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Wangmeng Zuo

Publications and source records attributed to Wangmeng Zuo.

At least 73 records · Page 4Linked to original sources

Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video

Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.

cs.CV↗

Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting

Score Distillation Sampling (SDS) leverages pretrained 2D diffusion models to advance text-to-3D generation but neglects multi-view correlations, being prone to geometric inconsistencies and multi-face artifacts in the generated 3D content. In this work, we propose Coupled Score Distillation (CSD), a framework that couples multi-view joint distribution priors to ensure geometrically consistent 3D generation while enabling the stable and direct optimization of 3D Gaussian Splatting. Specifically, by reformulating the optimization as a multi-view joint optimization problem, we derive an effective optimization rule that effectively couples multi-view priors to guide optimization across different viewpoints while preserving the diversity of generated 3D assets. Additionally, we propose a framework that directly optimizes 3D Gaussian Splatting (3D-GS) with random initialization to generate geometrically consistent 3D content. We further employ a deformable tetrahedral grid, initialized from 3D-GS and refined through CSD, to produce high-quality, refined meshes. Quantitative and qualitative experimental results demonstrate the efficiency and competitive quality of our approach.

cs.CV↗

RoomEditor++: A Parameter-Sharing Diffusion Architecture for High-Fidelity Furniture Synthesis

Virtual furniture synthesis, which seamlessly integrates reference objects into indoor scenes while maintaining geometric coherence and visual realism, holds substantial promise for home design and e-commerce applications. However, this field remains underexplored due to the scarcity of reproducible benchmarks and the limitations of existing image composition methods in achieving high-fidelity furniture synthesis while preserving background integrity. To overcome these challenges, we first present RoomBench++, a comprehensive and publicly available benchmark dataset tailored for this task. It consists of 112,851 training pairs and 1,832 testing pairs drawn from both real-world indoor videos and realistic home design renderings, thereby supporting robust training and evaluation under practical conditions. Then, we propose RoomEditor++, a versatile diffusion-based architecture featuring a parameter-sharing dual diffusion backbone, which is compatible with both U-Net and DiT architectures. This design unifies the feature extraction and inpainting processes for reference and background images. Our in-depth analysis reveals that the parameter-sharing mechanism enforces aligned feature representations, facilitating precise geometric transformations, texture preservation, and seamless integration. Extensive experiments validate that RoomEditor++ is superior over state-of-the-art approaches in terms of quantitative metrics, qualitative assessments, and human preference studies, while highlighting its strong generalization to unseen indoor scenes and general scenes without task-specific fine-tuning. The dataset and source code are available at \url{https://github.com/stonecutter-21/roomeditor}.

cs.CV↗

LabUtopia: High-Fidelity Simulation and Hierarchical Benchmark for Scientific Embodied Agents

Scientific embodied agents play a crucial role in modern laboratories by automating complex experimental workflows. Compared to typical household environments, laboratory settings impose significantly higher demands on perception of physical-chemical transformations and long-horizon planning, making them an ideal testbed for advancing embodied intelligence. However, its development has been long hampered by the lack of suitable simulator and benchmarks. In this paper, we address this gap by introducing LabUtopia, a comprehensive simulation and benchmarking suite designed to facilitate the development of generalizable, reasoning-capable embodied agents in laboratory settings. Specifically, it integrates i) LabSim, a high-fidelity simulator supporting multi-physics and chemically meaningful interactions; ii) LabScene, a scalable procedural generator for diverse scientific scenes; and iii) LabBench, a hierarchical benchmark spanning five levels of complexity from atomic actions to long-horizon mobile manipulation. LabUtopia supports 30 distinct tasks and includes more than 200 scene and instrument assets, enabling large-scale training and principled evaluation in high-complexity environments. We demonstrate that LabUtopia offers a powerful platform for advancing the integration of perception, planning, and control in scientific-purpose agents and provides a rigorous testbed for exploring the practical capabilities and generalization limits of embodied intelligence in future research.

