ML↗

Proximal Point Imitation Learning

This work develops new algorithms with rigorous efficiency guarantees for infinite horizon imitation learning (IL) with linear function approximation without restrictive coherence assumptions. We begin with the minimax formulation of the problem and then outline how to leverage classical tools from optimization, in particular, the proximal-point method (PPM) and dual smoothing, for online and offline IL, respectively. Thanks to PPM, we avoid nested policy evaluation and cost updates for online IL appearing in the prior literature. In particular, we do away with the conventional alternating updates by the optimization of a single convex and smooth objective over both cost and Q-functions. When solved inexactly, we relate the optimization errors to the suboptimality of the recovered policy. As an added bonus, by re-interpreting PPM as dual smoothing with the expert policy as a center point, we also obtain an offline IL algorithm enjoying theoretical guarantees in terms of required expert trajectories. Finally, we achieve convincing empirical performance for both linear and neural network function approximation.

cs.LG↗

Benign Overfitting in Deep Neural Networks under Lazy Training

This paper focuses on over-parameterized deep neural networks (DNNs) with ReLU activation functions and proves that when the data distribution is well-separated, DNNs can achieve Bayes-optimal test error for classification while obtaining (nearly) zero-training error under the lazy training regime. For this purpose, we unify three interrelated concepts of overparameterization, benign overfitting, and the Lipschitz constant of DNNs. Our results indicate that interpolating with smoother functions leads to better generalization. Furthermore, we investigate the special case where interpolating smooth ground-truth functions is performed by DNNs under the Neural Tangent Kernel (NTK) regime for generalization. Our result demonstrates that the generalization error converges to a constant order that only depends on label noise and initialization noise, which theoretically verifies benign overfitting. Our analysis provides a tight lower bound on the normalized margin under non-smooth activation functions, as well as the minimum eigenvalue of NTK under high-dimensional settings, which has its own interest in learning theory.

cs.LG↗

DiGress: Discrete Denoising diffusion for graph generation

This work introduces DiGress, a discrete denoising diffusion model for generating graphs with categorical node and edge attributes. Our model utilizes a discrete diffusion process that progressively edits graphs with noise, through the process of adding or removing edges and changing the categories. A graph transformer network is trained to revert this process, simplifying the problem of distribution learning over graphs into a sequence of node and edge classification tasks. We further improve sample quality by introducing a Markovian noise model that preserves the marginal distribution of node and edge types during diffusion, and by incorporating auxiliary graph-theoretic features. A procedure for conditioning the generation on graph-level features is also proposed. DiGress achieves state-of-the-art performance on molecular and non-molecular datasets, with up to 3x validity improvement on a planar graph dataset. It is also the first model to scale to the large GuacaMol dataset containing 1.3M drug-like molecules without the use of molecule-specific representations.

cs.LG↗

Regularization of polynomial networks for image recognition

Deep Neural Networks (DNNs) have obtained impressive performance across tasks, however they still remain as black boxes, e.g., hard to theoretically analyze. At the same time, Polynomial Networks (PNs) have emerged as an alternative method with a promising performance and improved interpretability but have yet to reach the performance of the powerful DNN baselines. In this work, we aim to close this performance gap. We introduce a class of PNs, which are able to reach the performance of ResNet across a range of six benchmarks. We demonstrate that strong regularization is critical and conduct an extensive study of the exact regularization schemes required to match performance. To further motivate the regularization schemes, we introduce D-PolyNets that achieve a higher-degree of expansion than previously proposed polynomial networks. D-PolyNets are more parameter-efficient while achieving a similar performance as other polynomial networks. We expect that our new models can lead to an understanding of the role of elementwise activation functions (which are no longer required for training PNs). The source code is available at https://github.com/grigorisg9gr/regularized_polynomials.

cs.CV↗

No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convex-concave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the game-theoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation -- that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.

cs.GT↗

Escaping limit cycles: Global convergence for constrained nonconvex-nonconcave minimax problems

This paper introduces a new extragradient-type algorithm for a class of nonconvex-nonconcave minimax problems. It is well-known that finding a local solution for general minimax problems is computationally intractable. This observation has recently motivated the study of structures sufficient for convergence of first order methods in the more general setting of variational inequalities when the so-called weak Minty variational inequality (MVI) holds. This problem class captures non-trivial structures as we demonstrate with examples, for which a large family of existing algorithms provably converge to limit cycles. Our results require a less restrictive parameter range in the weak MVI compared to what is previously known, thus extending the applicability of our scheme. The proposed algorithm is applicable to constrained and regularized problems, and involves an adaptive stepsize allowing for potentially larger stepsizes. Our scheme also converges globally even in settings where the underlying operator exhibits limit cycles.

math.OC↗

Revisiting adversarial training for the worst-performing class

Despite progress in adversarial training (AT), there is a substantial gap between the top-performing and worst-performing classes in many datasets. For example, on CIFAR10, the accuracies for the best and worst classes are 74% and 23%, respectively. We argue that this gap can be reduced by explicitly optimizing for the worst-performing class, resulting in a min-max-max optimization formulation. Our method, called class focused online learning (CFOL), includes high probability convergence guarantees for the worst class loss and can be easily integrated into existing training setups with minimal computational overhead. We demonstrate an improvement to 32% in the worst class accuracy on CIFAR10, and we observe consistent behavior across CIFAR100 and STL10. Our study highlights the importance of moving beyond average accuracy, which is particularly important in safety-critical applications.