cs.RO↗

A Perception CNN for Facial Expression Recognition

Convolutional neural networks (CNNs) can automatically learn data patterns to express face images for facial expression recognition (FER). However, they may ignore effect of facial segmentation of FER. In this paper, we propose a perception CNN for FER as well as PCNN. Firstly, PCNN can use five parallel networks to simultaneously learn local facial features based on eyes, cheeks and mouth to realize the sensitive capture of the subtle changes in FER. Secondly, we utilize a multi-domain interaction mechanism to register and fuse between local sense organ features and global facial structural features to better express face images for FER. Finally, we design a two-phase loss function to restrict accuracy of obtained sense information and reconstructed face images to guarantee performance of obtained PCNN in FER. Experimental results show that our PCNN achieves superior results on several lab and real-world FER benchmarks: CK+, JAFFE, FER2013, FERPlus, RAF-DB and Occlusion and Pose Variant Dataset. Its code is available at https://github.com/hellloxiaotian/PCNN.

cs.CV↗

Language-Guided Graph Representation Learning for Video Summarization

With the rapid growth of video content on social media, video summarization has become a crucial task in multimedia processing. However, existing methods face challenges in capturing global dependencies in video content and accommodating multimodal user customization. Moreover, temporal proximity between video frames does not always correspond to semantic proximity. To tackle these challenges, we propose a novel Language-guided Graph Representation Learning Network (LGRLN) for video summarization. Specifically, we introduce a video graph generator that converts video frames into a structured graph to preserve temporal order and contextual dependencies. By constructing forward, backward and undirected graphs, the video graph generator effectively preserves the sequentiality and contextual relationships of video content. We designed an intra-graph relational reasoning module with a dual-threshold graph convolution mechanism, which distinguishes semantically relevant frames from irrelevant ones between nodes. Additionally, our proposed language-guided cross-modal embedding module generates video summaries with specific textual descriptions. We model the summary generation output as a mixture of Bernoulli distribution and solve it with the EM algorithm. Experimental results show that our method outperforms existing approaches across multiple benchmarks. Moreover, we proposed LGRLN reduces inference time and model parameters by 87.8% and 91.7%, respectively. Our codes and pre-trained models are available at https://github.com/liwrui/LGRLN.

cs.CV↗

Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric

With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the perceptual quality of 3DGS-rendered content, especially under varying reconstruction conditions, remains largely underexplored. In practice, factors such as viewpoint sparsity, limited training iterations, point downsampling, noise, and color distortions can significantly degrade visual quality, yet their perceptual impact has not been systematically studied. To bridge this gap, we present 3DGS-QA, the first subjective quality assessment dataset for 3DGS. It comprises 225 degraded reconstructions across 15 object types, enabling a controlled investigation of common distortion factors. Based on this dataset, we introduce a no-reference quality prediction model that directly operates on native 3D Gaussian primitives, without requiring rendered images or ground-truth references. Our model extracts spatial and photometric cues from the Gaussian representation to estimate perceived quality in a structure-aware manner. We further benchmark existing quality assessment methods, spanning both traditional and learning-based approaches. Experimental results show that our method consistently achieves superior performance, highlighting its robustness and effectiveness for 3DGS content evaluation. The dataset and code are made publicly available at https://github.com/diaoyn/3DGSQA to facilitate future research in 3DGS quality assessment.

cs.CV↗

PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis

Interactive world models that simulate object dynamics are crucial for robotics, VR, and AR. However, it remains a significant challenge to learn physics-consistent dynamics models from limited real-world video data, especially for deformable objects with spatially-varying physical properties. To overcome the challenge of data scarcity, we propose PhysWorld, a novel framework that utilizes a simulator to synthesize physically plausible and diverse demonstrations to learn efficient world models. Specifically, we first construct a physics-consistent digital twin within MPM simulator via constitutive model selection and global-to-local optimization of physical properties. Subsequently, we apply part-aware perturbations to the physical properties and generate various motion patterns for the digital twin, synthesizing extensive and diverse demonstrations. Finally, using these demonstrations, we train a lightweight GNN-based world model that is embedded with physical properties. The real video can be used to further refine the physical properties. PhysWorld achieves accurate and fast future predictions for various deformable objects, and also generalizes well to novel interactions. Experiments show that PhysWorld has competitive performance while enabling inference speeds 47 times faster than the recent state-of-the-art method, i.e., PhysTwin.

cs.CV↗

Improving Transferability of Adversarial Examples via Bayesian Attacks

The transferability of adversarial examples allows for the attack on unknown deep neural networks (DNNs), posing a serious threat to many applications and attracting great attention. In this paper, we improve the transferability of adversarial examples by incorporating the Bayesian formulation into both the model parameters and model input, enabling their joint diversification. We demonstrate that combination of Bayesian formulations for both the model input and model parameters yields significant improvements in transferability. By introducing advanced approximations of the posterior distribution over the model input, adversarial transferability achieves further enhancement, surpassing all state-of-the-arts when attacking without model fine-tuning. Additionally, we propose a principled approach to fine-tune model parameters within this Bayesian framework. Extensive experiments demonstrate that our method achieves a new state-of-the-art in transfer-based attacks, significantly improving the average success rate on ImageNet and CIFAR-10. Code at: https://github.com/qizhangli/MoreBayesian-jrnl.

cs.LG↗

Decomposed Global Optimization for Robust Point Matching with Low-Dimensional Branching

Numerous applications require algorithms that can align partially overlapping point sets while maintaining invariance to geometric transformations (e.g., similarity, affine, rigid). This paper introduces a novel global optimization method for this task by minimizing the objective function of the Robust Point Matching (RPM) algorithm. We first reveal that the original RPM objective is a cubic polynomial. Through a concise variable substitution, we transform this objective into a quadratic function. By leveraging the convex envelope of bilinear monomials, we derive a tight lower bound for this quadratic function. This lower bound problem conveniently and efficiently decomposes into two parts: a standard linear assignment problem (solvable in polynomial time) and a low-dimensional convex quadratic program. Furthermore, we devise a specialized Branch-and-Bound (BnB) algorithm that branches exclusively on the transformation parameters, which significantly accelerates convergence by confining the search space. Experiments on 2D and 3D synthetic and real-world data demonstrate that our method, compared to state-of-the-art approaches, exhibits superior robustness to non-rigid deformations, positional noise, and outliers, particularly in scenarios where outliers are distinct from inliers.

cs.CV↗

Tool-R1: Sample-Efficient Reinforcement Learning for Agentic Tool Use

Large language models (LLMs) have demonstrated strong capabilities in language understanding and reasoning, yet they remain limited when tackling real-world tasks that require up-to-date knowledge, precise operations, or specialized tool use. To address this, we propose Tool-R1, a reinforcement learning framework that enables LLMs to perform general, compositional, and multi-step tool use by generating executable Python code. Tool-R1 supports integration of user-defined tools and standard libraries, with variable sharing across steps to construct coherent workflows. An outcome-based reward function, combining LLM-based answer judgment and code execution success, guides policy optimization. To improve training efficiency, we maintain a dynamic sample queue to cache and reuse high-quality trajectories, reducing the overhead of costly online sampling. Experiments on the GAIA benchmark show that Tool-R1 substantially improves both accuracy and robustness, achieving about 10\% gain over strong baselines, with larger improvements on complex multi-step tasks. These results highlight the potential of Tool-R1 for enabling reliable and efficient tool-augmented reasoning in real-world applications. Our code will be available at https://github.com/YBYBZhang/Tool-R1.

cs.LG↗

GLaVE-Cap: Global-Local Aligned Video Captioning with Vision Expert Integration

Video detailed captioning aims to generate comprehensive video descriptions to facilitate video understanding. Recently, most efforts in the video detailed captioning community have been made towards a local-to-global paradigm, which first generates local captions from video clips and then summarizes them into a global caption. However, we find this paradigm leads to less detailed and contextual-inconsistent captions, which can be attributed to (1) no mechanism to ensure fine-grained captions, and (2) weak interaction between local and global captions. To remedy the above two issues, we propose GLaVE-Cap, a Global-Local aligned framework with Vision Expert integration for Captioning, which consists of two core modules: TrackFusion enables comprehensive local caption generation, by leveraging vision experts to acquire cross-frame visual prompts, coupled with a dual-stream structure; while CaptionBridge establishes a local-global interaction, by using global context to guide local captioning, and adaptively summarizing local captions into a coherent global caption. Besides, we construct GLaVE-Bench, a comprehensive video captioning benchmark featuring 5X more queries per video than existing benchmarks, covering diverse visual dimensions to facilitate reliable evaluation. We further provide a training dataset GLaVE-1.2M containing 16K high-quality fine-grained video captions and 1.2M related question-answer pairs. Extensive experiments on four benchmarks show that our GLaVE-Cap achieves state-of-the-art performance. Besides, the ablation studies and student model analyses further validate the effectiveness of the proposed modules and the contribution of GLaVE-1.2M to the video understanding community. The source code, model weights, benchmark, and dataset will be open-sourced.