cs.LG↗

Solving stochastic weak Minty variational inequalities without increasing batch size

This paper introduces a family of stochastic extragradient-type algorithms for a class of nonconvex-nonconcave problems characterized by the weak Minty variational inequality (MVI). Unlike existing results on extragradient methods in the monotone setting, employing diminishing stepsizes is no longer possible in the weak MVI setting. This has led to approaches such as increasing batch sizes per iteration which can however be prohibitively expensive. In contrast, our proposed methods involves two stepsizes and only requires one additional oracle evaluation per iteration. We show that it is possible to keep one fixed stepsize while it is only the second stepsize that is taken to be diminishing, making it interesting even in the monotone setting. Almost sure convergence is established and we provide a unified analysis for this family of schemes which contains a nonlinear generalization of the celebrated primal dual hybrid gradient algorithm.

math.OC↗

Solving Inverse Problems with Hybrid Deep Image Priors: the challenge of preventing overfitting

We mainly analyze and solve the overfitting problem of deep image prior (DIP). Deep image prior can solve inverse problems such as super-resolution, inpainting and denoising. The main advantage of DIP over other deep learning approaches is that it does not need access to a large dataset. However, due to the large number of parameters of the neural network and noisy data, DIP overfits to the noise in the image as the number of iterations grows. In the thesis, we use hybrid deep image priors to avoid overfitting. The hybrid priors are to combine DIP with an explicit prior such as total variation or with an implicit prior such as a denoising algorithm. We use the alternating direction method-of-multipliers (ADMM) to incorporate the new prior and try different forms of ADMM to avoid extra computation caused by the inner loop of ADMM steps. We also study the relation between the dynamics of gradient descent, and the overfitting phenomenon. The numerical results show the hybrid priors play an important role in preventing overfitting. Besides, we try to fit the image along some directions and find this method can reduce overfitting when the noise level is large. When the noise level is small, it does not considerably reduce the overfitting problem.

eess.IV↗

Robustness in deep learning: The good (width), the bad (depth), and the ugly (initialization)

We study the average robustness notion in deep neural networks in (selected) wide and narrow, deep and shallow, as well as lazy and non-lazy training settings. We prove that in the under-parameterized setting, width has a negative effect while it improves robustness in the over-parameterized setting. The effect of depth closely depends on the initialization and the training mode. In particular, when initialized with LeCun initialization, depth helps robustness with the lazy training regime. In contrast, when initialized with Neural Tangent Kernel (NTK) and He-initialization, depth hurts the robustness. Moreover, under the non-lazy training regime, we demonstrate how the width of a two-layer ReLU network benefits robustness. Our theoretical developments improve the results by [Huang et al. NeurIPS21; Wu et al. NeurIPS21] and are consistent with [Bubeck and Sellke NeurIPS21; Bubeck et al. COLT21].

cs.LG↗

Min-Max Optimization Made Simple: Approximating the Proximal Point Method via Contraction Maps

In this paper we present a first-order method that admits near-optimal convergence rates for convex/concave min-max problems while requiring a simple and intuitive analysis. Similarly to the seminal work of Nemirovski and the recent approach of Piliouras et al. in normal form games, our work is based on the fact that the update rule of the Proximal Point method (PP) can be approximated up to accuracy $ε$ with only $O(\log 1/ε)$ additional gradient-calls through the iterations of a contraction map. Then combining the analysis of (PP) method with an error-propagation analysis we establish that the resulting first order method, called Clairvoyant Extra Gradient, admits near-optimal time-average convergence for general domains and last-iterate convergence in the unconstrained case.

cs.GT↗

Extra-Newton: A First Approach to Noise-Adaptive Accelerated Second-Order Methods

This work proposes a universal and adaptive second-order method for minimizing second-order smooth, convex functions. Our algorithm achieves $O(σ/ \sqrt{T})$ convergence when the oracle feedback is stochastic with variance $σ^2$, and improves its convergence to $O( 1 / T^3)$ with deterministic oracles, where $T$ is the number of iterations. Our method also interpolates these rates without knowing the nature of the oracle apriori, which is enabled by a parameter-free adaptive step-size that is oblivious to the knowledge of smoothness modulus, variance bounds and the diameter of the constrained set. To our knowledge, this is the first universal algorithm with such global guarantees within the second-order optimization literature.

math.OC↗

Adaptive Stochastic Variance Reduction for Non-convex Finite-Sum Minimization

We propose an adaptive variance-reduction method, called AdaSpider, for minimization of $L$-smooth, non-convex functions with a finite-sum structure. In essence, AdaSpider combines an AdaGrad-inspired [Duchi et al., 2011, McMahan & Streeter, 2010], but a fairly distinct, adaptive step-size schedule with the recursive stochastic path integrated estimator proposed in [Fang et al., 2018]. To our knowledge, Adaspider is the first parameter-free non-convex variance-reduction method in the sense that it does not require the knowledge of problem-dependent parameters, such as smoothness constant $L$, target accuracy $ε$ or any bound on gradient norms. In doing so, we are able to compute an $ε$-stationary point with $\tilde{O}\left(n + \sqrt{n}/ε^2\right)$ oracle-calls, which matches the respective lower bound up to logarithmic factors.

math.OC↗