cs.CV↗

AnimateAnywhere: Rouse the Background in Human Image Animation

Human image animation aims to generate human videos of given characters and backgrounds that adhere to the desired pose sequence. However, existing methods focus more on human actions while neglecting the generation of background, which typically leads to static results or inharmonious movements. The community has explored camera pose-guided animation tasks, yet preparing the camera trajectory is impractical for most entertainment applications and ordinary users. As a remedy, we present an AnimateAnywhere framework, rousing the background in human image animation without requirements on camera trajectories. In particular, based on our key insight that the movement of the human body often reflects the motion of the background, we introduce a background motion learner (BML) to learn background motions from human pose sequences. To encourage the model to learn more accurate cross-frame correspondences, we further deploy an epipolar constraint on the 3D attention map. Specifically, the mask used to suppress geometrically unreasonable attention is carefully constructed by combining an epipolar mask and the current 3D attention map. Extensive experiments demonstrate that our AnimateAnywhere effectively learns the background motion from human pose sequences, achieving state-of-the-art performance in generating human animation results with vivid and realistic backgrounds. The source code and model will be available at https://github.com/liuxiaoyu1104/AnimateAnywhere.

cs.CV↗

MDIQA: Unified Image Quality Assessment for Multi-dimensional Evaluation and Restoration

Recent advancements in image quality assessment (IQA), driven by sophisticated deep neural network designs, have significantly improved the ability to approach human perceptions. However, most existing methods are obsessed with fitting the overall score, neglecting the fact that humans typically evaluate image quality from different dimensions before arriving at an overall quality assessment. To overcome this problem, we propose a multi-dimensional image quality assessment (MDIQA) framework. Specifically, we model image quality across various perceptual dimensions, including five technical and four aesthetic dimensions, to capture the multifaceted nature of human visual perception within distinct branches. Each branch of our MDIQA is initially trained under the guidance of a separate dimension, and the respective features are then amalgamated to generate the final IQA score. Additionally, when the MDIQA model is ready, we can deploy it for a flexible training of image restoration (IR) models, enabling the restoration results to better align with varying user preferences through the adjustment of perceptual dimension weights. Extensive experiments demonstrate that our MDIQA achieves superior performance and can be effectively and flexibly applied to image restoration tasks. The code is available: https://github.com/YaoShunyu19/MDIQA.

cs.CV↗

Rethinking Transformer-Based Blind-Spot Network for Self-Supervised Image Denoising

Blind-spot networks (BSN) have been prevalent neural architectures in self-supervised image denoising (SSID). However, most existing BSNs are conducted with convolution layers. Although transformers have shown the potential to overcome the limitations of convolutions in many image restoration tasks, the attention mechanisms may violate the blind-spot requirement, thereby restricting their applicability in BSN. To this end, we propose to analyze and redesign the channel and spatial attentions to meet the blind-spot requirement. Specifically, channel self-attention may leak the blind-spot information in multi-scale architectures, since the downsampling shuffles the spatial feature into channel dimensions. To alleviate this problem, we divide the channel into several groups and perform channel attention separately. For spatial selfattention, we apply an elaborate mask to the attention matrix to restrict and mimic the receptive field of dilated convolution. Based on the redesigned channel and window attentions, we build a Transformer-based Blind-Spot Network (TBSN), which shows strong local fitting and global perspective abilities. Furthermore, we introduce a knowledge distillation strategy that distills TBSN into smaller denoisers to improve computational efficiency while maintaining performance. Extensive experiments on real-world image denoising datasets show that TBSN largely extends the receptive field and exhibits favorable performance against state-of-theart SSID methods.

cs.CV↗

Segmenting Objectiveness and Task-awareness Unknown Region for Autonomous Driving

With the emergence of transformer-based architectures and large language models (LLMs), the accuracy of road scene perception has substantially advanced. Nonetheless, current road scene segmentation approaches are predominantly trained on closed-set data, resulting in insufficient detection capabilities for out-of-distribution (OOD) objects. To overcome this limitation, road anomaly detection methods have been proposed. However, existing methods primarily depend on image inpainting and OOD distribution detection techniques, facing two critical issues: (1) inadequate consideration of the objectiveness attributes of anomalous regions, causing incomplete segmentation when anomalous objects share similarities with known classes, and (2) insufficient attention to environmental constraints, leading to the detection of anomalies irrelevant to autonomous driving tasks. In this paper, we propose a novel framework termed Segmenting Objectiveness and Task-Awareness (SOTA) for autonomous driving scenes. Specifically, SOTA enhances the segmentation of objectiveness through a Semantic Fusion Block (SFB) and filters anomalies irrelevant to road navigation tasks using a Scene-understanding Guided Prompt-Context Adaptor (SG-PCA). Extensive empirical evaluations on multiple benchmark datasets, including Fishyscapes Lost and Found, Segment-Me-If-You-Can, and RoadAnomaly, demonstrate that the proposed SOTA consistently improves OOD detection performance across diverse detectors, achieving robust and accurate segmentation outcomes.

cs.CV↗

Integrating Visual Interpretation and Linguistic Reasoning for Math Problem Solving

Current large vision-language models (LVLMs) typically employ a connector module to link visual features with text embeddings of large language models (LLMs) and use end-to-end training to achieve multi-modal understanding in a unified process. Effective alignment needs high-quality pre-training data and a carefully designed training process. Current LVLMs face challenges when addressing complex vision-language reasoning tasks, with their reasoning capabilities notably lagging behind those of LLMs. This paper proposes a paradigm shift: instead of training end-to-end vision-language reasoning models, we advocate for developing a decoupled reasoning framework based on existing visual interpretation specialists and text-based reasoning LLMs. Our approach leverages (1) a dedicated vision-language model to transform the visual content of images into textual descriptions and (2) an LLM to perform reasoning according to the visual-derived text and the original question. This method presents a cost-efficient solution for multi-modal model development by optimizing existing models to work collaboratively, avoiding end-to-end development of vision-language models from scratch. By transforming images into language model-compatible text representations, it facilitates future low-cost and flexible upgrades to upcoming powerful LLMs. We introduce an outcome-rewarded joint-tuning strategy to optimize the cooperation between the visual interpretation and linguistic reasoning model. Evaluation results on vision-language benchmarks demonstrate that the decoupled reasoning framework outperforms recent LVLMs. Our approach yields particularly significant performance gains on visually intensive geometric mathematics problems. The code is available: https://github.com/guozix/DVLR.

cs.AI↗

Triad: Empowering LMM-based Anomaly Detection with Vision Expert-guided Visual Tokenizer and Manufacturing Process

Although recent methods have tried to introduce large multimodal models (LMMs) into industrial anomaly detection (IAD), their generalization in the IAD field is far inferior to that for general purposes. We summarize the main reasons for this gap into two aspects. On one hand, general-purpose LMMs lack cognition of defects in the visual modality, thereby failing to sufficiently focus on defect areas. Therefore, we propose to modify the AnyRes structure of the LLaVA model, providing the potential anomalous areas identified by existing IAD models to the LMMs. On the other hand, existing methods mainly focus on identifying defects by learning defect patterns or comparing with normal samples, yet they fall short of understanding the causes of these defects. Considering that the generation of defects is closely related to the manufacturing process, we propose a manufacturing-driven IAD paradigm. An instruction-tuning dataset for IAD (InstructIAD) and a data organization approach for Chain-of-Thought with manufacturing (CoT-M) are designed to leverage the manufacturing process for IAD. Based on the above two modifications, we present Triad, a novel LMM-based method incorporating an expert-guided region-of-interest tokenizer and manufacturing process for industrial anomaly detection. Extensive experiments show that our Triad not only demonstrates competitive performance against current LMMs but also achieves further improved accuracy when equipped with manufacturing processes. Source code, training data, and pre-trained models will be publicly available at https://github.com/tzjtatata/Triad.

cs.CV↗